CSC¶
csc The main Cascadeur python module.¶
Quaternion class |
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Rotation class |
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Overloaded function. |
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-> Vector3f |
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-> csc.math.OrthogonalTransform |
-> Vector3f |
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-> Quaternionf |
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-> Vector3f |
-> csc.math.OrthogonalTransform |
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Overloaded function. |
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-> Vector3f |
PosMass class |
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-> Matrix3f |
DirectionValue enumeration. |
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Direction class Implements direction. |
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Version class |
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Contains static methods related to system variables of Cascadeur. |
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ScaledTransform class |
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OrthogonalTransform class |
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Triangle class |
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SizesInterval class |
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Type of the parts, enum |
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Info class |
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GroupInfo class |
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Buffer class |
- class csc.Direction¶
Direction class Implements direction.
- __annotations__ = {}¶
- __module__ = 'csc'¶
- inverse(self: csc.Direction) csc.DirectionValue¶
Get the inverse direction.
- Returns:
The inverse direction.
- Return type:
1import csc 2d = csc.Direction(csc.DirectionValue.In) 3print(d.inverse())
- to_string(self: csc.Direction) str¶
Get the string representation of the direction.
- Returns:
The string representation of the direction.
- Return type:
- value(self: csc.Direction) csc.DirectionValue¶
Get the value of the direction.
- Returns:
The value of the direction.
- Return type:
1import csc 2d = csc.Direction(csc.DirectionValue.In) 3print(d.value())
- class csc.DirectionValue¶
DirectionValue enumeration. Represents a DirectionValue enumeration for defining In, Out, and Unknown directions.
In : <DirectionValue.In: 0>
Out : <DirectionValue.Out: 1>
Unknown : <DirectionValue.Unknown: 2>
1import csc 2print(csc.DirectionValue.In) 3print(csc.DirectionValue.In.value)
Members:
In
Out
Unknown
- In = <DirectionValue.In: 0>¶
- Out = <DirectionValue.Out: 1>¶
- Unknown = <DirectionValue.Unknown: 2>¶
- __annotations__ = {}¶
- __index__(self: csc.DirectionValue) int¶
- __init__(self: csc.DirectionValue, value: int) None¶
- __int__(self: csc.DirectionValue) int¶
- __members__ = {'In': <DirectionValue.In: 0>, 'Out': <DirectionValue.Out: 1>, 'Unknown': <DirectionValue.Unknown: 2>}¶
- __module__ = 'csc'¶
- __setstate__(self: csc.DirectionValue, state: int) None¶
- property name¶
- property value¶
- class csc.Guid¶
- __annotations__ = {}¶
- __init__(*args, **kwargs)¶
Overloaded function.
__init__(self: csc.Guid, arg0: str) -> None
__init__(self: csc.Guid) -> None
- __module__ = 'csc'¶
- class csc.SystemVariables¶
Contains static methods related to system variables of Cascadeur.
1import csc 2print(csc.SystemVariables.git_sha()) 3print(csc.SystemVariables.git_date()) 4print(csc.SystemVariables.git_count()) 5print(csc.SystemVariables.git_version())
- __annotations__ = {}¶
- __init__(*args, **kwargs)¶
- __module__ = 'csc'¶
- static git_count() str¶
Returns the git count of the current repository.
- Returns:
The git count of the current repository.
- Return type:
- static git_date() str¶
Returns the git date of the current repository.
- Returns:
The git date of the current repository.
- Return type:
- class csc.Version¶
Version class
Implements Version.
- Variables:
major – Get set int
minor – Get set int
patch – Get set int
1import csc 2version = csc.Version.from_string("4.2.1") 3print(version.major) 4print(version.minor) 5print(version.patch) 6print(version.to_string())
- __annotations__ = {}¶
- __cmp__(self: csc.Version, arg0: csc.Version) int¶
- __eq__(self: csc.Version, arg0: csc.Version) bool¶
- __hash__ = None¶
- __lt__(self: csc.Version, arg0: csc.Version) bool¶
- __module__ = 'csc'¶
- __ne__(self: csc.Version, arg0: csc.Version) bool¶
- static from_string(arg0: str) csc.Version¶
Create a Version object from a string.
- Parameters:
version (str) – The version string.
- Returns:
The Version object.
- Return type:
- property major¶
- property minor¶
- property patch¶
- to_string(self: csc.Version) str¶
Get the string representation of the version.
- Returns:
The string representation of the version.
- Return type:
csc.tools The Cascadeur python module provides tools.¶
ActivateDeactivate class |
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Mode enumeration |
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Group class |
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Core class |
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SelectionGroups class |
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Mirror tool core class |
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Mirror tool class. |
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Represents joint data used in Cascadeur to manage local position, rotation, and scale of joints. |
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Represents an object key used in Cascadeur to manage behaviour and path names. |
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Represents a data key used in Cascadeur to manage object key and data name. |
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Rigging mode tool class |
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attractor::Mode enum |
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attractor::Mode enum |
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GeneralSettings::RotationAxis enum |
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GeneralSettings::RotationAxis enum |
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GeneralSettings::RotationAxis enum |
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GeneralSettings::RotationAxis enum |
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Arguments for configuring attractor operations. |
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Attractor tool class |
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Auto physics tool class |
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Class of basic types of points which physics tools and change through animation for target center of mass it contains |
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Structure with which the point collides. |
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Class of basic types of points change through animation for target center of mass it contains get_fulcrum_points -- all fulcrum point with collision get_collision_points -- all collision points get_fulcrum_floor_points -- all fulcrum points that are on the floor get_frame_collision_info_points -- all collision points with collision info |
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BallisticTrajectory class |
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Trajectory class |
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AutoPosingTool class |
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AnimationUnbakingTool class |
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Parameters for rendering |
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Render to file tool class |
- class csc.tools.ActivateDeactivate¶
ActivateDeactivate class
- __annotations__ = {}¶
- __init__(*args, **kwargs)¶
- __module__ = 'csc.tools'¶
- activate(self: csc.tools.ActivateDeactivate, arg0: csc.domain.Session, arg1: dict[csc.model.ObjectId, csc.model.ObjectId]) bool¶
- deactivate(self: csc.tools.ActivateDeactivate, arg0: csc.domain.Session, arg1: set[csc.model.ObjectId]) None¶
- class csc.tools.AnimationPointsTypes¶
Class of basic types of points which physics tools and change through animation for target center of mass it contains
get_fulcrum_points – all fulcrum point with collision get_collision_points – all collision points get_fulcrum_floor_points – all fulcrum points that are on the floor get_fulcrum_points_with_group – all fulcrum points with group get_frame_collision_info_points – all collision points with collision info
- __annotations__ = {}¶
- __init__(self: csc.tools.AnimationPointsTypes, arg0: int, arg1: int, arg2: csc.domain.Scene, arg3: csc.tools.StaticPointsTypes) None¶
- __module__ = 'csc.tools'¶
- get_collision_points(self: csc.tools.AnimationPointsTypes) dict[int, set[csc.model.ObjectId]]¶
Dict[frame number, set of points]
- get_frame_collision_info_points(self: csc.tools.AnimationPointsTypes) dict[int, dict[csc.model.ObjectId, domain::scene::collision::CollisionInfoForObject]]¶
Dict[frame number, Dict[csc.model.ObjectId, CollisionInfoForObject]]
- get_fulcrum_points(self: csc.tools.AnimationPointsTypes) dict[int, set[csc.model.ObjectId]]¶
Dict[frame number, set of points]
- get_fulcrum_points_with_group(self: csc.tools.AnimationPointsTypes) dict[int, set[csc.model.ObjectId]]¶
Dict[frame number, set of points]
- get_touch_points(self: csc.tools.AnimationPointsTypes) dict[int, set[csc.model.ObjectId]]¶
Dict[frame number, set of points]
- class csc.tools.AnimationUnbakingTool¶
AnimationUnbakingTool class
- __annotations__ = {}¶
- __init__(*args, **kwargs)¶
- __module__ = 'csc.tools'¶
- get_interpolation_difference(self: csc.tools.AnimationUnbakingTool) float¶
- class csc.tools.AttractorTool¶
Attractor tool class
- __annotations__ = {}¶
- __init__(*args, **kwargs)¶
- __module__ = 'csc.tools'¶
- get_general_settings(self: csc.tools.AttractorTool) csc.tools.attractor.AttractorGeneralSettings¶
Retrieves the general settings of the attractor tool
Returns: csc.tools.attractor.AttractorGeneralSettings : General settings
- is_only_key_frames(self: csc.tools.AttractorTool) bool¶
Checks if the attractor tool is only operating on key frames
Returns:¶
bool: True if the attractor tool is only operating on key frames, False otherwise
1import csc 2scene_manager:csc.view.Scene = csc.app.get_application().get_scene_manager() 3app_scene = scene_manager.current_scene() 4attractor_tool = csc.app.get_application().get_tools_manager().get_tool('AttractorTool').editor(app_scene) 5print(attractor_tool.is_only_key_frames())
- class csc.tools.AutoPhysicTool¶
Auto physics tool class
- __annotations__ = {}¶
- __init__(*args, **kwargs)¶
- __module__ = 'csc.tools'¶
- turn_off(self: csc.tools.AutoPhysicTool) None¶
- turn_off_all_fulcrum_points(self: csc.tools.AutoPhysicTool) None¶
- class csc.tools.AutoPosingTool¶
AutoPosingTool class
- __annotations__ = {}¶
- __init__(*args, **kwargs)¶
- __module__ = 'csc.tools'¶
- add(self: csc.tools.AutoPosingTool, arg0: csc.domain.Session) None¶
- update(self: csc.tools.AutoPosingTool, arg0: csc.domain.Session) None¶
- class csc.tools.BallisticTrajectory¶
BallisticTrajectory class
- __annotations__ = {}¶
- __init__(*args, **kwargs)¶
- __module__ = 'csc.tools'¶
- class csc.tools.CollisionInfoForObject¶
Structure with which the point collides. When used, it is assumed that the normal goes from other to point.
- __annotations__ = {}¶
- __init__(*args, **kwargs)¶
- __module__ = 'csc.tools'¶
- property normal¶
Vector3d
- property other¶
csc.model.ObjectId
- property penetration_depth¶
double
- property pos¶
Vector3d
- class csc.tools.CollisionShapeStorage¶
- __annotations__ = {}¶
- __init__(self: csc.tools.CollisionShapeStorage) None¶
- __module__ = 'csc.tools'¶
- class csc.tools.ControlPicker¶
ControlPicker class
- __annotations__ = {}¶
- __init__(*args, **kwargs)¶
- __module__ = 'csc.tools'¶
- class csc.tools.DataKey¶
Represents a data key used in Cascadeur to manage object key and data name.
- Parameters:
object_key (csc.tools.rigging_mode.ObjectKey) – Object key
data_name (str) – Data name
- __annotations__ = {}¶
- __eq__(self: csc.tools.DataKey, arg0: csc.tools.DataKey) bool¶
- __hash__(self: csc.tools.DataKey) int¶
- __init__(self: csc.tools.DataKey) None¶
- __module__ = 'csc.tools'¶
- __ne__(self: csc.tools.DataKey, arg0: csc.tools.DataKey) bool¶
- property data_name¶
- property object_key¶
- class csc.tools.FulcrumCollisionInfo¶
Class of basic types of points change through animation for target center of mass it contains get_fulcrum_points – all fulcrum point with collision get_collision_points – all collision points get_fulcrum_floor_points – all fulcrum points that are on the floor get_frame_collision_info_points – all collision points with collision info
- __annotations__ = {}¶
- __init__(self: csc.tools.FulcrumCollisionInfo, arg0: int, arg1: int, arg2: csc.domain.Scene, arg3: csc.tools.StaticPointsTypes) None¶
- __module__ = 'csc.tools'¶
- get_collision_points(self: csc.tools.FulcrumCollisionInfo) dict[int, set[csc.model.ObjectId]]¶
Dict[frame number, set of points]
- get_frame_collision_info_points(self: csc.tools.FulcrumCollisionInfo) dict[int, dict[csc.model.ObjectId, csc.tools.CollisionInfoForObject]]¶
Dict[frame number, Dict[csc.model.ObjectId, CollisionInfoForObject]]
- get_fulcrum_points(self: csc.tools.FulcrumCollisionInfo) dict[int, set[csc.model.ObjectId]]¶
Dict[frame number, set of points]
- get_touch_points(self: csc.tools.FulcrumCollisionInfo) dict[int, set[csc.model.ObjectId]]¶
Dict[frame number, set of points]
- class csc.tools.JointData¶
Represents joint data used in Cascadeur to manage local position, rotation, and scale of joints.
- Parameters:
local_position (numpy.ndarray) – Local position
local_rotation (csc.math.Rotation) – Local rotation
local_scale (numpy.ndarray) – Local scale
visibility (int) – Visibility
- __annotations__ = {}¶
- __init__(self: csc.tools.JointData) None¶
- __module__ = 'csc.tools'¶
- property local_position¶
- property local_rotation¶
- property local_scale¶
- property visibility¶
- class csc.tools.MirrorTool¶
Mirror tool class. Represents the mirror tool class used to handle symmetry operations in Cascadeur.
1import csc 2scene_manager = csc.app.get_application().get_scene_manager() 3app_scene::csc.view.Scene = scene_manager.current_scene() 4mirror_tool = csc.app.get_application().get_tools_manager().get_tool('MirrorTool').editor(app_scene) 5core = mirror_tool.core() 6core.set_plane(csc.math.Plane([1.0, 0.0, 0.0], [0.0,0.0,0.0]))
- __annotations__ = {}¶
- __init__(*args, **kwargs)¶
- __module__ = 'csc.tools'¶
- core(self: csc.tools.MirrorTool) object¶
Retrieves the core of the mirror tool.
- Returns:
The core of the mirror tool
- Return type:
- class csc.tools.ObjectKey¶
Represents an object key used in Cascadeur to manage behaviour and path names.
- Parameters:
behaviour_name (str) – Behaviour name
path_name (csc.model.PathName) – Path name
- __annotations__ = {}¶
- __eq__(self: csc.tools.ObjectKey, arg0: csc.tools.ObjectKey) bool¶
- __hash__(self: csc.tools.ObjectKey) int¶
- __init__(self: csc.tools.ObjectKey) None¶
- __module__ = 'csc.tools'¶
- __ne__(self: csc.tools.ObjectKey, arg0: csc.tools.ObjectKey) bool¶
- property behaviour_name¶
- property path_name¶
- class csc.tools.RenderParameters¶
Parameters for rendering
- __annotations__ = {}¶
- __init__(self: csc.tools.RenderParameters) None¶
- __module__ = 'csc.tools'¶
- property height¶
- property samples¶
- property width¶
- class csc.tools.RenderToFile¶
Render to file tool class
- __annotations__ = {}¶
- __init__(*args, **kwargs)¶
- __module__ = 'csc.tools'¶
- play_to_images_sequence(self: csc.tools.RenderToFile, scene_view: csc.view.Scene, render_parameters: csc.tools.RenderParameters, folder_name: str) None¶
- play_to_video_file(self: csc.tools.RenderToFile, scene_view: csc.view.Scene, render_parameters: csc.tools.RenderParameters, file_name: str) None¶
- take_image(self: csc.tools.RenderToFile, scene_view: csc.view.Scene, render_parameters: csc.tools.RenderParameters, file_name: str) None¶
- class csc.tools.RiggingModeTool¶
Rigging mode tool class
- __annotations__ = {}¶
- __init__(*args, **kwargs)¶
- __module__ = 'csc.tools'¶
- erase_joints_data(self: csc.tools.RiggingModeTool, arg0: csc.domain.Session) None¶
Erases joint data for the specified session.
- Parameters:
arg0 (csc.domain.Session) – Session
- erase_layer_id_by_object_ids(self: csc.tools.RiggingModeTool, arg0: csc.domain.Session) None¶
Erases layer ID mapped by object IDs for the specified session.
- Parameters:
arg0 (csc.domain.Session) – Session
- erase_layers_ids(self: csc.tools.RiggingModeTool, arg0: csc.domain.Session) None¶
Erases layer IDs for the specified session.
- Parameters:
session (csc.domain.Session) – Session
- erase_preserved_data(self: csc.tools.RiggingModeTool, arg0: csc.domain.Session) None¶
Erases preserved data for the specified session.
- Parameters:
arg0 (csc.domain.Session) – Session
- erase_preserved_object_ids(self: csc.tools.RiggingModeTool, arg0: csc.domain.Session) None¶
Erases preserved object IDs for the specified session.
- Parameters:
arg0 (csc.domain.Session) – Session
- erase_preserved_setting(self: csc.tools.RiggingModeTool, arg0: csc.domain.Session) None¶
Erases preserved setting for the specified session.
- Parameters:
arg0 (csc.domain.Session) – Session
- get_joints_data(self: csc.tools.RiggingModeTool) dict[csc.model.ObjectId, list[csc.tools.JointData]]¶
Retrieves joint data mapped by object ID.
- Returns:
Joint data
- Return type:
Dict[csc.tools.rigging_mode.ObjectKey, csc.tools.rigging_mode.JointData]
- get_layer_id_by_object_ids(self: csc.tools.RiggingModeTool) dict[csc.Guid, list[csc.model.ObjectId]]¶
Retrieves layer ID mapped by object IDs.
- Returns:
Layer ID mapped by object IDs
- Return type:
Set[csc.model.LayerId]
- get_layers_ids(self: csc.tools.RiggingModeTool) set[csc.Guid]¶
Retrieves layer IDs as a set of GUIDs.
- Returns:
Layer IDs
- Return type:
Set[csc.Guid]
- get_preserved_data(self: csc.tools.RiggingModeTool) dict[csc.tools.DataKey, list[bool | int | float | numpy.ndarray[numpy.float32[3, 1]] | numpy.ndarray[numpy.float32[4, 1]] | csc.math.Rotation | numpy.ndarray[numpy.float32[3, 3]] | numpy.ndarray[numpy.float32[4, 4]] | csc.math.Quaternion | str | numpy.ndarray[bool[3, 1]]]]¶
Retrieves preserved data stored in a dictionary structure.
- Returns:
Preserved data
- Return type:
Dict[csc.tools.DataKey, List[Union[bool, int, float, numpy.ndarray, csc.math.Rotation, csc.math.Quaternion, str]]]
- get_preserved_object_ids(self: csc.tools.RiggingModeTool) dict[csc.model.PathName, csc.model.ObjectId]¶
Retrieves preserved object IDs stored in a set.
- Returns:
Preserved object IDs
- Return type:
Dict[PathName,csc.model.ObjectId]
- get_preserved_setting(self: csc.tools.RiggingModeTool) dict[csc.tools.DataKey, list[bool | int]]¶
Retrieves preserved setting stored in a dictionary structure.
- Returns:
Preserved setting
- Return type:
Dict[csc.tools.DataKey, List[Union[bool, int]]]
- set_joints_data(self: csc.tools.RiggingModeTool, arg0: csc.domain.Session, arg1: dict[csc.model.ObjectId, list[csc.tools.JointData]]) None¶
Sets joint data for the specified session.
- Parameters:
arg0 (csc.domain.Session) – Session
arg1 (Dict[csc.model.ObjectId, List[csc.tools.JointData]]) – Joint data
- set_layers_ids(self: csc.tools.RiggingModeTool, arg0: csc.domain.Session, arg1: set[csc.Guid]) None¶
Sets layer IDs for the specified session.
- Parameters:
session (csc.domain.Session) – Session
- set_preserved_data(self: csc.tools.RiggingModeTool, arg0: csc.domain.Session, arg1: dict[csc.tools.DataKey, list[bool | int | float | numpy.ndarray[numpy.float32[3, 1]] | numpy.ndarray[numpy.float32[4, 1]] | csc.math.Rotation | numpy.ndarray[numpy.float32[3, 3]] | numpy.ndarray[numpy.float32[4, 4]] | csc.math.Quaternion | str | numpy.ndarray[bool[3, 1]]]]) None¶
Sets preserved data for the specified session.
- Parameters:
arg0 (csc.domain.Session) – Session
arg1 (Dict[csc.tools.DataKey, List[Union[bool, int, float, numpy.ndarray, csc.math.Rotation, csc.math.Quaternion, str]]]) – Preserved data
- set_preserved_object_ids(self: csc.tools.RiggingModeTool, arg0: csc.domain.Session, arg1: dict[csc.model.PathName, csc.model.ObjectId]) None¶
Sets preserved object IDs for the specified session.
- Parameters:
arg0 (csc.domain.Session) – Session
arg1 (Dict[PathName,csc.model.ObjectId]) – Preserved object IDs
- set_preserved_setting(self: csc.tools.RiggingModeTool, arg0: csc.domain.Session, arg1: dict[csc.tools.DataKey, list[bool | int]]) None¶
Sets preserved setting for the specified session.
- Parameters:
arg0 (csc.domain.Session) – Session
arg1 (Dict[csc.tools.DataKey, List[Union[bool, int]]]) – Preserved setting
- set_undo_redo_context(self: csc.tools.RiggingModeTool, arg0: csc.domain.Session, arg1: Callable, arg2: object, arg3: object) None¶
Sets undo and redo context for the specified session.
- Parameters:
arg0 (csc.domain.Session) – Session
arg1 (function) – reactor
arg2 (object) – undo context
arg3 (object) – redo context
- class csc.tools.RiggingWindow¶
SelectionGroups class
- __annotations__ = {}¶
- __init__(*args, **kwargs)¶
- __module__ = 'csc.tools'¶
- create_from_qrt_by_content(self: csc.tools.RiggingWindow, arg0: str) None¶
- create_from_qrt_by_fileName(self: csc.tools.RiggingWindow, arg0: str) None¶
- generate_rig_elements(self: csc.tools.RiggingWindow) None¶
- get_character_mirror_plane(self: csc.tools.RiggingWindow) int¶
- get_is_create_autoposing(self: csc.tools.RiggingWindow) bool¶
- get_template_from_qrt(self: csc.tools.RiggingWindow) str¶
- is_create_qrt(self: csc.tools.RiggingWindow) bool¶
- load_template_by_content(self: csc.tools.RiggingWindow, arg0: str) None¶
- load_template_by_fileName(self: csc.tools.RiggingWindow, arg0: str) None¶
- open_quick_rigging_tool(self: csc.tools.RiggingWindow) None¶
- set_axis_after_qrt(self: csc.tools.RiggingWindow, axis: int) None¶
- set_character_mirror_plane(self: csc.tools.RiggingWindow, plane: int) None¶
- set_is_create_autoposing(self: csc.tools.RiggingWindow, on: bool) None¶
- class csc.tools.SelectionGroups¶
SelectionGroups class
- __annotations__ = {}¶
- __init__(*args, **kwargs)¶
- __module__ = 'csc.tools'¶
- core(self: csc.tools.SelectionGroups) object¶
A core class used within selection tools to manage groups and processing modes.
- Returns:
Core class
- Return type:
- import_file(self: csc.tools.SelectionGroups, path: str) None¶
- class csc.tools.StaticPointsTypes¶
Class of basic types of points which physics tools use and dont change through animation for target center of mass it contains
get_main_points – all points that can be associated with center of mass get_direction_controllers – all direction controller associated with center of mass get_interpolation_group – all points that should be interpolated and use instead direction controller in apply
- __annotations__ = {}¶
- __init__(self: csc.tools.StaticPointsTypes, arg0: csc.domain.Scene, arg1: list[csc.model.BehaviourId]) None¶
- __module__ = 'csc.tools'¶
- get_direction_controllers(self: csc.tools.StaticPointsTypes) set[csc.model.ObjectId]¶
set[ModelId]
- get_interpolation_group(self: csc.tools.StaticPointsTypes) set[csc.model.ObjectId]¶
set[ModelId]
- get_main_points(self: csc.tools.StaticPointsTypes) set[csc.model.ObjectId]¶
set[ModelId]
- class csc.tools.Trajectory¶
Trajectory class
- __annotations__ = {}¶
- __init__(*args, **kwargs)¶
- __module__ = 'csc.tools'¶
- csc.tools.generate_acd_meshes(scene: csc.domain.Scene, mesh_object: csc.model.ObjectId, max_convex_hulls: int = 64, resolution: int = 400000, minimum_volume_percent_error_allowed: float = 1, max_recursion_depth: int = 10, fill_mode: int = 0) list[csc.domain.assets.Mesh]¶
generate_acd_meshes Generate ACD meshes for object. :param scene: Scene :param mesh_object: csc.model.ObjectId :param max_convex_hulls: int :param resolution: int :param minimum_volume_percent_error_allowed: double :param max_recursion_depth: int :param fill_mode: int :return: void
- csc.tools.generate_convex_hull_mesh(scene: csc.domain.Scene, mesh_object: csc.model.ObjectId) csc.domain.assets.Mesh¶
generate_convex_hull_mesh Generate convex hull mesh for object. :param scene: Scene :param mesh_object: csc.model.ObjectId :return: List[csc.assets.Mesh]
- csc.tools.generate_convex_hull_mesh_from_rb(scene: csc.domain.Scene, rb_object: csc.model.ObjectId, weight_threshold: float = 0.009999999776482582, hull_tolerance: float = 1.0) csc.domain.assets.Mesh¶
generate_convex_hull_mesh_from_rb Generate convex hull mesh for rigid body object. :param scene: Scene :param rb_object: csc.model.ObjectId :param weight_threshold: float :param hull_tolerance: float :return: csc.assets.Mesh
- csc.tools.get_all_collision_for_object(shape_storage: csc.tools.CollisionShapeStorage, object_id: csc.model.ObjectId, others: list[csc.model.ObjectId], scene: csc.domain.Scene, n_frame: int) list[csc.tools.CollisionInfoForObject]¶
get_all_collision_for_object Get all collision info for object with others. :param shape_storage: CollisionShapeStorage :param object_id: csc.model.ObjectId :param others: List[csc.model.ObjectId] :param scene: csc.Scene :param n_frame: int :return: List[CollisionInfoForObject]
- csc.tools.get_collision_shape_storage(scene: csc.domain.Scene, scale_system: float = 0.05000000074505806) csc.tools.CollisionShapeStorage¶
get_collision_shape_storage Get collision shape storage for scene. :param scene: Scene :param scale_system: float :return: CollisionShapeStorage
- class csc.tools.selection.Core¶
Core class
- __annotations__ = {}¶
- __init__(*args, **kwargs)¶
- __module__ = 'csc.tools.selection'¶
- get_group(self: csc.tools.selection.Core, idx: int) csc.tools.selection.Group¶
pbdoc( -> Group )pbdoc
- get_groups(self: csc.tools.selection.Core) dict[int, csc.tools.selection.Group]¶
pbdoc( -> std::map<GroupIndex, Group> )pbdoc
- process(self: csc.tools.selection.Core, index: int, mode: csc.tools.selection.Mode) None¶
- set_group(self: csc.tools.selection.Core, index: int, group: csc.tools.selection.Group) None¶
- set_groups(self: csc.tools.selection.Core, groups: dict[int, csc.tools.selection.Group]) None¶
- class csc.tools.selection.Group¶
Group class
- Variables:
objects – std::set<ModelObjectId>
pivot – ModelObjectId
- __annotations__ = {}¶
- __init__(*args, **kwargs)¶
Overloaded function.
