CSC

csc The main Cascadeur python module.

csc.Guid

csc.math.Quaternion

Quaternion class

csc.math.Rotation

Rotation class

csc.math.transform_point(*args, **kwargs)

Overloaded function.

csc.math.inverse_transform_point(transform, ...)

-> Vector3f

csc.math.basic_transform_from_triangle(triangle)

-> csc.math.OrthogonalTransform

csc.math.project_point_on_basic_line(...)

-> Vector3f

csc.math.euler_angles_to_quaternion_x_y_z(...)

-> Quaternionf

csc.math.modify_position_by_matrix(matrix, ...)

-> Vector3f

csc.math.transforms_difference(...)

-> csc.math.OrthogonalTransform

csc.math.transform_point(*args, **kwargs)

Overloaded function.

csc.math.get_m3f_diag(matrix)

-> Vector3f

csc.physics.PosMass

PosMass class

csc.physics.inertia_tensor(mass_and_poses, ...)

-> Matrix3f

csc.DirectionValue

DirectionValue enumeration

csc.Direction

Direction class Implements direction.

csc.Version

Version class

csc.SystemVariables

csc.math.ScaledTransform

ScaledTransform class

csc.math.OrthogonalTransform

OrthogonalTransform class

csc.math.Triangle

Triangle class

csc.math.SizesInterval

SizesInterval class

csc.parts.Type

Type of the parts, enum

csc.parts.Info

Info class

csc.parts.GroupInfo

GroupInfo class

csc.parts.Buffer

Buffer class

class csc.Direction

Direction class Implements direction.

Parameters:

value (csc.DirectionValue) –

__annotations__ = {}
__init__(self: csc.Direction, value: csc.DirectionValue = <DirectionValue.Unknown: 2>) None
__module__ = 'csc'
inverse(self: csc.Direction) csc.DirectionValue
to_string(self: csc.Direction) str
value(self: csc.Direction) csc.DirectionValue
class csc.DirectionValue

DirectionValue enumeration In, Out, Unknown

Members:

In

Out

Unknown

In = <DirectionValue.In: 0>
Out = <DirectionValue.Out: 1>
Unknown = <DirectionValue.Unknown: 2>
__annotations__ = {}
__eq__(self: object, other: object) bool
__getstate__(self: object) int
__hash__(self: object) int
__index__(self: csc.DirectionValue) int
__init__(self: csc.DirectionValue, value: int) None
__int__(self: csc.DirectionValue) int
__members__ = {'In': <DirectionValue.In: 0>, 'Out': <DirectionValue.Out: 1>, 'Unknown': <DirectionValue.Unknown: 2>}
__module__ = 'csc'
__ne__(self: object, other: object) bool
__repr__(self: object) str
__setstate__(self: csc.DirectionValue, state: int) None
__str__()

name(self: handle) -> str

property name
property value
class csc.Guid
__annotations__ = {}
__cmp__(self: csc.Guid, arg0: csc.Guid) int
__eq__(self: csc.Guid, arg0: csc.Guid) bool
__hash__(self: csc.Guid) int
__init__(*args, **kwargs)

Overloaded function.

  1. __init__(self: csc.Guid, arg0: str) -> None

  2. __init__(self: csc.Guid) -> None

__module__ = 'csc'
__ne__(self: csc.Guid, arg0: csc.Guid) bool
__str__(self: csc.Guid) str
is_null(self: csc.Guid) bool
static null() csc.Guid
to_string(self: csc.Guid) str
class csc.SystemVariables
__annotations__ = {}
__init__(*args, **kwargs)
__module__ = 'csc'
static git_count() str
static git_date() str
static git_sha() str
static git_version() str
class csc.Version

Version class

Implements Version.

Variables:
  • major – Get set int

  • minor – Get set int

  • patch – Get set int

__annotations__ = {}
__cmp__(self: csc.Version, arg0: csc.Version) int
__eq__(self: csc.Version, arg0: csc.Version) bool
__hash__ = None
__init__(self: csc.Version, major: int, minor: int, patch: int) None
__lt__(self: csc.Version, arg0: csc.Version) bool
__module__ = 'csc'
__ne__(self: csc.Version, arg0: csc.Version) bool
static from_string(arg0: str) csc.Version
property major
property minor
property patch
to_string(self: csc.Version) str
csc.get_meaningful_list() List[Tuple[str, str]]

csc.tools The Cascadeur python module provides tools.

csc.tools.ActivateDeactivate

ActivateDeactivate class

csc.tools.selection.Mode

Mode enumeration

csc.tools.selection.Group

Group class

csc.tools.selection.Core

Core class

csc.tools.SelectionGroups

SelectionGroups class

csc.tools.mirror.Core

Mirror tool core class

csc.tools.MirrorTool

Mirror tool class

csc.tools.JointData

csc.tools.ObjectKey

csc.tools.DataKey

csc.tools.RiggingModeTool

Rigging mode tool class

csc.tools.attractor.SpaceMode

attractor::Mode enum

csc.tools.attractor.ArgsMode

attractor::Mode enum

csc.tools.attractor.GSRotationAxis

GeneralSettings::RotationAxis enum

csc.tools.attractor.GSAxisFlag

GeneralSettings::RotationAxis enum

csc.tools.attractor.GSAxisIndex

GeneralSettings::RotationAxis enum

csc.tools.attractor.GSPhysicsType

GeneralSettings::RotationAxis enum

csc.tools.attractor.AttractorGeneralSettings

csc.tools.attractor.Args

csc.tools.attractor.attract(args)

csc.tools.AttractorTool

Attractor tool class

csc.tools.AutoPhysicTool

Auto physics tool class

csc.tools.AnimationPointsTypes

Class of basic types of points which physics tools and change through animation for target center of mass it contains

csc.tools.CollisionInfoForPoint

Structure with which the point collides.

csc.tools.BallisticTrajectory

BallisticTrajectory class

csc.tools.Trajectory

Trajectory class

csc.tools.AutoPosingTool

AutoPosingTool class

csc.tools.AnimationUnbakingTool

AnimationUnbakingTool class

csc.tools.RenderParameters

Parameters for rendering

csc.tools.RenderToFile

Render to file tool class

class csc.tools.ActivateDeactivate

ActivateDeactivate class

__annotations__ = {}
__init__(*args, **kwargs)
__module__ = 'csc.tools'
activate(self: csc.tools.ActivateDeactivate, arg0: csc.domain.Session, arg1: Dict[csc.model.ObjectId, csc.model.ObjectId]) bool
deactivate(self: csc.tools.ActivateDeactivate, arg0: csc.domain.Session, arg1: Set[csc.model.ObjectId]) None
class csc.tools.AnimationPointsTypes

Class of basic types of points which physics tools and change through animation for target center of mass it contains

get_fulcrum_points – all fulcrum point with collision get_fixed_points – all points need to fix with collision get_not_interpolated_points – if in map, no interpolation in apply get_local_fixed_points – points that should keep local coordinates after apply get_collision_normal_points – collision points with normal type get_collision_pin_points – collision points with pin type get_collision_fixed_points – collision points with fulcrum groups get_fulcrum_floor_points – points collide with only floor get_fixed_floor_points – points collide with only floor and fulcrum groups get_frame_collision_info_points – collision info about points

__annotations__ = {}
__init__(self: csc.tools.AnimationPointsTypes, arg0: int, arg1: int, arg2: csc.domain.Scene, arg3: csc.tools.StaticPointsTypes) None
__module__ = 'csc.tools'
get_collision_fixed_points(self: csc.tools.AnimationPointsTypes) Dict[int, Set[csc.model.ObjectId]]

Dict[frame number, set of points]

get_collision_normal_points(self: csc.tools.AnimationPointsTypes) Dict[int, Set[csc.model.ObjectId]]

Dict[frame number, set of points]

get_collision_pin_points(self: csc.tools.AnimationPointsTypes) Dict[int, Set[csc.model.ObjectId]]

Dict[frame number, set of points]

get_fixed_floor_points(self: csc.tools.AnimationPointsTypes) Dict[int, Set[csc.model.ObjectId]]

Dict[frame number, set of points]

get_fixed_points(self: csc.tools.AnimationPointsTypes) Dict[int, Set[csc.model.ObjectId]]

Dict[frame number, set of points]

get_frame_collision_info_points(self: csc.tools.AnimationPointsTypes) Dict[int, Dict[csc.model.ObjectId, domain::scene::collision::CollisionInfoForPoint]]

Dict[frame number, Dict[csc.model.ObjectId, CollisionInfoForPoint]]

get_fulcrum_floor_points(self: csc.tools.AnimationPointsTypes) Dict[int, Set[csc.model.ObjectId]]

Dict[frame number, set of points]

get_fulcrum_points(self: csc.tools.AnimationPointsTypes) Dict[int, Set[csc.model.ObjectId]]

Dict[frame number, set of points]

get_local_fixed_points(self: csc.tools.AnimationPointsTypes) Dict[int, Set[csc.model.ObjectId]]

Dict[frame number, set of points]

get_not_interpolated_points(self: csc.tools.AnimationPointsTypes) Dict[int, Set[csc.model.ObjectId]]

Dict[frame number, set of points]

class csc.tools.AnimationUnbakingTool

AnimationUnbakingTool class

__annotations__ = {}
__init__(*args, **kwargs)
__module__ = 'csc.tools'
get_interpolation_difference(self: csc.tools.AnimationUnbakingTool) float
class csc.tools.AttractorTool

Attractor tool class

__annotations__ = {}
__init__(*args, **kwargs)
__module__ = 'csc.tools'
get_general_settings(self: csc.tools.AttractorTool) csc.tools.attractor.AttractorGeneralSettings
is_only_key_frames(self: csc.tools.AttractorTool) bool
class csc.tools.AutoPhysicTool

Auto physics tool class

__annotations__ = {}
__init__(*args, **kwargs)
__module__ = 'csc.tools'
turn_off(self: csc.tools.AutoPhysicTool) None
class csc.tools.AutoPosingTool

AutoPosingTool class

__annotations__ = {}
__init__(*args, **kwargs)
__module__ = 'csc.tools'
add(self: csc.tools.AutoPosingTool, arg0: csc.domain.Session) None
update(self: csc.tools.AutoPosingTool, arg0: csc.domain.Session) None
class csc.tools.BallisticTrajectory

BallisticTrajectory class

__annotations__ = {}
__init__(*args, **kwargs)
__module__ = 'csc.tools'
class csc.tools.CollisionInfoForPoint

Structure with which the point collides. When used, it is assumed that the normal goes from other to point.

__annotations__ = {}
__init__(*args, **kwargs)
__module__ = 'csc.tools'
property normal

Vector3d

property other

csc.model.ObjectId

property penetration_depth

double

property pos

Vector3d

class csc.tools.DataKey
__annotations__ = {}
__eq__(self: csc.tools.DataKey, arg0: csc.tools.DataKey) bool
__hash__(self: csc.tools.DataKey) int
__init__(self: csc.tools.DataKey) None
__module__ = 'csc.tools'
__ne__(self: csc.tools.DataKey, arg0: csc.tools.DataKey) bool
property data_name
property object_key
class csc.tools.JointData
__annotations__ = {}
__init__(self: csc.tools.JointData) None
__module__ = 'csc.tools'
property local_position
property local_rotation
property local_scale
property visibility
class csc.tools.MirrorTool

Mirror tool class

__annotations__ = {}
__init__(*args, **kwargs)
__module__ = 'csc.tools'
core(self: csc.tools.MirrorTool) object
class csc.tools.ObjectKey
__annotations__ = {}
__eq__(self: csc.tools.ObjectKey, arg0: csc.tools.ObjectKey) bool
__hash__(self: csc.tools.ObjectKey) int
__init__(self: csc.tools.ObjectKey) None
__module__ = 'csc.tools'
__ne__(self: csc.tools.ObjectKey, arg0: csc.tools.ObjectKey) bool
property behaviour_name
property path_name
class csc.tools.RenderParameters

Parameters for rendering

__annotations__ = {}
__init__(self: csc.tools.RenderParameters) None
__module__ = 'csc.tools'
property height
property samples
property width
class csc.tools.RenderToFile

Render to file tool class

__annotations__ = {}
__init__(*args, **kwargs)
__module__ = 'csc.tools'
play_to_images_sequence(self: csc.tools.RenderToFile, scene_view: csc.view.Scene, render_parameters: csc.tools.RenderParameters, folder_name: str) None
play_to_video_file(self: csc.tools.RenderToFile, scene_view: csc.view.Scene, render_parameters: csc.tools.RenderParameters, file_name: str) None
take_image(self: csc.tools.RenderToFile, scene_view: csc.view.Scene, render_parameters: csc.tools.RenderParameters, file_name: str) None
class csc.tools.RiggingModeTool

Rigging mode tool class

__annotations__ = {}
__init__(*args, **kwargs)
__module__ = 'csc.tools'
erase_joints_data(self: csc.tools.RiggingModeTool, arg0: csc.domain.Session) None
erase_layer_id_by_object_ids(self: csc.tools.RiggingModeTool, arg0: csc.domain.Session) None
erase_layers_ids(self: csc.tools.RiggingModeTool, arg0: csc.domain.Session) None
erase_preserved_data(self: csc.tools.RiggingModeTool, arg0: csc.domain.Session) None
erase_preserved_object_ids(self: csc.tools.RiggingModeTool, arg0: csc.domain.Session) None
erase_preserved_setting(self: csc.tools.RiggingModeTool, arg0: csc.domain.Session) None
get_joints_data(self: csc.tools.RiggingModeTool) Dict[csc.model.ObjectId, List[csc.tools.JointData]]
get_layer_id_by_object_ids(self: csc.tools.RiggingModeTool) Dict[csc.Guid, List[csc.model.ObjectId]]
get_layers_ids(self: csc.tools.RiggingModeTool) Set[csc.Guid]
get_preserved_data(self: csc.tools.RiggingModeTool) Dict[csc.tools.DataKey, List[bool | int | float | numpy.ndarray[numpy.float32[3, 1]] | numpy.ndarray[numpy.float32[4, 1]] | csc.math.Rotation | numpy.ndarray[numpy.float32[3, 3]] | numpy.ndarray[numpy.float32[4, 4]] | csc.math.Quaternion | str | numpy.ndarray[bool[3, 1]]]]
get_preserved_object_ids(self: csc.tools.RiggingModeTool) Dict[csc.model.PathName, csc.model.ObjectId]
get_preserved_setting(self: csc.tools.RiggingModeTool) Dict[csc.tools.DataKey, List[bool | int]]
set_joints_data(self: csc.tools.RiggingModeTool, arg0: csc.domain.Session, arg1: Dict[csc.model.ObjectId, List[csc.tools.JointData]]) None
set_layers_ids(self: csc.tools.RiggingModeTool, arg0: csc.domain.Session, arg1: Set[csc.Guid]) None
set_preserved_data(self: csc.tools.RiggingModeTool, arg0: csc.domain.Session, arg1: Dict[csc.tools.DataKey, List[bool | int | float | numpy.ndarray[numpy.float32[3, 1]] | numpy.ndarray[numpy.float32[4, 1]] | csc.math.Rotation | numpy.ndarray[numpy.float32[3, 3]] | numpy.ndarray[numpy.float32[4, 4]] | csc.math.Quaternion | str | numpy.ndarray[bool[3, 1]]]]) None
set_preserved_object_ids(self: csc.tools.RiggingModeTool, arg0: csc.domain.Session, arg1: Dict[csc.model.PathName, csc.model.ObjectId]) None
set_preserved_setting(self: csc.tools.RiggingModeTool, arg0: csc.domain.Session, arg1: Dict[csc.tools.DataKey, List[bool | int]]) None
set_undo_redo_context(self: csc.tools.RiggingModeTool, arg0: csc.domain.Session, arg1: function, arg2: object, arg3: object) None
class csc.tools.RiggingWindow

SelectionGroups class

__annotations__ = {}
__init__(*args, **kwargs)
__module__ = 'csc.tools'
create_from_qrt_by_content(self: csc.tools.RiggingWindow, arg0: str) None
create_from_qrt_by_fileName(self: csc.tools.RiggingWindow, arg0: str) None
generate_rig_elements(self: csc.tools.RiggingWindow) None
get_character_mirror_plane(self: csc.tools.RiggingWindow) int
get_is_create_autoposing(self: csc.tools.RiggingWindow) bool
get_template_from_qrt(self: csc.tools.RiggingWindow) str
is_create_qrt(self: csc.tools.RiggingWindow) bool
load_template_by_content(self: csc.tools.RiggingWindow, arg0: str) None
load_template_by_fileName(self: csc.tools.RiggingWindow, arg0: str) None
open_quick_rigging_tool(self: csc.tools.RiggingWindow) None
set_axis_after_qrt(self: csc.tools.RiggingWindow, axis: int) None
set_character_mirror_plane(self: csc.tools.RiggingWindow, plane: int) None
set_is_create_autoposing(self: csc.tools.RiggingWindow, on: bool) None
class csc.tools.SelectionGroups

SelectionGroups class

__annotations__ = {}
__init__(*args, **kwargs)
__module__ = 'csc.tools'
core(self: csc.tools.SelectionGroups) object
import_file(self: csc.tools.SelectionGroups, path: str) None
class csc.tools.StaticPointsTypes

Class of basic types of points which physics tools use and dont change through animation for target center of mass it contains

get_main_points – all points that can be associated with center of mass get_direction_controllers – all direction controller associated with center of mass get_interpolation_group – all points that should be interpolated and use instead direction controller in apply

__annotations__ = {}
__init__(self: csc.tools.StaticPointsTypes, arg0: csc.domain.Scene, arg1: List[csc.model.BehaviourId]) None
__module__ = 'csc.tools'
get_direction_controllers(self: csc.tools.StaticPointsTypes) Set[csc.model.ObjectId]

set[ModelId]

get_interpolation_group(self: csc.tools.StaticPointsTypes) Set[csc.model.ObjectId]

set[ModelId]

get_main_points(self: csc.tools.StaticPointsTypes) Set[csc.model.ObjectId]

set[ModelId]

class csc.tools.Trajectory

Trajectory class

__annotations__ = {}
__init__(*args, **kwargs)
__module__ = 'csc.tools'
class csc.tools.selection.Core

Core class

__annotations__ = {}
__init__(*args, **kwargs)
__module__ = 'csc.tools.selection'
get_group(self: csc.tools.selection.Core, idx: int) csc.tools.selection.Group

pbdoc( -> Group )pbdoc

get_groups(self: csc.tools.selection.Core) Dict[int, csc.tools.selection.Group]

pbdoc( -> std::map<GroupIndex, Group> )pbdoc

process(self: csc.tools.selection.Core, index: int, mode: csc.tools.selection.Mode) None
set_group(self: csc.tools.selection.Core, index: int, group: csc.tools.selection.Group) None
set_groups(self: csc.tools.selection.Core, groups: Dict[int, csc.tools.selection.Group]) None
class csc.tools.selection.Group

Group class

Variables:
  • objects – std::set<ModelObjectId>

  • pivot – ModelObjectId

__annotations__ = {}
__init__(*args, **kwargs)

Overloaded function.

