Export FBX/DAE


Cascadeur gives you an option to export your work in FBX and DAE formats to continue in other software.

Before Exporting Models

If you want to export a custom model from Cascadeur (to render it, for example), it should be properly prepared before importing it to Cascadeur.
These preparations should be done in the 3D software you are using for your models:

1. Any transformantions should be freezed or applied (terminology might differ depending on the software you're using).

2. Freezing should be performed before skinning the character mesh(es) to the skeleton.

Transforms can be viewd in the Outliner, on the Transform tab:

Global_position, Local_position, Global_rotation and Local_rotation should all be set to 0.
Local_scale should be set to 1.0.

If these conditions are not met, model will be exported with issues.
However, it will work fine in Cascadeur itself.

These preparations are necessary only for exporting models.
If you are exporting animation, they can be ignored.

Switching FBX Formats

FBX files can store data in either ASCII (i.e. as text) or binary format.

By default, Cascadeur uses ASCII format. But as this format is not recognized by some 3D software, you might have to use binary format for exporting your models and animations.

To switch between formats:

1. Select Settings window from the Settings menu.

2. Open APP panel.

3. Set TypeFbxAscii to Off

Respectively, if you want to use ASCII FBX format, set this parameter to On.

Export Scenes

Hot key: Shift + F8

To export the whole scene, including models, animations and auxillary elements such as camera setups:

1. Select File → Export Fbx/Dae → Scene from the Main Menu.

2. A standard Save File dialog will appear.
There, you can select a file format (either FBX or DAE) and set a name and destination for the file.

Sometimes, however, you might need to export only some parts of the scene. For this, you can use Scene - selected object option:

1. Select the objects you need to export.

2. Select File → Export Fbx/Dae → Scene - selected objects.

3. Select the format and the name for the file.

Alternatively, you can export only the joints (but not the model itself) and animation associated with them.
To do this, select File → Export Fbx/Dae → Without Meshes. This can be useful when you're creating multiple animations for the same model:

Export Video

Another available option is to export an animation as a video file.

To do this:

1. Select File → Export → Video from the Main Menu.

2. Choose whether the animation should be rendered as a single video file or as an image sequence.

3. Choose resolutionrender quality and an output folder

4. Click the Start rendering button.

Common Problems

Problems with parsing FBX

If you are having troubles with using FBX files exported from Cascadeur, try using Collada instead

File format can be selected during export, in the Save File dialog

Models are imported with incorrect scale

Try using scale-related options (such as Scale Compensate in Maya) when importing Cascadeur models to other software.. If this doesn't help, try using different file formats

Multiple root bones

Delete the root bones you don't need and leave only one.

A bone can be deleted by:

1. Switching to the Joint Mode.

2. Selecting a bone you want to delete.

3. Selecting Delete objects from the Objects menu (or pressing Del).


See Also


Export to Unreal Engine

Export to Unity

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