Layers

To make working with scene objects more convenient, Cascadeur includes Layer subsystem. A layer layer is an entity that can store objects, including parts of a character. A scene always includes the main layer called Scene that by default contains every object in the scene.

 

A separate track on the timeline corresponds to each layer. Objects on a layer can be animated independently, i.e. different layers can contain different sets of key frames and different interpolation settings.

 

A layer can also include one or several Folders which in turn can store other layers, organizing the scene into a hierarchical structure. When a folder is closed and layers inside of it are not visible, frames with Mixed interpolation type are colored magenta.

 

To see objects contained on a layer, select the layer by double-clicking its track on the timeline. And if you select an object, the layer containing it will be selected as well.

 

 

Layer Controls

  • To add a new layer, press the Add layer button and enter the name for the layer. If you select one or more objects and then create a new layer, this layer will contain objects that you have selected
  • To add objects to a layer, select objects you need, select the layer and press the Add objects to layer button. Transfering objects to a different layer is performed in the same manner: select objects, select layer and press the button

 

  • To move a layer, darg it while holding Left Mouse Button

 

  • To add a folder to a layer, select the layer and press the Add folder button. If you drag one layer onto another, a folder to store it will be created automatically
  • To merge layers, select them (by clicking while holding Shift) and press the Merge layers button (Ctrl+E hotkey). This way you can remove layers without losing their content
  • You can also hide and lock layers by clicking checkboxes near their names. If a layer is hidden, objects it contains will not be visible in the scene. If a layer is locked, you won’t be able to select its object in the viewport

 

See Also

Timeline

Interpolation

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