  1. __init__(self: csc.tools.selection.Group) -> None

  2. __init__(self: csc.tools.selection.Group, arg0: Set[Union[csc.model.ObjectId, csc.domain.Tool_object_id]], arg1: Union[csc.model.ObjectId, csc.domain.Tool_object_id]) -> None

__module__ = 'csc.tools.selection'
property objects
property pivot
class csc.tools.selection.Mode

Mode enumeration

SetGroup, SingleSelect, MultiSelect

Members:

SetGroup

SingleSelect

MultiSelect

MultiSelect = <Mode.MultiSelect: 2>
SetGroup = <Mode.SetGroup: 0>
SingleSelect = <Mode.SingleSelect: 1>
__annotations__ = {}
__eq__(self: object, other: object) bool
__getstate__(self: object) int
__hash__(self: object) int
__index__(self: csc.tools.selection.Mode) int
__init__(self: csc.tools.selection.Mode, value: int) None
__int__(self: csc.tools.selection.Mode) int
__members__ = {'MultiSelect': <Mode.MultiSelect: 2>, 'SetGroup': <Mode.SetGroup: 0>, 'SingleSelect': <Mode.SingleSelect: 1>}
__module__ = 'csc.tools.selection'
__ne__(self: object, other: object) bool
__repr__(self: object) str
__setstate__(self: csc.tools.selection.Mode, state: int) None
__str__()

name(self: handle) -> str

property name
property value
class csc.tools.mirror.Core

Mirror tool core class

__annotations__ = {}
__init__(*args, **kwargs)
__module__ = 'csc.tools.mirror'
mirror_frame(self: csc.tools.mirror.Core, arg0: Set[csc.model.ObjectId | csc.domain.Tool_object_id]) None
mirror_interval(self: csc.tools.mirror.Core, arg0: Set[csc.model.ObjectId | csc.domain.Tool_object_id]) None
plane(self: csc.tools.mirror.Core) csc.math.Plane
set_plane(self: csc.tools.mirror.Core, plane: csc.math.Plane) None
class csc.tools.attractor.Args
__annotations__ = {}
__init__(self: csc.tools.attractor.Args, scene: csc.domain.Scene, gravity: float, general_settings: csc.tools.attractor.AttractorGeneralSettings, only_key_frames: bool, mode: csc.tools.attractor.ArgsMode, for_interval: bool = False, hard: bool = False, frame_action_on_change: csc.domain.FrameActionOnChange = <FrameActionOnChange.DoNothing: 2>, interval_action_on_change: csc.domain.IntervalActionOnChange = <IntervalActionOnChange.Fixing: 0>) None
__module__ = 'csc.tools.attractor'
property for_interval
property frame_action_on_change
property general_settings
property interval_action_on_change
property mode
property only_key_frames
class csc.tools.attractor.ArgsMode

attractor::Mode enum

Previous, Next, Inertial, InverseInertial, Average, Interpolation

Members:

Previous

Next

Inertial

InverseInertial

Average

Interpolation

Average = <ArgsMode.Average: 4>
Inertial = <ArgsMode.Inertial: 2>
Interpolation = <ArgsMode.Interpolation: 5>
InverseInertial = <ArgsMode.InverseInertial: 3>
Next = <ArgsMode.Next: 1>
Previous = <ArgsMode.Previous: 0>
__annotations__ = {}
__eq__(self: object, other: object) bool
__getstate__(self: object) int
__hash__(self: object) int
__index__(self: csc.tools.attractor.ArgsMode) int
__init__(self: csc.tools.attractor.ArgsMode, value: int) None
__int__(self: csc.tools.attractor.ArgsMode) int
__members__ = {'Average': <ArgsMode.Average: 4>, 'Inertial': <ArgsMode.Inertial: 2>, 'Interpolation': <ArgsMode.Interpolation: 5>, 'InverseInertial': <ArgsMode.InverseInertial: 3>, 'Next': <ArgsMode.Next: 1>, 'Previous': <ArgsMode.Previous: 0>}
__module__ = 'csc.tools.attractor'
__ne__(self: object, other: object) bool
__repr__(self: object) str
__setstate__(self: csc.tools.attractor.ArgsMode, state: int) None
__str__()

name(self: handle) -> str

property name
property value
class csc.tools.attractor.AttractorGeneralSettings
__annotations__ = {}
__init__(self: csc.tools.attractor.AttractorGeneralSettings) None
__module__ = 'csc.tools.attractor'
property factor
property mode
property mode_relative_to_pivot
property physic_type
property position_axis
property rotation_axis
property scale_axis
class csc.tools.attractor.GSAxisFlag

GeneralSettings::RotationAxis enum

X, Y, Z, XYZ, Empty

Members:

X

Y

Z

XYZ

Empty

Empty = <GSAxisFlag.Empty: 0>
X = <GSAxisFlag.X: 1>
XYZ = <GSAxisFlag.XYZ: 7>
Y = <GSAxisFlag.Y: 2>
Z = <GSAxisFlag.Z: 4>
__annotations__ = {}
__eq__(self: object, other: object) bool
__getstate__(self: object) int
__hash__(self: object) int
__index__(self: csc.tools.attractor.GSAxisFlag) int
__init__(self: csc.tools.attractor.GSAxisFlag, value: int) None
__int__(self: csc.tools.attractor.GSAxisFlag) int
__members__ = {'Empty': <GSAxisFlag.Empty: 0>, 'X': <GSAxisFlag.X: 1>, 'XYZ': <GSAxisFlag.XYZ: 7>, 'Y': <GSAxisFlag.Y: 2>, 'Z': <GSAxisFlag.Z: 4>}
__module__ = 'csc.tools.attractor'
__ne__(self: object, other: object) bool
__repr__(self: object) str
__setstate__(self: csc.tools.attractor.GSAxisFlag, state: int) None
__str__()

name(self: handle) -> str

property name
property value
class csc.tools.attractor.GSAxisIndex

GeneralSettings::RotationAxis enum

X, Y, Z

Members:

X

Y

Z

X = <GSAxisIndex.X: 0>
Y = <GSAxisIndex.Y: 1>
Z = <GSAxisIndex.Z: 2>
__annotations__ = {}
__eq__(self: object, other: object) bool
__getstate__(self: object) int
__hash__(self: object) int
__index__(self: csc.tools.attractor.GSAxisIndex) int
__init__(self: csc.tools.attractor.GSAxisIndex, value: int) None
__int__(self: csc.tools.attractor.GSAxisIndex) int
__members__ = {'X': <GSAxisIndex.X: 0>, 'Y': <GSAxisIndex.Y: 1>, 'Z': <GSAxisIndex.Z: 2>}
__module__ = 'csc.tools.attractor'
__ne__(self: object, other: object) bool
__repr__(self: object) str
__setstate__(self: csc.tools.attractor.GSAxisIndex, state: int) None
__str__()

name(self: handle) -> str

property name
property value
class csc.tools.attractor.GSPhysicsType

GeneralSettings::RotationAxis enum

FrameRelax, InterpolationRelax

Members:

FrameRelax

InterpolationRelax

FrameRelax = <GSPhysicsType.FrameRelax: 0>
InterpolationRelax = <GSPhysicsType.InterpolationRelax: 1>
__annotations__ = {}
__eq__(self: object, other: object) bool
__getstate__(self: object) int
__hash__(self: object) int
__index__(self: csc.tools.attractor.GSPhysicsType) int
__init__(self: csc.tools.attractor.GSPhysicsType, value: int) None
__int__(self: csc.tools.attractor.GSPhysicsType) int
__members__ = {'FrameRelax': <GSPhysicsType.FrameRelax: 0>, 'InterpolationRelax': <GSPhysicsType.InterpolationRelax: 1>}
__module__ = 'csc.tools.attractor'
__ne__(self: object, other: object) bool
__repr__(self: object) str
__setstate__(self: csc.tools.attractor.GSPhysicsType, state: int) None
__str__()

name(self: handle) -> str

property name
property value
class csc.tools.attractor.GSRotationAxis

GeneralSettings::RotationAxis enum

X, Y, Z, Whole, Empty

Members:

X

Y

Z

Whole

Empty

Empty = <GSRotationAxis.Empty: 4>
Whole = <GSRotationAxis.Whole: 3>
X = <GSRotationAxis.X: 0>
Y = <GSRotationAxis.Y: 1>
Z = <GSRotationAxis.Z: 2>
__annotations__ = {}
__eq__(self: object, other: object) bool
__getstate__(self: object) int
__hash__(self: object) int
__index__(self: csc.tools.attractor.GSRotationAxis) int
__init__(self: csc.tools.attractor.GSRotationAxis, value: int) None
__int__(self: csc.tools.attractor.GSRotationAxis) int
__members__ = {'Empty': <GSRotationAxis.Empty: 4>, 'Whole': <GSRotationAxis.Whole: 3>, 'X': <GSRotationAxis.X: 0>, 'Y': <GSRotationAxis.Y: 1>, 'Z': <GSRotationAxis.Z: 2>}
__module__ = 'csc.tools.attractor'
__ne__(self: object, other: object) bool
__repr__(self: object) str
__setstate__(self: csc.tools.attractor.GSRotationAxis, state: int) None
__str__()

name(self: handle) -> str

property name
property value
class csc.tools.attractor.SpaceMode

attractor::Mode enum

Global, Local

Members:

Global

Local

Global = <SpaceMode.Global: 0>
Local = <SpaceMode.Local: 1>
__annotations__ = {}
__eq__(self: object, other: object) bool
__getstate__(self: object) int
__hash__(self: object) int
__index__(self: csc.tools.attractor.SpaceMode) int
__init__(self: csc.tools.attractor.SpaceMode, value: int) None
__int__(self: csc.tools.attractor.SpaceMode) int
__members__ = {'Global': <SpaceMode.Global: 0>, 'Local': <SpaceMode.Local: 1>}
__module__ = 'csc.tools.attractor'
__ne__(self: object, other: object) bool
__repr__(self: object) str
__setstate__(self: csc.tools.attractor.SpaceMode, state: int) None
__str__()

name(self: handle) -> str

property name
property value
csc.tools.attractor.attract(args: csc.tools.attractor.Args) None

csc.view The Cascadeur python module provides basic methods to operate GUI.

csc.view.StandardButton

StandardButton enum

csc.view.DialogButton

DialogButton class

csc.view.DialogManager

DialogManager class

csc.view.FileDialogManager

FileDialogManager class

csc.view.Scene

SceneView class

csc.view.AnimationBoundary

AnimationBoundary class

csc.view.CameraType

CameraType enumerable

csc.view.SphericalCameraStruct

SphericalCameraStruct class

csc.view.Camera

Domain Spherical camera class

csc.view.ViewportDomain

Domain Viewport class

csc.view.Viewport

Viewport class

class csc.view.AnimationBoundary

AnimationBoundary class

__annotations__ = {}
__init__(*args, **kwargs)
__module__ = 'csc.view'
property first_frame

Set first frame of animation

property first_visible_frame

Set first visible frame of animation

property last_frame

Set last frame of animation

property last_visible_frame

Set last visible frame of animation

class csc.view.Camera

Domain Spherical camera class

__annotations__ = {}
__init__(*args, **kwargs)
__module__ = 'csc.view'
set_target(self: csc.view.Camera, arg0: numpy.ndarray[numpy.float32[3, 1]]) None
zoom_to_points(self: csc.view.Camera, arg0: List[numpy.ndarray[numpy.float32[3, 1]]]) None
class csc.view.CameraType

CameraType enumerable

Members:

ISOMETRIC

PERSPECTIVE

ISOMETRIC = <CameraType.ISOMETRIC: 0>
PERSPECTIVE = <CameraType.PERSPECTIVE: 1>
__annotations__ = {}
__eq__(self: object, other: object) bool
__getstate__(self: object) int
__hash__(self: object) int
__index__(self: csc.view.CameraType) int
__init__(self: csc.view.CameraType, value: int) None
__int__(self: csc.view.CameraType) int
__members__ = {'ISOMETRIC': <CameraType.ISOMETRIC: 0>, 'PERSPECTIVE': <CameraType.PERSPECTIVE: 1>}
__module__ = 'csc.view'
__ne__(self: object, other: object) bool
__repr__(self: object) str
__setstate__(self: csc.view.CameraType, state: int) None
__str__()

name(self: handle) -> str

property name
property value
class csc.view.DialogButton

DialogButton class

__annotations__ = {}
__init__(*args, **kwargs)

Overloaded function.

  1. __init__(self: csc.view.DialogButton) -> None

  2. __init__(self: csc.view.DialogButton, arg0: str) -> None

  3. __init__(self: csc.view.DialogButton, text: str, handler: function, force_active_focus: bool = False, accent: bool = False) -> None

  4. __init__(self: csc.view.DialogButton, arg0: csc.view.StandardButton) -> None

  5. __init__(self: csc.view.DialogButton, button: csc.view.StandardButton, handler: function, force_active_focus: bool = False, accent: bool = False) -> None

__module__ = 'csc.view'
force_active_focus(self: csc.view.DialogButton) bool
text(self: csc.view.DialogButton) str

-> string

class csc.view.DialogManager

DialogManager class

__annotations__ = {}
__init__(*args, **kwargs)
__module__ = 'csc.view'
static instance() object
show_buttons_dialog(self: csc.view.DialogManager, arg0: str, arg1: str, arg2: List[csc.view.DialogButton]) None
show_info(self: csc.view.DialogManager, arg0: str, arg1: str) None
show_input_dialog(*args, **kwargs)

Overloaded function.

  1. show_input_dialog(self: csc.view.DialogManager, arg0: str, arg1: str, arg2: str, arg3: function) -> None

  2. show_input_dialog(self: csc.view.DialogManager, arg0: str, arg1: str, arg2: str, arg3: function, arg4: function) -> None

show_inputs_dialog(self: csc.view.DialogManager, arg0: str, arg1: List[str], arg2: List[str], arg3: int, arg4: function) None
show_styled_buttons_dialog(self: csc.view.DialogManager, arg0: str, arg1: str, arg2: List[csc.view.DialogButton]) None
class csc.view.FileDialogManager

FileDialogManager class

__annotations__ = {}
__init__(*args, **kwargs)
__module__ = 'csc.view'
show_folder_dialog(self: csc.view.FileDialogManager, arg0: str, arg1: function) None
show_open_file_dialog(self: csc.view.FileDialogManager, title: str, path: str, filters: List[str], handler: function) None
show_save_file_dialog(self: csc.view.FileDialogManager, title: str, path: str, filters: List[str], handler: function) None
class csc.view.Scene

SceneView class

__annotations__ = {}
__init__(*args, **kwargs)
__module__ = 'csc.view'
active_viewport(self: csc.view.Scene) object

Returns active csc.view.Viewport

animation_boundary(self: csc.view.Scene) object

-> csc.view.AnimationBoundary

domain_scene(self: csc.view.Scene) object

Return current csc.domain.Scene

event_log(self: csc.view.Scene) object

-> csc.app.EventLog

gravity_per_frame(self: csc.view.Scene) float
name(self: csc.view.Scene) str
save(self: csc.view.Scene, path_name: str) None
viewports(self: csc.view.Scene) List[object]

Provides all of csc.view.Viewport objects

class csc.view.SphericalCameraStruct

SphericalCameraStruct class

Variables:
  • target – Get set Vector3f

  • position – Get set Vector3f

  • type – Get set CameraType

__annotations__ = {}
__init__(self: csc.view.SphericalCameraStruct) None
__module__ = 'csc.view'
property position
property target
property type
class csc.view.StandardButton

StandardButton enum

This enumerates the basic types of standard buttons. Ok, Cancel, Yes, No

Members:

Ok

Cancel

No

Yes

Cancel = <StandardButton.Cancel: 1>
No = <StandardButton.No: 3>
Ok = <StandardButton.Ok: 0>
Yes = <StandardButton.Yes: 2>
__annotations__ = {}
__eq__(self: object, other: object) bool
__getstate__(self: object) int
__hash__(self: object) int
__index__(self: csc.view.StandardButton) int
__init__(self: csc.view.StandardButton, value: int) None
__int__(self: csc.view.StandardButton) int
__members__ = {'Cancel': <StandardButton.Cancel: 1>, 'No': <StandardButton.No: 3>, 'Ok': <StandardButton.Ok: 0>, 'Yes': <StandardButton.Yes: 2>}
__module__ = 'csc.view'
__ne__(self: object, other: object) bool
__repr__(self: object) str
__setstate__(self: csc.view.StandardButton, state: int) None
__str__()

name(self: handle) -> str

property name
property value
class csc.view.Viewport

Viewport class

__annotations__ = {}
__init__(*args, **kwargs)
__module__ = 'csc.view'
domain_viewport(self: csc.view.Viewport) object
class csc.view.ViewportDomain

Domain Viewport class

__annotations__ = {}
__init__(*args, **kwargs)
__module__ = 'csc.view'
camera(self: csc.view.ViewportDomain) object
camera_struct(self: csc.view.ViewportDomain) csc.view.SphericalCameraStruct
id(self: csc.view.ViewportDomain) csc.Guid
is_main(self: csc.view.ViewportDomain) bool
mode_visualizers(self: csc.view.ViewportDomain) csc.view.ViewportMode
set_camera_struct(self: csc.view.ViewportDomain, camera_struct: csc.view.SphericalCameraStruct) None
set_mode_visualizers(self: csc.view.ViewportDomain, mode: csc.view.ViewportMode) None
class csc.view.ViewportMode

ViewportMode enumerable

Members:

