Export FBX/DAE

 

Cascadeur gives you an option to export your work in FBX and DAE formats to continue in other software.

Switching FBX Formats

FBX files can store data in either ASCII (i.e. as text) or binary format.

By default, Cascadeur uses ASCII format. But as this format is not recognized by some 3D software, you might have to use binary format for exporting your models and animations.

To switch between formats:

1. Select Settings window from the Settings menu.

2. Open APP panel.

3. Set TypeFbxAscii to Off

Respectively, if you want to use ASCII FBX format, set this parameter to On.

Export Scenes

Hot key: Shift + F8

To export the whole scene, including models, animations and auxillary elements such as camera setups:

1. Select File → Export Fbx/Dae → Scene from the Main Menu.

2. A standard Save File dialog will appear.
There, you can select a file format (either FBX or DAE) and set a name and destination for the file

Alternatively, you can export only the joints (but not the model itself) and animation associated with them.
To do this, select File → Export Fbx/Dae → Without Meshes. This can be useful when you're creating multiple animations for the same model.

Export Video

Another available option is to export an animation as a video file.

To do this:

1. Select File → Export → Video from the Main Menu.

2. Choose whether the animation should be rendered as a single video file or as an image sequence.

3. Choose resolutionrender quality and an output folder

4. Click the Start rendering button.

Common Problems

Problems with parsing FBX

If you are having troubles with using FBX files exported from Cascadeur, try using Collada instead

File format can be selected during export, in the Save File dialog

Models are imported with incorrect scale

Try using scale-related options (such as Scale Compensate in Maya) when importing Cascadeur models to other software.. If this doesn't help, try using different file formats

Multiple root bones

Delete the root bones you don't need and leave only one.

A bone can be deleted by:

1. Switching to the Joint Mode.

2. Selecting a bone you want to delete.

3. Selecting Delete objects from the Objects menu (or pressing Del).

 

See Also

Import

Export to Unreal Engine

Export to Unity

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