A scene with several physics tools enabled
Physics tools are used to improve character animation by making it physically accurate, or for creating physics-based movements such as jumps.
Center of Mass is a centerpiece part of a character rig, necessary for creating physically accurate movements
Angular Momentum helps to determine if character's rotation is physically possible and how it can be improved
Fulcrum Forces visualize forces applied to characters at fulcrum points
Ballistic Trajectory is an instrument used for creating physically accurate jumps
Ballistic Ghosts are used along with Ballistic Trajectory for correcting rotation of a character in the state of free flight
Fulcrum Points is an instrument for making character interaction with fulcrums (such as landing spots) look more lifelike