View

AutoPosing

PointController

Controller

Joint

Mesh

Rigging

ModeCount

AutoPosing = <ViewportMode.AutoPosing: 1>
Controller = <ViewportMode.Controller: 3>
Joint = <ViewportMode.Joint: 4>
Mesh = <ViewportMode.Mesh: 5>
ModeCount = <ViewportMode.ModeCount: 7>
PointController = <ViewportMode.PointController: 2>
Rigging = <ViewportMode.Rigging: 6>
View = <ViewportMode.View: 0>
__annotations__ = {}
__eq__(self: object, other: object) bool
__getstate__(self: object) int
__hash__(self: object) int
__index__(self: csc.view.ViewportMode) int
__init__(self: csc.view.ViewportMode, value: int) None
__int__(self: csc.view.ViewportMode) int
__members__ = {'AutoPosing': <ViewportMode.AutoPosing: 1>, 'Controller': <ViewportMode.Controller: 3>, 'Joint': <ViewportMode.Joint: 4>, 'Mesh': <ViewportMode.Mesh: 5>, 'ModeCount': <ViewportMode.ModeCount: 7>, 'PointController': <ViewportMode.PointController: 2>, 'Rigging': <ViewportMode.Rigging: 6>, 'View': <ViewportMode.View: 0>}
__module__ = 'csc.view'
__ne__(self: object, other: object) bool
__repr__(self: object) str
__setstate__(self: csc.view.ViewportMode, state: int) None
__str__()

name(self: handle) -> str

property name
property value

csc.view.camera_utils The Cascadeur python module provides utulity methods to manage viewport cameras.

csc.view.camera_utils.CameraData

CameraData class

class csc.view.camera_utils.CameraData

CameraData class

__annotations__ = {}
__init__(*args, **kwargs)
__module__ = 'csc.view.camera_utils'
id(self: csc.view.camera_utils.CameraData) csc.model.ObjectId
isCustom(self: csc.view.camera_utils.CameraData) bool
name(self: csc.view.camera_utils.CameraData) str
csc.view.camera_utils.get_cameras(scene: cascadeur::Scene) List[csc.view.camera_utils.CameraData]
csc.view.camera_utils.is_camera_active(viewport: csc.view.Viewport, camera: csc.view.camera_utils.CameraData) bool
csc.view.camera_utils.reset_camera(scene: csc.view.Viewport) None
csc.view.camera_utils.set_camera_active(viewport: csc.view.Viewport, camera: csc.view.camera_utils.CameraData) None

csc.app The Cascadeur python module provides basic methods to operate GUI.

csc.app.Analytics

Analytics class

csc.app.ActionManager

ActionManager class

csc.app.DataSourceManager

DataSourceManager class

csc.app.EventLog

EventLog class

csc.app.SettingsManager

SettingsManager class

csc.app.SceneManager

SceneManager class

csc.app.SceneTool

SceneTool class

csc.app.CascadeurTool

CascadeurTool class

csc.app.ToolsManager

ToolsManager class

csc.app.Application

Application class

csc.app.ProjectLoader

ProjectLoader class

class csc.app.ActionManager

ActionManager class

__annotations__ = {}
__init__(*args, **kwargs)
__module__ = 'csc.app'
call_action(self: csc.app.ActionManager, arg0: str) None
class csc.app.Analytics

Analytics class

__annotations__ = {}
__init__(*args, **kwargs)
__module__ = 'csc.app'
static send_action(type: str, key: str = '', label: str = '') None
class csc.app.Application

Application class

__annotations__ = {}
__init__(*args, **kwargs)
__module__ = 'csc.app'
current_scene(self: csc.app.Application) object
get_action_manager(self: csc.app.Application) object
get_data_source_manager(self: csc.app.Application) object
get_file_dialog_manager(self: csc.app.Application) object
get_scene_clipboard(self: csc.app.Application) object
get_scene_manager(self: csc.app.Application) object
get_setting_manager(self: csc.app.Application) object
get_tools_manager(self: csc.app.Application) object
class csc.app.CascadeurTool

CascadeurTool class

__annotations__ = {}
__init__(*args, **kwargs)
__module__ = 'csc.app'
editor(self: csc.app.CascadeurTool, arg0: csc.view.Scene) csc.app.SceneTool
name(self: csc.app.CascadeurTool) str
class csc.app.DataSourceManager

DataSourceManager class

__annotations__ = {}
__init__(*args, **kwargs)
__module__ = 'csc.app'
close_scene(self: csc.app.DataSourceManager, scene: csc.view.Scene) None
load_scene(self: csc.app.DataSourceManager, file_name: str) bool
save_current_scene(*args, **kwargs)

Overloaded function.

  1. save_current_scene(self: csc.app.DataSourceManager, handler: Callable[[bool], None]) -> None

  2. save_current_scene(self: csc.app.DataSourceManager) -> None

save_scene(*args, **kwargs)

Overloaded function.

  1. save_scene(self: csc.app.DataSourceManager, scene_view: csc.view.Scene, handler: Callable[[bool], None]) -> None

  2. save_scene(self: csc.app.DataSourceManager, scene_view: csc.view.Scene) -> None

save_scene_as(self: csc.app.DataSourceManager, scene_view: csc.view.Scene, full_file_name: str) None
class csc.app.EventLog

EventLog class

__annotations__ = {}
__init__(*args, **kwargs)
__module__ = 'csc.app'
class csc.app.ProjectLoader

ProjectLoader class

Provides methods to load domain scene.

__annotations__ = {}
__init__(*args, **kwargs)
__module__ = 'csc.app'
static load_from(arg0: str, arg1: csc.domain.Scene) None
class csc.app.SceneManager

SceneManager class

__annotations__ = {}
__init__(*args, **kwargs)
__module__ = 'csc.app'
create_application_scene(self: csc.app.SceneManager) object
current_scene(self: csc.app.SceneManager) object
remove_application_scene(self: csc.app.SceneManager, arg0: csc.view.Scene) None
scenes(self: csc.app.SceneManager) List[object]
set_current_scene(self: csc.app.SceneManager, arg0: csc.view.Scene) None
class csc.app.SceneTool

SceneTool class

__annotations__ = {}
__init__(*args, **kwargs)
__module__ = 'csc.app'
class csc.app.SettingsManager

SettingsManager class

__annotations__ = {}
__init__(*args, **kwargs)
__module__ = 'csc.app'
get_bool_value(self: csc.app.SettingsManager, arg0: str) bool
get_color_value(self: csc.app.SettingsManager, arg0: str) numpy.ndarray[numpy.float32[3, 1]]
get_float_value(self: csc.app.SettingsManager, arg0: str) float
class csc.app.ToolsManager

ToolsManager class

__annotations__ = {}
__init__(*args, **kwargs)
__module__ = 'csc.app'
get_tool(self: csc.app.ToolsManager, arg0: str) object
tools(self: csc.app.ToolsManager) List[object]
csc.app.get_application() object

csc.parts The Cascadeur python module provides basic methods to operate scene parts.

csc.parts.Type

Type of the parts, enum

csc.parts.Info

Info class

csc.parts.GroupInfo

GroupInfo class

csc.parts.SceneClipboard

SceneClipboard class

csc.parts.Buffer

Buffer class

class csc.parts.Buffer

Buffer class

Provides methods to operate parts of the scene.

__annotations__ = {}
__init__(*args, **kwargs)
__module__ = 'csc.parts'
static get(source_dir: str = '') object
get_parts_info_by_id(self: csc.parts.Buffer) List[csc.parts.Info]
get_src_dir(self: csc.parts.Buffer) str
insert_elementary_by_id(self: csc.parts.Buffer, arg0: csc.model.ObjectId, arg1: csc.update.GroupId, arg2: csc.model.ModelEditor) csc.parts.GroupInfo
insert_elementary_by_path(self: csc.parts.Buffer, arg0: str, arg1: csc.update.GroupId, arg2: csc.model.ModelEditor) csc.parts.GroupInfo
insert_object_by_id(self: csc.parts.Buffer, arg0: csc.model.ObjectId, arg1: csc.update.GroupId, arg2: csc.model.ModelEditor, arg3: csc.domain.assets.AssetsManager) csc.model.ObjectId
insert_object_by_path(self: csc.parts.Buffer, arg0: str, arg1: csc.update.GroupId, arg2: csc.model.ModelEditor, arg3: csc.domain.assets.AssetsManager) csc.model.ObjectId
insert_objects_by_id(self: csc.parts.Buffer, arg0: csc.model.ObjectId, arg1: csc.update.GroupId, arg2: csc.model.ModelEditor, arg3: csc.domain.assets.AssetsManager) Tuple[Set[csc.model.ObjectId], Set[csc.update.GroupId]]
insert_objects_by_path(self: csc.parts.Buffer, arg0: str, arg1: csc.update.GroupId, arg2: csc.model.ModelEditor, arg3: csc.domain.assets.AssetsManager) Tuple[Set[csc.model.ObjectId], Set[csc.update.GroupId]]
insert_selected_objects_by_path(self: csc.parts.Buffer, arg0: str, arg1: csc.update.GroupId, arg2: csc.model.ModelEditor, arg3: csc.domain.assets.AssetsManager) Set[csc.model.ObjectId]
insert_update_group_by_id(self: csc.parts.Buffer, arg0: csc.model.ObjectId, arg1: csc.update.GroupId, arg2: csc.model.ModelEditor) Tuple[csc.parts.GroupInfo, Dict[csc.update.GroupId, csc.parts.GroupInfo]]
insert_update_group_by_path(self: csc.parts.Buffer, arg0: str, arg1: csc.update.GroupId, arg2: csc.model.ModelEditor) Tuple[csc.parts.GroupInfo, Dict[csc.update.GroupId, csc.parts.GroupInfo]]
refresh(self: csc.parts.Buffer) None
reset_cache(self: csc.parts.Buffer) None
take_elementary_to_parts(self: csc.parts.Buffer, part_name: str, from: csc.domain.Scene, object_id: csc.model.ObjectId, parent_group: csc.update.GroupId, elementary: csc.parts.GroupInfo, path_to_scene_parts: str) csc.parts.Info
take_object_to_parts(self: csc.parts.Buffer, part_name: str, from: csc.domain.Scene, object_id: csc.model.ObjectId, path_to_scene_parts: str) csc.parts.Info
take_objects_to_parts(self: csc.parts.Buffer, part_name: str, from: csc.domain.Scene, objects: List[csc.model.ObjectId], objects_grs: List[csc.update.GroupId], path_to_scene_parts: str) csc.parts.Info
take_selected_objects_to_parts(self: csc.parts.Buffer, part_name: str, from: csc.domain.Scene, selected_objects: List[csc.model.ObjectId], path_to_scene_parts: str) csc.parts.Info
take_update_group_to_parts(self: csc.parts.Buffer, part_name: str, from: csc.domain.Scene, object_id: csc.model.ObjectId, parent_group: csc.update.GroupId, elementary: csc.parts.GroupInfo, sub_groups: List[csc.update.GroupId], path_to_scene_parts: str) csc.parts.Info
class csc.parts.GroupInfo

GroupInfo class

Variables:
  • type – Get set Data::Id{}

  • name – Get set Setting::Id{}

  • path – Get set HyperedgeId{}

  • object_id – Get set SettingFunctionId{}

__annotations__ = {}
__init__(self: csc.parts.GroupInfo) None
__module__ = 'csc.parts'
property datas
property regular_funcs
property settings
property settings_funcs
class csc.parts.Info

Info class

Variables:
  • type – Get csc.parts.Type

  • name – Get string

  • path – Get string

  • object_id – Get csc.model.ObjectId

__annotations__ = {}
__init__(*args, **kwargs)
__module__ = 'csc.parts'
property name
property object_id
property path
property type
class csc.parts.SceneClipboard

SceneClipboard class

Provides methods to operate parts of the scene.

__annotations__ = {}
__init__(*args, **kwargs)
__module__ = 'csc.parts'
copy(self: csc.parts.SceneClipboard, arg0: csc.view.Scene) None
copy_image_to_clipboard(self: csc.parts.SceneClipboard, arg0: csc.view.Scene) None
paste(self: csc.parts.SceneClipboard, arg0: csc.view.Scene) None
paste_with_session(self: csc.parts.SceneClipboard, arg0: csc.view.Scene, arg1: csc.domain.Session) None
class csc.parts.Type

Type of the parts, enum

Elementary: includes only regular and setting functions + regular and setting data + connections that link them UpdateGroup: sub update groups and their elementary entities + connections that link them Object: includes all related entities of some object ObjectGroup: includes all objects and sub object groups and all related entities SelectedObjects: selected objects from different groups

Members:

Elementary

UpdateGroup

Object

ObjectGroup

SelectedObjects

Elementary = <Type.Elementary: 0>
Object = <Type.Object: 2>
ObjectGroup = <Type.ObjectGroup: 3>
SelectedObjects = <Type.SelectedObjects: 4>
UpdateGroup = <Type.UpdateGroup: 1>
__annotations__ = {}
__eq__(self: object, other: object) bool
__getstate__(self: object) int
__hash__(self: object) int
__index__(self: csc.parts.Type) int
__init__(self: csc.parts.Type, value: int) None
__int__(self: csc.parts.Type) int
__members__ = {'Elementary': <Type.Elementary: 0>, 'Object': <Type.Object: 2>, 'ObjectGroup': <Type.ObjectGroup: 3>, 'SelectedObjects': <Type.SelectedObjects: 4>, 'UpdateGroup': <Type.UpdateGroup: 1>}
__module__ = 'csc.parts'
__ne__(self: object, other: object) bool
__repr__(self: object) str
__setstate__(self: csc.parts.Type, state: int) None
__str__()

name(self: handle) -> str

property name
property value

csc.external The Cascadeur python module provides basic api to external data formats.

csc.external.fbx.ExtraDatas

ExtraDatas class

csc.external.fbx.FbxDatas

FbxDatas class

class csc.external.fbx.ExtraDatas

ExtraDatas class

__annotations__ = {}
__init__(self: csc.external.fbx.ExtraDatas) None
__module__ = 'csc.external.fbx'
property look
property node_index
property post_rotation
property pre_rotation
property size
class csc.external.fbx.FbxDatas

FbxDatas class

__annotations__ = {}
__init__(self: csc.external.fbx.FbxDatas) None
__module__ = 'csc.external.fbx'
property ignore_namespace
property order
property rotation
property scale
property translation

csc.fbx The Cascadeur python module provides basic methods to operate fbx.

csc.fbx.FbxSettingsMode

FbxSettingsMode enumeration

csc.fbx.FbxSettingsAxis

FbxSettingsAxis enumeration

csc.fbx.FbxSettings

FbxSettings class

csc.fbx.FbxLoader

FbxLoader class

csc.fbx.FbxSceneLoader

FbxSceneLoader class

class csc.fbx.FbxLoader

FbxLoader class

__annotations__ = {}
__init__(self: csc.fbx.FbxLoader, fps: float, handler: csc.domain.IMessageHandler, scene: csc.domain.Scene) None
__module__ = 'csc.fbx'
add_model(self: csc.fbx.FbxLoader, file_name: str) None
add_model_to_selected(self: csc.fbx.FbxLoader, file_name: str) None
export_all_objects(self: csc.fbx.FbxLoader, file_name: str) None
export_joints(self: csc.fbx.FbxLoader, file_name: str) None
export_joints_selected(self: csc.fbx.FbxLoader, file_name: str) None
export_joints_selected_frames(self: csc.fbx.FbxLoader, file_name: str) None
export_joints_selected_objects(self: csc.fbx.FbxLoader, file_name: str) None
export_model(self: csc.fbx.FbxLoader, file_name: str) None
export_scene_selected(self: csc.fbx.FbxLoader, file_name: str) None
export_scene_selected_frames(self: csc.fbx.FbxLoader, file_name: str) None
export_scene_selected_objects(self: csc.fbx.FbxLoader, file_name: str) None
import_animation(self: csc.fbx.FbxLoader, file_name: str) None
import_animation_to_selected_frames(self: csc.fbx.FbxLoader, file_name: str) None
import_animation_to_selected_objects(self: csc.fbx.FbxLoader, file_name: str) None
import_model(self: csc.fbx.FbxLoader, file_name: str) None
import_scene(self: csc.fbx.FbxLoader, file_name: str) None
set_settings(self: csc.fbx.FbxLoader, settings: csc.fbx.FbxSettings) None
class csc.fbx.FbxSceneLoader

FbxSceneLoader class

__annotations__ = {}
__init__(*args, **kwargs)
__module__ = 'csc.fbx'
export_fbx_scene(self: csc.fbx.FbxSceneLoader, scene: csc.view.Scene, file_name: str) None
get_fbx_loader(self: csc.fbx.FbxSceneLoader, scene: csc.view.Scene) csc.fbx.FbxLoader
import_fbx_animation(self: csc.fbx.FbxSceneLoader, scene: csc.view.Scene, file_name: str) None
import_fbx_scene(self: csc.fbx.FbxSceneLoader, scene: csc.view.Scene, file_name: str) None
class csc.fbx.FbxSettings

FbxSettings class

__annotations__ = {}
__init__(self: csc.fbx.FbxSettings) None
__module__ = 'csc.fbx'
property apply_euler_filter
property bake_animation
property mode
property up_axis
class csc.fbx.FbxSettingsAxis

FbxSettingsAxis enumeration

Binary, Ascii

Members:

X

Y

Z

X = <FbxSettingsAxis.X: 0>
Y = <FbxSettingsAxis.Y: 1>
Z = <FbxSettingsAxis.Z: 2>
__annotations__ = {}
__eq__(self: object, other: object) bool
__getstate__(self: object) int
__hash__(self: object) int
__index__(self: csc.fbx.FbxSettingsAxis) int
__init__(self: csc.fbx.FbxSettingsAxis, value: int) None
__int__(self: csc.fbx.FbxSettingsAxis) int
__members__ = {'X': <FbxSettingsAxis.X: 0>, 'Y': <FbxSettingsAxis.Y: 1>, 'Z': <FbxSettingsAxis.Z: 2>}
__module__ = 'csc.fbx'
__ne__(self: object, other: object) bool
__repr__(self: object) str
__setstate__(self: csc.fbx.FbxSettingsAxis, state: int) None
__str__()

name(self: handle) -> str

property name
property value
class csc.fbx.FbxSettingsMode

FbxSettingsMode enumeration

Binary, Ascii

Members:

Binary

Ascii

Ascii = <FbxSettingsMode.Ascii: 1>
Binary = <FbxSettingsMode.Binary: 0>
__annotations__ = {}
__eq__(self: object, other: object) bool
__getstate__(self: object) int
__hash__(self: object) int
__index__(self: csc.fbx.FbxSettingsMode) int
__init__(self: csc.fbx.FbxSettingsMode, value: int) None
__int__(self: csc.fbx.FbxSettingsMode) int
__members__ = {'Ascii': <FbxSettingsMode.Ascii: 1>, 'Binary': <FbxSettingsMode.Binary: 0>}
__module__ = 'csc.fbx'
__ne__(self: object, other: object) bool
__repr__(self: object) str
__setstate__(self: csc.fbx.FbxSettingsMode, state: int) None
__str__()

name(self: handle) -> str

property name
property value

csc.rig The Cascadeur python module that implements the basic functions for operating a rig.

csc.rig.AddElementData

csc.rig.BoneProperty

csc.rig.TwistProperty

csc.rig.TwistBoneProperty

csc.rig.QrtData

class csc.rig.AddElementData
__annotations__ = {}
__init__(*args, **kwargs)

Overloaded function.