__init__(self: csc.tools.selection.Group) -> None
__init__(self: csc.tools.selection.Group, arg0: set[Union[csc.model.ObjectId, csc.domain.Tool_object_id]], arg1: Union[csc.model.ObjectId, csc.domain.Tool_object_id]) -> None
- __module__ = 'csc.tools.selection'¶
- property objects¶
- property pivot¶
- class csc.tools.selection.Mode¶
Mode enumeration
SetGroup, SingleSelect, MultiSelect
Members:
SetGroup
SingleSelect
MultiSelect
- MultiSelect = <Mode.MultiSelect: 2>¶
- SetGroup = <Mode.SetGroup: 0>¶
- SingleSelect = <Mode.SingleSelect: 1>¶
- __annotations__ = {}¶
- __index__(self: csc.tools.selection.Mode) int¶
- __init__(self: csc.tools.selection.Mode, value: int) None¶
- __int__(self: csc.tools.selection.Mode) int¶
- __members__ = {'MultiSelect': <Mode.MultiSelect: 2>, 'SetGroup': <Mode.SetGroup: 0>, 'SingleSelect': <Mode.SingleSelect: 1>}¶
- __module__ = 'csc.tools.selection'¶
- __setstate__(self: csc.tools.selection.Mode, state: int) None¶
- property name¶
- property value¶
- class csc.tools.mirror.Core¶
Mirror tool core class
- __annotations__ = {}¶
- __init__(*args, **kwargs)¶
- __module__ = 'csc.tools.mirror'¶
- mirror_frame(self: csc.tools.mirror.Core, arg0: set[csc.model.ObjectId | csc.domain.Tool_object_id]) None¶
Mirror the frame of the mirror tool. Mirrors a frame based on the specified set of object IDs.
- Parameters:
ids (Set[Union[csc.model.ObjectId, csc.domain.Tool_object_id]]) – Set of object IDs to mirror.
- mirror_interval(self: csc.tools.mirror.Core, arg0: set[csc.model.ObjectId | csc.domain.Tool_object_id]) None¶
Mirror the interval of the mirror tool. Mirrors an interval based on the specified set of object IDs.
- Parameters:
ids (Set[Union[csc.model.ObjectId, csc.domain.Tool_object_id]]) – Set of object IDs to mirror.
- Returns:
None
- plane(self: csc.tools.mirror.Core) csc.math.Plane¶
Get the plane of the mirror tool.
- Returns:
Plane of the mirror tool
- Return type:
- set_plane(self: csc.tools.mirror.Core, plane: csc.math.Plane) None¶
Set the plane of the mirror tool.
- Parameters:
plane (csc.math.Plane) – Plane to set as mirror tool plane.
- Returns:
None
- class csc.tools.attractor.Args¶
Arguments for configuring attractor operations.
- Parameters:
general_settings (csc.tools.attractor.AttractorGeneralSettings) – General settings
mode (csc.tools.attractor.ArgsMode) – Mode
for_interval (bool) – For interval
only_key_frames (bool) – Only key frames
frame_action_on_change (csc.domain.FrameActionOnChange) – Frame action on change
interval_action_on_change (csc.domain.IntervalActionOnChange) – Interval action on change
- __annotations__ = {}¶
- __init__(self: csc.tools.attractor.Args, scene: csc.domain.Scene, gravity: float, general_settings: csc.tools.attractor.AttractorGeneralSettings, only_key_frames: bool, mode: csc.tools.attractor.ArgsMode, for_interval: bool = False, hard: bool = False, frame_action_on_change: csc.domain.FrameActionOnChange = <FrameActionOnChange.DoNothing: 2>, interval_action_on_change: csc.domain.IntervalActionOnChange = <IntervalActionOnChange.Fixing: 0>) None¶
- __module__ = 'csc.tools.attractor'¶
- property for_interval¶
- property frame_action_on_change¶
- property general_settings¶
- property interval_action_on_change¶
- property mode¶
- property only_key_frames¶
- class csc.tools.attractor.ArgsMode¶
attractor::Mode enum
Previous, Next, Inertial, InverseInertial, Average, Interpolation
Members:
Previous
Next
Inertial
InverseInertial
Average
Interpolation
- Average = <ArgsMode.Average: 4>¶
- Inertial = <ArgsMode.Inertial: 2>¶
- Interpolation = <ArgsMode.Interpolation: 5>¶
- InverseInertial = <ArgsMode.InverseInertial: 3>¶
- Next = <ArgsMode.Next: 1>¶
- Previous = <ArgsMode.Previous: 0>¶
- __annotations__ = {}¶
- __index__(self: csc.tools.attractor.ArgsMode) int¶
- __init__(self: csc.tools.attractor.ArgsMode, value: int) None¶
- __int__(self: csc.tools.attractor.ArgsMode) int¶
- __members__ = {'Average': <ArgsMode.Average: 4>, 'Inertial': <ArgsMode.Inertial: 2>, 'Interpolation': <ArgsMode.Interpolation: 5>, 'InverseInertial': <ArgsMode.InverseInertial: 3>, 'Next': <ArgsMode.Next: 1>, 'Previous': <ArgsMode.Previous: 0>}¶
- __module__ = 'csc.tools.attractor'¶
- __setstate__(self: csc.tools.attractor.ArgsMode, state: int) None¶
- property name¶
- property value¶
- class csc.tools.attractor.AttractorGeneralSettings¶
- __annotations__ = {}¶
- __init__(self: csc.tools.attractor.AttractorGeneralSettings) None¶
- __module__ = 'csc.tools.attractor'¶
- property factor¶
- property mode¶
- property mode_relative_to_pivot¶
- property physic_type¶
- property pivot¶
- property position_axis¶
- property rotation_axis¶
- property scale_axis¶
- class csc.tools.attractor.GSAxisFlag¶
GeneralSettings::RotationAxis enum
X, Y, Z, XYZ, Empty
Members:
X
Y
Z
XYZ
Empty
- Empty = <GSAxisFlag.Empty: 0>¶
- X = <GSAxisFlag.X: 1>¶
- XYZ = <GSAxisFlag.XYZ: 7>¶
- Y = <GSAxisFlag.Y: 2>¶
- Z = <GSAxisFlag.Z: 4>¶
- __annotations__ = {}¶
- __index__(self: csc.tools.attractor.GSAxisFlag) int¶
- __init__(self: csc.tools.attractor.GSAxisFlag, value: int) None¶
- __int__(self: csc.tools.attractor.GSAxisFlag) int¶
- __members__ = {'Empty': <GSAxisFlag.Empty: 0>, 'X': <GSAxisFlag.X: 1>, 'XYZ': <GSAxisFlag.XYZ: 7>, 'Y': <GSAxisFlag.Y: 2>, 'Z': <GSAxisFlag.Z: 4>}¶
- __module__ = 'csc.tools.attractor'¶
- __setstate__(self: csc.tools.attractor.GSAxisFlag, state: int) None¶
- property name¶
- property value¶
- class csc.tools.attractor.GSAxisIndex¶
GeneralSettings::RotationAxis enum
X, Y, Z
Members:
X
Y
Z
- X = <GSAxisIndex.X: 0>¶
- Y = <GSAxisIndex.Y: 1>¶
- Z = <GSAxisIndex.Z: 2>¶
- __annotations__ = {}¶
- __index__(self: csc.tools.attractor.GSAxisIndex) int¶
- __init__(self: csc.tools.attractor.GSAxisIndex, value: int) None¶
- __int__(self: csc.tools.attractor.GSAxisIndex) int¶
- __members__ = {'X': <GSAxisIndex.X: 0>, 'Y': <GSAxisIndex.Y: 1>, 'Z': <GSAxisIndex.Z: 2>}¶
- __module__ = 'csc.tools.attractor'¶
- __setstate__(self: csc.tools.attractor.GSAxisIndex, state: int) None¶
- property name¶
- property value¶
- class csc.tools.attractor.GSPhysicsType¶
GeneralSettings::RotationAxis enum
FrameRelax, InterpolationRelax
Members:
FrameRelax
InterpolationRelax
- FrameRelax = <GSPhysicsType.FrameRelax: 0>¶
- InterpolationRelax = <GSPhysicsType.InterpolationRelax: 1>¶
- __annotations__ = {}¶
- __index__(self: csc.tools.attractor.GSPhysicsType) int¶
- __init__(self: csc.tools.attractor.GSPhysicsType, value: int) None¶
- __int__(self: csc.tools.attractor.GSPhysicsType) int¶
- __members__ = {'FrameRelax': <GSPhysicsType.FrameRelax: 0>, 'InterpolationRelax': <GSPhysicsType.InterpolationRelax: 1>}¶
- __module__ = 'csc.tools.attractor'¶
- __setstate__(self: csc.tools.attractor.GSPhysicsType, state: int) None¶
- property name¶
- property value¶
- class csc.tools.attractor.GSRotationAxis¶
GeneralSettings::RotationAxis enum
X, Y, Z, Whole, Empty
Members:
X
Y
Z
Whole
Empty
- Empty = <GSRotationAxis.Empty: 4>¶
- Whole = <GSRotationAxis.Whole: 3>¶
- X = <GSRotationAxis.X: 0>¶
- Y = <GSRotationAxis.Y: 1>¶
- Z = <GSRotationAxis.Z: 2>¶
- __annotations__ = {}¶
- __index__(self: csc.tools.attractor.GSRotationAxis) int¶
- __init__(self: csc.tools.attractor.GSRotationAxis, value: int) None¶
- __int__(self: csc.tools.attractor.GSRotationAxis) int¶
- __members__ = {'Empty': <GSRotationAxis.Empty: 4>, 'Whole': <GSRotationAxis.Whole: 3>, 'X': <GSRotationAxis.X: 0>, 'Y': <GSRotationAxis.Y: 1>, 'Z': <GSRotationAxis.Z: 2>}¶
- __module__ = 'csc.tools.attractor'¶
- __setstate__(self: csc.tools.attractor.GSRotationAxis, state: int) None¶
- property name¶
- property value¶
- class csc.tools.attractor.SpaceMode¶
attractor::Mode enum
Global, Local
Members:
Global
Local
- Global = <SpaceMode.Global: 0>¶
- Local = <SpaceMode.Local: 1>¶
- __annotations__ = {}¶
- __index__(self: csc.tools.attractor.SpaceMode) int¶
- __init__(self: csc.tools.attractor.SpaceMode, value: int) None¶
- __int__(self: csc.tools.attractor.SpaceMode) int¶
- __members__ = {'Global': <SpaceMode.Global: 0>, 'Local': <SpaceMode.Local: 1>}¶
- __module__ = 'csc.tools.attractor'¶
- __setstate__(self: csc.tools.attractor.SpaceMode, state: int) None¶
- property name¶
- property value¶
- csc.tools.attractor.attract(args: csc.tools.attractor.Args) None¶
csc.view The Cascadeur python module provides basic methods to operate GUI.¶
StandardButton enum |
|
DialogButton class |
|
DialogManager class |
|
FileDialogManager class |
|
SceneView class |
|
AnimationBoundary class |
|
CameraType enumerable |
|
SphericalCameraStruct class |
|
Represents a spherical camera class in the view domain. |
|
Domain Viewport class. |
|
Viewport class |
- class csc.view.AnimationBoundary¶
AnimationBoundary class
- __annotations__ = {}¶
- __init__(*args, **kwargs)¶
- __module__ = 'csc.view'¶
- property first_frame¶
Set first frame of animation
- property first_visible_frame¶
Set first visible frame of animation
- property last_frame¶
Set last frame of animation
- property last_visible_frame¶
Set last visible frame of animation
- class csc.view.Camera¶
Represents a spherical camera class in the view domain.
- __annotations__ = {}¶
- __init__(*args, **kwargs)¶
- __module__ = 'csc.view'¶
- set_target(self: csc.view.Camera, arg0: numpy.ndarray[numpy.float32[3, 1]]) None¶
Sets the camera target to a specified point.
- Parameters:
arg0 (numpy.ndarray[numpy.float32[3,1]]) – The target point to set the camera to.
- zoom_to_points(self: csc.view.Camera, arg0: list[numpy.ndarray[numpy.float32[3, 1]]]) None¶
Zooms the camera to a specified set of points.
Args: arg0 (numpy.ndarray[numpy.float32[3,1]]) : The set of points to zoom the camera to.
- class csc.view.CameraType¶
CameraType enumerable
ISOMETRIC : <CameraType.ISOMETRIC: 0>
PERSPECTIVE : <CameraType.PERSPECTIVE: 1>
Members:
ISOMETRIC
PERSPECTIVE
- ISOMETRIC = <CameraType.ISOMETRIC: 0>¶
- PERSPECTIVE = <CameraType.PERSPECTIVE: 1>¶
- __annotations__ = {}¶
- __index__(self: csc.view.CameraType) int¶
- __init__(self: csc.view.CameraType, value: int) None¶
- __int__(self: csc.view.CameraType) int¶
- __members__ = {'ISOMETRIC': <CameraType.ISOMETRIC: 0>, 'PERSPECTIVE': <CameraType.PERSPECTIVE: 1>}¶
- __module__ = 'csc.view'¶
- __setstate__(self: csc.view.CameraType, state: int) None¶
- property name¶
- property value¶
- class csc.view.DialogButton¶
DialogButton class
- __annotations__ = {}¶
- __init__(*args, **kwargs)¶
Overloaded function.
__init__(self: csc.view.DialogButton) -> None
__init__(self: csc.view.DialogButton, arg0: str) -> None
__init__(self: csc.view.DialogButton, text: str, handler: Callable, force_active_focus: bool = False, accent: bool = False) -> None
__init__(self: csc.view.DialogButton, arg0: csc.view.StandardButton) -> None
__init__(self: csc.view.DialogButton, button: csc.view.StandardButton, handler: Callable, force_active_focus: bool = False, accent: bool = False) -> None
- __module__ = 'csc.view'¶
- force_active_focus(self: csc.view.DialogButton) bool¶
Returns whether the button should force active focus
- Returns:
True if the button should force active focus, False otherwise
- Return type:
- text(self: csc.view.DialogButton) str¶
Returns the text of the button
- Returns:
The text of the button
- Return type:
- class csc.view.DialogManager¶
DialogManager class
1import csc 2 def run(scene): 3 def callback_button(): 4 def input_callback(input_values): 5 values = ''.join(input_values) 6 csc.view.DialogManager.instance().show_info("Input values", values) 7 8 input_field_count = 5 9 input_field_names = ["f1", "f2", "f3"] 10 input_field_fills = ["v1", "v2", "v3", "v4"] 11 csc.view.DialogManager.instance().show_inputs_dialog("Test1", input_field_names, input_field_fills, 12 input_field_count, input_callback) 13 14 dialog_buttons = [csc.view.DialogButton('ButtonName', callback_button), 15 csc.view.DialogButton(csc.view.StandardButton.Cancel)] 16 17 csc.view.DialogManager.instance().show_buttons_dialog("Test dialog window", "Press anything", dialog_buttons)
- __annotations__ = {}¶
- __init__(*args, **kwargs)¶
- __module__ = 'csc.view'¶
- static instance() object¶
Returns the instance of the dialog manager
- Returns:
The instance of the dialog manager
- Return type:
- show_buttons_dialog(self: csc.view.DialogManager, arg0: str, arg1: str, arg2: list[csc.view.DialogButton]) None¶
Shows a dialog with buttons
- Parameters:
arg0 (str) – The title of the dialog
arg1 (str) – The text of the dialog
arg2 (List[csc.view.DialogButton]) – The list of buttons to show
- show_info(self: csc.view.DialogManager, arg0: str, arg1: str) None¶
Shows an info dialog
- show_input_dialog(*args, **kwargs)¶
Overloaded function.
show_input_dialog(self: csc.view.DialogManager, arg0: str, arg1: str, arg2: str, arg3: Callable) -> None
Shows an input dialog
- Args:
arg0 (str) : The title of the dialog arg1 (str) : The text of the dialog arg2 (str) : The hint of the dialog arg3 (Callable[List[str]]) : The handler of the dialog
show_input_dialog(self: csc.view.DialogManager, arg0: str, arg1: str, arg2: str, arg3: Callable, arg4: Callable) -> None
Shows an input dialog
- Args:
arg0 (str) : The title of the dialog arg1 (str) : The text of the dialog arg2 (str) : The hint of the dialog arg3 (Callable[List[str]]) : The handler of the dialog arg4 (Callable[List[str]]) : The validator of the dialog
- show_inputs_dialog(self: csc.view.DialogManager, arg0: str, arg1: list[str], arg2: list[str], arg3: int, arg4: Callable) None¶
Shows an input dialog
- show_styled_buttons_dialog(self: csc.view.DialogManager, arg0: str, arg1: str, arg2: list[csc.view.DialogButton]) None¶
Shows a dialog with styled buttons
- Parameters:
arg0 (str) – The title of the dialog
arg1 (str) – The text of the dialog
arg2 (List[csc.view.DialogButton]) – The list of buttons to show
- class csc.view.FileDialogManager¶
FileDialogManager class
- __annotations__ = {}¶
- __init__(*args, **kwargs)¶
- __module__ = 'csc.view'¶
- show_folder_dialog(self: csc.view.FileDialogManager, arg0: str, arg1: Callable) None¶
Shows a folder dialog
- show_open_file_dialog(self: csc.view.FileDialogManager, title: str, path: str, filters: list[str], handler: Callable) None¶
Shows an open file dialog
- class csc.view.Scene¶
SceneView class
- __annotations__ = {}¶
- __init__(*args, **kwargs)¶
- __module__ = 'csc.view'¶
- active_viewport(self: csc.view.Scene) object¶
Returns active csc.view.Viewport
- Returns:
Active csc.view.Viewport
- Return type:
- animation_boundary(self: csc.view.Scene) object¶
-> csc.view.AnimationBoundary
- domain_scene(self: csc.view.Scene) object¶
Return current csc.domain.Scene
- Returns:
Current csc.domain.Scene
- Return type:
- get_setting_handler(self: csc.view.Scene) object¶
- gravity_per_frame(self: csc.view.Scene) float¶
- name(self: csc.view.Scene) str¶
- save(self: csc.view.Scene, path_name: str) None¶
Save scene to file
- Parameters:
path_name (str) – The path to save the scene
- viewports(self: csc.view.Scene) list[object]¶
Provides all of csc.view.Viewport objects
- Returns:
List of csc.view.Viewport objects
- Return type:
List[csc.view.Viewport]
- class csc.view.SphericalCameraStruct¶
SphericalCameraStruct class
- Variables:
target – Get set Vector3f
position – Get set Vector3f
type – Get set CameraType
- __annotations__ = {}¶
- __init__(self: csc.view.SphericalCameraStruct) None¶
- __module__ = 'csc.view'¶
- property position¶
- property target¶
- property type¶
- class csc.view.StandardButton¶
StandardButton enum
This enumerates the basic types of standard buttons. Ok, Cancel, Yes, No
1#This script showcases the use of StandardButton in a dialog 2import csc 3def run(scene): 4 dialog_buttons = [csc.view.DialogButton(csc.view.StandardButton.Ok, lambda: scene.success('Pressed Ok')), 5 csc.view.DialogButton(csc.view.StandardButton.Yes, lambda: scene.success('Pressed Yes')), 6 csc.view.DialogButton(csc.view.StandardButton.No, lambda: scene.success('Pressed No')), 7 csc.view.DialogButton(csc.view.StandardButton.Cancel, lambda: scene.success('Pressed Cancel'))] 8 9 csc.view.DialogManager.instance().show_buttons_dialog("Test dialog window", "Press anything", dialog_buttons)
Members:
Ok
Cancel
No
Yes
- Cancel = <StandardButton.Cancel: 1>¶
- No = <StandardButton.No: 3>¶
- Ok = <StandardButton.Ok: 0>¶
- Yes = <StandardButton.Yes: 2>¶
- __annotations__ = {}¶
- __index__(self: csc.view.StandardButton) int¶
- __init__(self: csc.view.StandardButton, value: int) None¶
- __int__(self: csc.view.StandardButton) int¶
- __members__ = {'Cancel': <StandardButton.Cancel: 1>, 'No': <StandardButton.No: 3>, 'Ok': <StandardButton.Ok: 0>, 'Yes': <StandardButton.Yes: 2>}¶
- __module__ = 'csc.view'¶
- __setstate__(self: csc.view.StandardButton, state: int) None¶
- property name¶
- property value¶
- class csc.view.Viewport¶
Viewport class
1import csc 2def run(scene): 3 application = csc.app.get_application() 4 cs = application.current_scene() 5 active_viewport = cs.active_viewport().domain_viewport() 6 print(f"Active viewport: {active_viewport.id}")
- __annotations__ = {}¶
- __init__(*args, **kwargs)¶
- __module__ = 'csc.view'¶
- domain_viewport(self: csc.view.Viewport) object¶
Get the domain viewport.
- Returns:
The domain viewport.
- Return type:
- class csc.view.ViewportDomain¶
Domain Viewport class. Represents the Domain ViewPort class that manages properties and functionalities of a viewport in the scene.
Args: camera_struct (csc.view.SphericalCameraStruct) : The camera structure associated with the viewport.
- __annotations__ = {}¶
- __init__(*args, **kwargs)¶
- __module__ = 'csc.view'¶
- camera(self: csc.view.ViewportDomain) object¶
Get the camera associated with the viewport.
- Returns:
The camera associated with the viewport.
- Return type:
- camera_struct(self: csc.view.ViewportDomain) csc.view.SphericalCameraStruct¶
Get the camera structure associated with the viewport.
- Returns:
The camera structure associated with the viewport.
- Return type:
- id(self: csc.view.ViewportDomain) csc.Guid¶
Get the ID of the viewport.
- Returns:
The ID of the viewport.
- Return type:
- is_main(self: csc.view.ViewportDomain) bool¶
- mode_visualizers(self: csc.view.ViewportDomain) csc.view.ViewportMode¶
Get the mode visualizers of the viewport.
- Returns:
The mode visualizers of the viewport.
- Return type:
- set_camera_struct(self: csc.view.ViewportDomain, camera_struct: csc.view.SphericalCameraStruct) None¶
Set the camera structure associated with the viewport.
- Parameters:
arg0 (csc.view.SphericalCameraStruct) – The camera structure to set.
- set_mode_visualizers(self: csc.view.ViewportDomain, mode: csc.view.ViewportMode) None¶
Set the mode visualizers of the viewport.
- Parameters:
arg0 (csc.view.ViewportMode) – The mode visualizers to set.
- class csc.view.ViewportMode¶
ViewportMode enumerable
Members:
View
AutoPosing
PointController
Controller
Joint
Mesh
Rigging
ModeCount
- AutoPosing = <ViewportMode.AutoPosing: 1>¶
- Controller = <ViewportMode.Controller: 3>¶
- Joint = <ViewportMode.Joint: 4>¶
- Mesh = <ViewportMode.Mesh: 5>¶
- ModeCount = <ViewportMode.ModeCount: 7>¶
- PointController = <ViewportMode.PointController: 2>¶
- Rigging = <ViewportMode.Rigging: 6>¶
- View = <ViewportMode.View: 0>¶
- __annotations__ = {}¶
- __index__(self: csc.view.ViewportMode) int¶
- __init__(self: csc.view.ViewportMode, value: int) None¶
- __int__(self: csc.view.ViewportMode) int¶
- __members__ = {'AutoPosing': <ViewportMode.AutoPosing: 1>, 'Controller': <ViewportMode.Controller: 3>, 'Joint': <ViewportMode.Joint: 4>, 'Mesh': <ViewportMode.Mesh: 5>, 'ModeCount': <ViewportMode.ModeCount: 7>, 'PointController': <ViewportMode.PointController: 2>, 'Rigging': <ViewportMode.Rigging: 6>, 'View': <ViewportMode.View: 0>}¶
- __module__ = 'csc.view'¶
- __setstate__(self: csc.view.ViewportMode, state: int) None¶
- property name¶
- property value¶
csc.view.camera_utils The Cascadeur python module provides utulity methods to manage viewport cameras.¶
CameraData class |
- class csc.view.camera_utils.CameraData¶
CameraData class
- __annotations__ = {}¶
- __init__(*args, **kwargs)¶
- __module__ = 'csc.view.camera_utils'¶
- isCustom(self: csc.view.camera_utils.CameraData) bool¶
- name(self: csc.view.camera_utils.CameraData) str¶
- csc.view.camera_utils.get_cameras(scene: cascadeur::Scene) list[csc.view.camera_utils.CameraData]¶
- csc.view.camera_utils.is_camera_active(viewport: csc.view.Viewport, camera: csc.view.camera_utils.CameraData) bool¶
- csc.view.camera_utils.reset_camera(scene: csc.view.Viewport) None¶
- csc.view.camera_utils.set_camera_active(viewport: csc.view.Viewport, camera: csc.view.camera_utils.CameraData) None¶
csc.app The Cascadeur python module provides basic methods to operate GUI.¶
ActionManager class Represents the ActionManager class that handles actions within the Cascadeur application. |
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DataSourceManager class. |
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SettingsManager class provides methods to get various settings values. |
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SceneManager class. |
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SceneTool class provides utility methods and properties to work with scenes. |
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CascadeurTool class. |
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ToolsManager class provides access to various tools within the application. |
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Application class. |
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ProjectLoader class |
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StatusManager class |
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SimpleStatusInformer class |
- class csc.app.ActionManager¶
ActionManager class Represents the ActionManager class that handles actions within the Cascadeur application.
- __annotations__ = {}¶
- __init__(*args, **kwargs)¶
- __module__ = 'csc.app'¶
- call_action(self: csc.app.ActionManager, arg0: str) None¶
Call action by key.
- Parameters:
key (str) – The key of the action to call.
1#This script calls the specified action 2import csc 3 4def run(scene): 5 mp = csc.app.get_application() 6 mp.get_action_manager().call_action("Scene.Undo")
- class csc.app.Application¶
Application class. Represents the Application class that serves as the central point for accessing various managers and scene-related operations.
- __annotations__ = {}¶
- __init__(*args, **kwargs)¶
- __module__ = 'csc.app'¶
- current_scene(self: csc.app.Application) object¶
Get the current scene
- Returns:
The current scene
- Return type:
- get_action_manager(self: csc.app.Application) object¶
Get the action manager
- Returns:
The action manager
- Return type:
- get_data_source_manager(self: csc.app.Application) object¶
Get the data source manager
- Returns:
The data source manager
- Return type:
- get_file_dialog_manager(self: csc.app.Application) object¶
- get_scene_clipboard(self: csc.app.Application) object¶
Get the scene clipboard
- Returns:
The scene clipboard
- Return type:
csc.view.SceneClipboard
- get_scene_manager(self: csc.app.Application) object¶
Get the scene manager
- Returns:
The scene manager
- Return type:
- get_setting_manager(self: csc.app.Application) object¶
Get the settings manager
- Returns:
The settings manager
- Return type:
- get_status_manager(self: csc.app.Application) object¶
Get the status manager
- Returns:
The status manager
- Return type:
- get_tools_manager(self: csc.app.Application) object¶
Get the tools manager
- Returns:
The tools manager
- Return type:
- class csc.app.CascadeurTool¶
CascadeurTool class. Represents the CascadeurTool class for managing tools and editor functionality in Cascadeur.
- __annotations__ = {}¶
- __init__(*args, **kwargs)¶
- __module__ = 'csc.app'¶
- editor(self: csc.app.CascadeurTool, arg0: csc.view.Scene) csc.app.SceneTool¶
Get the editor of the tool
- Parameters:
arg0 (csc.view.Scene) – The scene to get the editor from
- Returns:
The editor of the tool
- Return type:
csc.view.SceneTool
- name(self: csc.app.CascadeurTool) str¶
Get the name of the tool
- Returns:
The name of the tool
- Return type:
- class csc.app.DataSourceManager¶
DataSourceManager class. Represents the DataSourceManager class used for managing data sources and scenes within the application.
