This menu includes various tools for working with scene objects.
Opens the Rigging Tool.
Quick Rigging Tool
Opens the Quick Rigging Tool.
Contains options for adding objects to the scene.
Adds a Camera Object to the scene.
Adds a cube mesh to the scene.
Creates a zero-length Joint.
Adds a plane mesh to the scene.
Center of Mass
This set of features is designed for working with Centers of mass.
Connect with dir controllers
Attaches the selected Direction Controllers to the selected Center of Mass.
Using this feature is required for the direction controllers to work properly with the newly created Center of mass.
Generates a composite center of mass for two or more selected Centers of mass.
Create from rigids
Generates a Center of mass based on the selected Rigid Bodies.
A set of options for working with rig elements.
Add joint behavior
Applies Joint behavior to the selected object(s).
Bind additional joint
Binds additional parent to the selected Joint.
Create Spline IK
Creates Spline IK for the selected elements.
Remove joint behavior
Removes Joint behavior from the selected object(s).
Set additional parent
Creates an additional parent (used for hierarchical selection) for one of the two selected objects.
Two objects should be selected for this feature to work.
After the option is selected, the following window will appear:
In this window, you should select the object that will be used as the additional parent for the other one.
Options for working with objects’ parents.
Allows the user to set one of the two selected objects as a parent for the other.
Disconnects the selected object from its parent.
Allows the user to create a namespace for the selected objects.
This option is used to update outdated scenes so they'd work better with newer version of Cascadeur.
Go to default pose
Restores default positions for the selected Box Controllers.
Adds a Root constraint to the selected joint.
Set rotation by joint
Sets an object from which the selected Point Controller would receive the directions of the coordinate axes for Manipulators in the Local mode.
Described in greater detail on the Rigging Tool page.
Removes selected objects from the scene.