  1. __init__(self: csc.rig.AddElementData) -> None

  2. __init__(self: csc.rig.AddElementData, arg0: bool, arg1: bool, arg2: int, arg3: int, arg4: bool, arg5: bool, arg6: int, arg7: float, arg8: numpy.ndarray[numpy.float32[3, 1]]) -> None

__module__ = 'csc.rig'
property axis_point_controller
property box_multiplier
property is_multiple
property joint_size_without_child
property offset_point_controller
property only_box_controller
property orthogonal_with_parent
property point_color
property use_global_axis
class csc.rig.BoneProperty
__annotations__ = {}
__init__(self: csc.rig.BoneProperty) None
__module__ = 'csc.rig'
property bone_name
property joint_path_name
property object_id
property required_field
class csc.rig.QrtData
__annotations__ = {}
__init__(self: csc.rig.QrtData) None
__module__ = 'csc.rig'
property body
property is_align_pelvis
property is_create_layers
property is_replace_existing
property left_hand
property right_hand
property twists
class csc.rig.TwistBoneProperty
__annotations__ = {}
__init__(self: csc.rig.TwistBoneProperty) None
__module__ = 'csc.rig'
property bone_name
property twist_properties
class csc.rig.TwistProperty
__annotations__ = {}
__init__(self: csc.rig.TwistProperty) None
__module__ = 'csc.rig'
property joint_path_name
property object_id
property twist_axis
property twist_strength

csc.layers The Cascadeur python module that implements scene layers functionality.

LayerId == FolderId == ItemId == Guid

csc.layers.Header

Header class

csc.layers.ItemVariant

ItemVariant class

csc.layers.Folder

Folder class

csc.layers.Layer

Layer class

csc.layers.Viewer

Viewer class

csc.layers.Editor

Editor class

csc.layers.Selector

Selector class

csc.layers.LayersContainer

LayersContainer class

csc.layers.UserLabelData

UserLabelData class

csc.layers.Layers

Layers class

csc.layers.Cycle

Cycle class

csc.layers.CyclesViewer

Cycle viewer class

csc.layers.CyclesEditor

Cycle editor class

csc.layers.LayersSelectionChanger

Layer SelectionChanger class

csc.layers.layer.Interpolation

Interpolation enumerable

csc.layers.layer.Tangents

Layer Frame Tangents enumerable

csc.layers.layer.IkFk

Layer Frame IkFk enumerable

csc.layers.layer.Fixation

Layer Frame Fixation enumerable

csc.layers.layer.Common

Common class

csc.layers.layer.Key

Key class

csc.layers.layer.Interval

Interval class

csc.layers.layer.Section

Section class

csc.layers.layer.Cell

Cell class

csc.layers.index.FramesInterval

FramesInterval class

csc.layers.index.FramesIndices

FramesIndices class

csc.layers.index.CellIndex

CellIndex class

csc.layers.index.RectIndicesContainer

RectIndicesContainer class

csc.layers.index.IndicesContainer

IndicesContainer class

class csc.layers.Cycle

Cycle class

__annotations__ = {}
__init__(*args, **kwargs)
__module__ = 'csc.layers'
property first_active_frame_index
property following_interval
static get_no_pos() int
is_the_same_frames_as(self: csc.layers.Cycle, other_cycle: csc.layers.Cycle) bool

-> bool

property last_active_frame_index
left_frame_index(self: csc.layers.Cycle) int

-> Pos

property left_inactive_frame_index
right_frame_index(self: csc.layers.Cycle) int

-> Pos

property right_inactive_frame_index
class csc.layers.CyclesEditor

Cycle editor class

__annotations__ = {}
__init__(self: csc.layers.CyclesEditor, layer: csc.layers.Layer) None
__module__ = 'csc.layers'
change_inactive_parts(self: csc.layers.CyclesEditor, arg0: int, arg1: int, arg2: int) None
create_cycle(self: csc.layers.CyclesEditor, arg0: int, arg1: int, arg2: bool) csc.layers.Cycle
delete_cycle(self: csc.layers.CyclesEditor, arg0: int) None
find_cycle(self: csc.layers.CyclesEditor, arg0: int) object
normalize(self: csc.layers.CyclesEditor) None
class csc.layers.CyclesViewer

Cycle viewer class

__annotations__ = {}
__init__(self: csc.layers.CyclesViewer, layer: csc.layers.Layer) None
__module__ = 'csc.layers'
any_cycles_exist_in_frames(self: csc.layers.CyclesViewer, arg0: int, arg1: int) bool
cycle_contains_frame_index(self: csc.layers.CyclesViewer, arg0: csc.layers.Cycle, arg1: int) bool
find_cycle(self: csc.layers.CyclesViewer, arg0: int) object
get_active_pos(self: csc.layers.CyclesViewer, arg0: int) int
get_active_section_pos(self: csc.layers.CyclesViewer, arg0: int) int
get_cycles_in_frames(self: csc.layers.CyclesViewer, arg0: int, arg1: int) List[csc.layers.Cycle]
get_most_left_and_right_frame_indices_of_cycle(self: csc.layers.CyclesViewer, arg0: csc.layers.Cycle) Tuple[int, int]
is_pos_in_active_cycle_zone(self: csc.layers.CyclesViewer, arg0: int) bool
is_pos_in_inactive_cycle_zone(self: csc.layers.CyclesViewer, arg0: int) bool
last_pos(self: csc.layers.CyclesViewer) int
class csc.layers.Editor

Editor class

This class contains all methods and properties that need to edit the structure of scene objects’ interpolation properties. The structure is represented in the hierarchy of layers divided by folders.

Variables:
  • create_folder – name : string, parent : FolderId, withDefaultLayer : bool (true), pos : int or None, -> FolderId

  • create_layer – name : string, parent : FolderId, pos : int or None, -> FolderId

  • set_fixed_interpolation_if_need – overridden method by ItemId, int, int || LayerId, int (frame)

  • set_fixed_interpolation_or_key_if_need – overridden method by LayerId, int, bool

__annotations__ = {}
__init__(*args, **kwargs)
__module__ = 'csc.layers'
change_section(self: csc.layers.Editor, arg0: int, arg1: csc.Guid, arg2: function) None
clear(self: csc.layers.Editor) None
create_folder(self: csc.layers.Editor, name: str, parent: csc.Guid, with_default_layer: bool = True, pos: int | None = None) csc.Guid

name : string | parent : FolderId | withDefaultLayer : bool (true) | pos : int or None | -> FolderId

create_layer(self: csc.layers.Editor, name: str, parent: csc.Guid, pos: int | None = None) csc.Guid

name : string | parent : FolderId | pos : int or None | -> FolderId

delete_empty_folders(self: csc.layers.Editor) None
delete_empty_layers(self: csc.layers.Editor) None
delete_folder(self: csc.layers.Editor, id: csc.Guid) None
delete_layer(self: csc.layers.Editor, id: csc.Guid) None
find_header(self: csc.layers.Editor, arg0: csc.Guid) object

-> Header

insert_layer(self: csc.layers.Editor, layer: csc.layers.Layer, pos: int | None) None

layer : Layer | pos : int or None

move_item(self: csc.layers.Editor, item_id: csc.Guid, folder_id: csc.Guid, pos: int | None = None) None

pos : int or None

normalize_sections(self: csc.layers.Editor, scene: domain::scene::Scene) None
set_default(self: csc.layers.Editor) None
set_fixed_interpolation_if_need(*args, **kwargs)

Overloaded function.

  1. set_fixed_interpolation_if_need(self: csc.layers.Editor, id: csc.Guid, start: int, end: int) -> bool

  2. set_fixed_interpolation_if_need(self: csc.layers.Editor, id: csc.Guid, frame: int) -> bool

set_fixed_interpolation_or_key_if_need(self: csc.layers.Editor, id: csc.Guid, frame: int, set_key: bool) bool
set_locked_for_item(self: csc.layers.Editor, is_l: bool, id: csc.Guid) None

isL : bool | id : ItemId

set_locked_for_layer(self: csc.layers.Editor, is_l: bool, id: csc.Guid) None

isL : bool | id : LayerId

set_name(self: csc.layers.Editor, name: str, id: csc.Guid) None
set_section(self: csc.layers.Editor, section: domain::scene::layers::layer::Section, pos: int, id: csc.Guid) None

section : Section | pos : int | id : ItemId

set_sections(self: csc.layers.Editor, arg0: Dict[int, domain::scene::layers::layer::Section], arg1: csc.Guid) None

section : <Pos, Section>{} | id : LayerId

set_visible_for_item(self: csc.layers.Editor, is_v: bool, id: csc.Guid) None

isV : bool | id : ItemId

set_visible_for_layer(self: csc.layers.Editor, is_v: bool, id: csc.Guid) None

isV : bool | id : LayerId

unset_section(self: csc.layers.Editor, pos: int, id: csc.Guid) None

pos : int | id : ItemId

class csc.layers.Folder

Folder class

Implements the parent folder properties of children layers and sub folders items

__annotations__ = {}
__init__(*args, **kwargs)
__module__ = 'csc.layers'
child_by_id(self: csc.layers.Folder, id: csc.Guid) csc.Guid

-> ItemId

child_by_pos(self: csc.layers.Folder, pos: int) csc.Guid

pos : int -> ItemId

child_pos(self: csc.layers.Folder, id: csc.Guid) int

id : ItemId | -> int

children_cnt(self: csc.layers.Folder) int

-> int

children_ids(self: csc.layers.Folder) List[csc.Guid]

-> ItemId[]

children_ordered(self: csc.layers.Folder) List[csc.Guid]

-> ItemId[]

has_child(self: csc.layers.Folder, id: csc.Guid) bool
property header

-> Header

is_empty(self: csc.layers.Folder) bool
class csc.layers.Header

Header class

Describes the header properties for a folder

Variables:
  • parent – Get set csc.Guid

  • id – Get set csc.Guid

  • name – Get set string

__annotations__ = {}
__init__(*args, **kwargs)
__module__ = 'csc.layers'
property id
property name
property parent
class csc.layers.ItemVariant

ItemVariant class

Can implement a folder or layer for a header

__annotations__ = {}
__init__(*args, **kwargs)
__module__ = 'csc.layers'
folder(self: csc.layers.ItemVariant) domain::scene::layers::Folder

-> Folder (if it has folder otherwise none)

header(self: csc.layers.ItemVariant) csc.layers.Header

-> Header

is_folder(self: csc.layers.ItemVariant) bool
is_layer(self: csc.layers.ItemVariant) bool
layer(self: csc.layers.ItemVariant) domain::scene::layers::Layer

-> Layer (if it has layer otherwise none)

class csc.layers.Layer

Layer class

The Layer is the basic element that implements intervals and sections to set interpolation properties of scene objects

Variables:
  • header – Get Header

  • is_locked – Get bool

  • is_visible – Get bool

  • obj_ids – Get csc.Guid{}

  • sections – Get std::map<Pos, Section>

__annotations__ = {}
__init__(*args, **kwargs)
__module__ = 'csc.layers'
actual_key(self: csc.layers.Layer, pos: int) domain::scene::layers::layer::Key

-> Key

actual_key_pos(self: csc.layers.Layer, pos: int) int

-> int

actual_section(self: csc.layers.Layer, pos: int) domain::scene::layers::layer::Section

-> Section

actual_section_pos(self: csc.layers.Layer, pos: int) int

-> int

find_section(self: csc.layers.Layer, pos: int) object

pos : int | -> Section

property header
interval(self: csc.layers.Layer, pos: int) domain::scene::layers::layer::Interval

-> Interval

is_key(self: csc.layers.Layer, pos: int) bool
is_key_or_fixed(self: csc.layers.Layer, pos: int) bool
property is_locked
property is_visible
key(self: csc.layers.Layer, pos: int) domain::scene::layers::layer::Key

-> Key

key_frame_indices(self: csc.layers.Layer) domain::scene::layers::index::FramesIndices

-> FramesIndices

last_key_pos(self: csc.layers.Layer) int

-> int

property obj_ids

-> csc.model.ObjectId{}

section(self: csc.layers.Layer, pos: int) domain::scene::layers::layer::Section

-> Section

property sections

-> std::map<Pos, Section>

class csc.layers.Layers

Layers class

The root class describes the layers’ hierarchy of the scene. Each scene object can be placed on any layer to define its personal interpolation properties.

Variables:

root_id – Get csc.Guid

__annotations__ = {}
__init__(*args, **kwargs)
__module__ = 'csc.layers'
folders(self: csc.layers.Layers) object

-> <FolderId, Folder>{}

layers(self: csc.layers.Layers) object

-> LayersContainer

property root_id
userLabels(self: csc.layers.Layers) object

-> UserLabels

class csc.layers.LayersContainer

LayersContainer class

It is the container of layers.

__annotations__ = {}
__init__(*args, **kwargs)
__module__ = 'csc.layers'
at(self: csc.layers.LayersContainer, arg0: csc.Guid) object

-> Layer

has_any_obj_ids(self: csc.layers.LayersContainer) bool
has_obj_id(self: csc.layers.LayersContainer, id: common::GenericId<domain::scene::model::ModelObject>) bool
layer_id_by_obj_id(self: csc.layers.LayersContainer, id: common::GenericId<domain::scene::model::ModelObject>) csc.Guid

-> LayerId

layer_id_by_obj_id_or_null(self: csc.layers.LayersContainer, id: common::GenericId<domain::scene::model::ModelObject>) csc.Guid

-> LayerId

map(self: csc.layers.LayersContainer) object

-> <LayerId, Layer>{}

obj_ids(self: csc.layers.LayersContainer) object

-> <csc.model.ObjectId, LayerId>{}

class csc.layers.LayersSelectionChanger

Layer SelectionChanger class

__annotations__ = {}
__init__(*args, **kwargs)
__module__ = 'csc.layers'
refresh(self: csc.layers.LayersSelectionChanger) bool
selectDefault(self: csc.layers.LayersSelectionChanger) bool
set_full_selection_by_parts(*args, **kwargs)

Overloaded function.

  1. set_full_selection_by_parts(self: csc.layers.LayersSelectionChanger, inds: domain::scene::layers::index::IndicesContainer) -> None

    inds : IndicesContainer

  2. set_full_selection_by_parts(self: csc.layers.LayersSelectionChanger, itms: List[csc.Guid], first: int, last: int) -> bool

class csc.layers.Selector

Selector class

This class contains methods to observe and to set selected layers and folders

Variables:

set_full_selection_by_parts – overridden method by ItemId[] (itms), int (first), int (last) || IndicesContainer (inds)

__annotations__ = {}
__init__(*args, **kwargs)
__module__ = 'csc.layers'
all_included_layer_ids(self: csc.layers.Selector, ignore_locked: bool = False) List[csc.Guid]

ignoreLocked : bool (false) | -> LayerId[]

all_included_layer_indices(self: csc.layers.Selector, ignore_locked: bool = False) domain::scene::layers::index::IndicesContainer

ignoreLocked : bool (false) | -> IndicesContainer

is_selected(self: csc.layers.Selector, id: csc.Guid) bool
select_default(self: csc.layers.Selector) None
selection(self: csc.layers.Selector) domain::scene::layers::index::IndicesContainer

-> IndicesContainer

set_full_selection_by_parts(*args, **kwargs)

Overloaded function.

  1. set_full_selection_by_parts(self: csc.layers.Selector, inds: domain::scene::layers::index::IndicesContainer) -> None

    inds : IndicesContainer

  2. set_full_selection_by_parts(self: csc.layers.Selector, itms: List[csc.Guid], first: int, last: int) -> None

set_uncheckable_folder_id(self: csc.layers.Selector, id: csc.Guid, uncheckable: bool) None

id : ItemId | uncheckable : bool

top_layer_id(self: csc.layers.Selector) csc.Guid
class csc.layers.UserLabelData

UserLabelData class

The data of user defined label.

__annotations__ = {}
__init__(*args, **kwargs)
__module__ = 'csc.layers'
property color
property id
property name
class csc.layers.UserLabels

UserLabels class

It is the storage of user defined labels.

__annotations__ = {}
__init__(*args, **kwargs)
__module__ = 'csc.layers'
add(self: csc.layers.UserLabels, label: csc.layers.UserLabelData) None
find(self: csc.layers.UserLabels, id: csc.Guid) int

-> index

remove(*args, **kwargs)

Overloaded function.

  1. remove(self: csc.layers.UserLabels, index: int) -> None

  2. remove(self: csc.layers.UserLabels, arg0: int) -> object

    -> UserLabelData

storage(self: csc.layers.UserLabels) object

-> UserLabelData[]

class csc.layers.Viewer

Viewer class

This class contains all methods and properties that describe the structure of scene objects’ interpolation properties. The structure is represented in the hierarchy of layers divided by folders.