- __annotations__ = {}¶
- __init__(*args, **kwargs)¶
- __module__ = 'csc.app'¶
- close_scene(self: csc.app.DataSourceManager, scene: csc.view.Scene) None¶
Close scene
- Parameters:
scene (csc.view.Scene) – The scene to close
- load_scene(self: csc.app.DataSourceManager, file_name: str) bool¶
Load scene and all additional datas (selection groups etc) .. Example: .. code-block:: python
- linenos:
import csc ds_m = csc.app.get_application().get_data_source_manager() ds_m.load_scene(file_path)
- save_current_scene(*args, **kwargs)¶
Overloaded function.
save_current_scene(self: csc.app.DataSourceManager, handler: Callable[[bool], None]) -> None
Save current scene
- Args:
handler (Callable[[bool], None]) : The handler
save_current_scene(self: csc.app.DataSourceManager) -> None
Save current scene
- save_scene(*args, **kwargs)¶
Overloaded function.
save_scene(self: csc.app.DataSourceManager, scene_view: csc.view.Scene, handler: Callable[[bool], None]) -> None
Save scene and all additional datas (selection groups etc)
- Args:
scene_view (csc.view.Scene) : The scene to save handler (Callable[[bool], None]) : The handler
save_scene(self: csc.app.DataSourceManager, scene_view: csc.view.Scene) -> None
Save scene and all additional datas (selection groups etc)
- Args:
scene_view (csc.view.Scene) : The scene to save
- save_scene_as(self: csc.app.DataSourceManager, scene_view: csc.view.Scene, full_file_name: str) None¶
Save scene as
- Parameters:
scene_view (csc.view.Scene) – The scene to save
full_file_name (str) – The full file name
- class csc.app.ProjectLoader¶
ProjectLoader class
Provides methods to load domain scene.
- __annotations__ = {}¶
- __init__(*args, **kwargs)¶
- __module__ = 'csc.app'¶
- static load_from(arg0: str, arg1: csc.domain.Scene) None¶
Minimal Load. This method doesn’t load selection groups, control picker and etc. Better use data_source_manager’s load_scene method.
- Parameters:
file_path (str) – The path to the file to load
scene (csc.domain.Scene) – The scene to load the file into
1import csc 2csc.app.ProjectLoader.load_from(file_path, scene)
- class csc.app.SceneManager¶
SceneManager class. SceneManager class provides functionalities to manage scenes within the application.
- __annotations__ = {}¶
- __init__(*args, **kwargs)¶
- __module__ = 'csc.app'¶
- create_application_scene(self: csc.app.SceneManager) object¶
Create a new scene tab
- Returns:
The new scene tab
- Return type:
- current_scene(self: csc.app.SceneManager) object¶
Get the current scene tab
- Returns:
The current scene tab
- Return type:
- remove_application_scene(self: csc.app.SceneManager, arg0: csc.view.Scene) None¶
Close the specified scene tab
- Parameters:
arg0 (csc.view.Scene) – The scene tab to close
- scenes(self: csc.app.SceneManager) list[object]¶
Get a list of all scene tabs
- Returns:
The list of all scene tabs
- Return type:
List[csc.view.Scene]
- set_current_scene(self: csc.app.SceneManager, arg0: csc.view.Scene) None¶
Set the specified scene tab as active
- Parameters:
arg0 (csc.view.Scene) – The scene tab to set as active
- class csc.app.SceneTool¶
SceneTool class provides utility methods and properties to work with scenes.
- __annotations__ = {}¶
- __init__(*args, **kwargs)¶
- __module__ = 'csc.app'¶
- class csc.app.SettingsHandler¶
SettingsHandler class
- __annotations__ = {}¶
- __init__(*args, **kwargs)¶
- __module__ = 'csc.app'¶
- get_bool_value(self: csc.app.SettingsHandler, arg0: str, arg1: str) bool¶
- get_float_value(self: csc.app.SettingsHandler, arg0: str, arg1: str) float¶
- get_int_value(self: csc.app.SettingsHandler, arg0: str, arg1: str) int¶
- get_string_value(self: csc.app.SettingsHandler, arg0: str, arg1: str) str¶
- class csc.app.SettingsManager¶
SettingsManager class provides methods to get various settings values.
- __annotations__ = {}¶
- __init__(*args, **kwargs)¶
- __module__ = 'csc.app'¶
- get_bool_value(self: csc.app.SettingsManager, arg0: str) bool¶
Get the boolean value of the specified key
- get_color_value(self: csc.app.SettingsManager, arg0: str) numpy.ndarray[numpy.float32[3, 1]]¶
Get the color value of the specified key
- class csc.app.SimpleStatusInformer¶
SimpleStatusInformer class
- __annotations__ = {}¶
- __init__(self: csc.app.SimpleStatusInformer, arg0: str) None¶
- __module__ = 'csc.app'¶
- is_canceled(self: csc.app.SimpleStatusInformer) bool¶
- set_blocking(self: csc.app.SimpleStatusInformer, arg0: bool) None¶
- set_cancelable(self: csc.app.SimpleStatusInformer, arg0: bool) None¶
- set_text(self: csc.app.SimpleStatusInformer, arg0: str) None¶
- class csc.app.StatusInformer¶
StatusInformer class
- __annotations__ = {}¶
- __init__(*args, **kwargs)¶
- __module__ = 'csc.app'¶
- class csc.app.StatusManager¶
StatusManager class
- __annotations__ = {}¶
- __init__(*args, **kwargs)¶
- __module__ = 'csc.app'¶
- class csc.app.ToolsManager¶
ToolsManager class provides access to various tools within the application.
1# This script gets the FbxSceneLoader tool 2import csc 3 4def run(scene): 5 app = csc.app.get_application() 6 tools_manager = app.get_tools_manager() 7 # Get specified tool object 8 tools_manager.get_tool("FbxSceneLoader")
- __annotations__ = {}¶
- __init__(*args, **kwargs)¶
- __module__ = 'csc.app'¶
- get_tool(self: csc.app.ToolsManager, arg0: str) object¶
Returns the specified tool based on its name.
- Parameters:
arg0 (str) – The name of the tool to get
- Returns:
The specified tool object
- Return type:
- tools(self: csc.app.ToolsManager) list[object]¶
- csc.app.get_application() object¶
Get the application instance
- Returns:
The application instance
- Return type:
1# Example usage: 2# This script gets the current app instance 3import csc 4 5def run(scene): 6 app = csc.app.get_application()
csc.parts The Cascadeur python module provides basic methods to operate scene parts.¶
Type of the parts, enum |
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Info class |
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GroupInfo class |
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SceneClipboard class Provides methods to operate parts of the scene. |
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Buffer class |
- class csc.parts.Buffer¶
Buffer class
Provides methods to operate parts of the scene.
- __annotations__ = {}¶
- __init__(*args, **kwargs)¶
- __module__ = 'csc.parts'¶
- insert_elementary_by_id(self: csc.parts.Buffer, arg0: csc.model.ObjectId, arg1: csc.update.GroupId, arg2: csc.model.ModelEditor) csc.parts.GroupInfo¶
- insert_elementary_by_path(self: csc.parts.Buffer, arg0: str, arg1: csc.update.GroupId, arg2: csc.model.ModelEditor) csc.parts.GroupInfo¶
- insert_object_by_id(self: csc.parts.Buffer, arg0: csc.model.ObjectId, arg1: csc.update.GroupId, arg2: csc.model.ModelEditor, arg3: csc.domain.assets.AssetsManager) csc.model.ObjectId¶
- insert_object_by_path(self: csc.parts.Buffer, arg0: str, arg1: csc.update.GroupId, arg2: csc.model.ModelEditor, arg3: csc.domain.assets.AssetsManager) csc.model.ObjectId¶
- insert_objects_by_id(self: csc.parts.Buffer, arg0: csc.model.ObjectId, arg1: csc.update.GroupId, arg2: csc.model.ModelEditor, arg3: csc.domain.assets.AssetsManager) tuple[set[csc.model.ObjectId], set[csc.update.GroupId]]¶
- insert_objects_by_path(self: csc.parts.Buffer, arg0: str, arg1: csc.update.GroupId, arg2: csc.model.ModelEditor, arg3: csc.domain.assets.AssetsManager) tuple[set[csc.model.ObjectId], set[csc.update.GroupId]]¶
- insert_selected_objects_by_path(self: csc.parts.Buffer, arg0: str, arg1: csc.update.GroupId, arg2: csc.model.ModelEditor, arg3: csc.domain.assets.AssetsManager) set[csc.model.ObjectId]¶
- insert_update_group_by_id(self: csc.parts.Buffer, arg0: csc.model.ObjectId, arg1: csc.update.GroupId, arg2: csc.model.ModelEditor) tuple[csc.parts.GroupInfo, dict[csc.update.GroupId, csc.parts.GroupInfo]]¶
- insert_update_group_by_path(self: csc.parts.Buffer, arg0: str, arg1: csc.update.GroupId, arg2: csc.model.ModelEditor) tuple[csc.parts.GroupInfo, dict[csc.update.GroupId, csc.parts.GroupInfo]]¶
- refresh(self: csc.parts.Buffer) None¶
- class csc.parts.GroupInfo¶
GroupInfo class
- Variables:
type – Get set Data::Id{}
name – Get set Setting::Id{}
path – Get set HyperedgeId{}
object_id – Get set SettingFunctionId{}
- __annotations__ = {}¶
- __init__(self: csc.parts.GroupInfo) None¶
- __module__ = 'csc.parts'¶
- property datas¶
- property regular_funcs¶
- property settings¶
- property settings_funcs¶
- class csc.parts.Info¶
Info class
- Variables:
type – Get csc.parts.Type
name – Get string
path – Get string
object_id – Get csc.model.ObjectId
- __annotations__ = {}¶
- __init__(*args, **kwargs)¶
- __module__ = 'csc.parts'¶
- property name¶
- property object_id¶
- property path¶
- property type¶
- class csc.parts.SceneClipboard¶
SceneClipboard class Provides methods to operate parts of the scene.
- __annotations__ = {}¶
- __init__(*args, **kwargs)¶
- __module__ = 'csc.parts'¶
- copy(self: csc.parts.SceneClipboard, arg0: csc.view.Scene) None¶
- copy_image_to_clipboard(self: csc.parts.SceneClipboard, arg0: csc.view.Scene) None¶
- paste(self: csc.parts.SceneClipboard, arg0: csc.view.Scene) None¶
- paste_with_session(self: csc.parts.SceneClipboard, arg0: csc.view.Scene, arg1: csc.domain.Session) None¶
- class csc.parts.Type¶
Type of the parts, enum
Elementary: includes only regular and setting functions + regular and setting data + connections that link them UpdateGroup: sub update groups and their elementary entities + connections that link them Object: includes all related entities of some object ObjectGroup: includes all objects and sub object groups and all related entities SelectedObjects: selected objects from different groups
Members:
Elementary
UpdateGroup
Object
ObjectGroup
SelectedObjects
- Elementary = <Type.Elementary: 0>¶
- Object = <Type.Object: 2>¶
- ObjectGroup = <Type.ObjectGroup: 3>¶
- SelectedObjects = <Type.SelectedObjects: 4>¶
- UpdateGroup = <Type.UpdateGroup: 1>¶
- __annotations__ = {}¶
- __index__(self: csc.parts.Type) int¶
- __init__(self: csc.parts.Type, value: int) None¶
- __int__(self: csc.parts.Type) int¶
- __members__ = {'Elementary': <Type.Elementary: 0>, 'Object': <Type.Object: 2>, 'ObjectGroup': <Type.ObjectGroup: 3>, 'SelectedObjects': <Type.SelectedObjects: 4>, 'UpdateGroup': <Type.UpdateGroup: 1>}¶
- __module__ = 'csc.parts'¶
- __setstate__(self: csc.parts.Type, state: int) None¶
- property name¶
- property value¶
csc.external The Cascadeur python module provides basic api to external data formats.¶
ExtraDatas class |
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FbxDatas class |
- class csc.external.ExtraDatas¶
ExtraDatas class
- __annotations__ = {}¶
- __init__(self: csc.external.ExtraDatas) None¶
- __module__ = 'csc.external'¶
- property look¶
- property node_index¶
- property post_rotation¶
- property pre_rotation¶
- property size¶
- class csc.external.FbxDatas¶
FbxDatas class
- __annotations__ = {}¶
- __init__(self: csc.external.FbxDatas) None¶
- __module__ = 'csc.external'¶
- property ignore_namespace¶
- property order¶
- property rotation¶
- property scale¶
- property translation¶
csc.fbx The Cascadeur python module provides basic methods to operate fbx.¶
FbxSettingsMode enumeration |
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FbxSettingsAxis enumeration |
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FbxSettings class. |
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FbxLoader class. |
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FbxSceneLoader class. |
- class csc.fbx.FbxLoader¶
FbxLoader class.
Provides methods to import and export FBX files.
1# This script imports a specified FBX file into the current scene 2import csc 3 4def run(scene): 5 app = csc.app.get_application() 6 7 def import_scene(folder_path: str): 8 file_ = folder_path.replace('\\', '/') 9 scene_manager = app.get_scene_manager() 10 tools_manager = app.get_tools_manager() 11 # Get current scene tab 12 current_scene = scene_manager.current_scene() 13 # Get FbxSceneLoader tool 14 fbx_scene_loader_tool = tools_manager.get_tool("FbxSceneLoader") 15 # Get FbxLoader 16 fbx_scene_loader = fbx_scene_loader_tool.get_fbx_loader(current_scene) 17 # Import fbx file as a scene 18 fbx_scene_loader.import_scene(file_) 19 20 app.get_file_dialog_manager().show_open_file_dialog("Select .fbx file", "", ["*.fbx"], import_scene) 21 22# This script imports animation data from the specified FBX file 23import csc 24 25def run(scene): 26 app = csc.app.get_application() 27 28 def import_animation(folder_path: str): 29 file_ = folder_path.replace('\\', '/') 30 scene_manager = app.get_scene_manager() 31 tools_manager = app.get_tools_manager() 32 # Get current scene tab 33 current_scene = scene_manager.current_scene() 34 # Get FbxSceneLoader tool 35 fbx_scene_loader_tool = tools_manager.get_tool("FbxSceneLoader") 36 # Get FbxLoader 37 fbx_scene_loader = fbx_scene_loader_tool.get_fbx_loader(current_scene) 38 # Import fbx file as a scene 39 fbx_scene_loader.import_animation(file_) 40 41 app.get_file_dialog_manager().show_open_file_dialog("Select .fbx file", "", ["*.fbx"], import_animation) 42 43# This script imports animation data from the specified FBX file 44import csc 45 46def run(scene): 47 app = csc.app.get_application() 48 49 def import_animation(folder_path: str): 50 file_ = folder_path.replace('\\', '/') 51 scene_manager = app.get_scene_manager() 52 tools_manager = app.get_tools_manager() 53 # Get current scene tab 54 current_scene = scene_manager.current_scene() 55 # Get FbxSceneLoader tool 56 fbx_scene_loader_tool = tools_manager.get_tool("FbxSceneLoader") 57 # Get FbxLoader 58 fbx_scene_loader = fbx_scene_loader_tool.get_fbx_loader(current_scene) 59 # Import fbx file as a scene 60 fbx_scene_loader.import_animation(file_) 61 62 app.get_file_dialog_manager().show_open_file_dialog("Select .fbx file", "", ["*.fbx"], import_animation)
- __annotations__ = {}¶
- __init__(self: csc.fbx.FbxLoader, fps: float, handler: csc.domain.IMessageHandler, scene: csc.view.Scene) None¶
- __module__ = 'csc.fbx'¶
- add_model(self: csc.fbx.FbxLoader, file_name: csc.Path) None¶
Adds the model from the specified file.
- Parameters:
file_name (str) – The name of the file to add the model from
- add_model_to_selected(self: csc.fbx.FbxLoader, file_name: csc.Path) None¶
Adds the model to the selected objects from the specified file.
- Parameters:
file_name (str) – The name of the file to add the model from
- export_all_objects(self: csc.fbx.FbxLoader, file_name: csc.Path) None¶
Exports all objects to the specified file.
- Parameters:
file_name (str) – The name of the file to export the objects to
- export_joints(self: csc.fbx.FbxLoader, file_name: str) None¶
Exports the joints to the specified file.
- Parameters:
file_name (str) – The name of the file to export the joints to
- export_joints_selected(self: csc.fbx.FbxLoader, file_name: str) None¶
Exports the joints to the selected objects from the specified file.
- Parameters:
file_name (str) – The name of the file to export the joints to
- export_joints_selected_frames(self: csc.fbx.FbxLoader, file_name: str) None¶
Exports the joints to the selected frames from the specified file.
- Parameters:
file_name (str) – The name of the file to export the joints to
- export_joints_selected_objects(self: csc.fbx.FbxLoader, file_name: str) None¶
Exports the joints to the selected objects from the specified file.
- Parameters:
file_name (str) – The name of the file to export the joints to
- export_model(self: csc.fbx.FbxLoader, file_name: csc.Path) None¶
Exports the model to the specified file.
- Parameters:
file_name (str) – The name of the file to export the model to
- export_scene_selected(self: csc.fbx.FbxLoader, file_name: str) None¶
Exports the scene to the selected objects from the specified file.
- Parameters:
file_name (str) – The name of the file to export the scene to
- export_scene_selected_frames(self: csc.fbx.FbxLoader, file_name: str) None¶
Exports the scene to the selected frames from the specified file.
- Parameters:
file_name (str) – The name of the file to export the scene to
- export_scene_selected_objects(self: csc.fbx.FbxLoader, file_name: str) None¶
Exports the scene to the selected objects from the specified file.
- Parameters:
file_name (str) – The name of the file to export the scene to
- get_takes(self: csc.fbx.FbxLoader, file_name: csc.Path) list[str]¶
Get animation takes the specified file.
- Parameters:
file_name (str) – The name of the file to import the animation from
- import_animation(self: csc.fbx.FbxLoader, file_name: csc.Path, num_take: int = -1) None¶
Imports the animation from the specified file.
- import_animation_to_selected_frames(self: csc.fbx.FbxLoader, file_name: csc.Path, num_take: int = -1) None¶
Imports the animation to the selected frames from the specified file.
- import_animation_to_selected_objects(self: csc.fbx.FbxLoader, file_name: csc.Path, num_take: int = -1) None¶
Imports the animation to the selected objects from the specified file.
- import_model(self: csc.fbx.FbxLoader, file_name: csc.Path) None¶
Imports the model from the specified file.
- Parameters:
file_name (str) – The name of the file to import the model from
- import_scene(self: csc.fbx.FbxLoader, file_name: csc.Path, num_take: int = -1, is_set_offset: bool = True) None¶
Imports the scene from the specified file.
- set_settings(self: csc.fbx.FbxLoader, settings: csc.fbx.FbxSettings) None¶
Sets the settings.
- Parameters:
settings (csc.fbx.FbxSettings) – The settings
- class csc.fbx.FbxSceneLoader¶
FbxSceneLoader class.
Provides methods to import and export FBX scenes.
1# This script gets the FbxLoader in the specified scene 2import csc 3 4def run(scene): 5 app = csc.app.get_application() 6 scene_manager = app.get_scene_manager() 7 tools_manager = app.get_tools_manager() 8 # Get current scene tab 9 current_scene = scene_manager.current_scene() 10 # Get FbxSceneLoader tool 11 fbx_scene_loader_tool = tools_manager.get_tool("FbxSceneLoader") 12 # Get FbxLoader 13 fbx_scene_loader = fbx_scene_loader_tool.get_fbx_loader(current_scene)
- __annotations__ = {}¶
- __init__(*args, **kwargs)¶
- __module__ = 'csc.fbx'¶
- export_fbx_scene(self: csc.fbx.FbxSceneLoader, scene: csc.view.Scene, file_name: str) None¶
Exports the scene to the specified file.
- Parameters:
scene (csc.view.Scene) – The scene
file_name (str) – The name of the file to export the scene to
- get_fbx_loader(self: csc.fbx.FbxSceneLoader, scene: csc.view.Scene) csc.fbx.FbxLoader¶
Gets the FbxLoader.
- Parameters:
scene (csc.view.Scene) – The scene
- Returns:
csc.fbx.FbxLoader
- import_fbx_animation(self: csc.fbx.FbxSceneLoader, scene: csc.view.Scene, file_name: str) None¶
Imports the animation from the specified file.
- Parameters:
scene (csc.view.Scene) – The scene
file_name (str) – The name of the file to import the animation from
- import_fbx_scene(self: csc.fbx.FbxSceneLoader, scene: csc.view.Scene, file_name: str) None¶
Imports the scene from the specified file.
- Parameters:
scene (csc.view.Scene) – The scene
file_name (str) – The name of the file to import the scene from
- class csc.fbx.FbxSettings¶
FbxSettings class. For configuring FBX import/export options.
- Parameters:
mode (csc.fbx.FbxSettingsMode) – The mode
up_axis (csc.fbx.FbxSettingsAxis) – The up axis
bake_animation (bool) – The bake animation flag
apply_euler_filter (bool) – The apply euler filter flag
1# This script uses custom FBX settings for scene export 2import csc 3from csc import fbx 4 5def run(scene): 6 app = csc.app.get_application() 7 fd_m = app.get_file_dialog_manager() 8 9 def export_scene(file_name): 10 # Initialize FbxSettings 11 settings = fbx.FbxSettings() 12 # Set the Fbx type - Ascii or Binary 13 settings.mode = fbx.FbxSettingsMode.Ascii 14 # Turn on or off the euler filter being applied on the exported animation 15 settings.apply_euler_filter = False 16 # Set up the up axis (X, Y or Z) 17 settings.up_axis = fbx.FbxSettingsAxis.Y 18 19 scene_manager = app.get_scene_manager() 20 tools_manager = app.get_tools_manager() 21 current_scene = scene_manager.current_scene() 22 23 fbx_scene_loader_tool = tools_manager.get_tool("FbxSceneLoader") 24 fbx_scene_loader = fbx_scene_loader_tool.get_fbx_loader(current_scene) 25 fbx_scene_loader.set_settings(settings) 26 fbx_scene_loader.export_all_objects(file_name) 27 28 fd_m.show_save_file_dialog("Choose filename fbx", "", ["*.fbx"], export_scene)
- __annotations__ = {}¶
- __init__(self: csc.fbx.FbxSettings) None¶
- __module__ = 'csc.fbx'¶
- property apply_euler_filter¶
- property bake_animation¶
- property mode¶
- property up_axis¶
- class csc.fbx.FbxSettingsAxis¶
FbxSettingsAxis enumeration
Binary, Ascii
Members:
X
Y
Z
- X = <FbxSettingsAxis.X: 0>¶
- Y = <FbxSettingsAxis.Y: 1>¶
- Z = <FbxSettingsAxis.Z: 2>¶
- __annotations__ = {}¶
- __index__(self: csc.fbx.FbxSettingsAxis) int¶
- __init__(self: csc.fbx.FbxSettingsAxis, value: int) None¶
- __int__(self: csc.fbx.FbxSettingsAxis) int¶
- __members__ = {'X': <FbxSettingsAxis.X: 0>, 'Y': <FbxSettingsAxis.Y: 1>, 'Z': <FbxSettingsAxis.Z: 2>}¶
- __module__ = 'csc.fbx'¶
- __setstate__(self: csc.fbx.FbxSettingsAxis, state: int) None¶
- property name¶
- property value¶
- class csc.fbx.FbxSettingsMode¶
FbxSettingsMode enumeration
Binary, Ascii
1# This script exports FBX file with a custom FBX type 2import csc 3from csc import fbx 4 5def run(scene): 6 app = csc.app.get_application() 7 fd_m = app.get_file_dialog_manager() 8 9 def export_scene(file_name): 10 # Initialize FbxSettings 11 settings = fbx.FbxSettings() 12 # Set the Fbx type - Ascii or Binary 13 settings.mode = fbx.FbxSettingsMode.Binary 14 15 scene_manager = app.get_scene_manager() 16 tools_manager = app.get_tools_manager() 17 current_scene = scene_manager.current_scene() 18 19 fbx_scene_loader_tool = tools_manager.get_tool("FbxSceneLoader") 20 fbx_scene_loader = fbx_scene_loader_tool.get_fbx_loader(current_scene) 21 fbx_scene_loader.set_settings(settings) 22 fbx_scene_loader.export_all_objects(file_name) 23 24 fd_m.show_save_file_dialog("Choose filename fbx", "", ["*.fbx"], export_scene)
Members:
Binary
Ascii
- Ascii = <FbxSettingsMode.Ascii: 1>¶
- Binary = <FbxSettingsMode.Binary: 0>¶
- __annotations__ = {}¶
- __index__(self: csc.fbx.FbxSettingsMode) int¶
- __init__(self: csc.fbx.FbxSettingsMode, value: int) None¶
- __int__(self: csc.fbx.FbxSettingsMode) int¶
- __members__ = {'Ascii': <FbxSettingsMode.Ascii: 1>, 'Binary': <FbxSettingsMode.Binary: 0>}¶
- __module__ = 'csc.fbx'¶
- __setstate__(self: csc.fbx.FbxSettingsMode, state: int) None¶
- property name¶
- property value¶
csc.rig The Cascadeur python module that implements the basic functions for operating a rig.¶
AddElementData class for managing element additions in the rigging process. |
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- class csc.rig.AddElementData¶
AddElementData class for managing element additions in the rigging process.
- Parameters:
only_box_controller (bool) – Only box controller
is_multiple (bool) – Is multiple
box_multiplier (int) – Box multiplier
axis_point_controller (int) – Axis point controller
use_global_axis (bool) – Use global axis
orthogonal_with_parent (bool) – Orthogonal with parent
offset_point_controller (int) – Offset point controller
joint_size_without_child (float) – Joint size without child
point_color (numpy.ndarray) – Point color
- __annotations__ = {}¶
- __init__(*args, **kwargs)¶
Overloaded function.
__init__(self: csc.rig.AddElementData) -> None
__init__(self: csc.rig.AddElementData, arg0: bool, arg1: bool, arg2: int, arg3: int, arg4: bool, arg5: bool, arg6: int, arg7: float, arg8: numpy.ndarray[numpy.float32[3, 1]]) -> None
- __module__ = 'csc.rig'¶
- property axis_point_controller¶
- property box_multiplier¶
- property is_multiple¶
- property joint_size_without_child¶
- property offset_point_controller¶
- property only_box_controller¶
- property orthogonal_with_parent¶
- property point_color¶
- property use_global_axis¶
- class csc.rig.BoneProperty¶
- __annotations__ = {}¶
- __init__(self: csc.rig.BoneProperty) None¶
- __module__ = 'csc.rig'¶
- property bone_name¶
- property joint_path_name¶
- property object_id¶
- property required_field¶
- class csc.rig.QrtData¶
- __annotations__ = {}¶
- __init__(self: csc.rig.QrtData) None¶
- __module__ = 'csc.rig'¶
- property body¶
- property hinge_arm_direction¶
- property hinge_leg_direction¶
- property is_align_pelvis¶
- property is_create_layers¶
- property is_replace_existing¶
- property is_spline_ik¶
- property left_hand¶
- property quadruped¶
- property right_hand¶
- property twists¶
- property untwists¶
- class csc.rig.QuadrupedBoneProperty¶
- __annotations__ = {}¶
- __init__(self: csc.rig.QuadrupedBoneProperty) None¶
- __module__ = 'csc.rig'¶
- property left_fore_paw¶
- property left_hind_paw¶
- property right_fore_paw¶
- property right_hind_paw¶
- property trunk¶
- class csc.rig.TwistBoneProperty¶
- __annotations__ = {}¶
- __init__(self: csc.rig.TwistBoneProperty) None¶
- __module__ = 'csc.rig'¶
- property bone_name¶
- property twist_properties¶
- class csc.rig.TwistProperty¶
- __annotations__ = {}¶
- __init__(self: csc.rig.TwistProperty) None¶
- __module__ = 'csc.rig'¶
- property autocompute_strength¶
- property joint_path_name¶
- property object_id¶
- property twist_axis¶
- property twist_strength¶
- class csc.rig.UntwistBoneProperty¶
- __annotations__ = {}¶
- __init__(self: csc.rig.UntwistBoneProperty) None¶
- __module__ = 'csc.rig'¶
- property bone_name¶
- property joint_path¶
- property object_id¶
- property used¶
csc.layers The Cascadeur python module that implements scene layers functionality.¶
LayerId == FolderId == ItemId == Guid
Header class |
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ItemVariant class |
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Folder class |
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Layer class |
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Viewer class |
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Editor class |
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Selector class |
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LayersContainer class |
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UserLabelData class |
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Layers class |
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Cycle class. |
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Cycle viewer class. |
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Cycle editor class. |
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Layer SelectionChanger class |
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Interpolation enumerable |
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Layer Frame Tangents enumerable |
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Layer Frame IkFk enumerable |
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Layer Frame Fixation enumerable |
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Common class |
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Key class |
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Interval class |
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Section class |
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Cell class |
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FramesInterval class |
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FramesIndices class |
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CellIndex class |
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RectIndicesContainer class |
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IndicesContainer class |
- class csc.layers.Cycle¶
Cycle class. Represents a cycle within the layer structure, containing information about active and inactive frames.
