Import Animation from UE

If this is what happens when you try to export animation from Unreal Engine to Cascadeur, follow these steps to fix it:

You can also learn about this topic in the Unreal Engine documentation.

1. In the Content Browser, open the animation asset

2. Animation Editor window will appear

In it, you need to record the animation:

3. Stop the animation by clicking Pause

4. Click To front to set the animation to the first frame

5. Click the Record button to begin recording

6. Click Play to restart the animation

7. Wait until the animation is played at least once

8. Click the Stop button

9. A new animation asset will be created

10. Open this new asset

We need to cut the animation to the original length.

11. On the timeline, select the frame where the motion starts

Note: You can use To Previous and To Next buttons to position the frame marker

12. Right-click the selected frame and select Remove frame 0 to (the selected frame)

This will delete the beginning part of the animation

13. Then, select the last frame of the animation

For example, if the initial animation was 30 frames long, you should select frame 30.

14. Right-click the selected frame. This time, select Remove from (the selected frame) to (the last frame)

This will delete the ending part of the animation

15. Save the animation

16. Export the animation

17. Now, the animation should be ready for importing to Cascadeur

How to Fix Incorrect Rotation

Sometimes, animations are imported to Cascadeur incorrectly rotated. To fix this:

1. Select every joint in the character skeleton

2. Select every frame of the animation

3. Enable Interval edit mode

4. In the Settings panel, enable Fix angle and set it to 90

5. Rotate the character

Don’t forget to disable Fix angle and Interval edit mode afterwards.


See Also


Export to Unreal Engine

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