Variables:
  • top_layer_id – overridden method by ItemId || ItemId[]

  • merged_layer – overridden method like static and member LayerId[]

  • last_key_pos – overridden method by LayerId[], -> Layer

  • frames_count – overridden method by LayerId[], -> int

  • significant_frames – overridden method by LayerId{}, -> int{}

__annotations__ = {}
__init__(*args, **kwargs)
__module__ = 'csc.layers'
actual_key_pos(self: csc.layers.Viewer, pos: int) int
all_child_ids(self: csc.layers.Viewer, id: csc.Guid) List[csc.Guid]

-> ItemId[]

all_included_layer_ids(self: csc.layers.Viewer, items: List[csc.Guid], ignore_locked: bool = False) List[csc.Guid]

items : ItemId[] | ignoreLocked : bool (false) | -> LayerId[]

all_layer_ids(self: csc.layers.Viewer) List[csc.Guid]

-> LayerId[]

all_parent_ids(self: csc.layers.Viewer, id: csc.Guid) List[csc.Guid]

-> FolderId[]

default_layer_id(self: csc.layers.Viewer) csc.Guid

-> LayerId

find_folder(self: csc.layers.Viewer, id: csc.Guid) object

id : FolderId | -> Folder

find_layer(self: csc.layers.Viewer, id: csc.Guid) object

id : LayerId | -> Layer

folder(self: csc.layers.Viewer, id: csc.Guid) object

id : FolderId | -> Folder

folders_map(self: csc.layers.Viewer) Dict[csc.Guid, csc.layers.Folder]

-> <FolderId, Folder>{}

for_all_ordered_items(self: csc.layers.Viewer, arg0: Callable[[csc.Guid], bool]) None
frames_count(*args, **kwargs)

Overloaded function.

  1. frames_count(self: csc.layers.Viewer) -> int

  2. frames_count(self: csc.layers.Viewer, id_arr: List[csc.Guid]) -> int

has_item(self: csc.layers.Viewer, id: csc.Guid) bool

-> bool

header(self: csc.layers.Viewer, id: csc.Guid) object

id : ItemId | -> Header

is_deep_child(self: csc.layers.Viewer, item_id: csc.Guid, folder_id: csc.Guid) bool

-> bool

item(self: csc.layers.Viewer, id: csc.Guid) csc.layers.ItemVariant

id : ItemId | -> ItemVariant

last_key_pos(*args, **kwargs)

Overloaded function.

  1. last_key_pos(self: csc.layers.Viewer) -> int

  2. last_key_pos(self: csc.layers.Viewer, id_arr: List[csc.Guid]) -> int

layer(self: csc.layers.Viewer, id: csc.Guid) object

id : LayerId | -> Layer

layer_id_by_obj_id(self: csc.layers.Viewer, id: common::GenericId<domain::scene::model::ModelObject>) csc.Guid

id : csc.model.ObjectId | -> LayerId

layer_id_by_obj_id_or_null(self: csc.layers.Viewer, id: common::GenericId<domain::scene::model::ModelObject>) csc.Guid

id : csc.model.ObjectId | -> LayerId

layer_ids_by_obj_ids(self: csc.layers.Viewer, ids: List[common::GenericId<domain::scene::model::ModelObject>]) Set[csc.Guid]

ids : csc.model.ObjectId[] | -> LayerId{}

layers_indices(self: csc.layers.Viewer, id_arr: domain::scene::layers::index::IndicesContainer, ignore_locked: bool = False) domain::scene::layers::index::IndicesContainer

-> IndicesContainer

layers_map(self: csc.layers.Viewer) Dict[csc.Guid, csc.layers.Layer]

-> <LayerId, Layer>{}

merged_layer(self: csc.layers.Viewer, scene: domain::scene::Scene, ids: List[csc.Guid], normalize: bool = True) csc.layers.Layer
obj_ids_by_layer_ids(self: csc.layers.Viewer, id_arr: List[csc.Guid]) List[common::GenericId<domain::scene::model::ModelObject>]

-> LayerId[]

pos_in_parent(self: csc.layers.Viewer, id: csc.Guid) int

-> int

root_id(self: csc.layers.Viewer) csc.Guid

-> FolderId

significant_frames(*args, **kwargs)

Overloaded function.

  1. significant_frames(self: csc.layers.Viewer) -> domain::scene::layers::index::FramesIndices

  2. significant_frames(self: csc.layers.Viewer, id_arr: Set[csc.Guid]) -> domain::scene::layers::index::FramesIndices

top_layer_id(*args, **kwargs)

Overloaded function.

  1. top_layer_id(self: csc.layers.Viewer, id: csc.Guid) -> csc.Guid

  2. top_layer_id(self: csc.layers.Viewer, id_arr: List[csc.Guid]) -> csc.Guid

unlocked_layer_ids(self: csc.layers.Viewer, id_arr: List[csc.Guid]) List[csc.Guid]

-> LayerId[]

csc.model The Cascadeur python module that implements model and behaviors scene editors methods.

Data.Value = std::variant<bool, int, float, Eigen::Vector3f, math::Rotation,

Eigen::Matrix3f, Eigen::Matrix4f, Eigen::Quaternionf, std::string, common::Vector3b>;

Setting.Value = std::variant<bool, int>;

ClusterId = int

csc.model.Data

Data class

csc.model.Setting

Setting class

csc.model.ClusterEditor

ClusterEditor class

csc.model.DataViewer

DataViewer class

csc.model.DataEditor

DataEditor class

csc.model.BehaviourViewer

BehaviourViewer class

csc.model.BehaviourEditor

BehaviourEditor class

csc.model.ModelViewer

ModelViewer class

csc.model.ModelEditor

ModelEditor class

csc.model.DataMode

Data::Mode enum

csc.model.SettingMode

Setting::Mode enum

csc.model.ObjectId

csc.model.DataId

csc.model.BehaviourId

csc.model.SettingId

csc.model.HyperedgeId

csc.model.SettingFunctionId

csc.model.DataModifyToView

DataModifyToView enumerable

csc.model.LerpMode

LerpMode enumerable

csc.model.DescriptionTerm

csc.model.CustomSelectionPolicy

CustomSelectionPolicy enumerable

csc.model.PropertyType

PropertyType enumerable

csc.model.PathName

class csc.model.BehaviourEditor

BehaviourEditor class

This class allows editing of scene behaviours and their properties.

__annotations__ = {}
__init__(*args, **kwargs)
__module__ = 'csc.model'
add_behaviour(*args, **kwargs)

Overloaded function.

  1. add_behaviour(self: csc.model.BehaviourEditor, arg0: csc.model.ObjectId, arg1: str) -> csc.model.BehaviourId

    object_id : csc.model.ObjectId | behaviour_type : string | -> csc.model.BehaviourId

  2. add_behaviour(self: csc.model.BehaviourEditor, object_id: csc.model.ObjectId, behaviour_type: str, behaviour_id: csc.model.BehaviourId) -> csc.model.BehaviourId

    object_id : csc.model.ObjectId | behaviour_type : string | behaviour_id : csc.model.BehaviourId | -> csc.model.BehaviourId

add_behaviour_data_to_range(self: csc.model.BehaviourEditor, behaviour_id: csc.model.BehaviourId, name: str, data_id: csc.model.DataId) bool

behaviour_id : csc.model.BehaviourId | name : string | data_id : csc.model.DataId

add_behaviour_model_object_to_range(self: csc.model.BehaviourEditor, behaviour_id: csc.model.BehaviourId, name: str, mo_id: csc.model.ObjectId) bool

behaviour_id : csc.model.BehaviourId | name : string | mo_id : csc.model.ObjectId

add_behaviour_reference_to_range(self: csc.model.BehaviourEditor, behaviour_id: csc.model.BehaviourId, name: str, beh_id: csc.model.BehaviourId) bool

behaviour_id : csc.model.BehaviourId | name : string | beh_id : csc.model.BehaviourId

add_behaviour_setting_to_range(self: csc.model.BehaviourEditor, behaviour_id: csc.model.BehaviourId, name: str, setting_id: csc.model.SettingId) bool

behaviour_id : csc.model.BehaviourId | name : string | setting_id : csc.model.SettingId

delete_behaviour(self: csc.model.BehaviourEditor, behaviour_id: csc.model.BehaviourId) None

behaviour_id : csc.model.BehaviourId

delete_behaviours(self: csc.model.BehaviourEditor, objects_id: Set[csc.model.ObjectId]) None

objectsId : {csc.model.ObjectId}

erase_behaviour_data_from_range(self: csc.model.BehaviourEditor, behaviour_id: csc.model.BehaviourId, name: str, data_id: csc.model.DataId) bool

behaviour_id : csc.model.BehaviourId | name : string | data_id : csc.model.DataId

erase_behaviour_model_object_from_range(self: csc.model.BehaviourEditor, behaviour_id: csc.model.BehaviourId, name: str, mo_id: csc.model.ObjectId) bool

behaviour_id : csc.model.BehaviourId | name : string | mo_id : csc.model.ObjectId

erase_behaviour_reference_from_range(self: csc.model.BehaviourEditor, behaviour_id: csc.model.BehaviourId, name: str, beh_id: csc.model.BehaviourId) bool

behaviour_id : csc.model.BehaviourId | name : string | beh_id : csc.model.BehaviourId

erase_behaviour_setting_from_range(self: csc.model.BehaviourEditor, behaviour_id: csc.model.BehaviourId, name: str, setting_id: csc.model.SettingId) bool

behaviour_id : csc.model.BehaviourId | name : string | setting_id : csc.model.SettingId

get_viewer(self: csc.model.BehaviourEditor) csc.model.BehaviourViewer
hide_behaviour(self: csc.model.BehaviourEditor, behaviour_id: csc.model.BehaviourId, hidden: bool = True) bool

behaviour_id : csc.model.BehaviourId | hidden : bool(true) -> bool

set_behaviour_asset(self: csc.model.BehaviourEditor, behaviour_id: csc.model.BehaviourId, name: str, asset_id: common::GenericId<domain::scene::assets::Asset>) bool

behaviour_id : csc.model.BehaviourId | name : string | asset_id : csc.domain.AssetId

set_behaviour_data(self: csc.model.BehaviourEditor, behaviour_id: csc.model.BehaviourId, name: str, data_id: csc.model.DataId) bool

behaviour_id : csc.model.BehaviourId | name : string | dataId : csc.model.DataId

set_behaviour_data_to_range(self: csc.model.BehaviourEditor, behaviour_id: csc.model.BehaviourId, name: str, inserted_ids: List[csc.model.DataId]) bool

behaviour_id : csc.model.BehaviourId | name : string | inserted_ids : csc.model.DataId

set_behaviour_field_value(self: csc.model.BehaviourEditor, behaviour_id: csc.model.BehaviourId, name: str, name_value: str) bool

behaviour_id : csc.model.BehaviourId | name : string | name_value : string

set_behaviour_model_object(self: csc.model.BehaviourEditor, behaviour_id: csc.model.BehaviourId, name: str, mo_id: csc.model.ObjectId) bool

behaviour_id : csc.model.BehaviourId | name : string | mo_id : csc.model.ObjectId

set_behaviour_model_objects_to_range(self: csc.model.BehaviourEditor, behaviour_id: csc.model.BehaviourId, name: str, inserted_ids: List[csc.model.ObjectId]) bool

behaviour_id : csc.model.BehaviourId | name : string | inserted_ids : csc.model.ObjectId[]

set_behaviour_reference(self: csc.model.BehaviourEditor, behaviour_id: csc.model.BehaviourId, name: str, beh_id: csc.model.BehaviourId) bool

behaviour_id : csc.model.BehaviourId | name : string | beh_id : csc.model.BehaviourId

set_behaviour_references_to_range(self: csc.model.BehaviourEditor, behaviour_id: csc.model.BehaviourId, name: str, inserted_ids: List[csc.model.BehaviourId]) bool

behaviour_id : csc.model.BehaviourId | name : string | inserted_ids : csc.model.BehaviourId[]

set_behaviour_setting(self: csc.model.BehaviourEditor, behaviour_id: csc.model.BehaviourId, name: str, setting_id: csc.model.SettingId) bool

behaviour_id : csc.model.BehaviourId | name : string | setting_id : csc.model.SettingId

set_behaviour_settings_to_range(self: csc.model.BehaviourEditor, behaviour_id: csc.model.BehaviourId, name: str, inserted_ids: List[csc.model.SettingId]) bool

behaviour_id : csc.model.BehaviourId | name : string | inserted_ids : csc.model.SettingId[]

set_behaviour_string(self: csc.model.BehaviourEditor, behaviour_id: csc.model.BehaviourId, name: str, str: str) bool

behaviour_id : csc.model.BehaviourId | name : string | str : string

class csc.model.BehaviourId
__annotations__ = {}
__cmp__(self: csc.model.BehaviourId, arg0: csc.model.BehaviourId) int
__eq__(self: csc.model.BehaviourId, arg0: csc.model.BehaviourId) bool
__hash__(self: csc.model.BehaviourId) int
__init__(*args, **kwargs)

Overloaded function.

  1. __init__(self: csc.model.BehaviourId, arg0: str) -> None

  2. __init__(self: csc.model.BehaviourId) -> None

__module__ = 'csc.model'
__ne__(self: csc.model.BehaviourId, arg0: csc.model.BehaviourId) bool
__str__(self: csc.model.BehaviourId) str
is_null(self: csc.model.BehaviourId) bool
static null() csc.model.BehaviourId
to_string(self: csc.model.BehaviourId) str
class csc.model.BehaviourViewer

BehaviourViewer class

This class allows viewing of scene behaviours and their properties.

__annotations__ = {}
__init__(*args, **kwargs)
__module__ = 'csc.model'
behaviour_id(self: csc.model.BehaviourViewer, object_id: csc.model.ObjectId, behaviour_name: str) csc.model.BehaviourId

objectId : csc.model.ObjectId | behaviour_name : string | -> csc.model.BehaviourId

get_behaviour_asset(self: csc.model.BehaviourViewer, behaviour_id: csc.model.BehaviourId, name: str) common::GenericId<domain::scene::assets::Asset>

behaviour_id : csc.model.BehaviourId | name : string | -> csc.model.BehaviourId

get_behaviour_asset_range(self: csc.model.BehaviourViewer, behaviour_id: csc.model.BehaviourId, name: str) List[common::GenericId<domain::scene::assets::Asset>]

behaviour_id : csc.model.BehaviourId | name : string | -> csc.model.BehaviourId[]

get_behaviour_by_name(self: csc.model.BehaviourViewer, object_id: csc.model.ObjectId, behaviour_name: str) csc.model.BehaviourId

objectId : csc.model.ObjectId | behaviour_name : string | -> csc.model.BehaviourId

get_behaviour_data(self: csc.model.BehaviourViewer, behaviour_id: csc.model.BehaviourId, name: str) csc.model.DataId

behaviour_id : csc.model.BehaviourId | name : string | -> csc.model.DataId

get_behaviour_data_range(self: csc.model.BehaviourViewer, behaviour_id: csc.model.BehaviourId, name: str) List[csc.model.DataId]

behaviour_id : csc.model.BehaviourId | name : string | -> csc.model.DataId[]

get_behaviour_name(self: csc.model.BehaviourViewer, behaviour_id: csc.model.BehaviourId) str

behaviour_id : csc.model.BehaviourId | -> string

get_behaviour_object(self: csc.model.BehaviourViewer, behaviour_id: csc.model.BehaviourId, name: str) csc.model.ObjectId

behaviour_id : csc.model.BehaviourId | name : string | -> csc.model.ObjectId

get_behaviour_objects_range(self: csc.model.BehaviourViewer, behaviour_id: csc.model.BehaviourId, name: str) List[csc.model.ObjectId]

behaviour_id : csc.model.BehaviourId | name : string | -> csc.model.ObjectId[]

get_behaviour_owner(self: csc.model.BehaviourViewer, behaviour_id: csc.model.BehaviourId) csc.model.ObjectId

behaviour_id : csc.model.BehaviourId | -> csc.model.ObjectId

get_behaviour_property_names(self: csc.model.BehaviourViewer, behaviour_id: csc.model.BehaviourId) List[str]

-> string[]

get_behaviour_reference(self: csc.model.BehaviourViewer, behaviour_id: csc.model.BehaviourId, name: str) csc.model.BehaviourId

behaviour_id : csc.model.BehaviourId | name : string | -> csc.model.BehaviourId

get_behaviour_reference_range(self: csc.model.BehaviourViewer, behaviour_id: csc.model.BehaviourId, name: str) List[csc.model.BehaviourId]

behaviour_id : csc.model.BehaviourId | name : string | -> csc.model.BehaviourId[]

get_behaviour_setting(self: csc.model.BehaviourViewer, behaviour_id: csc.model.BehaviourId, name: str) csc.model.SettingId

behaviour_id : csc.model.BehaviourId | name : string | -> csc.model.SettingId

get_behaviour_settings_range(self: csc.model.BehaviourViewer, behaviour_id: csc.model.BehaviourId, name: str) List[csc.model.SettingId]

behaviour_id : csc.model.BehaviourId | name : string | -> csc.model.SettingId[]

get_behaviour_string(self: csc.model.BehaviourViewer, behaviour_id: csc.model.BehaviourId, name: str) str

behaviour_id : csc.model.BehaviourId | name : string | -> string

get_behaviours(*args, **kwargs)

Overloaded function.

  1. get_behaviours(self: csc.model.BehaviourViewer, type_name: str) -> List[csc.model.BehaviourId]

    typeName : string | -> csc.model.BehaviourId[]

  2. get_behaviours(self: csc.model.BehaviourViewer, object_id: csc.model.ObjectId) -> List[csc.model.BehaviourId]

    objectId : csc.model.ObjectId | -> csc.model.BehaviourId[]

get_children(self: csc.model.BehaviourViewer, object_id: csc.model.ObjectId) List[csc.model.BehaviourId]

-> Children behs ids

get_property_type(self: csc.model.BehaviourViewer, behaviour_id: csc.model.BehaviourId, name: str) csc.model.PropertyType

behaviour_id : csc.model.BehaviourId | name : string | -> Type[]

is_hidden(self: csc.model.BehaviourViewer, behaviour_id: csc.model.BehaviourId) bool

-> bool

class csc.model.ClusterEditor

ClusterEditor class

This class lets edit scene data clusters.