- __annotations__ = {}¶
- __init__(*args, **kwargs)¶
- __module__ = 'csc.layers'¶
- property first_active_frame_index¶
- property following_interval¶
- is_the_same_frames_as(self: csc.layers.Cycle, other_cycle: csc.layers.Cycle) bool¶
Checks if the current cycle has the same frames as another cycle.
- Parameters:
other_cycle (csc.layers.Cycle) – The other cycle to compare with.
- Returns:
True if the cycles have the same frames, False otherwise.
- Return type:
- property last_active_frame_index¶
- left_frame_index(self: csc.layers.Cycle) int¶
Retrieves the index of the left frame in the cycle.
- Returns:
The index of the left frame.
- Return type:
- property left_inactive_frame_index¶
- right_frame_index(self: csc.layers.Cycle) int¶
Retrieves the index of the right frame in the cycle.
- Returns:
The index of the right frame.
- Return type:
- property right_inactive_frame_index¶
- class csc.layers.CyclesEditor¶
Cycle editor class. Represents an editor for managing cycles within layers
- __annotations__ = {}¶
- __init__(self: csc.layers.CyclesEditor, layer: csc.layers.Layer) None¶
- __module__ = 'csc.layers'¶
- create_cycle(self: csc.layers.CyclesEditor, arg0: int, arg1: int, arg2: bool) csc.layers.Cycle¶
Creates a cycle within the layer structure.
- Parameters:
left_inactive_frame_index (int) – The index of the left inactive frame.
right_inactive_frame_index (int) – The index of the right inactive frame.
first_active_frame_index (int) – The index of the first active frame.
last_active_frame_index (int) – The index of the last active frame.
following_interval (int) – The following interval.
- Returns:
The created cycle.
- Return type:
- delete_cycle(self: csc.layers.CyclesEditor, arg0: int) None¶
Deletes a cycle from the layer structure.
- Parameters:
cycle (csc.layers.Cycle) – The cycle to delete.
- find_cycle(self: csc.layers.CyclesEditor, arg0: int) object¶
Finds a cycle by the specified position.
- Parameters:
pos (int) – The position to search for.
- Returns:
The found cycle.
- Return type:
- normalize(self: csc.layers.CyclesEditor) None¶
- class csc.layers.CyclesViewer¶
Cycle viewer class. Provides methods for viewing and interacting with cycles within a layer.
- __annotations__ = {}¶
- __init__(self: csc.layers.CyclesViewer, layer: csc.layers.Layer) None¶
- __module__ = 'csc.layers'¶
- any_cycles_exist_in_frames(self: csc.layers.CyclesViewer, arg0: int, arg1: int) bool¶
Checks if any cycles exist within the specified frames.
- cycle_contains_frame_index(self: csc.layers.CyclesViewer, arg0: csc.layers.Cycle, arg1: int) bool¶
Checks if the cycle contains the specified frame index.
- find_cycle(self: csc.layers.CyclesViewer, arg0: int) object¶
Finds a cycle by the specified position.
- Parameters:
pos (int) – The position to search for.
- Returns:
The found cycle.
- Return type:
- get_active_pos(self: csc.layers.CyclesViewer, arg0: int) int¶
Retrieves the active position of the cycle.
- Returns:
The active position of the cycle.
- Return type:
- get_active_section_pos(self: csc.layers.CyclesViewer, arg0: int) int¶
Retrieves the active section position of the cycle.
- Returns:
The active section position of the cycle.
- Return type:
- get_cycles_in_frames(self: csc.layers.CyclesViewer, arg0: int, arg1: int) list[csc.layers.Cycle]¶
Retrieves the cycles within the specified frames.
- Parameters:
- Returns:
The cycles within the frames.
- Return type:
List[csc.layers.Cycle]
- get_most_left_and_right_frame_indices_of_cycle(self: csc.layers.CyclesViewer, arg0: csc.layers.Cycle) tuple[int, int]¶
Retrieves the most left and right frame indices of the cycle.
- is_pos_in_active_cycle_zone(self: csc.layers.CyclesViewer, arg0: int) bool¶
Checks if the specified position is within the active cycle zone.
- is_pos_in_inactive_cycle_zone(self: csc.layers.CyclesViewer, arg0: int) bool¶
Checks if the specified position is within the inactive cycle zone.
- last_pos(self: csc.layers.CyclesViewer) int¶
- class csc.layers.Editor¶
Editor class
This class contains all methods and properties that need to edit the structure of scene objects’ interpolation properties. The structure is represented in the hierarchy of layers divided by folders.
- Variables:
create_folder – name : string, parent : FolderId, withDefaultLayer : bool (true), pos : int or None, -> FolderId
create_layer – name : string, parent : FolderId, pos : int or None, -> FolderId
set_fixed_interpolation_if_need – overridden method by ItemId, int, int || LayerId, int (frame)
set_fixed_interpolation_or_key_if_need – overridden method by LayerId, int, bool
- __annotations__ = {}¶
- __init__(*args, **kwargs)¶
- __module__ = 'csc.layers'¶
- change_section(self: csc.layers.Editor, arg0: int, arg1: csc.Guid, arg2: Callable) None¶
- clear(self: csc.layers.Editor) None¶
- create_folder(self: csc.layers.Editor, name: str, parent: csc.Guid, with_default_layer: bool = True, pos: int | None = None) csc.Guid¶
name : string | parent : FolderId | withDefaultLayer : bool (true) | pos : int or None | -> FolderId
- create_layer(self: csc.layers.Editor, name: str, parent: csc.Guid, pos: int | None = None) csc.Guid¶
name : string | parent : FolderId | pos : int or None | -> FolderId
- delete_empty_folders(self: csc.layers.Editor) None¶
- delete_empty_layers(self: csc.layers.Editor) None¶
- delete_folder(self: csc.layers.Editor, id: csc.Guid) None¶
- delete_layer(self: csc.layers.Editor, id: csc.Guid) None¶
- find_header(self: csc.layers.Editor, arg0: csc.Guid) object¶
-> Header
- insert_layer(self: csc.layers.Editor, layer: csc.layers.Layer, pos: int | None) None¶
layer : Layer | pos : int or None
- move_item(self: csc.layers.Editor, item_id: csc.Guid, folder_id: csc.Guid, pos: int | None = None) None¶
pos : int or None
- set_default(self: csc.layers.Editor) None¶
- set_fixed_interpolation_if_need(*args, **kwargs)¶
Overloaded function.
set_fixed_interpolation_if_need(self: csc.layers.Editor, id: csc.Guid, start: int, end: int) -> bool
set_fixed_interpolation_if_need(self: csc.layers.Editor, id: csc.Guid, frame: int) -> bool
- set_fixed_interpolation_or_key_if_need(self: csc.layers.Editor, id: csc.Guid, frame: int, set_key: bool) bool¶
- set_locked_for_item(self: csc.layers.Editor, is_l: bool, id: csc.Guid) None¶
isL : bool | id : ItemId
- set_locked_for_layer(self: csc.layers.Editor, is_l: bool, id: csc.Guid) None¶
isL : bool | id : LayerId
- set_name(self: csc.layers.Editor, name: str, id: csc.Guid) None¶
- set_section(self: csc.layers.Editor, section: domain::scene::layers::layer::Section, pos: int, id: csc.Guid) None¶
section : Section | pos : int | id : ItemId
- set_sections(self: csc.layers.Editor, arg0: dict[int, domain::scene::layers::layer::Section], arg1: csc.Guid) None¶
section : <Pos, Section>{} | id : LayerId
- set_visible_for_item(self: csc.layers.Editor, is_v: bool, id: csc.Guid) None¶
isV : bool | id : ItemId
- set_visible_for_layer(self: csc.layers.Editor, is_v: bool, id: csc.Guid) None¶
isV : bool | id : LayerId
- unset_section(self: csc.layers.Editor, pos: int, id: csc.Guid) None¶
pos : int | id : ItemId
- class csc.layers.Folder¶
Folder class
Implements the parent folder properties of children layers and sub folders items
- __annotations__ = {}¶
- __init__(*args, **kwargs)¶
- __module__ = 'csc.layers'¶
- child_by_id(self: csc.layers.Folder, id: csc.Guid) csc.Guid¶
-> ItemId
- child_by_pos(self: csc.layers.Folder, pos: int) csc.Guid¶
pos : int -> ItemId
- child_pos(self: csc.layers.Folder, id: csc.Guid) int¶
id : ItemId | -> int
- children_cnt(self: csc.layers.Folder) int¶
-> int
- children_ids(self: csc.layers.Folder) list[csc.Guid]¶
-> ItemId[]
- children_ordered(self: csc.layers.Folder) list[csc.Guid]¶
-> ItemId[]
- has_child(self: csc.layers.Folder, id: csc.Guid) bool¶
- property header¶
-> Header
- is_empty(self: csc.layers.Folder) bool¶
- class csc.layers.Header¶
Header class
Describes the header properties for a folder
- Variables:
parent – Get set csc.Guid
id – Get set csc.Guid
name – Get set string
- __annotations__ = {}¶
- __init__(*args, **kwargs)¶
- __module__ = 'csc.layers'¶
- property id¶
- property name¶
- property parent¶
- class csc.layers.ItemVariant¶
ItemVariant class
Can implement a folder or layer for a header
- __annotations__ = {}¶
- __init__(*args, **kwargs)¶
- __module__ = 'csc.layers'¶
- folder(self: csc.layers.ItemVariant) domain::scene::layers::Folder¶
-> Folder (if it has folder otherwise none)
- header(self: csc.layers.ItemVariant) csc.layers.Header¶
-> Header
- is_folder(self: csc.layers.ItemVariant) bool¶
- is_layer(self: csc.layers.ItemVariant) bool¶
- layer(self: csc.layers.ItemVariant) domain::scene::layers::Layer¶
-> Layer (if it has layer otherwise none)
- class csc.layers.Layer¶
Layer class
The Layer is the basic element that implements intervals and sections to set interpolation properties of scene objects
- Variables:
header – Get Header
is_locked – Get bool
is_visible – Get bool
obj_ids – Get csc.Guid{}
sections – Get std::map<Pos, Section>
- __annotations__ = {}¶
- __init__(*args, **kwargs)¶
- __module__ = 'csc.layers'¶
- actual_key(self: csc.layers.Layer, pos: int) domain::scene::layers::layer::Key¶
-> Key
- actual_key_pos(self: csc.layers.Layer, pos: int) int¶
-> int
- actual_section(self: csc.layers.Layer, pos: int) domain::scene::layers::layer::Section¶
-> Section
- actual_section_pos(self: csc.layers.Layer, pos: int) int¶
-> int
- find_section(self: csc.layers.Layer, pos: int) object¶
pos : int | -> Section
- property header¶
- interval(self: csc.layers.Layer, pos: int) domain::scene::layers::layer::Interval¶
-> Interval
- is_key(self: csc.layers.Layer, pos: int) bool¶
- is_key_or_fixed(self: csc.layers.Layer, pos: int) bool¶
- property is_locked¶
- property is_visible¶
- key(self: csc.layers.Layer, pos: int) domain::scene::layers::layer::Key¶
-> Key
- key_frame_indices(self: csc.layers.Layer) domain::scene::layers::index::FramesIndices¶
-> FramesIndices
- last_key_pos(self: csc.layers.Layer) int¶
-> int
- property obj_ids¶
-> csc.model.ObjectId{}
- section(self: csc.layers.Layer, pos: int) domain::scene::layers::layer::Section¶
-> Section
- property sections¶
-> std::map<Pos, Section>
- class csc.layers.Layers¶
Layers class
The root class describes the layers’ hierarchy of the scene. Each scene object can be placed on any layer to define its personal interpolation properties.
- Variables:
root_id – Get csc.Guid
- __annotations__ = {}¶
- __init__(*args, **kwargs)¶
- __module__ = 'csc.layers'¶
- folders(self: csc.layers.Layers) object¶
-> <FolderId, Folder>{}
- layers(self: csc.layers.Layers) object¶
-> LayersContainer
- property root_id¶
- userLabels(self: csc.layers.Layers) object¶
-> UserLabels
- class csc.layers.LayersContainer¶
LayersContainer class
It is the container of layers.
- __annotations__ = {}¶
- __init__(*args, **kwargs)¶
- __module__ = 'csc.layers'¶
- at(self: csc.layers.LayersContainer, arg0: csc.Guid) object¶
-> Layer
- has_any_obj_ids(self: csc.layers.LayersContainer) bool¶
- has_obj_id(self: csc.layers.LayersContainer, id: common::GenericId<domain::scene::model::ModelObject>) bool¶
- layer_id_by_obj_id(self: csc.layers.LayersContainer, id: common::GenericId<domain::scene::model::ModelObject>) csc.Guid¶
-> LayerId
- layer_id_by_obj_id_or_null(self: csc.layers.LayersContainer, id: common::GenericId<domain::scene::model::ModelObject>) csc.Guid¶
-> LayerId
- map(self: csc.layers.LayersContainer) object¶
-> <LayerId, Layer>{}
- obj_ids(self: csc.layers.LayersContainer) object¶
-> <csc.model.ObjectId, LayerId>{}
- class csc.layers.LayersSelectionChanger¶
Layer SelectionChanger class
- __annotations__ = {}¶
- __init__(*args, **kwargs)¶
- __module__ = 'csc.layers'¶
- refresh(self: csc.layers.LayersSelectionChanger) bool¶
- selectDefault(self: csc.layers.LayersSelectionChanger) bool¶
- set_full_selection_by_parts(*args, **kwargs)¶
Overloaded function.
set_full_selection_by_parts(self: csc.layers.LayersSelectionChanger, inds: domain::scene::layers::index::IndicesContainer) -> None
inds : IndicesContainer
set_full_selection_by_parts(self: csc.layers.LayersSelectionChanger, itms: list[csc.Guid], first: int, last: int) -> bool
- class csc.layers.Selector¶
Selector class
This class contains methods to observe and to set selected layers and folders
- Variables:
set_full_selection_by_parts – overridden method by ItemId[] (itms), int (first), int (last) || IndicesContainer (inds)
- __annotations__ = {}¶
- __init__(*args, **kwargs)¶
- __module__ = 'csc.layers'¶
- all_included_layer_ids(self: csc.layers.Selector, ignore_locked: bool = False) list[csc.Guid]¶
ignoreLocked : bool (false) | -> LayerId[]
- all_included_layer_indices(self: csc.layers.Selector, ignore_locked: bool = False) domain::scene::layers::index::IndicesContainer¶
ignoreLocked : bool (false) | -> IndicesContainer
- is_selected(self: csc.layers.Selector, id: csc.Guid) bool¶
- select_default(self: csc.layers.Selector) None¶
- selection(self: csc.layers.Selector) domain::scene::layers::index::IndicesContainer¶
-> IndicesContainer
- set_full_selection_by_parts(*args, **kwargs)¶
Overloaded function.
set_full_selection_by_parts(self: csc.layers.Selector, inds: domain::scene::layers::index::IndicesContainer) -> None
inds : IndicesContainer
set_full_selection_by_parts(self: csc.layers.Selector, itms: list[csc.Guid], first: int, last: int) -> None
- set_uncheckable_folder_id(self: csc.layers.Selector, id: csc.Guid, uncheckable: bool) None¶
id : ItemId | uncheckable : bool
- top_layer_id(self: csc.layers.Selector) csc.Guid¶
- class csc.layers.UserLabelData¶
UserLabelData class
The data of user defined label.
- __annotations__ = {}¶
- __init__(*args, **kwargs)¶
- __module__ = 'csc.layers'¶
- property color¶
- property id¶
- property name¶
- class csc.layers.UserLabels¶
UserLabels class
It is the storage of user defined labels.
- __annotations__ = {}¶
- __init__(*args, **kwargs)¶
- __module__ = 'csc.layers'¶
- add(self: csc.layers.UserLabels, label: csc.layers.UserLabelData) None¶
- find(self: csc.layers.UserLabels, id: csc.Guid) int¶
-> index
- remove(*args, **kwargs)¶
Overloaded function.
remove(self: csc.layers.UserLabels, index: int) -> None
remove(self: csc.layers.UserLabels, arg0: int) -> object
-> UserLabelData
- storage(self: csc.layers.UserLabels) object¶
-> UserLabelData[]
- class csc.layers.Viewer¶
Viewer class
This class contains all methods and properties that describe the structure of scene objects’ interpolation properties. The structure is represented in the hierarchy of layers divided by folders.
- Variables:
top_layer_id – overridden method by ItemId || ItemId[]
merged_layer – overridden method like static and member LayerId[]
last_key_pos – overridden method by LayerId[], -> Layer
frames_count – overridden method by LayerId[], -> int
significant_frames – overridden method by LayerId{}, -> int{}
- __annotations__ = {}¶
- __init__(*args, **kwargs)¶
- __module__ = 'csc.layers'¶
- actual_key_pos(self: csc.layers.Viewer, pos: int) int¶
- all_child_ids(self: csc.layers.Viewer, id: csc.Guid) list[csc.Guid]¶
-> ItemId[]
- all_included_layer_ids(self: csc.layers.Viewer, items: list[csc.Guid], ignore_locked: bool = False) list[csc.Guid]¶
items : ItemId[] | ignoreLocked : bool (false) | -> LayerId[]
- all_layer_ids(self: csc.layers.Viewer) list[csc.Guid]¶
-> LayerId[]
- all_parent_ids(self: csc.layers.Viewer, id: csc.Guid) list[csc.Guid]¶
-> FolderId[]
- default_layer_id(self: csc.layers.Viewer) csc.Guid¶
-> LayerId
- find_folder(self: csc.layers.Viewer, id: csc.Guid) object¶
id : FolderId | -> Folder
- find_layer(self: csc.layers.Viewer, id: csc.Guid) object¶
id : LayerId | -> Layer
- folder(self: csc.layers.Viewer, id: csc.Guid) object¶
id : FolderId | -> Folder
- folders_map(self: csc.layers.Viewer) dict[csc.Guid, csc.layers.Folder]¶
-> <FolderId, Folder>{}
- for_all_ordered_items(self: csc.layers.Viewer, arg0: Callable[[csc.Guid], bool]) None¶
- frames_count(*args, **kwargs)¶
Overloaded function.
frames_count(self: csc.layers.Viewer) -> int
frames_count(self: csc.layers.Viewer, id_arr: list[csc.Guid]) -> int
- has_item(self: csc.layers.Viewer, id: csc.Guid) bool¶
-> bool
- header(self: csc.layers.Viewer, id: csc.Guid) object¶
id : ItemId | -> Header
- is_deep_child(self: csc.layers.Viewer, item_id: csc.Guid, folder_id: csc.Guid) bool¶
-> bool
- item(self: csc.layers.Viewer, id: csc.Guid) csc.layers.ItemVariant¶
id : ItemId | -> ItemVariant
- last_key_pos(*args, **kwargs)¶
Overloaded function.
last_key_pos(self: csc.layers.Viewer) -> int
last_key_pos(self: csc.layers.Viewer, id_arr: list[csc.Guid]) -> int
- layer(self: csc.layers.Viewer, id: csc.Guid) object¶
id : LayerId | -> Layer
- layer_id_by_obj_id(self: csc.layers.Viewer, id: common::GenericId<domain::scene::model::ModelObject>) csc.Guid¶
id : csc.model.ObjectId | -> LayerId
- layer_id_by_obj_id_or_null(self: csc.layers.Viewer, id: common::GenericId<domain::scene::model::ModelObject>) csc.Guid¶
id : csc.model.ObjectId | -> LayerId
- layer_ids_by_obj_ids(self: csc.layers.Viewer, ids: list[common::GenericId<domain::scene::model::ModelObject>]) set[csc.Guid]¶
ids : csc.model.ObjectId[] | -> LayerId{}
- layers_indices(self: csc.layers.Viewer, id_arr: domain::scene::layers::index::IndicesContainer, ignore_locked: bool = False) domain::scene::layers::index::IndicesContainer¶
-> IndicesContainer
- layers_map(self: csc.layers.Viewer) dict[csc.Guid, csc.layers.Layer]¶
-> <LayerId, Layer>{}
- merged_layer(self: csc.layers.Viewer, scene: domain::scene::Scene, ids: list[csc.Guid], normalize: bool = True) csc.layers.Layer¶
- obj_ids_by_layer_ids(self: csc.layers.Viewer, id_arr: list[csc.Guid]) list[common::GenericId<domain::scene::model::ModelObject>]¶
-> LayerId[]
- pos_in_parent(self: csc.layers.Viewer, id: csc.Guid) int¶
-> int
- root_id(self: csc.layers.Viewer) csc.Guid¶
-> FolderId
- significant_frames(*args, **kwargs)¶
Overloaded function.
significant_frames(self: csc.layers.Viewer) -> domain::scene::layers::index::FramesIndices
significant_frames(self: csc.layers.Viewer, id_arr: set[csc.Guid]) -> domain::scene::layers::index::FramesIndices
- top_layer_id(*args, **kwargs)¶
Overloaded function.
top_layer_id(self: csc.layers.Viewer, id: csc.Guid) -> csc.Guid
top_layer_id(self: csc.layers.Viewer, id_arr: list[csc.Guid]) -> csc.Guid
csc.model The Cascadeur python module that implements model and behaviors scene editors methods.¶
- Data.Value = std::variant<bool, int, float, Eigen::Vector3f, math::Rotation,
Eigen::Matrix3f, Eigen::Matrix4f, Eigen::Quaternionf, std::string, common::Vector3b>;
Setting.Value = std::variant<bool, int>;
ClusterId = int
Data class |
|
Setting class |
|
ClusterViewer class |
|
ClusterEditor class |
|
DataViewer class |
|
DataEditor class |
|
BehaviourViewer class |
|
BehaviourEditor class |
|
ModelViewer class |
|
ModelEditor class |
|
Data::Mode enum |
|
Setting::Mode enum |
|
LerpMode enumerable |
|
CustomSelectionPolicy enumerable |
|
PropertyType enumerable |
|
ClustersEdge class |
- class csc.model.BehaviourEditor¶
BehaviourEditor class
This class allows editing of scene behaviours and their properties.
- __annotations__ = {}¶
- __init__(*args, **kwargs)¶
- __module__ = 'csc.model'¶
- add_behaviour(*args, **kwargs)¶
Overloaded function.
add_behaviour(self: csc.model.BehaviourEditor, arg0: csc.model.ObjectId, arg1: str) -> csc.model.BehaviourId
object_id : csc.model.ObjectId | behaviour_type : string | -> csc.model.BehaviourId
add_behaviour(self: csc.model.BehaviourEditor, object_id: csc.model.ObjectId, behaviour_type: str, behaviour_id: csc.model.BehaviourId) -> csc.model.BehaviourId
object_id : csc.model.ObjectId | behaviour_type : string | behaviour_id : csc.model.BehaviourId | -> csc.model.BehaviourId
- add_behaviour_asset_to_range(self: csc.model.BehaviourEditor, behaviour_id: csc.model.BehaviourId, name: str, asset_id: common::GenericId<domain::scene::assets::Asset>) bool¶
behaviour_id : csc.model.BehaviourId | name : string | asset_id : csc.domain.AssetId
- add_behaviour_data_to_range(self: csc.model.BehaviourEditor, behaviour_id: csc.model.BehaviourId, name: str, data_id: csc.model.DataId) bool¶
behaviour_id : csc.model.BehaviourId | name : string | data_id : csc.model.DataId
- add_behaviour_model_object_to_range(self: csc.model.BehaviourEditor, behaviour_id: csc.model.BehaviourId, name: str, mo_id: csc.model.ObjectId) bool¶
behaviour_id : csc.model.BehaviourId | name : string | mo_id : csc.model.ObjectId
- add_behaviour_reference_to_range(self: csc.model.BehaviourEditor, behaviour_id: csc.model.BehaviourId, name: str, beh_id: csc.model.BehaviourId) bool¶
behaviour_id : csc.model.BehaviourId | name : string | beh_id : csc.model.BehaviourId
- add_behaviour_setting_to_range(self: csc.model.BehaviourEditor, behaviour_id: csc.model.BehaviourId, name: str, setting_id: csc.model.SettingId) bool¶
behaviour_id : csc.model.BehaviourId | name : string | setting_id : csc.model.SettingId
- delete_behaviour(self: csc.model.BehaviourEditor, behaviour_id: csc.model.BehaviourId) None¶
behaviour_id : csc.model.BehaviourId
- delete_behaviours(self: csc.model.BehaviourEditor, objects_id: set[csc.model.ObjectId]) None¶
objectsId : {csc.model.ObjectId}
- erase_behaviour_data_from_range(self: csc.model.BehaviourEditor, behaviour_id: csc.model.BehaviourId, name: str, data_id: csc.model.DataId) bool¶
behaviour_id : csc.model.BehaviourId | name : string | data_id : csc.model.DataId
- erase_behaviour_model_object_from_range(self: csc.model.BehaviourEditor, behaviour_id: csc.model.BehaviourId, name: str, mo_id: csc.model.ObjectId) bool¶
behaviour_id : csc.model.BehaviourId | name : string | mo_id : csc.model.ObjectId
- erase_behaviour_reference_from_range(self: csc.model.BehaviourEditor, behaviour_id: csc.model.BehaviourId, name: str, beh_id: csc.model.BehaviourId) bool¶
behaviour_id : csc.model.BehaviourId | name : string | beh_id : csc.model.BehaviourId
- erase_behaviour_setting_from_range(self: csc.model.BehaviourEditor, behaviour_id: csc.model.BehaviourId, name: str, setting_id: csc.model.SettingId) bool¶
behaviour_id : csc.model.BehaviourId | name : string | setting_id : csc.model.SettingId
- get_viewer(self: csc.model.BehaviourEditor) csc.model.BehaviourViewer¶
- hide_behaviour(self: csc.model.BehaviourEditor, behaviour_id: csc.model.BehaviourId, hidden: bool = True) bool¶
behaviour_id : csc.model.BehaviourId | hidden : bool(true) -> bool
- set_behaviour_asset(self: csc.model.BehaviourEditor, behaviour_id: csc.model.BehaviourId, name: str, asset_id: common::GenericId<domain::scene::assets::Asset>) bool¶
behaviour_id : csc.model.BehaviourId | name : string | asset_id : csc.domain.AssetId
- set_behaviour_data(self: csc.model.BehaviourEditor, behaviour_id: csc.model.BehaviourId, name: str, data_id: csc.model.DataId) bool¶
behaviour_id : csc.model.BehaviourId | name : string | dataId : csc.model.DataId
- set_behaviour_data_to_range(self: csc.model.BehaviourEditor, behaviour_id: csc.model.BehaviourId, name: str, inserted_ids: list[csc.model.DataId]) bool¶
behaviour_id : csc.model.BehaviourId | name : string | inserted_ids : csc.model.DataId
- set_behaviour_field_value(self: csc.model.BehaviourEditor, behaviour_id: csc.model.BehaviourId, name: str, name_value: str) bool¶
behaviour_id : csc.model.BehaviourId | name : string | name_value : string
- set_behaviour_model_object(self: csc.model.BehaviourEditor, behaviour_id: csc.model.BehaviourId, name: str, mo_id: csc.model.ObjectId) bool¶
behaviour_id : csc.model.BehaviourId | name : string | mo_id : csc.model.ObjectId
- set_behaviour_model_objects_to_range(self: csc.model.BehaviourEditor, behaviour_id: csc.model.BehaviourId, name: str, inserted_ids: list[csc.model.ObjectId]) bool¶
behaviour_id : csc.model.BehaviourId | name : string | inserted_ids : csc.model.ObjectId[]
- set_behaviour_reference(self: csc.model.BehaviourEditor, behaviour_id: csc.model.BehaviourId, name: str, beh_id: csc.model.BehaviourId) bool¶
behaviour_id : csc.model.BehaviourId | name : string | beh_id : csc.model.BehaviourId
- set_behaviour_references_to_range(self: csc.model.BehaviourEditor, behaviour_id: csc.model.BehaviourId, name: str, inserted_ids: list[csc.model.BehaviourId]) bool¶
behaviour_id : csc.model.BehaviourId | name : string | inserted_ids : csc.model.BehaviourId[]
- set_behaviour_setting(self: csc.model.BehaviourEditor, behaviour_id: csc.model.BehaviourId, name: str, setting_id: csc.model.SettingId) bool¶
behaviour_id : csc.model.BehaviourId | name : string | setting_id : csc.model.SettingId
- set_behaviour_settings_to_range(self: csc.model.BehaviourEditor, behaviour_id: csc.model.BehaviourId, name: str, inserted_ids: list[csc.model.SettingId]) bool¶
behaviour_id : csc.model.BehaviourId | name : string | inserted_ids : csc.model.SettingId[]
- set_behaviour_string(self: csc.model.BehaviourEditor, behaviour_id: csc.model.BehaviourId, name: str, str: str) bool¶
behaviour_id : csc.model.BehaviourId | name : string | str : string
- class csc.model.BehaviourId¶
- __annotations__ = {}¶
- __cmp__(self: csc.model.BehaviourId, arg0: csc.model.BehaviourId) int¶
- __eq__(self: csc.model.BehaviourId, arg0: csc.model.BehaviourId) bool¶
- __hash__(self: csc.model.BehaviourId) int¶
- __init__(*args, **kwargs)¶
Overloaded function.
