Cascadeur gives you an option to export your work in FBX and DAE formats to continue in other software.
FBX files can store data in either ASCII (i.e. as text) or binary format.
By default, Cascadeur uses ASCII format. But as this format is not recognized by some 3D software, you might have to use binary format for exporting your models and animations.
To switch between formats:
1. Select Settings window from the Settings menu.
2. Open APP panel.
3. Set TypeFbxAscii to Off
Respectively, if you want to use ASCII FBX format, set this parameter to On.
Hot key: Shift + F8
To export the whole scene, including models, animations and auxillary elements such as camera setups:
1. Select File → Export Fbx/Dae → Scene from the Main Menu.
2. A standard Save File dialog will appear.
There, you can select a file format (either FBX or DAE) and set a name and destination for the file
Alternatively, you can export only the joints (but not the model itself) and animation associated with them.
To do this, select File → Export Fbx/Dae → Without Meshes. This can be useful when you're creating multiple animations for the same model.
Another available option is to export an animation as a video file.
To do this:
1. Select File → Export → Video from the Main Menu.
2. Choose whether the animation should be rendered as a single video file or as an image sequence.
3. Choose resolution, render quality and an output folder
4. Click the Start rendering button.
Problems with parsing FBX
If you are having troubles with using FBX files exported from Cascadeur, try using Collada instead
File format can be selected during export, in the Save File dialog
Models are imported with incorrect scale
Try using scale-related options (such as Scale Compensate in Maya) when importing Cascadeur models to other software.. If this doesn't help, try using different file formats
Multiple root bones
Delete the root bones you don't need and leave only one.
A bone can be deleted by:
1. Switching to the Joint Mode.
2. Selecting a bone you want to delete.
3. Selecting Delete objects from the Objects menu (or pressing Del).