__annotations__ = {}
__init__(*args, **kwargs)
__module__ = 'csc.model'
add_cluster(self: csc.model.ClusterEditor, inserted_ids: List[csc.model.DataId], name: str) int

insertedIds : csc.model.DataId[] | name : string (“”) | -> ClusterId

add_data_to_cluster(self: csc.model.ClusterEditor, cluster_index: int, inserted_ids: List[csc.model.DataId]) None

cluster_index : ClusterId | insertedIds : csc.model.DataId[]

bind_clusters(self: csc.model.ClusterEditor, cluster_id_first: int, cluster_id_second: int) None

cluster_id_first : ClusterId | cluster_id_second : ClusterId

cluster_by_data(self: csc.model.ClusterEditor, data_id: csc.model.DataId) int

data_id : csc.model.DataId | -> ClusterId

remove_cluster(self: csc.model.ClusterEditor, cluster_id: int) None

cluster_id : ClusterId

remove_data_from_cluster(self: csc.model.ClusterEditor, data_id: csc.model.DataId) None

data_id : csc.model.DataId

set_cluster_name(self: csc.model.ClusterEditor, cluster_id: int, name: str) None

cluster_id : ClusterId | name : string

unbind_cluster(self: csc.model.ClusterEditor, cluster_id: int) None

cluster_id : ClusterId

unbind_clusters(self: csc.model.ClusterEditor, cluster_id_first: int, cluster_id_second: int) None

cluster_id_first : ClusterId | cluster_id_second : ClusterId

class csc.model.CustomSelectionPolicy

CustomSelectionPolicy enumerable

Default, // the entity is selected with other entities

Single, // the entity is selected only if the selection contains only from this entity

SingleType // the entity is selected only if the selection contains only entities of the same type

Members:

Default

Single

SingleType

Default = <CustomSelectionPolicy.Default: 0>
Single = <CustomSelectionPolicy.Single: 1>
SingleType = <CustomSelectionPolicy.SingleType: 2>
__annotations__ = {}
__eq__(self: object, other: object) bool
__getstate__(self: object) int
__hash__(self: object) int
__index__(self: csc.model.CustomSelectionPolicy) int
__init__(self: csc.model.CustomSelectionPolicy, value: int) None
__int__(self: csc.model.CustomSelectionPolicy) int
__members__ = {'Default': <CustomSelectionPolicy.Default: 0>, 'Single': <CustomSelectionPolicy.Single: 1>, 'SingleType': <CustomSelectionPolicy.SingleType: 2>}
__module__ = 'csc.model'
__ne__(self: object, other: object) bool
__repr__(self: object) str
__setstate__(self: csc.model.CustomSelectionPolicy, state: int) None
__str__()

name(self: handle) -> str

property name
property value
class csc.model.Data

Data class

This class serves to represent any special type of data. These data can be used in the update calculation or as behaviors’ properties.

Variables:
  • id – Get Set csc.model.DataId

  • object_id – Get Set csc.model.ObjectId

  • name – Get Set string

  • mode – Get Set csc.model.DataMode

  • enum_name – Get Set string

__annotations__ = {}
__init__(*args, **kwargs)
__module__ = 'csc.model'
property enum_name
property id
property mode
property name
property object_id
class csc.model.DataEditor

DataEditor class

This class has the possibility to edit scene data and their properties.

Variables:
  • add_data – overridden method by csc.model.ObjectId, string, DataMode, Data.Value, csc.model.DataId -> Data

  • add_setting – overridden method by string, Setting.Value || csc.model.ObjectId, string, Setting.Value, csc.model.SettingId -> Setting

  • add_constant_data – overridden method by string, Data.Value || string, Data.Value, csc.model.DataId -> Data

  • add_constant_setting – overridden method by string, Setting.Value || string, Setting.Value, csc.model.SettingId -> Setting

  • set_data_value – overridden method by csc.model.DataId&, Data.Value || csc.model.DataId, int{}, Data.Value || csc.model.DataId, int, Data.Value

__annotations__ = {}
__init__(*args, **kwargs)
__module__ = 'csc.model'
add_constant_data(*args, **kwargs)

Overloaded function.

  1. add_constant_data(self: csc.model.DataEditor, arg0: str, arg1: Union[bool, int, float, numpy.ndarray[numpy.float32[3, 1]], numpy.ndarray[numpy.float32[4, 1]], csc.math.Rotation, numpy.ndarray[numpy.float32[3, 3]], numpy.ndarray[numpy.float32[4, 4]], csc.math.Quaternion, str, numpy.ndarray[bool[3, 1]]]) -> csc.model.Data

  2. add_constant_data(self: csc.model.DataEditor, name: str, value: Union[bool, int, float, numpy.ndarray[numpy.float32[3, 1]], numpy.ndarray[numpy.float32[4, 1]], csc.math.Rotation, numpy.ndarray[numpy.float32[3, 3]], numpy.ndarray[numpy.float32[4, 4]], csc.math.Quaternion, str, numpy.ndarray[bool[3, 1]]], id: csc.model.DataId) -> csc.model.Data

add_constant_setting(*args, **kwargs)

Overloaded function.

  1. add_constant_setting(self: csc.model.DataEditor, arg0: str, arg1: Union[bool, int]) -> csc.model.Setting

  2. add_constant_setting(self: csc.model.DataEditor, name: str, value: Union[bool, int], id: csc.model.SettingId) -> csc.model.Setting

add_data(*args, **kwargs)

Overloaded function.

  1. add_data(self: csc.model.DataEditor, object_id: csc.model.ObjectId, name: str, mode: csc.model.DataMode, value: Union[bool, int, float, numpy.ndarray[numpy.float32[3, 1]], numpy.ndarray[numpy.float32[4, 1]], csc.math.Rotation, numpy.ndarray[numpy.float32[3, 3]], numpy.ndarray[numpy.float32[4, 4]], csc.math.Quaternion, str, numpy.ndarray[bool[3, 1]]]) -> csc.model.Data

    -> Data

  2. add_data(self: csc.model.DataEditor, object_id: csc.model.ObjectId, name: str, mode: csc.model.DataMode, value: Union[bool, int, float, numpy.ndarray[numpy.float32[3, 1]], numpy.ndarray[numpy.float32[4, 1]], csc.math.Rotation, numpy.ndarray[numpy.float32[3, 3]], numpy.ndarray[numpy.float32[4, 4]], csc.math.Quaternion, str, numpy.ndarray[bool[3, 1]]], id: csc.model.DataId) -> csc.model.Data

    -> Data

add_setting(*args, **kwargs)

Overloaded function.

  1. add_setting(self: csc.model.DataEditor, object_id: csc.model.ObjectId, name: str, value: Union[bool, int], mode: csc.model.SettingMode = <SettingMode.Static: 0>) -> csc.model.Setting

    -> Setting

  2. add_setting(self: csc.model.DataEditor, object_id: csc.model.ObjectId, name: str, value: Union[bool, int], mode: csc.model.SettingMode, id: csc.model.SettingId) -> csc.model.Setting

    -> Setting

clusters_editor(self: csc.model.DataEditor) csc.model.ClusterEditor

-> ClusterEditor

copy_data(self: csc.model.DataEditor, from_to: List[Tuple[csc.model.DataId, csc.model.DataId]]) None
delete_data(self: csc.model.DataEditor, id: csc.model.DataId) None
delete_setting(self: csc.model.DataEditor, id: csc.model.SettingId) None
set_animation_size(self: csc.model.DataEditor, size: int) None
set_data_enum_name(self: csc.model.DataEditor, id: csc.model.DataId, enum_name: str) None
set_data_only_key(self: csc.model.DataEditor, id: csc.model.DataId, only_key: bool) None

id : csc.model.DataId | only_key : bool

set_data_value(*args, **kwargs)

Overloaded function.

  1. set_data_value(self: csc.model.DataEditor, id: csc.model.DataId, value: Union[bool, int, float, numpy.ndarray[numpy.float32[3, 1]], numpy.ndarray[numpy.float32[4, 1]], csc.math.Rotation, numpy.ndarray[numpy.float32[3, 3]], numpy.ndarray[numpy.float32[4, 4]], csc.math.Quaternion, str, numpy.ndarray[bool[3, 1]]]) -> None

  2. set_data_value(self: csc.model.DataEditor, id: csc.model.DataId, frames: Set[int], value: Union[bool, int, float, numpy.ndarray[numpy.float32[3, 1]], numpy.ndarray[numpy.float32[4, 1]], csc.math.Rotation, numpy.ndarray[numpy.float32[3, 3]], numpy.ndarray[numpy.float32[4, 4]], csc.math.Quaternion, str, numpy.ndarray[bool[3, 1]]]) -> None

  3. set_data_value(self: csc.model.DataEditor, id: csc.model.DataId, frame: int, value: Union[bool, int, float, numpy.ndarray[numpy.float32[3, 1]], numpy.ndarray[numpy.float32[4, 1]], csc.math.Rotation, numpy.ndarray[numpy.float32[3, 3]], numpy.ndarray[numpy.float32[4, 4]], csc.math.Quaternion, str, numpy.ndarray[bool[3, 1]]]) -> None

set_data_view_state(self: csc.model.DataEditor, id: csc.model.DataId, view_state: csc.model.DataModifyToView) None

id : csc.model.DataId | viewState : DataModifyToView

set_setting_enum_name(self: csc.model.DataEditor, id: csc.model.SettingId, enum_name: str) None
set_setting_value(*args, **kwargs)

Overloaded function.

  1. set_setting_value(self: csc.model.DataEditor, id: csc.model.SettingId, value: Union[bool, int]) -> None

  2. set_setting_value(self: csc.model.DataEditor, id: csc.model.SettingId, frame: int, value: Union[bool, int]) -> None

class csc.model.DataId
__annotations__ = {}
__cmp__(self: csc.model.DataId, arg0: csc.model.DataId) int
__eq__(self: csc.model.DataId, arg0: csc.model.DataId) bool
__hash__(self: csc.model.DataId) int
__init__(*args, **kwargs)

Overloaded function.

  1. __init__(self: csc.model.DataId, arg0: str) -> None

  2. __init__(self: csc.model.DataId) -> None

__module__ = 'csc.model'
__ne__(self: csc.model.DataId, arg0: csc.model.DataId) bool
__str__(self: csc.model.DataId) str
is_null(self: csc.model.DataId) bool
static null() csc.model.DataId
to_string(self: csc.model.DataId) str
class csc.model.DataMode

Data::Mode enum

This enumerates the basic types of data. Static, Animation

Members:

Static

Animation

Animation = <DataMode.Animation: 1>
Static = <DataMode.Static: 0>
__annotations__ = {}
__eq__(self: object, other: object) bool
__getstate__(self: object) int
__hash__(self: object) int
__index__(self: csc.model.DataMode) int
__init__(self: csc.model.DataMode, value: int) None
__int__(self: csc.model.DataMode) int
__members__ = {'Animation': <DataMode.Animation: 1>, 'Static': <DataMode.Static: 0>}
__module__ = 'csc.model'
__ne__(self: object, other: object) bool
__repr__(self: object) str
__setstate__(self: csc.model.DataMode, state: int) None
__str__()

name(self: handle) -> str

property name
property value
class csc.model.DataModifyToView

DataModifyToView enumerable

Empty, Degrees, Color

Members:

Empty

Degrees

Color

Color = <DataModifyToView.Color: 2>
Degrees = <DataModifyToView.Degrees: 1>
Empty = <DataModifyToView.Empty: 0>
__annotations__ = {}
__eq__(self: object, other: object) bool
__getstate__(self: object) int
__hash__(self: object) int
__index__(self: csc.model.DataModifyToView) int
__init__(self: csc.model.DataModifyToView, value: int) None
__int__(self: csc.model.DataModifyToView) int
__members__ = {'Color': <DataModifyToView.Color: 2>, 'Degrees': <DataModifyToView.Degrees: 1>, 'Empty': <DataModifyToView.Empty: 0>}
__module__ = 'csc.model'
__ne__(self: object, other: object) bool
__repr__(self: object) str
__setstate__(self: csc.model.DataModifyToView, state: int) None
__str__()

name(self: handle) -> str

property name
property value
class csc.model.DataViewer

DataViewer class

This class allows to view scene data and their properties.

Variables:
  • get_data_value – overridden method by id : csc.model.DataId || csc.model.DataId, int (frame) -> Data.Value

  • get_behaviour_property – overridden method by : csc.model.BehaviourId, string -> Data.Value || csc.model.BehaviourId, string, int (frame) -> Setiing.Value

__annotations__ = {}
__init__(*args, **kwargs)
__module__ = 'csc.model'
get_all_data_id(self: csc.model.DataViewer, object_id: csc.model.ObjectId) List[csc.model.DataId]

-> csc.model.DataId[]

get_all_settings_id(self: csc.model.DataViewer, object_id: csc.model.ObjectId) List[csc.model.SettingId]

-> csc.model.SettingId[]

get_animation_size(self: csc.model.DataViewer) int

-> int

get_behaviour_default_data_value(self: csc.model.DataViewer, id: csc.model.BehaviourId, name: str) bool | int | float | numpy.ndarray[numpy.float32[3, 1]] | numpy.ndarray[numpy.float32[4, 1]] | csc.math.Rotation | numpy.ndarray[numpy.float32[3, 3]] | numpy.ndarray[numpy.float32[4, 4]] | csc.math.Quaternion | str | numpy.ndarray[bool[3, 1]] | None

id : csc.model.Beh id | name : string | -> csc.model.DataValue

get_behaviour_property(*args, **kwargs)

Overloaded function.

  1. get_behaviour_property(self: csc.model.DataViewer, id: csc.model.BehaviourId, name: str, frame: int) -> Union[bool, int, float, numpy.ndarray[numpy.float32[3, 1]], numpy.ndarray[numpy.float32[4, 1]], csc.math.Rotation, numpy.ndarray[numpy.float32[3, 3]], numpy.ndarray[numpy.float32[4, 4]], csc.math.Quaternion, str, numpy.ndarray[bool[3, 1]]]

  2. get_behaviour_property(self: csc.model.DataViewer, id: csc.model.BehaviourId, name: str) -> Union[bool, int]

get_data(self: csc.model.DataViewer, id: csc.model.DataId) csc.model.Data

id : csc.model.DataId | -> Data

get_data_id(self: csc.model.DataViewer, id: csc.model.ObjectId, name: str) csc.model.DataId

id : csc.model.ObjectId | name : string | -> csc.model.DataId

get_data_value(*args, **kwargs)

Overloaded function.

  1. get_data_value(self: csc.model.DataViewer, id: csc.model.DataId) -> Union[bool, int, float, numpy.ndarray[numpy.float32[3, 1]], numpy.ndarray[numpy.float32[4, 1]], csc.math.Rotation, numpy.ndarray[numpy.float32[3, 3]], numpy.ndarray[numpy.float32[4, 4]], csc.math.Quaternion, str, numpy.ndarray[bool[3, 1]]]

  2. get_data_value(self: csc.model.DataViewer, arg0: csc.model.DataId, arg1: int) -> Union[bool, int, float, numpy.ndarray[numpy.float32[3, 1]], numpy.ndarray[numpy.float32[4, 1]], csc.math.Rotation, numpy.ndarray[numpy.float32[3, 3]], numpy.ndarray[numpy.float32[4, 4]], csc.math.Quaternion, str, numpy.ndarray[bool[3, 1]]]

get_setting(self: csc.model.DataViewer, id: csc.model.SettingId) csc.model.Setting

id : csc.model.SettingId | -> Setting

get_setting_id(self: csc.model.DataViewer, id: csc.model.ObjectId, name: str) csc.model.SettingId

id : csc.model.ObjectId | name : string | -> csc.model.DataId

get_setting_value(*args, **kwargs)

Overloaded function.

  1. get_setting_value(self: csc.model.DataViewer, id: csc.model.SettingId) -> Union[bool, int]

    id : csc.model.SettingId | -> Setting.Value

  2. get_setting_value(self: csc.model.DataViewer, setting_id: csc.model.SettingId, position: int) -> Union[bool, int]

    id : csc.model.SettingId, position : int | -> Setting.Value

union_get_data_value(self: csc.model.DataViewer, data_id: csc.model.DataId, frame: int = 0) bool | int | float | numpy.ndarray[numpy.float32[3, 1]] | numpy.ndarray[numpy.float32[4, 1]] | csc.math.Rotation | numpy.ndarray[numpy.float32[3, 3]] | numpy.ndarray[numpy.float32[4, 4]] | csc.math.Quaternion | str | numpy.ndarray[bool[3, 1]]

id : csc.model.DataId | -> Data.Value

class csc.model.DescriptionTerm
__annotations__ = {}
__init__(self: csc.model.DescriptionTerm) None
__module__ = 'csc.model'
class csc.model.HyperedgeId
__annotations__ = {}
__cmp__(self: csc.model.HyperedgeId, arg0: csc.model.HyperedgeId) int
__eq__(self: csc.model.HyperedgeId, arg0: csc.model.HyperedgeId) bool
__hash__(self: csc.model.HyperedgeId) int
__init__(*args, **kwargs)

Overloaded function.

  1. __init__(self: csc.model.HyperedgeId, arg0: str) -> None

  2. __init__(self: csc.model.HyperedgeId) -> None

__module__ = 'csc.model'
__ne__(self: csc.model.HyperedgeId, arg0: csc.model.HyperedgeId) bool
__str__(self: csc.model.HyperedgeId) str
is_null(self: csc.model.HyperedgeId) bool
static null() csc.model.HyperedgeId
to_string(self: csc.model.HyperedgeId) str
class csc.model.LerpMode

LerpMode enumerable

Empty, Linear, Spherical

Members:

Empty

Linear

Spherical

Empty = <LerpMode.Empty: 0>
Linear = <LerpMode.Linear: 1>
Spherical = <LerpMode.Spherical: 2>
__annotations__ = {}
__eq__(self: object, other: object) bool
__getstate__(self: object) int
__hash__(self: object) int
__index__(self: csc.model.LerpMode) int
__init__(self: csc.model.LerpMode, value: int) None
__int__(self: csc.model.LerpMode) int
__members__ = {'Empty': <LerpMode.Empty: 0>, 'Linear': <LerpMode.Linear: 1>, 'Spherical': <LerpMode.Spherical: 2>}
__module__ = 'csc.model'
__ne__(self: object, other: object) bool
__repr__(self: object) str
__setstate__(self: csc.model.LerpMode, state: int) None
__str__()

name(self: handle) -> str

property name
property value
class csc.model.ModelEditor

ModelEditor class

Represents basic methods to edit the scene model

Variables:

add_object – overridden method by GroupId -> csc.model.ObjectId

__annotations__ = {}
__init__(*args, **kwargs)
__module__ = 'csc.model'
add_object(*args, **kwargs)

Overloaded function.