__init__(self: csc.model.BehaviourId, arg0: str) -> None
__init__(self: csc.model.BehaviourId) -> None
- __module__ = 'csc.model'¶
- __ne__(self: csc.model.BehaviourId, arg0: csc.model.BehaviourId) bool¶
- __str__(self: csc.model.BehaviourId) str¶
- is_null(self: csc.model.BehaviourId) bool¶
- static null() csc.model.BehaviourId¶
- to_string(self: csc.model.BehaviourId) str¶
- class csc.model.BehaviourViewer¶
BehaviourViewer class
This class allows viewing of scene behaviours and their properties.
- __annotations__ = {}¶
- __init__(*args, **kwargs)¶
- __module__ = 'csc.model'¶
- behaviour_id(self: csc.model.BehaviourViewer, object_id: csc.model.ObjectId, behaviour_name: str) csc.model.BehaviourId¶
objectId : csc.model.ObjectId | behaviour_name : string | -> csc.model.BehaviourId
- get_behaviour_asset(self: csc.model.BehaviourViewer, behaviour_id: csc.model.BehaviourId, name: str) common::GenericId<domain::scene::assets::Asset>¶
behaviour_id : csc.model.BehaviourId | name : string | -> csc.model.BehaviourId
- get_behaviour_asset_range(self: csc.model.BehaviourViewer, behaviour_id: csc.model.BehaviourId, name: str) list[common::GenericId<domain::scene::assets::Asset>]¶
behaviour_id : csc.model.BehaviourId | name : string | -> csc.model.BehaviourId[]
- get_behaviour_by_name(self: csc.model.BehaviourViewer, object_id: csc.model.ObjectId, behaviour_name: str) csc.model.BehaviourId¶
objectId : csc.model.ObjectId | behaviour_name : string | -> csc.model.BehaviourId
- get_behaviour_data(self: csc.model.BehaviourViewer, behaviour_id: csc.model.BehaviourId, name: str) csc.model.DataId¶
behaviour_id : csc.model.BehaviourId | name : string | -> csc.model.DataId
- get_behaviour_data_range(self: csc.model.BehaviourViewer, behaviour_id: csc.model.BehaviourId, name: str) list[csc.model.DataId]¶
behaviour_id : csc.model.BehaviourId | name : string | -> csc.model.DataId[]
- get_behaviour_data_subtype(*args, **kwargs)¶
Overloaded function.
get_behaviour_data_subtype(self: csc.model.BehaviourViewer, behaviour_name: str, property_name: str) -> str
get_behaviour_data_subtype(self: csc.model.BehaviourViewer, behaviour_id: csc.model.BehaviourId, property_name: str) -> str
- get_behaviour_default_data_value(*args, **kwargs)¶
Overloaded function.
get_behaviour_default_data_value(self: csc.model.BehaviourViewer, behaviour_name: str, property_name: str) -> Optional[Union[bool, int, float, numpy.ndarray[numpy.float32[3, 1]], numpy.ndarray[numpy.float32[4, 1]], csc.math.Rotation, numpy.ndarray[numpy.float32[3, 3]], numpy.ndarray[numpy.float32[4, 4]], csc.math.Quaternion, str, numpy.ndarray[bool[3, 1]]]]
get_behaviour_default_data_value(self: csc.model.BehaviourViewer, behaviour_id: csc.model.BehaviourId, property_name: str) -> Optional[Union[bool, int, float, numpy.ndarray[numpy.float32[3, 1]], numpy.ndarray[numpy.float32[4, 1]], csc.math.Rotation, numpy.ndarray[numpy.float32[3, 3]], numpy.ndarray[numpy.float32[4, 4]], csc.math.Quaternion, str, numpy.ndarray[bool[3, 1]]]]
- get_behaviour_default_setting_value(*args, **kwargs)¶
Overloaded function.
get_behaviour_default_setting_value(self: csc.model.BehaviourViewer, behaviour_name: str, property_name: str) -> Optional[Union[bool, int]]
get_behaviour_default_setting_value(self: csc.model.BehaviourViewer, behaviour_id: csc.model.BehaviourId, property_name: str) -> Optional[Union[bool, int]]
- get_behaviour_name(self: csc.model.BehaviourViewer, behaviour_id: csc.model.BehaviourId) str¶
behaviour_id : csc.model.BehaviourId | -> string
- get_behaviour_object(self: csc.model.BehaviourViewer, behaviour_id: csc.model.BehaviourId, name: str) csc.model.ObjectId¶
behaviour_id : csc.model.BehaviourId | name : string | -> csc.model.ObjectId
- get_behaviour_objects_range(self: csc.model.BehaviourViewer, behaviour_id: csc.model.BehaviourId, name: str) list[csc.model.ObjectId]¶
behaviour_id : csc.model.BehaviourId | name : string | -> csc.model.ObjectId[]
- get_behaviour_owner(self: csc.model.BehaviourViewer, behaviour_id: csc.model.BehaviourId) csc.model.ObjectId¶
behaviour_id : csc.model.BehaviourId | -> csc.model.ObjectId
- get_behaviour_property_names(self: csc.model.BehaviourViewer, behaviour_id: csc.model.BehaviourId) list[str]¶
-> string[]
- get_behaviour_reference(self: csc.model.BehaviourViewer, behaviour_id: csc.model.BehaviourId, name: str) csc.model.BehaviourId¶
behaviour_id : csc.model.BehaviourId | name : string | -> csc.model.BehaviourId
- get_behaviour_reference_range(self: csc.model.BehaviourViewer, behaviour_id: csc.model.BehaviourId, name: str) list[csc.model.BehaviourId]¶
behaviour_id : csc.model.BehaviourId | name : string | -> csc.model.BehaviourId[]
- get_behaviour_reference_subtype(*args, **kwargs)¶
Overloaded function.
get_behaviour_reference_subtype(self: csc.model.BehaviourViewer, behaviour_name: str, property_name: str) -> str
get_behaviour_reference_subtype(self: csc.model.BehaviourViewer, behaviour_id: csc.model.BehaviourId, property_name: str) -> str
- get_behaviour_setting(self: csc.model.BehaviourViewer, behaviour_id: csc.model.BehaviourId, name: str) csc.model.SettingId¶
behaviour_id : csc.model.BehaviourId | name : string | -> csc.model.SettingId
- get_behaviour_setting_subtype(*args, **kwargs)¶
Overloaded function.
get_behaviour_setting_subtype(self: csc.model.BehaviourViewer, behaviour_name: str, property_name: str) -> str
get_behaviour_setting_subtype(self: csc.model.BehaviourViewer, behaviour_id: csc.model.BehaviourId, property_name: str) -> str
- get_behaviour_settings_range(self: csc.model.BehaviourViewer, behaviour_id: csc.model.BehaviourId, name: str) list[csc.model.SettingId]¶
behaviour_id : csc.model.BehaviourId | name : string | -> csc.model.SettingId[]
- get_behaviour_string(self: csc.model.BehaviourViewer, behaviour_id: csc.model.BehaviourId, name: str) str¶
behaviour_id : csc.model.BehaviourId | name : string | -> string
- get_behaviours(*args, **kwargs)¶
Overloaded function.
get_behaviours(self: csc.model.BehaviourViewer, type_name: str) -> list[csc.model.BehaviourId]
typeName : string | -> csc.model.BehaviourId[]
get_behaviours(self: csc.model.BehaviourViewer, object_id: csc.model.ObjectId) -> list[csc.model.BehaviourId]
objectId : csc.model.ObjectId | -> csc.model.BehaviourId[]
- get_behaviours_by_name(self: csc.model.BehaviourViewer, object_id: csc.model.ObjectId, behaviour_name: str) list[csc.model.BehaviourId]¶
objectId : csc.model.ObjectId | behaviour_name : string | -> csc.model.BehaviourId[]
- get_children(self: csc.model.BehaviourViewer, object_id: csc.model.ObjectId) list[csc.model.BehaviourId]¶
-> Children behs ids
- get_property_type(self: csc.model.BehaviourViewer, behaviour_id: csc.model.BehaviourId, name: str) csc.model.PropertyType¶
behaviour_id : csc.model.BehaviourId | name : string | -> Type[]
-> bool
- is_valid_behaviour_type(self: csc.model.BehaviourViewer, behaviour_name: str) bool¶
behaviour_name : string | -> bool
- class csc.model.ClusterEditor¶
ClusterEditor class
This class lets edit scene data clusters.
- __annotations__ = {}¶
- __init__(*args, **kwargs)¶
- __module__ = 'csc.model'¶
- add_cluster(self: csc.model.ClusterEditor, inserted_ids: list[csc.model.DataId], name: str) int¶
insertedIds : csc.model.DataId[] | name : string (“”) | -> ClusterId
- add_data_to_cluster(self: csc.model.ClusterEditor, cluster_index: int, inserted_ids: list[csc.model.DataId]) None¶
cluster_index : ClusterId | insertedIds : csc.model.DataId[]
- bind_clusters(self: csc.model.ClusterEditor, cluster_id_first: int, cluster_id_second: int) None¶
cluster_id_first : ClusterId | cluster_id_second : ClusterId
- remove_cluster(self: csc.model.ClusterEditor, cluster_id: int) None¶
cluster_id : ClusterId
- remove_data_from_cluster(self: csc.model.ClusterEditor, data_id: csc.model.DataId) None¶
data_id : csc.model.DataId
- set_cluster_name(self: csc.model.ClusterEditor, cluster_id: int, name: str) None¶
cluster_id : ClusterId | name : string
- unbind_cluster(self: csc.model.ClusterEditor, cluster_id: int) None¶
cluster_id : ClusterId
- unbind_clusters(self: csc.model.ClusterEditor, cluster_id_first: int, cluster_id_second: int) None¶
cluster_id_first : ClusterId | cluster_id_second : ClusterId
- class csc.model.ClusterViewer¶
ClusterViewer class
This class lets read scene data clusters.
- __annotations__ = {}¶
- __init__(*args, **kwargs)¶
- __module__ = 'csc.model'¶
- cluster_by_data(self: csc.model.ClusterViewer, data_id: csc.model.DataId) int¶
data_id : csc.model.DataId | -> ClusterId
- cluster_datas(self: csc.model.ClusterViewer, cluster_id: int) list[csc.model.DataId]¶
cluster_id : ClusterId | -> csc.model.DataId[]
- cluster_name(self: csc.model.ClusterViewer, cluster_id: int) str¶
cluster_id : ClusterId | -> string
- clusters(self: csc.model.ClusterViewer) list[int]¶
-> ClusterId[]
- clusters_bindings(self: csc.model.ClusterViewer) list[csc.model.ClustersEdge]¶
-> (ClusterId,ClusterId)[]
- class csc.model.ClustersEdge¶
ClustersEdge class
This class contains link between clusters
- __annotations__ = {}¶
- __init__(*args, **kwargs)¶
- __module__ = 'csc.model'¶
- property a¶
- property b¶
- class csc.model.CustomSelectionPolicy¶
CustomSelectionPolicy enumerable
Default, // the entity is selected with other entities
Single, // the entity is selected only if the selection contains only from this entity
SingleType // the entity is selected only if the selection contains only entities of the same type
Members:
Default
Single
SingleType
- Default = <CustomSelectionPolicy.Default: 0>¶
- Single = <CustomSelectionPolicy.Single: 1>¶
- SingleType = <CustomSelectionPolicy.SingleType: 2>¶
- __annotations__ = {}¶
- __index__(self: csc.model.CustomSelectionPolicy) int¶
- __init__(self: csc.model.CustomSelectionPolicy, value: int) None¶
- __int__(self: csc.model.CustomSelectionPolicy) int¶
- __members__ = {'Default': <CustomSelectionPolicy.Default: 0>, 'Single': <CustomSelectionPolicy.Single: 1>, 'SingleType': <CustomSelectionPolicy.SingleType: 2>}¶
- __module__ = 'csc.model'¶
- __setstate__(self: csc.model.CustomSelectionPolicy, state: int) None¶
- property name¶
- property value¶
- class csc.model.Data¶
Data class
This class serves to represent any special type of data. These data can be used in the update calculation or as behaviors’ properties.
- Variables:
id – Get Set csc.model.DataId
object_id – Get Set csc.model.ObjectId
name – Get Set string
mode – Get Set csc.model.DataMode
- __annotations__ = {}¶
- __init__(*args, **kwargs)¶
- __module__ = 'csc.model'¶
- property id¶
- property mode¶
- property name¶
- property object_id¶
- class csc.model.DataEditor¶
DataEditor class
This class has the possibility to edit scene data and their properties.
- Variables:
add_data – overridden method by csc.model.ObjectId, string, DataMode, Data.Value, csc.model.DataId -> Data
add_setting – overridden method by string, Setting.Value || csc.model.ObjectId, string, Setting.Value, csc.model.SettingId -> Setting
add_constant_data – overridden method by string, Data.Value || string, Data.Value, csc.model.DataId -> Data
add_constant_setting – overridden method by string, Setting.Value || string, Setting.Value, csc.model.SettingId -> Setting
set_data_value – overridden method by csc.model.DataId&, Data.Value || csc.model.DataId, int{}, Data.Value || csc.model.DataId, int, Data.Value
- __annotations__ = {}¶
- __init__(*args, **kwargs)¶
- __module__ = 'csc.model'¶
- add_constant_data(*args, **kwargs)¶
Overloaded function.
add_constant_data(self: csc.model.DataEditor, arg0: str, arg1: Union[bool, int, float, numpy.ndarray[numpy.float32[3, 1]], numpy.ndarray[numpy.float32[4, 1]], csc.math.Rotation, numpy.ndarray[numpy.float32[3, 3]], numpy.ndarray[numpy.float32[4, 4]], csc.math.Quaternion, str, numpy.ndarray[bool[3, 1]]]) -> csc.model.Data
add_constant_data(self: csc.model.DataEditor, name: str, value: Union[bool, int, float, numpy.ndarray[numpy.float32[3, 1]], numpy.ndarray[numpy.float32[4, 1]], csc.math.Rotation, numpy.ndarray[numpy.float32[3, 3]], numpy.ndarray[numpy.float32[4, 4]], csc.math.Quaternion, str, numpy.ndarray[bool[3, 1]]], id: csc.model.DataId) -> csc.model.Data
- add_constant_setting(*args, **kwargs)¶
Overloaded function.
add_constant_setting(self: csc.model.DataEditor, arg0: str, arg1: Union[bool, int]) -> csc.model.Setting
add_constant_setting(self: csc.model.DataEditor, name: str, value: Union[bool, int], id: csc.model.SettingId) -> csc.model.Setting
- add_data(*args, **kwargs)¶
Overloaded function.
add_data(self: csc.model.DataEditor, object_id: csc.model.ObjectId, name: str, mode: csc.model.DataMode, value: Union[bool, int, float, numpy.ndarray[numpy.float32[3, 1]], numpy.ndarray[numpy.float32[4, 1]], csc.math.Rotation, numpy.ndarray[numpy.float32[3, 3]], numpy.ndarray[numpy.float32[4, 4]], csc.math.Quaternion, str, numpy.ndarray[bool[3, 1]]]) -> csc.model.Data
-> Data
add_data(self: csc.model.DataEditor, object_id: csc.model.ObjectId, name: str, mode: csc.model.DataMode, value: Union[bool, int, float, numpy.ndarray[numpy.float32[3, 1]], numpy.ndarray[numpy.float32[4, 1]], csc.math.Rotation, numpy.ndarray[numpy.float32[3, 3]], numpy.ndarray[numpy.float32[4, 4]], csc.math.Quaternion, str, numpy.ndarray[bool[3, 1]]], id: csc.model.DataId) -> csc.model.Data
-> Data
- add_description(self: csc.model.DataEditor, name: str, description: str) None¶
- add_setting(*args, **kwargs)¶
Overloaded function.
add_setting(self: csc.model.DataEditor, object_id: csc.model.ObjectId, name: str, value: Union[bool, int], mode: csc.model.SettingMode = <SettingMode.Static: 0>) -> csc.model.Setting
-> Setting
add_setting(self: csc.model.DataEditor, object_id: csc.model.ObjectId, name: str, value: Union[bool, int], mode: csc.model.SettingMode, id: csc.model.SettingId) -> csc.model.Setting
-> Setting
- change_description(self: csc.model.DataEditor, name: str, description: str) None¶
- cluster_editor(self: csc.model.DataEditor) csc.model.ClusterEditor¶
-> ClusterEditor
- copy_data(self: csc.model.DataEditor, from_to: list[tuple[csc.model.DataId, csc.model.DataId]]) None¶
- delete_data(self: csc.model.DataEditor, id: csc.model.DataId, clear_behaviour_fields: bool = True) None¶
- delete_setting(self: csc.model.DataEditor, id: csc.model.SettingId, clear_behaviour_fields: bool = True) None¶
- remove_description(self: csc.model.DataEditor, name: str) None¶
- reset_description_value(*args, **kwargs)¶
Overloaded function.
reset_description_value(self: csc.model.DataEditor, id: csc.model.DataId) -> None
reset_description_value(self: csc.model.DataEditor, id: csc.model.SettingId) -> None
- set_data_name(self: csc.model.DataEditor, arg0: csc.model.DataId, arg1: str) None¶
- set_data_value(*args, **kwargs)¶
Overloaded function.
set_data_value(self: csc.model.DataEditor, id: csc.model.DataId, value: Union[bool, int, float, numpy.ndarray[numpy.float32[3, 1]], numpy.ndarray[numpy.float32[4, 1]], csc.math.Rotation, numpy.ndarray[numpy.float32[3, 3]], numpy.ndarray[numpy.float32[4, 4]], csc.math.Quaternion, str, numpy.ndarray[bool[3, 1]]]) -> None
set_data_value(self: csc.model.DataEditor, id: csc.model.DataId, frames: set[int], value: Union[bool, int, float, numpy.ndarray[numpy.float32[3, 1]], numpy.ndarray[numpy.float32[4, 1]], csc.math.Rotation, numpy.ndarray[numpy.float32[3, 3]], numpy.ndarray[numpy.float32[4, 4]], csc.math.Quaternion, str, numpy.ndarray[bool[3, 1]]]) -> None
set_data_value(self: csc.model.DataEditor, id: csc.model.DataId, frame: int, value: Union[bool, int, float, numpy.ndarray[numpy.float32[3, 1]], numpy.ndarray[numpy.float32[4, 1]], csc.math.Rotation, numpy.ndarray[numpy.float32[3, 3]], numpy.ndarray[numpy.float32[4, 4]], csc.math.Quaternion, str, numpy.ndarray[bool[3, 1]]]) -> None
- set_description_value(*args, **kwargs)¶
Overloaded function.
set_description_value(self: csc.model.DataEditor, name: str, id: csc.model.DataId) -> None
set_description_value(self: csc.model.DataEditor, name: str, id: csc.model.SettingId) -> None
- set_setting_name(self: csc.model.DataEditor, arg0: csc.model.SettingId, arg1: str) None¶
- set_setting_value(*args, **kwargs)¶
Overloaded function.
set_setting_value(self: csc.model.DataEditor, id: csc.model.SettingId, value: Union[bool, int]) -> None
set_setting_value(self: csc.model.DataEditor, id: csc.model.SettingId, frame: int, value: Union[bool, int]) -> None
- class csc.model.DataId¶
- __annotations__ = {}¶
- __cmp__(self: csc.model.DataId, arg0: csc.model.DataId) int¶
- __eq__(self: csc.model.DataId, arg0: csc.model.DataId) bool¶
- __hash__(self: csc.model.DataId) int¶
- __init__(*args, **kwargs)¶
Overloaded function.
__init__(self: csc.model.DataId, arg0: str) -> None
__init__(self: csc.model.DataId) -> None
- __module__ = 'csc.model'¶
- __ne__(self: csc.model.DataId, arg0: csc.model.DataId) bool¶
- __str__(self: csc.model.DataId) str¶
- is_null(self: csc.model.DataId) bool¶
- static null() csc.model.DataId¶
- to_string(self: csc.model.DataId) str¶
- class csc.model.DataMode¶
Data::Mode enum
This enumerates the basic types of data. Static, Animation
Members:
Static
Animation
- Animation = <DataMode.Animation: 1>¶
- Static = <DataMode.Static: 0>¶
- __annotations__ = {}¶
- __index__(self: csc.model.DataMode) int¶
- __init__(self: csc.model.DataMode, value: int) None¶
- __int__(self: csc.model.DataMode) int¶
- __members__ = {'Animation': <DataMode.Animation: 1>, 'Static': <DataMode.Static: 0>}¶
- __module__ = 'csc.model'¶
- __setstate__(self: csc.model.DataMode, state: int) None¶
- property name¶
- property value¶
- class csc.model.DataViewer¶
DataViewer class
This class allows to view scene data and their properties.
- Variables:
get_data_value – overridden method by id : csc.model.DataId || csc.model.DataId, int (frame) -> Data.Value
get_behaviour_property – overridden method by : csc.model.BehaviourId, string -> Data.Value || csc.model.BehaviourId, string, int (frame) -> Setiing.Value
- __annotations__ = {}¶
- __init__(*args, **kwargs)¶
- __module__ = 'csc.model'¶
- cluster_viewer(self: csc.model.DataViewer) csc.model.ClusterViewer¶
-> ClusterViewer
- get_all_data_id(self: csc.model.DataViewer, object_id: csc.model.ObjectId) list[csc.model.DataId]¶
-> csc.model.DataId[]
- get_all_settings_id(self: csc.model.DataViewer, object_id: csc.model.ObjectId) list[csc.model.SettingId]¶
-> csc.model.SettingId[]
- get_animation_size(self: csc.model.DataViewer) int¶
-> int
- get_data(self: csc.model.DataViewer, id: csc.model.DataId) csc.model.Data¶
id : csc.model.DataId | -> Data
- get_data_id(self: csc.model.DataViewer, id: csc.model.ObjectId, name: str) csc.model.DataId¶
id : csc.model.ObjectId | name : string | -> csc.model.DataId
- get_data_name(self: csc.model.DataViewer, arg0: csc.model.DataId) str¶
id : csc.model.DataId | -> string
- get_data_value(*args, **kwargs)¶
Overloaded function.
get_data_value(self: csc.model.DataViewer, id: csc.model.DataId) -> Union[bool, int, float, numpy.ndarray[numpy.float32[3, 1]], numpy.ndarray[numpy.float32[4, 1]], csc.math.Rotation, numpy.ndarray[numpy.float32[3, 3]], numpy.ndarray[numpy.float32[4, 4]], csc.math.Quaternion, str, numpy.ndarray[bool[3, 1]]]
get_data_value(self: csc.model.DataViewer, arg0: csc.model.DataId, arg1: int) -> Union[bool, int, float, numpy.ndarray[numpy.float32[3, 1]], numpy.ndarray[numpy.float32[4, 1]], csc.math.Rotation, numpy.ndarray[numpy.float32[3, 3]], numpy.ndarray[numpy.float32[4, 4]], csc.math.Quaternion, str, numpy.ndarray[bool[3, 1]]]
- get_description_by_name(self: csc.model.DataViewer, arg0: str) str¶
-> string
- get_description_names(self: csc.model.DataViewer) list[str]¶
-> string[]
- get_description_value(*args, **kwargs)¶
Overloaded function.
get_description_value(self: csc.model.DataViewer, id: csc.model.DataId) -> str
id : csc.model.DataId -> string
get_description_value(self: csc.model.DataViewer, id: csc.model.SettingId) -> str
id : csc.model.SettingId -> string
- get_setting(self: csc.model.DataViewer, id: csc.model.SettingId) csc.model.Setting¶
id : csc.model.SettingId | -> Setting
- get_setting_id(self: csc.model.DataViewer, id: csc.model.ObjectId, name: str) csc.model.SettingId¶
id : csc.model.ObjectId | name : string | -> csc.model.DataId
- get_setting_name(self: csc.model.DataViewer, arg0: csc.model.SettingId) str¶
id : csc.model.SettingId | -> string
- get_setting_value(*args, **kwargs)¶
Overloaded function.
get_setting_value(self: csc.model.DataViewer, id: csc.model.SettingId) -> Union[bool, int]
id : csc.model.SettingId | -> Setting.Value
get_setting_value(self: csc.model.DataViewer, setting_id: csc.model.SettingId, position: int) -> Union[bool, int]
id : csc.model.SettingId, position : int | -> Setting.Value
- has_data(self: csc.model.DataViewer, arg0: csc.model.DataId) bool¶
id : csc.model.DataId | -> bool
- has_setting(self: csc.model.DataViewer, arg0: csc.model.SettingId) bool¶
id : csc.model.SettingId | -> bool
- union_get_data_value(self: csc.model.DataViewer, data_id: csc.model.DataId, frame: int = 0) bool | int | float | numpy.ndarray[numpy.float32[3, 1]] | numpy.ndarray[numpy.float32[4, 1]] | csc.math.Rotation | numpy.ndarray[numpy.float32[3, 3]] | numpy.ndarray[numpy.float32[4, 4]] | csc.math.Quaternion | str | numpy.ndarray[bool[3, 1]]¶
id : csc.model.DataId | -> Data.Value
- class csc.model.DescriptionTerm¶
- __annotations__ = {}¶
- __init__(self: csc.model.DescriptionTerm) None¶
- __module__ = 'csc.model'¶
- class csc.model.HyperedgeId¶
- __annotations__ = {}¶
- __cmp__(self: csc.model.HyperedgeId, arg0: csc.model.HyperedgeId) int¶
- __eq__(self: csc.model.HyperedgeId, arg0: csc.model.HyperedgeId) bool¶
- __hash__(self: csc.model.HyperedgeId) int¶
- __init__(*args, **kwargs)¶
Overloaded function.
