Commands Menu


This menu includes various tools for working with scene objects.

Add

Contains options for adding objects to the scene.

Add to new layer
If this option is enabled, any object created through this menu would be placed to a newly created Animation Track.

Camera

Contains commands for adding various types of Camera Objects to the scene.

Camera
Adds a regular Camera Object.

Camera with aim
Adds an extended variant of a Camera Object.

Create camera from active viewport
Adds a Camera Object with a view angle identical to that of the currentky used Viewport camera.

Custom Camera
Add a Camera Objects with orthographic projection.

 

Joint
Creates a zero-length Joint.

Locator
Adds a Locator: a helper object that can be used for parenting objects, setting pivots etc.

Ruler
Adds a Ruler: a helper object for measuring distances.

Transform
Adds an empty 3d object.

Lights

Contains options for creating light sources.
There are two types of lights available:

Point Light
Creates a Point Light - a light source that emits light in all directions equally.

Spot Light
Creates a Spot Light - a more complex light source that emits light in a cone-shaped

Lights are described in greater detail here.

Primitives

Contains commands for creating primitives (basic 3D meshes).

Cube
Adds a cube mesh to the scene.

Cylinder
Adds a cylindrical mesh to the scene.

Grounded Cube
Adds a Cube mesh that is placed on the ground level. The origin point of this cube is in the center of its bottom face (for the regular cube it’s in the center of the mesh).

Plane
Adds a plane mesh to the scene.

Sphere
Adds a sphere mesh to the scene.

 

Change namespace

Allows the user to create a namespace for the selected objects.

Export to DAZ
Activates the script that prepares the current scene for working with DAZ Studio, and exports it into FBX format.

Export to Roblox
Activates the script that prepares the current scene for working with Roblox, and exports it into FBX format.

Go to Bind Pose
Resets the currently selected Joint to their bind pose on the current frame.

Go to T-pose
Restores the original positions of the selected parts of the character.
This option is applied to Box Controllers. At least one Box Controller should be selected for it to work.

Import BVH animation
Importsanimation from BVH files. 
Only works for animation, other content of BVH files is not currently supported; to import whole scenes, use different file formats).

Select boxes from rig selection
Converts selected rig Point Controllers, Joints and Box Controllers to their related Box Controllers, and select these Boxes.

Constrain

A set of options for working with Constraints.

Additionals
Applies constraint to the selected Additional Point Controllers.

Delete Point Constraints
Removes the currently selected Point Controller constraint.

Look at
Creates a constraint that changes an object’s rotation on the basis of another object’s position.
To use this feature:

1. Select two objects.
2. Select Look at constraint from the menu.
3. You should see a window like this:

4. In this window, you’ll need to set one of the objects as a target, i.e. an object that would control the other object’s rotation.
5. Once you do this, the constant should be created. Its effect should look like this:

In this example, the sphere is used as a target to control the cube.

Points
Applies constraint to the selected Point Controllers.

Points with spherical position
Applies a different kind of constraint to the selected Point Controllers. This one takes into account the distance between the points and the transform object’s center.

Transform
Constrains one of the selected scene objects to the other.
Only works when exactly two objects are selected. If you need to constrain several objects to one, use TransformMulti instead.

TransformMulti
Constrains selected Transform objects to the one that’s been selected last.

Copy/Paste object


A set of features for copying scene objects.

Copy object
Copies the selected object(s).

Duplicate object
Creates a duplicate of the selected object(s).

Paste object
Pastes the object(s) copied with the Copy object option into the scene.

Custom Export

A set of commands for importing/exporting various parts of the scene.

Export in-place animation
Converts the animation on the selected frames into an stay-in-place animation and saves it to an .FBX file.

This feature is not available in the Free version of Cascadeur.

Tracks hierarchy

Allows you to import or export the Animation Track hierarchy.
There's also an option to specify what kinds of objects on these Tracks should be exported along wth them: all parts of the Cascadeur rig, or only the Joints, Meshes and the root object.
The information is stored in .trakscasc files.

Transform


Options for working with objects’ parents.

Go to Model Pose
Sets the character’s model pose as the pose for the current frame.

Remove parent
Disconnects the selected object from its parent.

Set model pose
Sets the character’s pose in the current frame as the model pose.

Set parent
Allows the user to set one of the two selected objects as a parent for the other.

A model pose is the pose of the character’s model in its default state, when no animation data is applied to it.

 

Reload scripts
Reads the command script files from the folder and updates the commands available in this menu to reflect changes made to the scripts (if there are such changes).
Can be convenient if you are using Cascadeur while adding new or removing old script files.

Reload event handlers
Same as above, but for event handlers: special scripts that are called when certain events happen in a Cascadeur scene.
Such scripts should be in the resources\scripts\python\events folder.
Supported events are:

  • scene_activated (called when you switch between the scenes).
  • scene_before_removed (called when the scene has been closed, but isn't yet deleted).
  • scene_created (called when a new scene is created).
  • scene_opened (called when the scene is loaded from file).
  • scene_removed (called when the scene is deleted).
  • scene_saved (called when the scene is saved to a file).

Delete objects
Del
Removes selected objects from the scene.

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