  1. add_object(self: csc.model.ModelEditor) -> csc.model.ObjectId

  2. add_object(self: csc.model.ModelEditor, id: csc.model.ObjectId) -> csc.model.ObjectId

behaviour_editor(self: csc.model.ModelEditor) csc.model.BehaviourEditor

-> BehaviourEditor

data_editor(self: csc.model.ModelEditor) csc.model.DataEditor

-> DataEditor

delete_objects(self: csc.model.ModelEditor, ids: Set[csc.model.ObjectId], close_connections: bool = True) None
get_viewer(self: csc.model.ModelEditor) csc.model.ModelViewer
increase_animation_size_by_setting_key(self: csc.model.ModelEditor, animation_size: int) None

animationSize : int

init_default_constants(self: csc.model.ModelEditor) None
layers(self: csc.model.ModelEditor) object

-> csc.layers.Layers

layers_editor(self: csc.model.ModelEditor) csc.layers.Editor

-> csc.layers.Editor

layers_selector(self: csc.model.ModelEditor) object

-> csc.layers.Selector

move_obj_ids_in_layers(self: csc.model.ModelEditor, objIds = csc.model.ObjectId[]: List[csc.model.ObjectId], layer_id: csc.Guid) None
move_objects_to_layer(self: csc.model.ModelEditor, ids: List[csc.model.ObjectId], target_layer_id: csc.Guid) None
set_fixed_interpolation_if_need(self: csc.model.ModelEditor, actuals: Set[csc.model.DataId], frame: int, ignore_locked: bool = False) None
set_object_name(self: csc.model.ModelEditor, id: csc.model.ObjectId, name: str) None
set_object_type_name(self: csc.model.ModelEditor, id: csc.model.ObjectId, name: str) None
class csc.model.ModelViewer

ModelViewer class

Represents basic methods to view the scene model

Variables:

get_objects – overridden method by string -> csc.model.ObjectId[]

__annotations__ = {}
__init__(*args, **kwargs)
__module__ = 'csc.model'
behaviour_viewer(self: csc.model.ModelViewer) csc.model.BehaviourViewer

-> BehaviourViewer

data_viewer(self: csc.model.ModelViewer) csc.model.DataViewer

-> DataViewer

get_object_name(self: csc.model.ModelViewer, id: csc.model.ObjectId) str
get_object_type_name(self: csc.model.ModelViewer, id: csc.model.ObjectId) str
get_objects(*args, **kwargs)

Overloaded function.

  1. get_objects(self: csc.model.ModelViewer) -> List[csc.model.ObjectId]

  2. get_objects(self: csc.model.ModelViewer, name: str) -> List[csc.model.ObjectId]

class csc.model.ObjectId
__annotations__ = {}
__cmp__(self: csc.model.ObjectId, arg0: csc.model.ObjectId) int
__eq__(self: csc.model.ObjectId, arg0: csc.model.ObjectId) bool
__hash__(self: csc.model.ObjectId) int
__init__(*args, **kwargs)

Overloaded function.

  1. __init__(self: csc.model.ObjectId, arg0: str) -> None

  2. __init__(self: csc.model.ObjectId) -> None

__module__ = 'csc.model'
__ne__(self: csc.model.ObjectId, arg0: csc.model.ObjectId) bool
__str__(self: csc.model.ObjectId) str
is_null(self: csc.model.ObjectId) bool
static null() csc.model.ObjectId
to_string(self: csc.model.ObjectId) str
class csc.model.PathName
__annotations__ = {}
__cmp__(self: csc.model.PathName, arg0: csc.model.PathName) int
__copy__(self: csc.model.PathName) csc.model.PathName
__deepcopy__(self: csc.model.PathName, arg0: dict) csc.model.PathName
__eq__(self: csc.model.PathName, arg0: csc.model.PathName) bool
__hash__(self: csc.model.PathName) int
__init__(*args, **kwargs)

Overloaded function.

  1. __init__(self: csc.model.PathName) -> None

    PathName class

    Implements a hierarchical name

  2. __init__(self: csc.model.PathName, arg0: str, arg1: List[str]) -> None

    PathName class

    Implements a hierarchical name

    ivar name:

    Get Set string

    ivar path:

    Get Set string[]

__module__ = 'csc.model'
__ne__(self: csc.model.PathName, arg0: csc.model.PathName) bool
clear(self: csc.model.PathName) None
empty(self: csc.model.PathName) bool
full_path(self: csc.model.PathName) List[str]
get_namespace(self: csc.model.PathName) str
static get_path_name(obj_id: csc.model.ObjectId, mv: domain::scene::model::ModelViewer, beh_name: str = 'Joint') csc.model.PathName
static get_path_names(arg0: Dict[str, str]) Dict[str, csc.model.PathName]
static get_path_names_by_behavior(arg0: str, arg1: domain::scene::model::ModelViewer) Dict[csc.model.PathName, csc.model.ObjectId]
static get_path_names_for_objects(arg0: Set[csc.model.ObjectId], arg1: domain::scene::model::ModelViewer) Dict[csc.model.PathName, csc.model.ObjectId]
property name
property path
set_namespace(self: csc.model.PathName, namespace: str) None
to_string(self: csc.model.PathName) str
class csc.model.PropertyType

PropertyType enumerable

Undefined, DataType, DataRangeType, SettingType, SettingRangeType, ObjectType, ObjectRangeType, BehaviourType, BehaviourRangeType, AssetType, AssetRangeType, StringType

Members:

Undefined

DataType

DataRangeType

SettingType

SettingRangeType

ObjectType

ObjectRangeType

BehaviourType

BehaviourRangeType

AssetType

AssetRangeType

StringType

AssetRangeType = <PropertyType.AssetRangeType: 10>
AssetType = <PropertyType.AssetType: 9>
BehaviourRangeType = <PropertyType.BehaviourRangeType: 8>
BehaviourType = <PropertyType.BehaviourType: 7>
DataRangeType = <PropertyType.DataRangeType: 2>
DataType = <PropertyType.DataType: 1>
ObjectRangeType = <PropertyType.ObjectRangeType: 6>
ObjectType = <PropertyType.ObjectType: 5>
SettingRangeType = <PropertyType.SettingRangeType: 4>
SettingType = <PropertyType.SettingType: 3>
StringType = <PropertyType.StringType: 11>
Undefined = <PropertyType.Undefined: 0>
__annotations__ = {}
__eq__(self: object, other: object) bool
__getstate__(self: object) int
__hash__(self: object) int
__index__(self: csc.model.PropertyType) int
__init__(self: csc.model.PropertyType, value: int) None
__int__(self: csc.model.PropertyType) int
__members__ = {'AssetRangeType': <PropertyType.AssetRangeType: 10>, 'AssetType': <PropertyType.AssetType: 9>, 'BehaviourRangeType': <PropertyType.BehaviourRangeType: 8>, 'BehaviourType': <PropertyType.BehaviourType: 7>, 'DataRangeType': <PropertyType.DataRangeType: 2>, 'DataType': <PropertyType.DataType: 1>, 'ObjectRangeType': <PropertyType.ObjectRangeType: 6>, 'ObjectType': <PropertyType.ObjectType: 5>, 'SettingRangeType': <PropertyType.SettingRangeType: 4>, 'SettingType': <PropertyType.SettingType: 3>, 'StringType': <PropertyType.StringType: 11>, 'Undefined': <PropertyType.Undefined: 0>}
__module__ = 'csc.model'
__ne__(self: object, other: object) bool
__repr__(self: object) str
__setstate__(self: csc.model.PropertyType, state: int) None
__str__()

name(self: handle) -> str

property name
property value
class csc.model.Setting

Setting class

This class serves to represent int or bool value that using in the update calculation.

Variables:
  • id – Get csc.model.DataId

  • object_id – Get csc.model.ObjectId

  • name – Get string

  • type – Get int

  • mode – Get csc.model.SettingMode

Parameters:

object_id (csc.model.ObjectId) – object_id

__annotations__ = {}
__init__(*args, **kwargs)

Overloaded function.

  1. __init__(self: csc.model.Setting, id: csc.model.SettingId, object_id: csc.model.ObjectId, name: str, type: int) -> None

  2. __init__(self: csc.model.Setting, object_id: csc.model.ObjectId, name: str, type: int) -> None

__module__ = 'csc.model'
property id
property mode
property name
property object_id
property type
class csc.model.SettingFunctionId
__annotations__ = {}
__cmp__(self: csc.model.SettingFunctionId, arg0: csc.model.SettingFunctionId) int
__eq__(self: csc.model.SettingFunctionId, arg0: csc.model.SettingFunctionId) bool
__hash__(self: csc.model.SettingFunctionId) int
__init__(*args, **kwargs)

Overloaded function.

  1. __init__(self: csc.model.SettingFunctionId, arg0: str) -> None

  2. __init__(self: csc.model.SettingFunctionId) -> None

__module__ = 'csc.model'
__ne__(self: csc.model.SettingFunctionId, arg0: csc.model.SettingFunctionId) bool
__str__(self: csc.model.SettingFunctionId) str
is_null(self: csc.model.SettingFunctionId) bool
static null() csc.model.SettingFunctionId
to_string(self: csc.model.SettingFunctionId) str
class csc.model.SettingId
__annotations__ = {}
__cmp__(self: csc.model.SettingId, arg0: csc.model.SettingId) int
__eq__(self: csc.model.SettingId, arg0: csc.model.SettingId) bool
__hash__(self: csc.model.SettingId) int
__init__(*args, **kwargs)

Overloaded function.

  1. __init__(self: csc.model.SettingId, arg0: str) -> None

  2. __init__(self: csc.model.SettingId) -> None

__module__ = 'csc.model'
__ne__(self: csc.model.SettingId, arg0: csc.model.SettingId) bool
__str__(self: csc.model.SettingId) str
is_null(self: csc.model.SettingId) bool
static null() csc.model.SettingId
to_string(self: csc.model.SettingId) str
class csc.model.SettingMode

Setting::Mode enum

This enumerates the basic types of data. Static, Animation

Members:

Static

Animation

Animation = <SettingMode.Animation: 1>
Static = <SettingMode.Static: 0>
__annotations__ = {}
__eq__(self: object, other: object) bool
__getstate__(self: object) int
__hash__(self: object) int
__index__(self: csc.model.SettingMode) int
__init__(self: csc.model.SettingMode, value: int) None
__int__(self: csc.model.SettingMode) int
__members__ = {'Animation': <SettingMode.Animation: 1>, 'Static': <SettingMode.Static: 0>}
__module__ = 'csc.model'
__ne__(self: object, other: object) bool
__repr__(self: object) str
__setstate__(self: csc.model.SettingMode, state: int) None
__str__()

name(self: handle) -> str

property name
property value
csc.model.get_path_without_namespace(path_name: csc.model.PathName) csc.model.PathName

-> PathName

csc.domain The Cascadeur python module that implements basic scene properties and infrastructure.

Entity3d_id = std::variant<model::ModelObject::Id, Tool_object_id>

csc.domain.Pivot

Pivot class

csc.domain.Selection

Selection class

csc.domain.Selector

Selector class

csc.domain.AssetId

csc.domain.Asset

Asset class

csc.domain.LocalInterpolator

LocalInterpolator class

csc.domain.SceneUpdater

SceneUpdater class

csc.domain.ProcessorsStorage

ProcessorsStorage class

csc.domain.IMessageHandler

IMessageHandler interface

csc.domain.Scene

Scene class

csc.domain.Session

Session class

csc.domain.Tool_object_id

csc.domain.StatePivot

StatePivot enum

csc.domain.FrameActionOnChange

FrameActionOnChange enum

csc.domain.IntervalActionOnChange

IntervalActionOnChange enum

csc.domain.SelectorMode

SelectorMode enumerable

csc.domain.SelectorFilter

SelectorFilter enumerable

csc.domain.Select

Select class

csc.domain.assets.FigureVertex

FigureVertex class

csc.domain.assets.Triangle

Triangle class

csc.domain.assets.MeshRaw

MeshRaw class

csc.domain.assets.Mesh

Mesh class

csc.domain.assets.MeshDependency

MeshDependency class

csc.domain.assets.AssetsManager

AssetsManager class

class csc.domain.Asset

Asset class

Assets are objects resources that have content like meshes or textures.

Variables:

id – Get csc.Guid

__annotations__ = {}
__init__(*args, **kwargs)
__module__ = 'csc.domain'
property id
class csc.domain.AssetId
__annotations__ = {}
__cmp__(self: csc.domain.AssetId, arg0: csc.domain.AssetId) int
__eq__(self: csc.domain.AssetId, arg0: csc.domain.AssetId) bool
__hash__(self: csc.domain.AssetId) int
__init__(*args, **kwargs)

Overloaded function.

  1. __init__(self: csc.domain.AssetId, arg0: str) -> None

  2. __init__(self: csc.domain.AssetId) -> None

__module__ = 'csc.domain'
__ne__(self: csc.domain.AssetId, arg0: csc.domain.AssetId) bool
__str__(self: csc.domain.AssetId) str
is_null(self: csc.domain.AssetId) bool
static null() csc.domain.AssetId
to_string(self: csc.domain.AssetId) str
class csc.domain.FrameActionOnChange

FrameActionOnChange enum

AutoKey = 0, Fixing = 1, DoNothing = 2

Members:

AutoKey

Fixing

DoNothing

AutoKey = <FrameActionOnChange.AutoKey: 0>
DoNothing = <FrameActionOnChange.DoNothing: 2>
Fixing = <FrameActionOnChange.Fixing: 1>
__annotations__ = {}
__eq__(self: object, other: object) bool
__getstate__(self: object) int
__hash__(self: object) int
__index__(self: csc.domain.FrameActionOnChange) int
__init__(self: csc.domain.FrameActionOnChange, value: int) None
__int__(self: csc.domain.FrameActionOnChange) int
__members__ = {'AutoKey': <FrameActionOnChange.AutoKey: 0>, 'DoNothing': <FrameActionOnChange.DoNothing: 2>, 'Fixing': <FrameActionOnChange.Fixing: 1>}
__module__ = 'csc.domain'
__ne__(self: object, other: object) bool
__repr__(self: object) str
__setstate__(self: csc.domain.FrameActionOnChange, state: int) None
__str__()

name(self: handle) -> str

property name
property value
class csc.domain.IMessageHandler

IMessageHandler interface

__annotations__ = {}
__init__(*args, **kwargs)
__module__ = 'csc.domain'
class csc.domain.IntervalActionOnChange

IntervalActionOnChange enum

Fixing = 0, DoNothing = 1

Members:

Fixing

DoNothing

DoNothing = <IntervalActionOnChange.DoNothing: 1>
Fixing = <IntervalActionOnChange.Fixing: 0>
__annotations__ = {}
__eq__(self: object, other: object) bool
__getstate__(self: object) int
__hash__(self: object) int
__index__(self: csc.domain.IntervalActionOnChange) int
__init__(self: csc.domain.IntervalActionOnChange, value: int) None
__int__(self: csc.domain.IntervalActionOnChange) int
__members__ = {'DoNothing': <IntervalActionOnChange.DoNothing: 1>, 'Fixing': <IntervalActionOnChange.Fixing: 0>}
__module__ = 'csc.domain'
__ne__(self: object, other: object) bool
__repr__(self: object) str
__setstate__(self: csc.domain.IntervalActionOnChange, state: int) None
__str__()

name(self: handle) -> str

property name
property value
class csc.domain.LocalInterpolator

LocalInterpolator class

__annotations__ = {}
__init__(*args, **kwargs)
__module__ = 'csc.domain'
interpolate(self: csc.domain.LocalInterpolator) None
reload(self: csc.domain.LocalInterpolator) None
class csc.domain.Pivot

Pivot class

Represents basic Pivot methods.

Variables:
  • position – overridden method by … || int (frame) || int, StatePivot (pivot)

  • rotation – overridden method by … || int (frame) || int, StatePivot (pivot)

__annotations__ = {}
__init__(*args, **kwargs)
__module__ = 'csc.domain'
center_of_top_objects(self: csc.domain.Pivot, arg0: Callable[[csc.model.ObjectId | csc.domain.Tool_object_id], numpy.ndarray[numpy.float32[3, 1]]]) numpy.ndarray[numpy.float32[3, 1]]
position(*args, **kwargs)

Overloaded function.

  1. position(self: csc.domain.Pivot) -> numpy.ndarray[numpy.float32[3, 1]]

  2. position(self: csc.domain.Pivot, frame: int) -> numpy.ndarray[numpy.float32[3, 1]]

  3. position(self: csc.domain.Pivot, frame: int, pivot: csc.domain.StatePivot) -> numpy.ndarray[numpy.float32[3, 1]]

rotation(*args, **kwargs)

Overloaded function.

  1. rotation(self: csc.domain.Pivot) -> csc.math.Quaternion

  2. rotation(self: csc.domain.Pivot, frame: int) -> csc.math.Quaternion

  3. rotation(self: csc.domain.Pivot, frame: int, pivot: csc.domain.StatePivot) -> csc.math.Quaternion

select(self: csc.domain.Pivot, entity_id: csc.model.ObjectId | csc.domain.Tool_object_id) None
class csc.domain.ProcessorsStorage

ProcessorsStorage class

The class serves to contain entity 3d processors

__annotations__ = {}
__init__(*args, **kwargs)
__module__ = 'csc.domain'
class csc.domain.Scene

Scene class

Root class that represents a scene and its methods for modifying or observing it.