__init__(self: csc.model.HyperedgeId, arg0: str) -> None
__init__(self: csc.model.HyperedgeId) -> None
- __module__ = 'csc.model'¶
- __ne__(self: csc.model.HyperedgeId, arg0: csc.model.HyperedgeId) bool¶
- __str__(self: csc.model.HyperedgeId) str¶
- is_null(self: csc.model.HyperedgeId) bool¶
- static null() csc.model.HyperedgeId¶
- to_string(self: csc.model.HyperedgeId) str¶
- class csc.model.LerpMode¶
LerpMode enumerable
Empty, Linear, Spherical
Members:
Empty
Linear
Spherical
- Empty = <LerpMode.Empty: 0>¶
- Linear = <LerpMode.Linear: 1>¶
- Spherical = <LerpMode.Spherical: 2>¶
- __annotations__ = {}¶
- __index__(self: csc.model.LerpMode) int¶
- __init__(self: csc.model.LerpMode, value: int) None¶
- __int__(self: csc.model.LerpMode) int¶
- __members__ = {'Empty': <LerpMode.Empty: 0>, 'Linear': <LerpMode.Linear: 1>, 'Spherical': <LerpMode.Spherical: 2>}¶
- __module__ = 'csc.model'¶
- __setstate__(self: csc.model.LerpMode, state: int) None¶
- property name¶
- property value¶
- class csc.model.ModelEditor¶
ModelEditor class
Represents basic methods to edit the scene model
- Variables:
add_object – overridden method by GroupId -> csc.model.ObjectId
- __annotations__ = {}¶
- __init__(*args, **kwargs)¶
- __module__ = 'csc.model'¶
- add_object(*args, **kwargs)¶
Overloaded function.
add_object(self: csc.model.ModelEditor) -> csc.model.ObjectId
add_object(self: csc.model.ModelEditor, id: csc.model.ObjectId) -> csc.model.ObjectId
- behaviour_editor(self: csc.model.ModelEditor) csc.model.BehaviourEditor¶
-> BehaviourEditor
- data_editor(self: csc.model.ModelEditor) csc.model.DataEditor¶
-> DataEditor
- delete_objects(self: csc.model.ModelEditor, ids: set[csc.model.ObjectId], close_connections: bool = True) None¶
- fit_animation_size_by_layers(self: csc.model.ModelEditor) None¶
- get_viewer(self: csc.model.ModelEditor) csc.model.ModelViewer¶
- init_default_constants(self: csc.model.ModelEditor) None¶
- layers(self: csc.model.ModelEditor) object¶
-> csc.layers.Layers
- layers_editor(self: csc.model.ModelEditor) csc.layers.Editor¶
-> csc.layers.Editor
- layers_selector(self: csc.model.ModelEditor) object¶
-> csc.layers.Selector
- move_obj_ids_in_layers(self: csc.model.ModelEditor, objIds = csc.model.ObjectId[]: list[csc.model.ObjectId], layer_id: csc.Guid) None¶
- move_objects_to_layer(self: csc.model.ModelEditor, ids: list[csc.model.ObjectId], target_layer_id: csc.Guid) None¶
- set_fixed_interpolation_if_need(self: csc.model.ModelEditor, actuals: set[csc.model.DataId], frame: int, ignore_locked: bool = False) None¶
- set_object_name(self: csc.model.ModelEditor, id: csc.model.ObjectId, name: str) None¶
- set_object_type_name(self: csc.model.ModelEditor, id: csc.model.ObjectId, name: str) None¶
- class csc.model.ModelViewer¶
ModelViewer class
Represents basic methods to view the scene model
- Variables:
get_objects – overridden method by string -> csc.model.ObjectId[]
- __annotations__ = {}¶
- __init__(*args, **kwargs)¶
- __module__ = 'csc.model'¶
- behaviour_viewer(self: csc.model.ModelViewer) csc.model.BehaviourViewer¶
-> BehaviourViewer
- data_viewer(self: csc.model.ModelViewer) csc.model.DataViewer¶
-> DataViewer
- get_object_name(self: csc.model.ModelViewer, id: csc.model.ObjectId) str¶
- get_object_type_name(self: csc.model.ModelViewer, id: csc.model.ObjectId) str¶
- get_objects(*args, **kwargs)¶
Overloaded function.
get_objects(self: csc.model.ModelViewer) -> list[csc.model.ObjectId]
get_objects(self: csc.model.ModelViewer, name: str) -> list[csc.model.ObjectId]
- class csc.model.ObjectId¶
- __annotations__ = {}¶
- __cmp__(self: csc.model.ObjectId, arg0: csc.model.ObjectId) int¶
- __eq__(self: csc.model.ObjectId, arg0: csc.model.ObjectId) bool¶
- __hash__(self: csc.model.ObjectId) int¶
- __init__(*args, **kwargs)¶
Overloaded function.
__init__(self: csc.model.ObjectId, arg0: str) -> None
__init__(self: csc.model.ObjectId) -> None
- __module__ = 'csc.model'¶
- __ne__(self: csc.model.ObjectId, arg0: csc.model.ObjectId) bool¶
- __str__(self: csc.model.ObjectId) str¶
- is_null(self: csc.model.ObjectId) bool¶
- static null() csc.model.ObjectId¶
- to_string(self: csc.model.ObjectId) str¶
- class csc.model.PathName¶
- __annotations__ = {}¶
- __cmp__(self: csc.model.PathName, arg0: csc.model.PathName) int¶
- __copy__(self: csc.model.PathName) csc.model.PathName¶
- __deepcopy__(self: csc.model.PathName, arg0: dict) csc.model.PathName¶
- __eq__(self: csc.model.PathName, arg0: csc.model.PathName) bool¶
- __hash__(self: csc.model.PathName) int¶
- __init__(*args, **kwargs)¶
Overloaded function.
__init__(self: csc.model.PathName) -> None
PathName class
Implements a hierarchical name
__init__(self: csc.model.PathName, arg0: str, arg1: list[str]) -> None
PathName class
Implements a hierarchical name
- ivar name:
Get Set string
- ivar path:
Get Set string[]
- __module__ = 'csc.model'¶
- __ne__(self: csc.model.PathName, arg0: csc.model.PathName) bool¶
- clear(self: csc.model.PathName) None¶
- empty(self: csc.model.PathName) bool¶
- full_path(self: csc.model.PathName) list[str]¶
- get_namespace(self: csc.model.PathName) str¶
- static get_object_path_name(obj_id: csc.model.ObjectId, mv: domain::scene::model::ModelViewer) csc.model.PathName¶
- static get_path_name(obj_id: csc.model.ObjectId, mv: domain::scene::model::ModelViewer, beh_name: str = 'Joint') csc.model.PathName¶
- static get_path_names_by_behavior(arg0: str, arg1: domain::scene::model::ModelViewer) dict[csc.model.PathName, csc.model.ObjectId]¶
- static get_path_names_for_objects(arg0: set[csc.model.ObjectId], arg1: domain::scene::model::ModelViewer) dict[csc.model.PathName, csc.model.ObjectId]¶
- property name¶
- property path¶
- set_namespace(self: csc.model.PathName, namespace: str) None¶
- to_string(self: csc.model.PathName) str¶
- class csc.model.PropertyType¶
PropertyType enumerable
Undefined, DataType, DataRangeType, SettingType, SettingRangeType, ObjectType, ObjectRangeType, BehaviourType, BehaviourRangeType, AssetType, AssetRangeType, StringType
Members:
Undefined
DataType
DataRangeType
SettingType
SettingRangeType
ObjectType
ObjectRangeType
BehaviourType
BehaviourRangeType
AssetType
AssetRangeType
StringType
- AssetRangeType = <PropertyType.AssetRangeType: 10>¶
- AssetType = <PropertyType.AssetType: 9>¶
- BehaviourRangeType = <PropertyType.BehaviourRangeType: 8>¶
- BehaviourType = <PropertyType.BehaviourType: 7>¶
- DataRangeType = <PropertyType.DataRangeType: 2>¶
- DataType = <PropertyType.DataType: 1>¶
- ObjectRangeType = <PropertyType.ObjectRangeType: 6>¶
- ObjectType = <PropertyType.ObjectType: 5>¶
- SettingRangeType = <PropertyType.SettingRangeType: 4>¶
- SettingType = <PropertyType.SettingType: 3>¶
- StringType = <PropertyType.StringType: 11>¶
- Undefined = <PropertyType.Undefined: 0>¶
- __annotations__ = {}¶
- __index__(self: csc.model.PropertyType) int¶
- __init__(self: csc.model.PropertyType, value: int) None¶
- __int__(self: csc.model.PropertyType) int¶
- __members__ = {'AssetRangeType': <PropertyType.AssetRangeType: 10>, 'AssetType': <PropertyType.AssetType: 9>, 'BehaviourRangeType': <PropertyType.BehaviourRangeType: 8>, 'BehaviourType': <PropertyType.BehaviourType: 7>, 'DataRangeType': <PropertyType.DataRangeType: 2>, 'DataType': <PropertyType.DataType: 1>, 'ObjectRangeType': <PropertyType.ObjectRangeType: 6>, 'ObjectType': <PropertyType.ObjectType: 5>, 'SettingRangeType': <PropertyType.SettingRangeType: 4>, 'SettingType': <PropertyType.SettingType: 3>, 'StringType': <PropertyType.StringType: 11>, 'Undefined': <PropertyType.Undefined: 0>}¶
- __module__ = 'csc.model'¶
- __setstate__(self: csc.model.PropertyType, state: int) None¶
- property name¶
- property value¶
- class csc.model.Setting¶
Setting class
This class serves to represent int or bool value that using in the update calculation.
- Variables:
id – Get csc.model.DataId
object_id – Get csc.model.ObjectId
name – Get string
type – Get int
mode – Get csc.model.SettingMode
- Parameters:
object_id (csc.model.ObjectId) – object_id
- __annotations__ = {}¶
- __init__(*args, **kwargs)¶
Overloaded function.
__init__(self: csc.model.Setting, id: csc.model.SettingId, object_id: csc.model.ObjectId, name: str, type: int) -> None
__init__(self: csc.model.Setting, object_id: csc.model.ObjectId, name: str, type: int) -> None
- __module__ = 'csc.model'¶
- property id¶
- property mode¶
- property name¶
- property object_id¶
- property type¶
- class csc.model.SettingFunctionId¶
- __annotations__ = {}¶
- __cmp__(self: csc.model.SettingFunctionId, arg0: csc.model.SettingFunctionId) int¶
- __eq__(self: csc.model.SettingFunctionId, arg0: csc.model.SettingFunctionId) bool¶
- __hash__(self: csc.model.SettingFunctionId) int¶
- __init__(*args, **kwargs)¶
Overloaded function.
__init__(self: csc.model.SettingFunctionId, arg0: str) -> None
__init__(self: csc.model.SettingFunctionId) -> None
- __module__ = 'csc.model'¶
- __ne__(self: csc.model.SettingFunctionId, arg0: csc.model.SettingFunctionId) bool¶
- __str__(self: csc.model.SettingFunctionId) str¶
- is_null(self: csc.model.SettingFunctionId) bool¶
- static null() csc.model.SettingFunctionId¶
- to_string(self: csc.model.SettingFunctionId) str¶
- class csc.model.SettingId¶
- __annotations__ = {}¶
- __cmp__(self: csc.model.SettingId, arg0: csc.model.SettingId) int¶
- __eq__(self: csc.model.SettingId, arg0: csc.model.SettingId) bool¶
- __hash__(self: csc.model.SettingId) int¶
- __init__(*args, **kwargs)¶
Overloaded function.
__init__(self: csc.model.SettingId, arg0: str) -> None
__init__(self: csc.model.SettingId) -> None
- __module__ = 'csc.model'¶
- __ne__(self: csc.model.SettingId, arg0: csc.model.SettingId) bool¶
- __str__(self: csc.model.SettingId) str¶
- is_null(self: csc.model.SettingId) bool¶
- static null() csc.model.SettingId¶
- to_string(self: csc.model.SettingId) str¶
- class csc.model.SettingMode¶
Setting::Mode enum
This enumerates the basic types of data. Static, Animation
Members:
Static
Animation
- Animation = <SettingMode.Animation: 1>¶
- Static = <SettingMode.Static: 0>¶
- __annotations__ = {}¶
- __index__(self: csc.model.SettingMode) int¶
- __init__(self: csc.model.SettingMode, value: int) None¶
- __int__(self: csc.model.SettingMode) int¶
- __members__ = {'Animation': <SettingMode.Animation: 1>, 'Static': <SettingMode.Static: 0>}¶
- __module__ = 'csc.model'¶
- __setstate__(self: csc.model.SettingMode, state: int) None¶
- property name¶
- property value¶
- csc.model.get_path_without_namespace(path_name: csc.model.PathName) csc.model.PathName¶
-> PathName
csc.domain The Cascadeur python module that implements basic scene properties and infrastructure.¶
Entity3d_id = std::variant<model::ModelObject::Id, Tool_object_id>
Pivot class |
|
Selection class |
|
Selector class |
|
Asset class |
|
LocalInterpolator class |
|
SceneUpdater class |
|
ProcessorsStorage class |
|
IMessageHandler interface |
|
Scene class |
|
Session class |
|
StatePivot enum |
|
FrameActionOnChange enum |
|
IntervalActionOnChange enum |
|
SelectorMode enumerable |
|
SelectorFilter enumerable |
|
Select class |
|
Vertex class |
|
Mesh class |
|
MeshDependency class |
|
MeshBlendshape class |
|
AssetsManager class |
- class csc.domain.Asset¶
Asset class
Assets are objects resources that have content like meshes or textures.
- Variables:
id – Get csc.Guid
- __annotations__ = {}¶
- __init__(*args, **kwargs)¶
- __module__ = 'csc.domain'¶
- property id¶
- class csc.domain.AssetId¶
- __annotations__ = {}¶
- __cmp__(self: csc.domain.AssetId, arg0: csc.domain.AssetId) int¶
- __eq__(self: csc.domain.AssetId, arg0: csc.domain.AssetId) bool¶
- __hash__(self: csc.domain.AssetId) int¶
- __init__(*args, **kwargs)¶
Overloaded function.
__init__(self: csc.domain.AssetId, arg0: str) -> None
__init__(self: csc.domain.AssetId) -> None
- __module__ = 'csc.domain'¶
- __ne__(self: csc.domain.AssetId, arg0: csc.domain.AssetId) bool¶
- __str__(self: csc.domain.AssetId) str¶
- is_null(self: csc.domain.AssetId) bool¶
- static null() csc.domain.AssetId¶
- to_string(self: csc.domain.AssetId) str¶
- class csc.domain.FrameActionOnChange¶
FrameActionOnChange enum
AutoKey = 0, Fixing = 1, DoNothing = 2
Members:
AutoKey
Fixing
DoNothing
- AutoKey = <FrameActionOnChange.AutoKey: 0>¶
- DoNothing = <FrameActionOnChange.DoNothing: 2>¶
- Fixing = <FrameActionOnChange.Fixing: 1>¶
- __annotations__ = {}¶
- __index__(self: csc.domain.FrameActionOnChange) int¶
- __init__(self: csc.domain.FrameActionOnChange, value: int) None¶
- __int__(self: csc.domain.FrameActionOnChange) int¶
- __members__ = {'AutoKey': <FrameActionOnChange.AutoKey: 0>, 'DoNothing': <FrameActionOnChange.DoNothing: 2>, 'Fixing': <FrameActionOnChange.Fixing: 1>}¶
- __module__ = 'csc.domain'¶
- __setstate__(self: csc.domain.FrameActionOnChange, state: int) None¶
- property name¶
- property value¶
- class csc.domain.IMessageHandler¶
IMessageHandler interface
- __annotations__ = {}¶
- __init__(*args, **kwargs)¶
- __module__ = 'csc.domain'¶
- class csc.domain.IntervalActionOnChange¶
IntervalActionOnChange enum
Fixing = 0, DoNothing = 1
Members:
Fixing
DoNothing
- DoNothing = <IntervalActionOnChange.DoNothing: 1>¶
- Fixing = <IntervalActionOnChange.Fixing: 0>¶
- __annotations__ = {}¶
- __index__(self: csc.domain.IntervalActionOnChange) int¶
- __init__(self: csc.domain.IntervalActionOnChange, value: int) None¶
- __int__(self: csc.domain.IntervalActionOnChange) int¶
- __members__ = {'DoNothing': <IntervalActionOnChange.DoNothing: 1>, 'Fixing': <IntervalActionOnChange.Fixing: 0>}¶
- __module__ = 'csc.domain'¶
- __setstate__(self: csc.domain.IntervalActionOnChange, state: int) None¶
- property name¶
- property value¶
- class csc.domain.LocalInterpolator¶
LocalInterpolator class
- __annotations__ = {}¶
- __init__(*args, **kwargs)¶
- __module__ = 'csc.domain'¶
- interpolate(self: csc.domain.LocalInterpolator) None¶
- reload(self: csc.domain.LocalInterpolator) None¶
- class csc.domain.Pivot¶
Pivot class
Represents basic Pivot methods.
- Variables:
position – overridden method by … || int (frame) || int, StatePivot (pivot)
rotation – overridden method by … || int (frame) || int, StatePivot (pivot)
- __annotations__ = {}¶
- __init__(*args, **kwargs)¶
- __module__ = 'csc.domain'¶
- center_of_top_objects(self: csc.domain.Pivot, arg0: Callable[[csc.model.ObjectId | csc.domain.Tool_object_id], numpy.ndarray[numpy.float32[3, 1]]]) numpy.ndarray[numpy.float32[3, 1]]¶
- position(*args, **kwargs)¶
Overloaded function.
position(self: csc.domain.Pivot) -> numpy.ndarray[numpy.float32[3, 1]]
position(self: csc.domain.Pivot, frame: int) -> numpy.ndarray[numpy.float32[3, 1]]
position(self: csc.domain.Pivot, frame: int, pivot: csc.domain.StatePivot) -> numpy.ndarray[numpy.float32[3, 1]]
- rotation(*args, **kwargs)¶
Overloaded function.
rotation(self: csc.domain.Pivot) -> csc.math.Quaternion
rotation(self: csc.domain.Pivot, frame: int) -> csc.math.Quaternion
rotation(self: csc.domain.Pivot, frame: int, pivot: csc.domain.StatePivot) -> csc.math.Quaternion
- select(self: csc.domain.Pivot, entity_id: csc.model.ObjectId | csc.domain.Tool_object_id) None¶
- class csc.domain.ProcessorsStorage¶
ProcessorsStorage class
The class serves to contain entity 3d processors
- __annotations__ = {}¶
- __init__(*args, **kwargs)¶
- __module__ = 'csc.domain'¶
- class csc.domain.Scene¶
Scene class
Root class that represents a scene and its methods for modifying or observing it.
Modify scene by func modify:
- Parameters:
name – Name of the modifier
func – Modify functor void(modelEditor, updateEditor, scene)
Modify scene by func modify_update:
- Parameters:
name – Name of the modifier
func – Modify functor void(modelEditor, updateEditor, sceneUpdater)
- __annotations__ = {}¶
- __init__(self: csc.domain.Scene) None¶
- __module__ = 'csc.domain'¶
- assets_manager(self: csc.domain.Scene) domain::scene::AssetsManager¶
-> AssetsManager
- behaviour_viewer(self: csc.domain.Scene) csc.model.BehaviourViewer¶
-> csc.model.BehaviourViewer
- data_viewer(self: csc.domain.Scene) csc.model.DataViewer¶
-> csc.model.DataViewer
- error(self: csc.domain.Scene, arg0: str) None¶
- get_current_frame(self: csc.domain.Scene, clamp_animation: bool = True) int¶
- -> int
- get_event_log_or_null(self: csc.domain.Scene) object¶
- get_layers_selector(self: csc.domain.Scene) object¶
-> csc.layers.Selector
- info(self: csc.domain.Scene, arg0: str) None¶
- layers_viewer(self: csc.domain.Scene) csc.layers.Viewer¶
-> csc.layers.Viewer
- model_viewer(self: csc.domain.Scene) csc.model.ModelViewer¶
-> csc.model.ModelViewer
- modify(self: csc.domain.Scene, arg0: str, arg1: Callable) bool¶
-> bool
- modify_update(self: csc.domain.Scene, arg0: str, arg1: Callable) bool¶
-> bool
- modify_update_with_session(self: csc.domain.Scene, arg0: str, arg1: Callable) bool¶
-> bool
- modify_with_session(self: csc.domain.Scene, arg0: str, arg1: Callable) bool¶
-> bool
- selector(self: csc.domain.Scene) object¶
-> Selector
- set_current_frame(self: csc.domain.Scene, frame: int) None¶
- set_event_log(self: csc.domain.Scene, message_handler: csc.domain.IMessageHandler) None¶
- success(self: csc.domain.Scene, arg0: str) None¶
- warning(self: csc.domain.Scene, arg0: str) None¶
- class csc.domain.SceneUpdater¶
SceneUpdater class
The SceneUpdater serves to rule the scene modify. If we changed the update, we should regenerate it, also it has the possible to run the update with certain data.
- Variables:
run_update – overridden method by csc.model.DataId{} (localIds), int (frame) || csc.model.DataId{}, int{} (frames)
- __annotations__ = {}¶
- __init__(*args, **kwargs)¶
- __module__ = 'csc.domain'¶
- generate_update(self: csc.domain.SceneUpdater) None¶
- get_interpolator(self: csc.domain.SceneUpdater) csc.domain.LocalInterpolator¶
- run_update(*args, **kwargs)¶
Overloaded function.
run_update(self: csc.domain.SceneUpdater, local_ids: set[csc.model.DataId], frame: int) -> None
run_update(self: csc.domain.SceneUpdater, local_ids: set[csc.model.DataId], frames: csc.layers.index.FramesIndices) -> None
- scene(self: csc.domain.SceneUpdater) object¶
- class csc.domain.Select¶
Select class
Represents properties of the current selection state of the scene
- Variables:
object_ids – Get Set (csc.model.ObjectId or csc.scene.Tool_object_id){}
pivot_id – Get Set (csc.model.ObjectId or csc.scene.Tool_object_id)
filter – Get Set csc.scene.SelectorFilter
mode – Get Set csc.scene.SelectorMode
types_filter – Get Set string{}
- __annotations__ = {}¶
- __init__(self: csc.domain.Select) None¶
- __module__ = 'csc.domain'¶
- property filter¶
- property mode¶
- property object_ids¶
- property pivot_id¶
- property types_filter¶
- class csc.domain.Selection¶
Selection class
Contains selected objects
- Variables:
ids – Get (csc.model.ObjectId or csc.scene.Tool_object_id){}
- __annotations__ = {}¶
- __init__(*args, **kwargs)¶
- __module__ = 'csc.domain'¶
- property ids¶
- property ordered_ids¶
- class csc.domain.SelectionChanger¶
SelectionChanger class
Contains basic methods and properties to operate current selected scene objects
- Variables:
ids – Get (csc.model.ObjectId or csc.scene.Tool_object_id){}
select – overridden method by Select || Entity3d_id{}, Entity3d_id, SelectorFilter (SelectorFilter.Free), SelectorMode (SelectorMode.NewSelection), string{} (typeFilter)
- __annotations__ = {}¶
- __init__(*args, **kwargs)¶
- __module__ = 'csc.domain'¶
- clear_selection(self: csc.domain.SelectionChanger) None¶
- refresh_selection(self: csc.domain.SelectionChanger) None¶
- select(*args, **kwargs)¶
Overloaded function.
select(self: csc.domain.SelectionChanger, select: csc.domain.Select) -> None
select(self: csc.domain.SelectionChanger, ids: set[Union[csc.model.ObjectId, csc.domain.Tool_object_id]], id: Union[csc.model.ObjectId, csc.domain.Tool_object_id] = <csc.model.ObjectId object at 0x7f6b38ce0f70>, filter: csc.domain.SelectorFilter = <SelectorFilter.Free: 0>, mode: csc.domain.SelectorMode = <SelectorMode.NewSelection: 2>, types_filter: set[str] = set(), auto_pivot: bool = False) -> None
- class csc.domain.Selector¶
Selector class
Contains basic methods and properties to operate current selected scene objects
- Variables:
ids – Get (csc.model.ObjectId or csc.scene.Tool_object_id){}
select – overridden method by Select || Entity3d_id{}, Entity3d_id, SelectorFilter (SelectorFilter.Free), SelectorMode (SelectorMode.NewSelection), string{} (typeFilter)
- __annotations__ = {}¶
- __init__(*args, **kwargs)¶
- __module__ = 'csc.domain'¶
- pivot(self: csc.domain.Selector) object¶
-> Pivot
- select(*args, **kwargs)¶
Overloaded function.
select(self: csc.domain.Selector, select: csc.domain.Select) -> None
select(self: csc.domain.Selector, ids: set[Union[csc.model.ObjectId, csc.domain.Tool_object_id]], id: Union[csc.model.ObjectId, csc.domain.Tool_object_id] = <csc.model.ObjectId object at 0x7f6b38d18b30>, filter: csc.domain.SelectorFilter = <SelectorFilter.Free: 0>, mode: csc.domain.SelectorMode = <SelectorMode.NewSelection: 2>, type_filter: set[str] = set(), auto_pivot: bool = False) -> None
- selected(self: csc.domain.Selector) object¶
-> Selection
- class csc.domain.SelectorFilter¶
SelectorFilter enumerable
Free = 0x00, Selectable = 0x01, ObjectType = 0x02, Layer = 0x04, CustomSelectionPolicy = 0x08, Standart = Selectable | ObjectType | Layer, Full = 0xFF,
Members:
Free
Selectable
ObjectType
Layer
CustomSelectionPolicy
Standart
Full
- CustomSelectionPolicy = <SelectorFilter.CustomSelectionPolicy: 8>¶
- Free = <SelectorFilter.Free: 0>¶
- Full = <SelectorFilter.Full: 255>¶
- Layer = <SelectorFilter.Layer: 4>¶
- ObjectType = <SelectorFilter.ObjectType: 2>¶
- Selectable = <SelectorFilter.Selectable: 1>¶
- Standart = <SelectorFilter.Standart: 7>¶
- __annotations__ = {}¶
- __index__(self: csc.domain.SelectorFilter) int¶
- __init__(self: csc.domain.SelectorFilter, value: int) None¶
- __int__(self: csc.domain.SelectorFilter) int¶
- __members__ = {'CustomSelectionPolicy': <SelectorFilter.CustomSelectionPolicy: 8>, 'Free': <SelectorFilter.Free: 0>, 'Full': <SelectorFilter.Full: 255>, 'Layer': <SelectorFilter.Layer: 4>, 'ObjectType': <SelectorFilter.ObjectType: 2>, 'Selectable': <SelectorFilter.Selectable: 1>, 'Standart': <SelectorFilter.Standart: 7>}¶
- __module__ = 'csc.domain'¶
- __setstate__(self: csc.domain.SelectorFilter, state: int) None¶
- property name¶
- property value¶
- class csc.domain.SelectorMode¶
SelectorMode enumerable
SingleSelection, // Resets if new objects were selected, and nothing changes if already selected ones were selected
MultiSelection, // Multiple selections. If not all objects were selected, adds, otherwise subtracts
NewSelection, // Resets everything and highlights the selection
AdditionSelection, // Adds all selections to selections
SubtractionSelection // Subtracts highlighted entities from selections
Members:
SingleSelection
MultiSelection
NewSelection
AdditionSelection
SubtractionSelection
- AdditionSelection = <SelectorMode.AdditionSelection: 3>¶
- MultiSelection = <SelectorMode.MultiSelection: 1>¶
- NewSelection = <SelectorMode.NewSelection: 2>¶
- SingleSelection = <SelectorMode.SingleSelection: 0>¶
- SubtractionSelection = <SelectorMode.SubtractionSelection: 4>¶
- __annotations__ = {}¶
- __index__(self: csc.domain.SelectorMode) int¶
- __init__(self: csc.domain.SelectorMode, value: int) None¶
- __int__(self: csc.domain.SelectorMode) int¶
- __members__ = {'AdditionSelection': <SelectorMode.AdditionSelection: 3>, 'MultiSelection': <SelectorMode.MultiSelection: 1>, 'NewSelection': <SelectorMode.NewSelection: 2>, 'SingleSelection': <SelectorMode.SingleSelection: 0>, 'SubtractionSelection': <SelectorMode.SubtractionSelection: 4>}¶
- __module__ = 'csc.domain'¶
- __setstate__(self: csc.domain.SelectorMode, state: int) None¶
- property name¶
- property value¶
- class csc.domain.Session¶
Session class
- __annotations__ = {}¶
- __init__(*args, **kwargs)¶
- __module__ = 'csc.domain'¶
- set_current_frame(self: csc.domain.Session, frame: int) None¶
- take_layers_selector(self: csc.domain.Session) object¶
- take_selector(self: csc.domain.Session) object¶
- class csc.domain.StatePivot¶
StatePivot enum
This enumerates the basic types of pivot states. Fixed = 0, Moving = 1
Members:
Fixed
Moving
- Fixed = <StatePivot.Fixed: 0>¶
- Moving = <StatePivot.Moving: 1>¶
- __annotations__ = {}¶
- __index__(self: csc.domain.StatePivot) int¶
- __init__(self: csc.domain.StatePivot, value: int) None¶
- __int__(self: csc.domain.StatePivot) int¶
- __members__ = {'Fixed': <StatePivot.Fixed: 0>, 'Moving': <StatePivot.Moving: 1>}¶
- __module__ = 'csc.domain'¶
- __setstate__(self: csc.domain.StatePivot, state: int) None¶
- property name¶
- property value¶
- class csc.domain.Tool_object_id¶
- __annotations__ = {}¶
- __cmp__(self: csc.domain.Tool_object_id, arg0: csc.domain.Tool_object_id) int¶
- __eq__(self: csc.domain.Tool_object_id, arg0: csc.domain.Tool_object_id) bool¶
- __hash__(self: csc.domain.Tool_object_id) int¶
- __init__(*args, **kwargs)¶
Overloaded function.
