Import Animation from UE
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- Import FBX/DAE
- Import Animation from UE
If this is what happens when you try to export animation from Unreal Engine to Cascadeur, follow these steps to fix it:
1. In the Content Browser, open the animation asset
2. Animation Editor window will appear
In it,you need to Record the animation:
3. Stop the animation by clicking Pause
4. Click To front to set the animation to the first frame
5. Click the Record button to begin recording
6. Click Play to restart the animation
7. Wait until the animation is played at least once
8. Click the Stop button
9. A new animation asset will be created
10. Open this new asset
We need to cut the animation to the original length.
11. On the timeline, select the frame where the motion starts
Note: You can use To Previous and To Next buttons to position the frame marker
12. Right-click the selected frame and select Remove frame 0 to (the selected frame)
This will delete the beginning part of the animation
13. Then, select the last frame of the animation
For example, if the initial animation was 30 frames long, you should select frame 30.
14. Right-click the selected frame. This time, select Remove from (the selected frame) to (the last frame)
This will delete the ending part of the animation
15. Save the animation
16. Export the animation
17. Now, the animation should be ready for importing to Cascadeur
How to Fix Incorrect Rotation
Sometimes, animations are imported to Cascadeur incorrectly rotated. To fix this:
1. Select every joint in the character skeleton
2. Select every frame of the animation
3. Enable Interval edit mode
4. In the Settings panel, enable Fix angle and set it to 90
5. Rotate the character
Don’t forget to disable Fix angle and Interval edit mode afterwards.