__init__(self: csc.domain.Tool_object_id, arg0: str) -> None
__init__(self: csc.domain.Tool_object_id) -> None
- __module__ = 'csc.domain'¶
- __ne__(self: csc.domain.Tool_object_id, arg0: csc.domain.Tool_object_id) bool¶
- __str__(self: csc.domain.Tool_object_id) str¶
- is_null(self: csc.domain.Tool_object_id) bool¶
- static null() csc.domain.Tool_object_id¶
- to_string(self: csc.domain.Tool_object_id) str¶
- csc.domain.delete_entity_3d_processor(scene: csc.domain.Scene, ids: set[csc.model.ObjectId | csc.domain.Tool_object_id]) None¶
- csc.domain.find_actual_rig_info_id(scene: csc.domain.Scene, ids: set[csc.model.ObjectId | csc.domain.Tool_object_id]) csc.model.BehaviourId¶
- csc.domain.get_all_visible_ids_by_proc(scene: csc.domain.Scene, ids: set[csc.model.ObjectId | csc.domain.Tool_object_id], frame_index: int) list[set[csc.model.ObjectId | csc.domain.Tool_object_id]]¶
- csc.domain.get_tool_name(scene: csc.domain.Scene, id: csc.model.ObjectId | csc.domain.Tool_object_id) str¶
- csc.domain.get_tool_names(scene: csc.domain.Scene, ids: set[csc.model.ObjectId | csc.domain.Tool_object_id]) list[str]¶
- class csc.math.Affine¶
- __annotations__ = {}¶
- __init__(self: csc.math.Affine, angle_axisf: csc.math.AngleAxis) None¶
- __module__ = 'csc.math'¶
- linear(self: csc.math.Affine) numpy.ndarray[numpy.float32[3, 3], flags.f_contiguous]¶
- class csc.math.AngleAxis¶
AngleAxis class
- __annotations__ = {}¶
- __init__(self: csc.math.AngleAxis, angle: float, axis: numpy.ndarray[numpy.float32[3, 1]]) None¶
- __module__ = 'csc.math'¶
- affine_linear(self: csc.math.AngleAxis) numpy.ndarray[numpy.float32[3, 3], flags.writeable, flags.f_contiguous]¶
- angle(self: csc.math.AngleAxis) float¶
- axis(self: csc.math.AngleAxis) numpy.ndarray[numpy.float32[3, 1]]¶
- class csc.math.Circle¶
Circle3d class
- __annotations__ = {}¶
- __init__(self: csc.math.Circle, radius: numpy.ndarray[numpy.float32[3, 1]], center: float, normal: numpy.ndarray[numpy.float32[3, 1]]) None¶
- __module__ = 'csc.math'¶
- center(self: csc.math.Sphere) numpy.ndarray[numpy.float32[3, 1]]¶
- normal(self: csc.math.Circle) numpy.ndarray[numpy.float32[3, 1]]¶
- radius(self: csc.math.Sphere) float¶
- class csc.math.OrthogonalTransform¶
OrthogonalTransform class
Implements orthogonal transform
- Variables:
position – Get set Vector3f
rotation – Get set Rotation
- __annotations__ = {}¶
- __init__(*args, **kwargs)¶
Overloaded function.
__init__(self: csc.math.OrthogonalTransform, position: numpy.ndarray[numpy.float32[3, 1]], rotate: csc.math.Quaternion) -> None
__init__(self: csc.math.OrthogonalTransform) -> None
- __module__ = 'csc.math'¶
- property position¶
- property rotation¶
- class csc.math.ParametrizedLine¶
ParametrizedLine class
- __annotations__ = {}¶
- __init__(self: csc.math.ParametrizedLine, origin: numpy.ndarray[numpy.float32[3, 1]], direction: numpy.ndarray[numpy.float32[3, 1]]) None¶
- __module__ = 'csc.math'¶
- projection(self: csc.math.ParametrizedLine, arg0: numpy.ndarray[numpy.float32[3, 1]]) numpy.ndarray[numpy.float32[3, 1]]¶
- class csc.math.Plane¶
Hyperplane class
- __annotations__ = {}¶
- __init__(self: csc.math.Plane, normal: numpy.ndarray[numpy.float32[3, 1]], point: numpy.ndarray[numpy.float32[3, 1]]) None¶
- __module__ = 'csc.math'¶
- projection(self: csc.math.Plane, arg0: numpy.ndarray[numpy.float32[3, 1]]) numpy.ndarray[numpy.float32[3, 1]]¶
- class csc.math.Quaternion¶
Quaternion class
This class is useful to calculate rotation operations.
- __annotations__ = {}¶
- __module__ = 'csc.math'¶
- __mul__(*args, **kwargs)¶
Overloaded function.
__mul__(self: csc.math.Quaternion, arg0: csc.math.Quaternion) -> csc.math.Quaternion
__mul__(self: csc.math.Quaternion, arg0: numpy.ndarray[numpy.float32[3, 1]]) -> numpy.ndarray[numpy.float32[3, 1]]
- static from_two_vectors(arg0: numpy.ndarray[numpy.float32[3, 1]], arg1: numpy.ndarray[numpy.float32[3, 1]]) csc.math.Quaternion¶
- static identity() csc.math.Quaternion¶
- inverse(self: csc.math.Quaternion) csc.math.Quaternion¶
- w(self: csc.math.Quaternion) float¶
- x(self: csc.math.Quaternion) float¶
- y(self: csc.math.Quaternion) float¶
- z(self: csc.math.Quaternion) float¶
- class csc.math.Rotation¶
Rotation class
The Euler angles implementation.
- __annotations__ = {}¶
- __init__(self: csc.math.Rotation) None¶
- __module__ = 'csc.math'¶
- __mul__(self: csc.math.Rotation, arg0: csc.math.Rotation) csc.math.Rotation¶
- static from_angle_axis(*args, **kwargs)¶
Overloaded function.
from_angle_axis(arg0: float, arg1: numpy.ndarray[numpy.float32[3, 1]]) -> csc.math.Rotation
from_angle_axis(arg0: csc.math.AngleAxis) -> csc.math.Rotation
- static from_euler(*args, **kwargs)¶
Overloaded function.
from_euler(x: float, y: float, z: float) -> csc.math.Rotation
from_euler(vec3f: numpy.ndarray[numpy.float32[3, 1]]) -> csc.math.Rotation
- static from_quaternion(*args, **kwargs)¶
Overloaded function.
from_quaternion(w: float, x: float, y: float, z: float) -> csc.math.Rotation
from_quaternion(quaternion: csc.math.Quaternion) -> csc.math.Rotation
- static from_rotation_matrix(arg0: numpy.ndarray[numpy.float32[3, 3]]) csc.math.Rotation¶
- inverse(self: csc.math.Rotation) csc.math.Rotation¶
- to_angle_axis(self: csc.math.Rotation) csc.math.AngleAxis¶
- to_euler_angles(self: csc.math.Rotation) numpy.ndarray[numpy.float32[3, 1]]¶
- to_euler_angles_x_y_z(self: csc.math.Rotation) numpy.ndarray[numpy.float32[3, 1]]¶
- to_quaternion(self: csc.math.Rotation) csc.math.Quaternion¶
- to_rotation_matrix(self: csc.math.Rotation) numpy.ndarray[numpy.float32[3, 3]]¶
- class csc.math.ScaledTransform¶
ScaledTransform class
Implements transform with the scale possibility.
- Variables:
position – Get set Vector3f
rotation – Get set Rotation
scale – Get set Vector3f
- __annotations__ = {}¶
- __copy__(self: csc.math.ScaledTransform) csc.math.ScaledTransform¶
- __deepcopy__(self: csc.math.ScaledTransform, arg0: dict) csc.math.ScaledTransform¶
- __init__(self: csc.math.ScaledTransform) None¶
- __module__ = 'csc.math'¶
- property position¶
- property rotation¶
- property scale¶
- class csc.math.SizesInterval¶
SizesInterval class
Implements the sizes interval basic methods
- __annotations__ = {}¶
- __eq__(self: csc.math.SizesInterval, arg0: csc.math.SizesInterval) bool¶
- __hash__ = None¶
- __init__(*args, **kwargs)¶
Overloaded function.
__init__(self: csc.math.SizesInterval) -> None
__init__(self: csc.math.SizesInterval, start: int, end: int) -> None
- __lt__(self: csc.math.SizesInterval, arg0: csc.math.SizesInterval) bool¶
- __module__ = 'csc.math'¶
- static construct_in_right_order(first: int, second: int) csc.math.SizesInterval¶
- contains(self: csc.math.SizesInterval, i: int) bool¶
- empty(self: csc.math.SizesInterval) bool¶
-> bool
- end(self: csc.math.SizesInterval) int¶
-> int
- inside_interval_inclusive(self: csc.math.SizesInterval, number: int) bool¶
- static intersect_intervals(first: csc.math.SizesInterval, second: csc.math.SizesInterval) csc.math.SizesInterval¶
- static safe_construct(first: int, second: int) csc.math.SizesInterval¶
- start(self: csc.math.SizesInterval) int¶
-> int
- static union_overlaping_intervals(first: csc.math.SizesInterval, second: csc.math.SizesInterval) csc.math.SizesInterval¶
- class csc.math.Sphere¶
Sphere class
- __annotations__ = {}¶
- __init__(self: csc.math.Sphere, radius: numpy.ndarray[numpy.float32[3, 1]], center: float) None¶
- __module__ = 'csc.math'¶
- center(self: csc.math.Sphere) numpy.ndarray[numpy.float32[3, 1]]¶
- radius(self: csc.math.Sphere) float¶
- class csc.math.Triangle¶
Triangle class
Structure from three points
- Variables:
point1 – Get set Vector3f
point2 – Get set Vector3f
point3 – Get set Vector3f
- __annotations__ = {}¶
- __init__(self: csc.math.Triangle, point1: numpy.ndarray[numpy.float32[3, 1]], point2: numpy.ndarray[numpy.float32[3, 1]], point3: numpy.ndarray[numpy.float32[3, 1]]) None¶
- __module__ = 'csc.math'¶
- property point1¶
- property point2¶
- property point3¶
- csc.math.basic_transform_from_triangle(triangle: math::Triangle) math::OrthogonalTransform¶
-> csc.math.OrthogonalTransform
- csc.math.combine_transforms(first orthogonal transform: math::OrthogonalTransform, second orthogonal transform: math::OrthogonalTransform) math::OrthogonalTransform¶
-> csc.math.OrthogonalTransform
- csc.math.decompose_matrix(arg0: numpy.ndarray[numpy.float32[4, 4]]) domain::scene::model::data_struct::ScaledTransform¶
- csc.math.euler_angles_to_quaternion_x_y_z(euler_angles: numpy.ndarray[numpy.float32[3, 1]]) csc.math.Quaternion¶
-> Quaternionf
- csc.math.euler_flip(arg0: numpy.ndarray[numpy.float32[3, 1]], arg1: numpy.ndarray[numpy.float32[3, 1]]) csc.math.Rotation¶
- csc.math.get_m3f_diag(matrix: numpy.ndarray[numpy.float32[3, 3]]) numpy.ndarray[numpy.float32[3, 1]]¶
-> Vector3f
- csc.math.ik_spline(arg0: numpy.ndarray[numpy.float32[3, 1]], arg1: list[numpy.ndarray[numpy.float32[3, 1]]], arg2: list[csc.math.Quaternion], arg3: list[float]) tuple[list[numpy.ndarray[numpy.float32[3, 1]]], list[csc.math.Quaternion]]¶
-> Tuple<vector<Vector3f>, vector<Quaternion>>
- csc.math.ik_spline_3(arg0: list[numpy.ndarray[numpy.float32[3, 1]]], arg1: list[csc.math.Quaternion], arg2: list[float]) tuple[list[numpy.ndarray[numpy.float32[3, 1]]], list[csc.math.Quaternion]]¶
-> Tuple<vector<Vector3f>, vector<Quaternion>>
- csc.math.inverse_transform_point(transform: math::OrthogonalTransform, point: numpy.ndarray[numpy.float32[3, 1]]) numpy.ndarray[numpy.float32[3, 1]]¶
-> Vector3f
- csc.math.line_on_intersection_planes(arg0: csc.math.Plane, arg1: csc.math.Plane) csc.math.ParametrizedLine | None¶
- csc.math.modify_position_by_matrix(matrix: numpy.ndarray[numpy.float32[3, 3]], position: numpy.ndarray[numpy.float32[3, 1]]) numpy.ndarray[numpy.float32[3, 1]]¶
-> Vector3f
- csc.math.point_on_intersection_planes(arg0: csc.math.Plane, arg1: csc.math.Plane) numpy.ndarray[numpy.float32[3, 1]] | None¶
- csc.math.project_point_on_basic_line(line_direction: numpy.ndarray[numpy.float32[3, 1]], point: numpy.ndarray[numpy.float32[3, 1]]) numpy.ndarray[numpy.float32[3, 1]]¶
-> Vector3f
- csc.math.quaternion_to_euler_angles_x_y_z(quaternion: csc.math.Quaternion) numpy.ndarray[numpy.float32[3, 1]]¶
-> Vector3f
- csc.math.spheres_intersection(arg0: csc.math.Sphere, arg1: csc.math.Sphere) csc.math.Circle | None¶
- csc.math.spheres_intersection_extended(arg0: csc.math.Sphere, arg1: csc.math.Sphere) csc.math.Circle | None¶
- csc.math.transform_point(*args, **kwargs)¶
Overloaded function.
transform_point(transform: math::OrthogonalTransform, point: numpy.ndarray[numpy.float32[3, 1]]) -> numpy.ndarray[numpy.float32[3, 1]]
-> Vector3f
transform_point(matrix: numpy.ndarray[numpy.float32[4, 4]], point: numpy.ndarray[numpy.float32[3, 1]]) -> numpy.ndarray[numpy.float32[3, 1]]
-> Vector3f
- csc.math.transforms_difference(first orthogonal transform: math::OrthogonalTransform, second orthogonal transform: math::OrthogonalTransform) math::OrthogonalTransform¶
-> csc.math.OrthogonalTransform
- csc.math.untwist(arg0: numpy.ndarray[numpy.float32[4, 4]], arg1: numpy.ndarray[numpy.float32[4, 4]], arg2: float, arg3: float, arg4: int, arg5: bool) numpy.ndarray[numpy.float32[4, 4]]¶
(weight:float,roll:float,axis:int,negate:bool, parentMatrix:Matrix4f,objectMatrix:Matrix4f) -> Matrix4f
- class csc.physics.PosMass¶
PosMass class
This structure contains the mass and the position
- Variables:
mass – Get Set float.
position – Get Set Vector3f.
- __annotations__ = {}¶
- __init__(self: csc.physics.PosMass, mass: float, position: numpy.ndarray[numpy.float32[3, 1]]) None¶
- __module__ = 'csc.physics'¶
- property mass¶
- property position¶
- csc.physics.inertia_tensor(mass_and_poses: list[csc.physics.PosMass], center: numpy.ndarray[numpy.float32[3, 1]]) numpy.ndarray[numpy.float32[3, 3]]¶
-> Matrix3f
csc.update The Cascadeur python module that implements basic update editor methods and its infrastructure.¶
Update editor provides a node-like interface to edit data and setting graphs. Naming conventions: regular means the same as data. It differs stuff from settings.
Additional functionality. Update editor can be used to check what data functions will be active if you set some datas as actual.
- AttributeId = std::variant<RegularFunctionAttributeId, ActivityAttributeId,
RegularDataAttributeId, ActualityAttributeId, SettingFunctionAttributeId, SettingDataAttributeId, GroupAttributeId, ExternalPropertyAttributeId, ConstantDataAttributeId, ConstantSettingAttributeId>;
NodeAttribute represents a generic node attribute and the standard operations you can do with such an attribute. |
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RegularDataAttribute represents an attribute of a regular data. |
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ActualityAttribute shows whether data is actual at the start of the graphs update. |
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ConstantDataAttribute represents an attribute of a constant regular data. |
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ConstantSettingAttribute represents an attribute of a constant setting. |
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ExternalPropertyAttribute represents an attribute of the external properties of the update. |
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SettingFunctionAttribute represents an attribute of a setting function. |
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InterfaceAttributeSide enumerable |
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InterfaceAttribute represents a group attribute. |
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RegularFunctionAttribute represents an attribute of a data function. |
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ActivityAttribute represents the activity of the data function. |
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SettingDataAttribute represents an attribute of a setting. |
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Node class represents a generic Node and implements methods that are common for all nodes |
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InterfaceNode is a node inside the group that represents its connections with the ouside nodes. |
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ConstantDatas represents a node of constant datas. |
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ConstantSettings represents a node of constant settings. |
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ExternalProperties represents a node of external properties. |
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RegularFunction class represents a node that calculates same operation, done with datas. |
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SettingData class represents a node that calculates same operation, done with settings. |
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SettingFunction class |
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Object class represents an object node. |
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RegularData class represents a node of a data. |
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Group class |
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ObjectGroup class represents object group node |
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UpdateGroup class represents update group node |
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HierarchyUpdate class provides concrete operations with connections |
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Update class represents the whole update editor |
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RegularFunctionAttributeId is defined by the RegularFunctionId and the name of the attribute |
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RegularDataAttributeId is defined by the data id. |
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ActualityAttributeId is defined by the data id. |
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SettingFunctionAttributeId is defined by the SettingFunctionId and the index of the attribute |
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GroupAttributeId is defined by the GroupId and the guid-based id of the attribute. |
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ExternalPropertiesId is a guid based id. |
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ExternalProperty enum |
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ExternalPropertyAttributeId is defined by the ExternalPropertiesId and the value of the ExternalProperty enum |
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ConstantDatasId is a guid based id. |
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ConstantDataAttributeId is defined by the ConstantDatasId and the data id of the constant |
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ConstantSettingsId is a guid based id. |
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ConstantSettingAttributeId is defined by the ConstantSettingId and the setting id of the constant |
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Connection class |
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InterfaceId is defined by the GroupId and the direction type of the node - input or output connection node. |
- class csc.update.ActivityAttribute¶
ActivityAttribute represents the activity of the data function. It should be bool. If true - function is active, if false - inactive. If not set - always active. It is an input-only attribute.
- __annotations__ = {}¶
- __init__(*args, **kwargs)¶
- __module__ = 'csc.update'¶
- class csc.update.ActualityAttribute¶
ActualityAttribute shows whether data is actual at the start of the graphs update. It’s always an output attribute. It can be connected with setting functions.
!Connections directly with data functions activity are not supported, use copy setting function instead)
- __annotations__ = {}¶
- __init__(*args, **kwargs)¶
- __module__ = 'csc.update'¶
- class csc.update.ActualityAttributeId¶
ActualityAttributeId is defined by the data id. It’s an output only attribute. Each data can be actual or non-actual at the start of the graphs update.
- __annotations__ = {}¶
- __init__(*args, **kwargs)¶
Overloaded function.
__init__(self: csc.update.ActualityAttributeId, arg0: str) -> None
__init__(self: csc.update.ActualityAttributeId, arg0: csc.model.DataId) -> None
__init__(self: csc.update.ActualityAttributeId) -> None
- __module__ = 'csc.update'¶
- class csc.update.Connection¶
Connection class
Implements the Connection between two attributes
- Variables:
source – Get output AttributeId of the source
destination – Get input AttributeId of the destination
- AttributeId = std::variant<RegularFunctionAttributeId, ActivityAttributeId,
RegularDataAttributeId, ActualityAttributeId, SettingFunctionAttributeId, SettingDataAttributeId, GroupAttributeId, ExternalPropertyAttributeId, ConstantDataAttributeId, ConstantSettingAttributeId>
- __annotations__ = {}¶
- __init__(self: csc.update.Connection, source: csc.update.RegularFunctionAttributeId | csc.model.HyperedgeId | csc.update.RegularDataAttributeId | csc.update.ActualityAttributeId | csc.update.SettingFunctionAttributeId | csc.model.SettingId | csc.update.GroupAttributeId | csc.update.ExternalPropertyAttributeId | csc.update.ConstantDataAttributeId | csc.update.ConstantSettingAttributeId, destination: csc.update.RegularFunctionAttributeId | csc.model.HyperedgeId | csc.update.RegularDataAttributeId | csc.update.ActualityAttributeId | csc.update.SettingFunctionAttributeId | csc.model.SettingId | csc.update.GroupAttributeId | csc.update.ExternalPropertyAttributeId | csc.update.ConstantDataAttributeId | csc.update.ConstantSettingAttributeId) None¶
- __module__ = 'csc.update'¶
- property destination¶
- property source¶
- class csc.update.ConstantDataAttribute¶
ConstantDataAttribute represents an attribute of a constant regular data. It’s always an output attribute. It can be connected with setting functions or data functions activity.
- __annotations__ = {}¶
- __init__(*args, **kwargs)¶
- __module__ = 'csc.update'¶
- class csc.update.ConstantDataAttributeId¶
ConstantDataAttributeId is defined by the ConstantDatasId and the data id of the constant
Implements the ConstantDataAttributeId.
- Variables:
group_id – Get ConstantDatasId
attribute_id – Get the data id (csc.model.DataId)
- __annotations__ = {}¶
- __init__(self: csc.update.ConstantDataAttributeId, group_id: csc.update.ConstantDatasId, attribute_id: csc.model.DataId) None¶
- __module__ = 'csc.update'¶
- property attribute_id¶
- property group_id¶
- class csc.update.ConstantDatas¶
ConstantDatas represents a node of constant datas. It is present in any place.
- __annotations__ = {}¶
- __init__(*args, **kwargs)¶
- __module__ = 'csc.update'¶
- add_data(self: csc.update.ConstantDatas, name: str, value: bool | int | float | numpy.ndarray[numpy.float32[3, 1]] | numpy.ndarray[numpy.float32[4, 1]] | csc.math.Rotation | numpy.ndarray[numpy.float32[3, 3]] | numpy.ndarray[numpy.float32[4, 4]] | csc.math.Quaternion | str | numpy.ndarray[bool[3, 1]]) None¶
value: Data.Value
- class csc.update.ConstantDatasId¶
ConstantDatasId is a guid based id. It is always equal to the group id, where the constant will be used.
- __annotations__ = {}¶
- __init__(*args, **kwargs)¶
Overloaded function.
__init__(self: csc.update.ConstantDatasId, arg0: csc.update.GroupId) -> None
__init__(self: csc.update.ConstantDatasId, arg0: str) -> None
__init__(self: csc.update.ConstantDatasId) -> None
- __module__ = 'csc.update'¶
- class csc.update.ConstantSettingAttribute¶
ConstantSettingAttribute represents an attribute of a constant setting. It’s always an output attribute. It can be connected with data functions.
- __annotations__ = {}¶
- __init__(*args, **kwargs)¶
- __module__ = 'csc.update'¶
- class csc.update.ConstantSettingAttributeId¶
ConstantSettingAttributeId is defined by the ConstantSettingId and the setting id of the constant
Implements the ConstantSettingAttributeId.
- Variables:
group_id – Get ConstantSettingsId
attribute_id – Get csc.model.SettingId
- __annotations__ = {}¶
- __init__(self: csc.update.ConstantSettingAttributeId, group_id: csc.update.ConstantSettingsId, attribute_id: csc.model.SettingId) None¶
- __module__ = 'csc.update'¶
- property attribute_id¶
- property group_id¶
- class csc.update.ConstantSettings¶
ConstantSettings represents a node of constant settings. It is present in any place.
- __annotations__ = {}¶
- __init__(*args, **kwargs)¶
- __module__ = 'csc.update'¶
- class csc.update.ConstantSettingsId¶
ConstantSettingsId is a guid based id. It is always equal to the group id, where the constant will be used.
- __annotations__ = {}¶
- __init__(*args, **kwargs)¶
Overloaded function.
__init__(self: csc.update.ConstantSettingsId, arg0: csc.update.GroupId) -> None
__init__(self: csc.update.ConstantSettingsId, arg0: str) -> None
__init__(self: csc.update.ConstantSettingsId) -> None
- __module__ = 'csc.update'¶
- class csc.update.ExternalProperties¶
ExternalProperties represents a node of external properties. (E.g. is this update called during interpolation or not) It is represent in any place.
- __annotations__ = {}¶
- __init__(*args, **kwargs)¶
- __module__ = 'csc.update'¶
- property_outputs(self: csc.update.ExternalProperties) list[csc.update.ExternalPropertyAttribute]¶
- class csc.update.ExternalPropertiesId¶
ExternalPropertiesId is a guid based id. It is always equal to the group id, where the external property will be used.
- __annotations__ = {}¶
- __init__(*args, **kwargs)¶
Overloaded function.
__init__(self: csc.update.ExternalPropertiesId, arg0: csc.update.GroupId) -> None
__init__(self: csc.update.ExternalPropertiesId, arg0: str) -> None
__init__(self: csc.update.ExternalPropertiesId) -> None
- __module__ = 'csc.update'¶
- class csc.update.ExternalProperty¶
ExternalProperty enum
This enumerates the basic types of ExternalProperty states: Fixation, IsForwardKinematics, KinematicsType, InterpolationType, IsInterpolation, AfterPhysics, IsKey, IsStretching
Members:
Fixation
IsForwardKinematics
KinematicsType
InterpolationType
IsInterpolation
AfterPhysics
IsKey
IsStretching
- AfterPhysics = <ExternalProperty.AfterPhysics: 5>¶
- Fixation = <ExternalProperty.Fixation: 0>¶
- InterpolationType = <ExternalProperty.InterpolationType: 3>¶
- IsForwardKinematics = <ExternalProperty.IsForwardKinematics: 1>¶
- IsInterpolation = <ExternalProperty.IsInterpolation: 4>¶
- IsKey = <ExternalProperty.IsKey: 6>¶
- IsStretching = <ExternalProperty.IsStretching: 7>¶
- KinematicsType = <ExternalProperty.KinematicsType: 2>¶
- __annotations__ = {}¶
- __index__(self: csc.update.ExternalProperty) int¶
- __init__(self: csc.update.ExternalProperty, value: int) None¶
- __int__(self: csc.update.ExternalProperty) int¶
- __members__ = {'AfterPhysics': <ExternalProperty.AfterPhysics: 5>, 'Fixation': <ExternalProperty.Fixation: 0>, 'InterpolationType': <ExternalProperty.InterpolationType: 3>, 'IsForwardKinematics': <ExternalProperty.IsForwardKinematics: 1>, 'IsInterpolation': <ExternalProperty.IsInterpolation: 4>, 'IsKey': <ExternalProperty.IsKey: 6>, 'IsStretching': <ExternalProperty.IsStretching: 7>, 'KinematicsType': <ExternalProperty.KinematicsType: 2>}¶
- __module__ = 'csc.update'¶
- __setstate__(self: csc.update.ExternalProperty, state: int) None¶
- property name¶
- property value¶
- class csc.update.ExternalPropertyAttribute¶
ExternalPropertyAttribute represents an attribute of the external properties of the update. It’s always an output attribute. It is settings based and thus can be connected with setting functions or data functions activity.
- __annotations__ = {}¶
- __init__(*args, **kwargs)¶
- __module__ = 'csc.update'¶
- class csc.update.ExternalPropertyAttributeId¶
ExternalPropertyAttributeId is defined by the ExternalPropertiesId and the value of the ExternalProperty enum
Implements the ExternalPropertyAttributeId.
- Variables:
node_id – Get GroupId
property – Get ExternalProperty enum value
- __annotations__ = {}¶
- __init__(self: csc.update.ExternalPropertyAttributeId, node_id: csc.update.ExternalPropertiesId, property: csc.update.ExternalProperty) None¶
- __module__ = 'csc.update'¶
- property node_id¶
- property property¶
- class csc.update.Group¶
Group class
- Variables:
node – overridden by name || node, access node by name or id
- __annotations__ = {}¶
- __init__(*args, **kwargs)¶
- __module__ = 'csc.update'¶
- add_input(self: csc.update.Group, name: str) csc.update.InterfaceAttribute¶
- add_output(self: csc.update.Group, name: str) csc.update.InterfaceAttribute¶
- constant_datas(self: csc.update.Group) csc.update.ConstantDatas¶
get virtual node to access constant datas
- constant_settings(self: csc.update.Group) csc.update.ConstantSettings¶
get virtual node to access constant settings
- create_group(self: csc.update.Group, name: str) csc.update.Group¶
- delete_node(self: csc.update.Group, node: csc.update.Node) None¶
- group(self: csc.update.Group, nodes: set[csc.update.Node], name: str) csc.update.Group¶
- group_id(self: csc.update.Group) csc.update.GroupId¶
create sub group
- has_node(self: csc.update.Group, name: str) bool¶
check whether there is a child node with a given name
- input_interface_node(self: csc.update.Group) csc.update.InterfaceNode¶
- interface_input(self: csc.update.Group, name: str) csc.update.InterfaceAttribute¶
- interface_inputs(self: csc.update.Group) list[csc.update.InterfaceAttribute]¶
get group attributes as interface attributes
- interface_node(self: csc.update.Group, direction: csc.Direction) csc.update.InterfaceNode¶
access the interface node
- interface_output(self: csc.update.Group, name: str) csc.update.InterfaceAttribute¶
- interface_outputs(self: csc.update.Group) list[csc.update.InterfaceAttribute]¶
- is_root(self: csc.update.Group) csc.update.GroupId¶
- leaf_children(self: csc.update.Group) set[csc.update.Node]¶
get all leaf nodes (settings, datas, functions)
- node(*args, **kwargs)¶
Overloaded function.
node(self: csc.update.Group, name: str) -> csc.update.Node
node(self: csc.update.Group, node: Union[csc.update.GroupId, csc.update.InterfaceId, csc.update.ExternalPropertiesId, csc.update.ConstantDatasId, csc.update.ConstantSettingsId, csc.model.ObjectId, csc.model.HyperedgeId, csc.model.DataId, csc.model.SettingFunctionId, csc.model.SettingId]) -> csc.update.Node
- node_deep(self: csc.update.Group, name: str) csc.update.Node¶
access node by name or id recursively
- node_with_type(self: csc.update.Group, type_name: str, name: str) csc.update.Node¶
find node with name and type
- node_with_type_deep(self: csc.update.Group, type_name: str, name: str) csc.update.Node¶
find node with name and type recursively
- nodes(self: csc.update.Group) set[csc.update.Node]¶
get all children (their children are not included)
- output_interface_node(self: csc.update.Group) csc.update.InterfaceNode¶
- class csc.update.GroupAttributeId¶
GroupAttributeId is defined by the GroupId and the guid-based id of the attribute. Group attribute names and indeces can change, so they are provided with their own guid
Implements the GroupAttributeId.
- Variables:
group_id – Get GroupId
attribute_id – Get csc.Guid - id of the attribute
- __annotations__ = {}¶
- __init__(self: csc.update.GroupAttributeId, group_id: csc.update.GroupId, attribute_id: csc.Guid) None¶
- __module__ = 'csc.update'¶
- property attribute_id¶
- property group_id¶
- class csc.update.GroupId¶
- __annotations__ = {}¶
- __cmp__(self: csc.update.GroupId, arg0: csc.update.GroupId) int¶
- __eq__(self: csc.update.GroupId, arg0: csc.update.GroupId) bool¶
- __hash__(self: csc.update.GroupId) int¶
- __init__(*args, **kwargs)¶
Overloaded function.
__init__(self: csc.update.GroupId, arg0: str) -> None
__init__(self: csc.update.GroupId) -> None
- __module__ = 'csc.update'¶
- __ne__(self: csc.update.GroupId, arg0: csc.update.GroupId) bool¶
- __str__(self: csc.update.GroupId) str¶
- is_null(self: csc.update.GroupId) bool¶
- static null() csc.update.GroupId¶
- to_string(self: csc.update.GroupId) str¶
- class csc.update.HierarchyUpdate¶
HierarchyUpdate class provides concrete operations with connections
- __annotations__ = {}¶
- __init__(*args, **kwargs)¶
- __module__ = 'csc.update'¶
- add_connection(self: csc.update.HierarchyUpdate, connection: csc.update.Connection) None¶
- remove_connection(self: csc.update.HierarchyUpdate, connection: csc.update.Connection) None¶
- class csc.update.InterfaceAttribute¶
InterfaceAttribute represents a group attribute. Can be potentially connected to any attribute.
Interface attribute can be: 1. An attribute of input/output node inside the group 2. An attribute of the group node itself, in the parent group layout (outside the group) We will call this attributes “paired”. For each attribute there is a paired one. They have the same attribute ids and names. Sometimes it’s easier to think of them as of one attribute that has 2 sides. But in terms of this class this are two separate objects.
- __annotations__ = {}¶
- __init__(*args, **kwargs)¶
- __module__ = 'csc.update'¶
- group_attribute_id(self: csc.update.InterfaceAttribute) csc.update.GroupAttributeId¶
get the group attribute id
- other_side(self: csc.update.InterfaceAttribute) csc.update.InterfaceAttribute¶
Get the paired attribute (e.g. the other side of the attribute)
- set_name(self: csc.update.InterfaceAttribute, name: str) None¶
Rename the attribute
- class csc.update.InterfaceAttributeSide¶
InterfaceAttributeSide enumerable
InterfaceSide - inside the group, GroupSide - when the group is a node
Members:
InterfaceSide
GroupSide
- GroupSide = <InterfaceAttributeSide.GroupSide: 1>¶
- InterfaceSide = <InterfaceAttributeSide.InterfaceSide: 0>¶
- __annotations__ = {}¶
- __index__(self: csc.update.InterfaceAttributeSide) int¶
- __init__(self: csc.update.InterfaceAttributeSide, value: int) None¶
- __int__(self: csc.update.InterfaceAttributeSide) int¶
- __members__ = {'GroupSide': <InterfaceAttributeSide.GroupSide: 1>, 'InterfaceSide': <InterfaceAttributeSide.InterfaceSide: 0>}¶
- __module__ = 'csc.update'¶
- __setstate__(self: csc.update.InterfaceAttributeSide, state: int) None¶
- property name¶
- property value¶
- class csc.update.InterfaceId¶
InterfaceId is defined by the GroupId and the direction type of the node - input or output connection node.
Implements the InterfaceId.
- Variables:
group_id – Get GroupId
direction – Get direction type (csc.Direction)
- __annotations__ = {}¶
- __init__(self: csc.update.InterfaceId, group_id: csc.update.GroupId, direction: csc.Direction) None¶
- __module__ = 'csc.update'¶
- property direction¶
- property group_id¶
- class csc.update.InterfaceNode¶
InterfaceNode is a node inside the group that represents its connections with the ouside nodes. Its attributes are csc.update.InterfaceAttributes
- __annotations__ = {}¶
- __init__(*args, **kwargs)¶
- __module__ = 'csc.update'¶
- add_attribute(self: csc.update.InterfaceNode, name: str) csc.update.InterfaceAttribute¶
- direction(self: csc.update.InterfaceNode) csc.Direction¶
-> csc.DirectionValue
- interface_attributes(self: csc.update.InterfaceNode) list[csc.update.InterfaceAttribute]¶
-> InterfaceAttribute[]
- move_attribute(self: csc.update.InterfaceNode, attribute: csc.update.InterfaceAttribute, position: int) None¶
attribute: InterfaceAttribute | position: int
- remove_attribute(self: csc.update.InterfaceNode, attribute: csc.update.InterfaceAttribute) None¶
attribute: InterfaceAttribute
- class csc.update.Node¶
Node class represents a generic Node and implements methods that are common for all nodes
- __annotations__ = {}¶
- __init__(*args, **kwargs)¶
- __module__ = 'csc.update'¶
- attributes(self: csc.update.Node, d: csc.Direction) list[csc.update.NodeAttribute]¶
array of all input and output attributes
- equal_to(self: csc.update.Node, arg0: csc.update.Node) bool¶
- full_name(self: csc.update.Node) str¶
name with all the parent nodes
- has_input(self: csc.update.Node, name: str) bool¶
check if there is an input with such a name
- has_output(self: csc.update.Node, name: str) bool¶
check if there is an output with such a name
- id(self: csc.update.Node) csc.update.GroupId | csc.update.InterfaceId | csc.update.ExternalPropertiesId | csc.update.ConstantDatasId | csc.update.ConstantSettingsId | csc.model.ObjectId | csc.model.HyperedgeId | csc.model.DataId | csc.model.SettingFunctionId | csc.model.SettingId¶
get uniqui id
- input(self: csc.update.Node, name: str) csc.update.NodeAttribute¶
shortcut if node has only one input attribute
- inputs(self: csc.update.Node) list[csc.update.NodeAttribute]¶
array of all the inputes attributes
- is_active(self: csc.update.Node) bool¶
check whether it is active for current actualities states (see Additional functionality in csc.update.UpdateEditor)
- is_fictive(self: csc.update.Node) bool¶
whether it is a fictive node (constants, inputs, outputs of a group or external properties)
- name(self: csc.update.Node) str¶
get name
- output(self: csc.update.Node, name: str) csc.update.NodeAttribute¶
shortcut if node has only one output attribute
- outputs(self: csc.update.Node) list[csc.update.NodeAttribute]¶
array of all the outputs attributes
- parent_group(self: csc.update.Node) domain::update_editor::Group¶
return parent group (where this group node is located)
- parent_object(self: csc.update.Node) domain::update_editor::Object¶
return object of the node. Will return null if this is not an update group
- set_name(self: csc.update.Node, name: str) None¶
rename node
- class csc.update.NodeAttribute¶
NodeAttribute represents a generic node attribute and the standard operations you can do with such an attribute.
- Variables:
disconnect – overridden method with parameter attribute: NodeAttribute
- __annotations__ = {}¶
- __init__(*args, **kwargs)¶
- __module__ = 'csc.update'¶
- connect(self: csc.update.NodeAttribute, attribute: csc.update.NodeAttribute) None¶
attribute: NodeAttribute
- connected_attributes(self: csc.update.NodeAttribute) list[csc.update.NodeAttribute]¶
-> NodeAttribute[]
- connected_leaves(self: csc.update.NodeAttribute, get_only_first: bool = False) list[csc.update.NodeAttribute]¶
-> NodeAttribute[]
- connected_leaves_in_undirected_graph(self: csc.update.NodeAttribute) list[csc.update.NodeAttribute]¶
- direction(self: csc.update.NodeAttribute) csc.Direction¶
-> csc.DirectionValue
- disconnect(*args, **kwargs)¶
Overloaded function.
disconnect(self: csc.update.NodeAttribute) -> None
disconnect(self: csc.update.NodeAttribute, attribute: csc.update.NodeAttribute) -> None
- id(self: csc.update.NodeAttribute) csc.update.RegularFunctionAttributeId | csc.model.HyperedgeId | csc.update.RegularDataAttributeId | csc.update.ActualityAttributeId | csc.update.SettingFunctionAttributeId | csc.model.SettingId | csc.update.GroupAttributeId | csc.update.ExternalPropertyAttributeId | csc.update.ConstantDataAttributeId | csc.update.ConstantSettingAttributeId¶
-> AttributeId
- is_active(self: csc.update.NodeAttribute) bool¶
- name(self: csc.update.NodeAttribute) str¶
- node(self: csc.update.NodeAttribute) domain::update_editor::Node¶
-> Node
- class csc.update.Object¶
Object class represents an object node. Functionality is limited - it’s better to use update group node instead.
- __annotations__ = {}¶
- __init__(*args, **kwargs)¶
- __module__ = 'csc.update'¶
- add_input(self: csc.update.Object, name: str) csc.update.InterfaceAttribute¶
-> InterfaceAttribute
- add_output(self: csc.update.Object, name: str) csc.update.InterfaceAttribute¶
-> InterfaceAttribute
- object_id(self: csc.update.Object) csc.model.ObjectId¶
- root_group(self: csc.update.Object) domain::update_editor::UpdateGroup¶
-> UpdateGroup
- class csc.update.ObjectGroup¶
ObjectGroup class represents object group node
- __annotations__ = {}¶
- __init__(*args, **kwargs)¶
- __module__ = 'csc.update'¶
- create_object(*args, **kwargs)¶
Overloaded function.
create_object(self: csc.update.ObjectGroup, name: str) -> csc.update.Object
create_object(self: csc.update.ObjectGroup, name: str, id: csc.model.ObjectId) -> csc.update.Object
- create_sub_object_group(self: csc.update.ObjectGroup, name: str) csc.update.ObjectGroup¶
-> ObjectGroup
- object_groups(self: csc.update.ObjectGroup) set[csc.update.ObjectGroup]¶
-> ObjectGroup{}
- objects(self: csc.update.ObjectGroup) set[csc.update.Object]¶
-> Object{}
- class csc.update.RegularData¶
RegularData class represents a node of a data.
- Variables:
value – overridden method by frame, get data value (requires frame if Animation data)
set_value – overridden method by frame, set data value (requires frame if Animation data)
- __annotations__ = {}¶
- __init__(*args, **kwargs)¶
- __module__ = 'csc.update'¶
- actuality(self: csc.update.RegularData) csc.update.ActualityAttribute¶
output attribute, that provides actuality status
- attribute(self: csc.update.RegularData, d: csc.Direction) csc.update.RegularDataAttribute¶
get attribute by direction
- data_id(self: csc.update.RegularData) csc.model.DataId¶
- get_apply_euler_filter(self: csc.update.RegularData) bool¶
get apply euler filter
- get_explicit_linear(self: csc.update.RegularData) bool¶
get explicit linear
- get_lerp_mode(self: csc.update.RegularData) csc.model.LerpMode¶
get lerp mode
- get_period(self: csc.update.RegularData) float | None¶
in interpolation, get period
- input(self: csc.update.RegularData) csc.update.RegularDataAttribute¶
input attribute
- is_actual(self: csc.update.RegularData) bool¶
check if this data is set to actual (see Additional functionality in csc.update.UpdateEditor)
- mode(self: csc.update.RegularData) csc.model.DataMode¶
Check if data is Animation or Static
- output(self: csc.update.RegularData) csc.update.RegularDataAttribute¶
output attribute
- remove_period(self: csc.update.RegularData) None¶
in interpolation, remove period
- set_actual(self: csc.update.RegularData, act: bool) None¶
set this data as actual (see Additional functionality in csc.update.UpdateEditor)
- set_apply_euler_filter(self: csc.update.RegularData, apply_euler_filter: bool) None¶
set apply euler filter
- set_description_value(self: csc.update.RegularData, name: str) None¶
setDescriptionValue
- set_explicit_linear(self: csc.update.RegularData, explicit_linear: bool) None¶
set explicit linear
- set_lerp_mode(self: csc.update.RegularData, mode: csc.model.LerpMode) None¶
can be slerp for Vector3 datas. Used in interpolation
- set_period(self: csc.update.RegularData, period: float) None¶
in interpolation, if perion is provided, the data will be “fixed” to provide smoothness
- set_value(*args, **kwargs)¶
Overloaded function.
set_value(self: csc.update.RegularData, v: Union[bool, int, float, numpy.ndarray[numpy.float32[3, 1]], numpy.ndarray[numpy.float32[4, 1]], csc.math.Rotation, numpy.ndarray[numpy.float32[3, 3]], numpy.ndarray[numpy.float32[4, 4]], csc.math.Quaternion, str, numpy.ndarray[bool[3, 1]]]) -> None
set_value(self: csc.update.RegularData, v: Union[bool, int, float, numpy.ndarray[numpy.float32[3, 1]], numpy.ndarray[numpy.float32[4, 1]], csc.math.Rotation, numpy.ndarray[numpy.float32[3, 3]], numpy.ndarray[numpy.float32[4, 4]], csc.math.Quaternion, str, numpy.ndarray[bool[3, 1]]], frame: int) -> None
- value(*args, **kwargs)¶
Overloaded function.
value(self: csc.update.RegularData) -> Union[bool, int, float, numpy.ndarray[numpy.float32[3, 1]], numpy.ndarray[numpy.float32[4, 1]], csc.math.Rotation, numpy.ndarray[numpy.float32[3, 3]], numpy.ndarray[numpy.float32[4, 4]], csc.math.Quaternion, str, numpy.ndarray[bool[3, 1]]]
value(self: csc.update.RegularData, frame: int) -> Union[bool, int, float, numpy.ndarray[numpy.float32[3, 1]], numpy.ndarray[numpy.float32[4, 1]], csc.math.Rotation, numpy.ndarray[numpy.float32[3, 3]], numpy.ndarray[numpy.float32[4, 4]], csc.math.Quaternion, str, numpy.ndarray[bool[3, 1]]]
- class csc.update.RegularDataAttribute¶
RegularDataAttribute represents an attribute of a regular data. It can be connected with data functions.
- __annotations__ = {}¶
- __init__(*args, **kwargs)¶
- __module__ = 'csc.update'¶
- class csc.update.RegularDataAttributeId¶
RegularDataAttributeId is defined by the data id. Data only has one input and one output attributes.
- __annotations__ = {}¶
- __init__(*args, **kwargs)¶
Overloaded function.
__init__(self: csc.update.RegularDataAttributeId, arg0: str) -> None
__init__(self: csc.update.RegularDataAttributeId, arg0: csc.model.DataId) -> None
__init__(self: csc.update.RegularDataAttributeId) -> None
- __module__ = 'csc.update'¶
- class csc.update.RegularFunction¶
RegularFunction class represents a node that calculates same operation, done with datas.
- __annotations__ = {}¶
- __init__(*args, **kwargs)¶
- __module__ = 'csc.update'¶
- activity(self: csc.update.RegularFunction) csc.update.ActivityAttribute¶
activity attributes
- arguments(self: csc.update.RegularFunction) list[csc.update.RegularFunctionAttribute]¶
its input arguments
- decrease_vector(self: csc.update.RegularFunction, path: str, direction: csc.Direction) None¶
method that decreases vector attribute
- func_id(self: csc.update.RegularFunction) csc.model.HyperedgeId¶
its id
- increase_vector(self: csc.update.RegularFunction, path: str, direction: csc.Direction) csc.update.RegularFunctionAttribute¶
method that increases vector attribute
- is_convertible(self: csc.update.RegularFunction) bool¶
check whether this function will make it to the resulting data graph
- remove_attribute(self: csc.update.RegularFunction, attribute: csc.update.RegularFunctionAttribute) None¶
method that removes one in vector attribute
- resize_vector_inputs(self: csc.update.RegularFunction, count: int, path: str) None¶
method that resizes input vector attribute
- resize_vector_outputs(self: csc.update.RegularFunction, count: int, path: str) None¶
method that resizes output vector attribute
- results(self: csc.update.RegularFunction) list[csc.update.RegularFunctionAttribute]¶
its output arguments
- set_convertible(self: csc.update.RegularFunction, convertible: bool) None¶
set the state of the function, whether it will be used or not
- type_name(self: csc.update.RegularFunction) str¶
function name
- class csc.update.RegularFunctionAttribute¶
RegularFunctionAttribute represents an attribute of a data function. It can be connected with data attributes.
- __annotations__ = {}¶
- __init__(*args, **kwargs)¶
- __module__ = 'csc.update'¶
- class csc.update.RegularFunctionAttributeId¶
RegularFunctionAttributeId is defined by the RegularFunctionId and the name of the attribute
- Variables:
function_id – Get SettingFunctionId
attribute_id – Get name of the attribute
- __annotations__ = {}¶
- __init__(self: csc.update.RegularFunctionAttributeId, function_id: csc.model.HyperedgeId, attribute_id: str) None¶
- __module__ = 'csc.update'¶
- property attribute_id¶
- property function_id¶
- class csc.update.SettingData¶
SettingData class represents a node that calculates same operation, done with settings. It can comprise bool or std::int8_t (Min: -128, Max: 127) value, please be carefull when you set this.
- __annotations__ = {}¶
- __init__(*args, **kwargs)¶
- __module__ = 'csc.update'¶
- data_id(self: csc.update.SettingData) csc.model.SettingId¶
get setting unique id
- output(self: csc.update.SettingData) csc.update.SettingDataAttribute¶
output attribute
- set_value(*args, **kwargs)¶
Overloaded function.
set_value(self: csc.update.SettingData, value: Union[bool, int]) -> None
set setting value
set_value(self: csc.update.SettingData, value: Union[bool, int], frame: int) -> None
set setting value
- value(*args, **kwargs)¶
Overloaded function.
value(self: csc.update.SettingData) -> Union[bool, int]
get setting value
value(self: csc.update.SettingData, frame: int) -> Union[bool, int]
get setting value
- class csc.update.SettingDataAttribute¶
SettingDataAttribute represents an attribute of a setting. It can be connected with setting functions.
- __annotations__ = {}¶
- __init__(*args, **kwargs)¶
- __module__ = 'csc.update'¶
- class csc.update.SettingFunction¶
SettingFunction class
- __annotations__ = {}¶
- __init__(*args, **kwargs)¶
- __module__ = 'csc.update'¶
- arguments(self: csc.update.SettingFunction) list[csc.update.SettingFunctionAttribute]¶
input attributes
- decrease_input_vector(self: csc.update.SettingFunction, index: int) None¶
method that decreases input vector attribute
- func_id(self: csc.update.SettingFunction) csc.model.SettingFunctionId¶
its id
- increase_input_vector(self: csc.update.SettingFunction, index: int) csc.update.SettingFunctionAttribute¶
method that increases input vector attribute
- is_convertible(self: csc.update.SettingFunction) bool¶
check whether this function will make it to the resulting setting graph
- remove_attribute(self: csc.update.SettingFunction, attribute: csc.update.SettingFunctionAttribute) None¶
method that removes one in input vector attribute
- resize_vector_inputs(self: csc.update.SettingFunction, index: int, count: int) None¶
method that resizes input vector attribute
- results(self: csc.update.SettingFunction) list[csc.update.SettingFunctionAttribute]¶
output attributes
- set_convertible(self: csc.update.SettingFunction, convertible: bool) None¶
set the state of the function, whether it will be used or not
- type_name(self: csc.update.SettingFunction) str¶
function name
- class csc.update.SettingFunctionAttribute¶
SettingFunctionAttribute represents an attribute of a setting function. It can be connected with setting functions or data function activeness attributes.
- __annotations__ = {}¶
- __init__(*args, **kwargs)¶
- __module__ = 'csc.update'¶
- is_out_true(self: csc.update.SettingFunctionAttribute) bool¶
- output_id(self: csc.update.SettingFunctionAttribute) csc.model.SettingId¶
- class csc.update.SettingFunctionAttributeId¶
SettingFunctionAttributeId is defined by the SettingFunctionId and the index of the attribute
Implements the SettingFunctionAttributeId.
- Variables:
function_id – Get SettingFunctionId
attribute_index – Get index of the attribute
attribute_sub_index – Get index of the attribute in array
- __annotations__ = {}¶
- __init__(self: csc.update.SettingFunctionAttributeId, function_id: csc.model.SettingFunctionId, attribute_index: int, attribute_sub_index: int = 0) None¶
- __module__ = 'csc.update'¶
- property attribute_index¶
- property attribute_sub_index¶
- property function_id¶
- class csc.update.Update¶
Update class represents the whole update editor
- __annotations__ = {}¶
- __init__(*args, **kwargs)¶
- __module__ = 'csc.update'¶
- delete_node(self: csc.update.Update, id: csc.update.GroupId | csc.update.InterfaceId | csc.update.ExternalPropertiesId | csc.update.ConstantDatasId | csc.update.ConstantSettingsId | csc.model.ObjectId | csc.model.HyperedgeId | csc.model.DataId | csc.model.SettingFunctionId | csc.model.SettingId) None¶
- get_node_by_id(self: csc.update.Update, id: csc.update.GroupId | csc.update.InterfaceId | csc.update.ExternalPropertiesId | csc.update.ConstantDatasId | csc.update.ConstantSettingsId | csc.model.ObjectId | csc.model.HyperedgeId | csc.model.DataId | csc.model.SettingFunctionId | csc.model.SettingId) csc.update.Node¶
- get_object_by_id(self: csc.update.Update, arg0: csc.model.ObjectId) csc.update.Object¶
- root(self: csc.update.Update) csc.update.ObjectGroup¶
-> ObjectGroup
- ungroup(self: csc.update.Update, group: csc.update.Group) None¶
- class csc.update.UpdateGroup¶
UpdateGroup class represents update group node
- __annotations__ = {}¶
- __init__(*args, **kwargs)¶
- __module__ = 'csc.update'¶
- create_regular_data(self: csc.update.UpdateGroup, name: str, value: Union[bool, int, float, numpy.ndarray[numpy.float32[3, 1]], numpy.ndarray[numpy.float32[4, 1]], csc.math.Rotation, numpy.ndarray[numpy.float32[3, 3]], numpy.ndarray[numpy.float32[4, 4]], csc.math.Quaternion, str, numpy.ndarray[bool[3, 1]]], mode: csc.model.DataMode = <DataMode.Static: 0>) csc.update.RegularData¶
- create_regular_function(self: csc.update.UpdateGroup, name: str, function: str) csc.update.RegularFunction¶
- create_setting_data(self: csc.update.UpdateGroup, name: str, value: Union[bool, int], mode: csc.model.SettingMode = <SettingMode.Static: 0>) csc.update.SettingData¶
- create_setting_function(self: csc.update.UpdateGroup, name: str, function_name: str) csc.update.SettingFunction¶
- create_sub_update_group(self: csc.update.UpdateGroup, arg0: str) csc.update.UpdateGroup¶
- create_sub_update_group2(self: csc.update.UpdateGroup, name: str, group_id: csc.update.GroupId) csc.update.UpdateGroup¶
-> UpdateGroup
- external_properties(self: csc.update.UpdateGroup) csc.update.ExternalProperties¶
-> ExternalProperties
- groups(self: csc.update.UpdateGroup) set[csc.update.UpdateGroup]¶
-> UpdateGroup{}
- regular_datas(self: csc.update.UpdateGroup) set[csc.update.RegularData]¶
-> RegularData{}
- regular_functions(self: csc.update.UpdateGroup) set[csc.update.RegularFunction]¶
-> RegularFunction{}
- setting_functions(self: csc.update.UpdateGroup) set[csc.update.SettingFunction]¶
-> SettingFunction{}
- settings_datas(self: csc.update.UpdateGroup) set[csc.update.SettingData]¶
-> SettingsData{}