Modify scene by func modify:

Parameters:
  • name – Name of the modifier

  • func – Modify functor void(modelEditor, updateEditor, scene)

Modify scene by func modify_update:

Parameters:
  • name – Name of the modifier

  • func – Modify functor void(modelEditor, updateEditor, sceneUpdater)

__annotations__ = {}
__init__(self: csc.domain.Scene) None
__module__ = 'csc.domain'
assets_manager(self: csc.domain.Scene) domain::scene::AssetsManager

-> AssetsManager

behaviour_viewer(self: csc.domain.Scene) csc.model.BehaviourViewer

-> csc.model.BehaviourViewer

data_viewer(self: csc.domain.Scene) csc.model.DataViewer

-> csc.model.DataViewer

error(self: csc.domain.Scene, arg0: str) None
get_current_frame(self: csc.domain.Scene, clamp_animation: bool = True) int
-> int
get_event_log_or_null(self: csc.domain.Scene) object
get_layers_selector(self: csc.domain.Scene) object

-> csc.layers.Selector

info(self: csc.domain.Scene, arg0: str) None
layers_viewer(self: csc.domain.Scene) csc.layers.Viewer

-> csc.layers.Viewer

model_viewer(self: csc.domain.Scene) csc.model.ModelViewer

-> csc.model.ModelViewer

modify(self: csc.domain.Scene, arg0: str, arg1: function) bool

-> bool

modify_update(self: csc.domain.Scene, arg0: str, arg1: function) bool

-> bool

modify_update_with_session(self: csc.domain.Scene, arg0: str, arg1: function) bool

-> bool

modify_with_session(self: csc.domain.Scene, arg0: str, arg1: function) bool

-> bool

selector(self: csc.domain.Scene) object

-> Selector

set_current_frame(self: csc.domain.Scene, frame: int) None
set_event_log(self: csc.domain.Scene, message_handler: csc.domain.IMessageHandler) None
success(self: csc.domain.Scene, arg0: str) None
warning(self: csc.domain.Scene, arg0: str) None
class csc.domain.SceneUpdater

SceneUpdater class

The SceneUpdater serves to rule the scene modify. If we changed the update, we should regenerate it, also it has the possible to run the update with certain data.

Variables:

run_update – overridden method by csc.model.DataId{} (localIds), int (frame) || csc.model.DataId{}, int{} (frames)

__annotations__ = {}
__init__(*args, **kwargs)
__module__ = 'csc.domain'
generate_update(self: csc.domain.SceneUpdater) None
get_interpolator(self: csc.domain.SceneUpdater) csc.domain.LocalInterpolator
run_update(*args, **kwargs)

Overloaded function.

  1. run_update(self: csc.domain.SceneUpdater, local_ids: Set[csc.model.DataId], frame: int) -> None

  2. run_update(self: csc.domain.SceneUpdater, local_ids: Set[csc.model.DataId], frames: csc.layers.index.FramesIndices) -> None

scene(self: csc.domain.SceneUpdater) object
class csc.domain.Select

Select class

Represents properties of the current selection state of the scene

Variables:
  • object_ids – Get Set (csc.model.ObjectId or csc.scene.Tool_object_id){}

  • pivot_id – Get Set (csc.model.ObjectId or csc.scene.Tool_object_id)

  • filter – Get Set csc.scene.SelectorFilter

  • mode – Get Set csc.scene.SelectorMode

  • types_filter – Get Set string{}

__annotations__ = {}
__init__(self: csc.domain.Select) None
__module__ = 'csc.domain'
property filter
property mode
property object_ids
property pivot_id
property types_filter
class csc.domain.Selection

Selection class

Contains selected objects

Variables:

ids – Get (csc.model.ObjectId or csc.scene.Tool_object_id){}

__annotations__ = {}
__init__(*args, **kwargs)
__module__ = 'csc.domain'
property ids
class csc.domain.SelectionChanger

SelectionChanger class

Contains basic methods and properties to operate current selected scene objects

Variables:
  • ids – Get (csc.model.ObjectId or csc.scene.Tool_object_id){}

  • select – overridden method by Select || Entity3d_id{}, Entity3d_id, SelectorFilter (SelectorFilter.Free), SelectorMode (SelectorMode.NewSelection), string{} (typeFilter)

__annotations__ = {}
__init__(*args, **kwargs)
__module__ = 'csc.domain'
clear_selection(self: csc.domain.SelectionChanger) None
refresh_selection(self: csc.domain.SelectionChanger) None
select(*args, **kwargs)

Overloaded function.

  1. select(self: csc.domain.SelectionChanger, select: csc.domain.Select) -> None

  2. select(self: csc.domain.SelectionChanger, ids: Set[Union[csc.model.ObjectId, csc.domain.Tool_object_id]], id: Union[csc.model.ObjectId, csc.domain.Tool_object_id] = <csc.model.ObjectId object at 0x7f4735d4b9f0>, filter: csc.domain.SelectorFilter = <SelectorFilter.Free: 0>, mode: csc.domain.SelectorMode = <SelectorMode.NewSelection: 2>, types_filter: Set[str] = set(), auto_pivot: bool = False) -> None

class csc.domain.Selector

Selector class

Contains basic methods and properties to operate current selected scene objects

Variables:
  • ids – Get (csc.model.ObjectId or csc.scene.Tool_object_id){}

  • select – overridden method by Select || Entity3d_id{}, Entity3d_id, SelectorFilter (SelectorFilter.Free), SelectorMode (SelectorMode.NewSelection), string{} (typeFilter)

__annotations__ = {}
__init__(*args, **kwargs)
__module__ = 'csc.domain'
pivot(self: csc.domain.Selector) object

-> Pivot

select(*args, **kwargs)

Overloaded function.

  1. select(self: csc.domain.Selector, select: csc.domain.Select) -> None

  2. select(self: csc.domain.Selector, ids: Set[Union[csc.model.ObjectId, csc.domain.Tool_object_id]], id: Union[csc.model.ObjectId, csc.domain.Tool_object_id] = <csc.model.ObjectId object at 0x7f4735d4aff0>, filter: csc.domain.SelectorFilter = <SelectorFilter.Free: 0>, mode: csc.domain.SelectorMode = <SelectorMode.NewSelection: 2>, type_filter: Set[str] = set(), auto_pivot: bool = False) -> None

selected(self: csc.domain.Selector) object

-> Selection

class csc.domain.SelectorFilter

SelectorFilter enumerable

Free = 0x00, Selectable = 0x01, ObjectType = 0x02, Layer = 0x04, OnlySingle = 0x08, Standart = Selectable | ObjectType | Layer, Full = 0xFF,

Members:

Free

Selectable

ObjectType

Layer

OnlySingle

Standart

Full

Free = <SelectorFilter.Free: 0>
Full = <SelectorFilter.Full: 255>
Layer = <SelectorFilter.Layer: 4>
ObjectType = <SelectorFilter.ObjectType: 2>
OnlySingle = <SelectorFilter.OnlySingle: 8>
Selectable = <SelectorFilter.Selectable: 1>
Standart = <SelectorFilter.Standart: 7>
__annotations__ = {}
__eq__(self: object, other: object) bool
__getstate__(self: object) int
__hash__(self: object) int
__index__(self: csc.domain.SelectorFilter) int
__init__(self: csc.domain.SelectorFilter, value: int) None
__int__(self: csc.domain.SelectorFilter) int
__members__ = {'Free': <SelectorFilter.Free: 0>, 'Full': <SelectorFilter.Full: 255>, 'Layer': <SelectorFilter.Layer: 4>, 'ObjectType': <SelectorFilter.ObjectType: 2>, 'OnlySingle': <SelectorFilter.OnlySingle: 8>, 'Selectable': <SelectorFilter.Selectable: 1>, 'Standart': <SelectorFilter.Standart: 7>}
__module__ = 'csc.domain'
__ne__(self: object, other: object) bool
__repr__(self: object) str
__setstate__(self: csc.domain.SelectorFilter, state: int) None
__str__()

name(self: handle) -> str

property name
property value
class csc.domain.SelectorMode

SelectorMode enumerable

SingleSelection, // Resets if new objects were selected, and nothing changes if already selected ones were selected

MultiSelection, // Multiple selections. If not all objects were selected, adds, otherwise subtracts

NewSelection, // Resets everything and highlights the selection

AdditionSelection, // Adds all selections to selections

SubtractionSelection // Subtracts highlighted entities from selections

Members:

SingleSelection

MultiSelection

NewSelection

AdditionSelection

SubtractionSelection

AdditionSelection = <SelectorMode.AdditionSelection: 3>
MultiSelection = <SelectorMode.MultiSelection: 1>
NewSelection = <SelectorMode.NewSelection: 2>
SingleSelection = <SelectorMode.SingleSelection: 0>
SubtractionSelection = <SelectorMode.SubtractionSelection: 4>
__annotations__ = {}
__eq__(self: object, other: object) bool
__getstate__(self: object) int
__hash__(self: object) int
__index__(self: csc.domain.SelectorMode) int
__init__(self: csc.domain.SelectorMode, value: int) None
__int__(self: csc.domain.SelectorMode) int
__members__ = {'AdditionSelection': <SelectorMode.AdditionSelection: 3>, 'MultiSelection': <SelectorMode.MultiSelection: 1>, 'NewSelection': <SelectorMode.NewSelection: 2>, 'SingleSelection': <SelectorMode.SingleSelection: 0>, 'SubtractionSelection': <SelectorMode.SubtractionSelection: 4>}
__module__ = 'csc.domain'
__ne__(self: object, other: object) bool
__repr__(self: object) str
__setstate__(self: csc.domain.SelectorMode, state: int) None
__str__()

name(self: handle) -> str

property name
property value
class csc.domain.Session

Session class

__annotations__ = {}
__init__(*args, **kwargs)
__module__ = 'csc.domain'
set_current_frame(self: csc.domain.Session, frame: int) None
take_layers_selector(self: csc.domain.Session) object
take_selector(self: csc.domain.Session) object
class csc.domain.StatePivot

StatePivot enum

This enumerates the basic types of pivot states. Fixed = 0, Moving = 1

Members:

Fixed

Moving

Fixed = <StatePivot.Fixed: 0>
Moving = <StatePivot.Moving: 1>
__annotations__ = {}
__eq__(self: object, other: object) bool
__getstate__(self: object) int
__hash__(self: object) int
__index__(self: csc.domain.StatePivot) int
__init__(self: csc.domain.StatePivot, value: int) None
__int__(self: csc.domain.StatePivot) int
__members__ = {'Fixed': <StatePivot.Fixed: 0>, 'Moving': <StatePivot.Moving: 1>}
__module__ = 'csc.domain'
__ne__(self: object, other: object) bool
__repr__(self: object) str
__setstate__(self: csc.domain.StatePivot, state: int) None
__str__()

name(self: handle) -> str

property name
property value
class csc.domain.Tool_object_id
__annotations__ = {}
__cmp__(self: csc.domain.Tool_object_id, arg0: csc.domain.Tool_object_id) int
__eq__(self: csc.domain.Tool_object_id, arg0: csc.domain.Tool_object_id) bool
__hash__(self: csc.domain.Tool_object_id) int
__init__(*args, **kwargs)

Overloaded function.

  1. __init__(self: csc.domain.Tool_object_id, arg0: str) -> None

  2. __init__(self: csc.domain.Tool_object_id) -> None

__module__ = 'csc.domain'
__ne__(self: csc.domain.Tool_object_id, arg0: csc.domain.Tool_object_id) bool
__str__(self: csc.domain.Tool_object_id) str
is_null(self: csc.domain.Tool_object_id) bool
static null() csc.domain.Tool_object_id
to_string(self: csc.domain.Tool_object_id) str
csc.domain.delete_entity_3d_processor(scene: csc.domain.Scene, ids: Set[csc.model.ObjectId | csc.domain.Tool_object_id]) None
class csc.math.Affine
__annotations__ = {}
__init__(self: csc.math.Affine, angle_axisf: csc.math.AngleAxis) None
__module__ = 'csc.math'
linear(self: csc.math.Affine) numpy.ndarray[numpy.float32[3, 3], flags.f_contiguous]
class csc.math.AngleAxis

AngleAxis class

__annotations__ = {}
__init__(self: csc.math.AngleAxis, angle: float, axis: numpy.ndarray[numpy.float32[3, 1]]) None
__module__ = 'csc.math'
affine_linear(self: csc.math.AngleAxis) numpy.ndarray[numpy.float32[3, 3], flags.writeable, flags.f_contiguous]
angle(self: csc.math.AngleAxis) float
axis(self: csc.math.AngleAxis) numpy.ndarray[numpy.float32[3, 1]]
class csc.math.Circle

Circle3d class

__annotations__ = {}
__init__(self: csc.math.Circle, radius: numpy.ndarray[numpy.float32[3, 1]], center: float, normal: numpy.ndarray[numpy.float32[3, 1]]) None
__module__ = 'csc.math'
center(self: csc.math.Sphere) numpy.ndarray[numpy.float32[3, 1]]
normal(self: csc.math.Circle) numpy.ndarray[numpy.float32[3, 1]]
radius(self: csc.math.Sphere) float
class csc.math.OrthogonalTransform

OrthogonalTransform class

Implements orthogonal transform

Variables:
  • position – Get set Vector3f

  • rotation – Get set Rotation

__annotations__ = {}
__init__(*args, **kwargs)

Overloaded function.

  1. __init__(self: csc.math.OrthogonalTransform, position: numpy.ndarray[numpy.float32[3, 1]], rotate: csc.math.Quaternion) -> None

  2. __init__(self: csc.math.OrthogonalTransform) -> None

__module__ = 'csc.math'
property position
property rotation
class csc.math.ParametrizedLine

ParametrizedLine class

__annotations__ = {}
__init__(self: csc.math.ParametrizedLine, origin: numpy.ndarray[numpy.float32[3, 1]], direction: numpy.ndarray[numpy.float32[3, 1]]) None
__module__ = 'csc.math'
projection(self: csc.math.ParametrizedLine, arg0: numpy.ndarray[numpy.float32[3, 1]]) numpy.ndarray[numpy.float32[3, 1]]
class csc.math.Plane

Hyperplane class

__annotations__ = {}
__init__(self: csc.math.Plane, normal: numpy.ndarray[numpy.float32[3, 1]], point: numpy.ndarray[numpy.float32[3, 1]]) None
__module__ = 'csc.math'
projection(self: csc.math.Plane, arg0: numpy.ndarray[numpy.float32[3, 1]]) numpy.ndarray[numpy.float32[3, 1]]
class csc.math.Quaternion

Quaternion class

This class is useful to calculate rotation operations.

__annotations__ = {}
__init__(self: csc.math.Quaternion, w: float, x: float, y: float, z: float) None
__module__ = 'csc.math'
__mul__(*args, **kwargs)

Overloaded function.

  1. __mul__(self: csc.math.Quaternion, arg0: csc.math.Quaternion) -> csc.math.Quaternion

  2. __mul__(self: csc.math.Quaternion, arg0: numpy.ndarray[numpy.float32[3, 1]]) -> numpy.ndarray[numpy.float32[3, 1]]

static from_two_vectors(arg0: numpy.ndarray[numpy.float32[3, 1]], arg1: numpy.ndarray[numpy.float32[3, 1]]) csc.math.Quaternion
static identity() csc.math.Quaternion
inverse(self: csc.math.Quaternion) csc.math.Quaternion
w(self: csc.math.Quaternion) float
x(self: csc.math.Quaternion) float
y(self: csc.math.Quaternion) float
z(self: csc.math.Quaternion) float
class csc.math.Rotation

Rotation class

The Euler angles implementation.

__annotations__ = {}
__init__(self: csc.math.Rotation) None
__module__ = 'csc.math'
static from_angle_axis(*args, **kwargs)

Overloaded function.

  1. from_angle_axis(arg0: float, arg1: numpy.ndarray[numpy.float32[3, 1]]) -> csc.math.Rotation

  2. from_angle_axis(arg0: csc.math.AngleAxis) -> csc.math.Rotation

static from_euler(*args, **kwargs)

Overloaded function.

  1. from_euler(x: float, y: float, z: float) -> csc.math.Rotation

  2. from_euler(vec3f: numpy.ndarray[numpy.float32[3, 1]]) -> csc.math.Rotation

static from_quaternion(*args, **kwargs)

Overloaded function.

  1. from_quaternion(w: float, x: float, y: float, z: float) -> csc.math.Rotation

  2. from_quaternion(quaternion: csc.math.Quaternion) -> csc.math.Rotation

static from_rotation_matrix(arg0: numpy.ndarray[numpy.float32[3, 3]]) csc.math.Rotation
to_angle_axis(self: csc.math.Rotation) csc.math.AngleAxis
to_euler_angles(self: csc.math.Rotation) numpy.ndarray[numpy.float32[3, 1]]
to_euler_angles_x_y_z(self: csc.math.Rotation) numpy.ndarray[numpy.float32[3, 1]]
to_quaternion(self: csc.math.Rotation) csc.math.Quaternion
to_rotation_matrix(self: csc.math.Rotation) numpy.ndarray[numpy.float32[3, 3]]
class csc.math.ScaledTransform

ScaledTransform class

Implements transform with the scale possibility.

Variables:
  • position – Get set Vector3f

  • rotation – Get set Rotation

  • scale – Get set Vector3f

__annotations__ = {}
__copy__(self: csc.math.ScaledTransform) csc.math.ScaledTransform
__deepcopy__(self: csc.math.ScaledTransform, arg0: dict) csc.math.ScaledTransform
__init__(self: csc.math.ScaledTransform) None
__module__ = 'csc.math'
property position
property rotation
property scale
class csc.math.SizesInterval

SizesInterval class

Implements the sizes interval basic methods

__annotations__ = {}
__eq__(self: csc.math.SizesInterval, arg0: csc.math.SizesInterval) bool
__hash__ = None
__init__(*args, **kwargs)

Overloaded function.

  1. __init__(self: csc.math.SizesInterval) -> None

  2. __init__(self: csc.math.SizesInterval, start: int, end: int) -> None

__lt__(self: csc.math.SizesInterval, arg0: csc.math.SizesInterval) bool
__module__ = 'csc.math'
static construct_in_right_order(first: int, second: int) csc.math.SizesInterval
contains(self: csc.math.SizesInterval, i: int) bool
empty(self: csc.math.SizesInterval) bool

-> bool

end(self: csc.math.SizesInterval) int

-> int

inside_interval_inclusive(self: csc.math.SizesInterval, number: int) bool
static intersect_intervals(first: csc.math.SizesInterval, second: csc.math.SizesInterval) csc.math.SizesInterval
static safe_construct(first: int, second: int) csc.math.SizesInterval
start(self: csc.math.SizesInterval) int

-> int

static union_overlaping_intervals(first: csc.math.SizesInterval, second: csc.math.SizesInterval) csc.math.SizesInterval
class csc.math.Sphere

Sphere class

__annotations__ = {}
__init__(self: csc.math.Sphere, radius: numpy.ndarray[numpy.float32[3, 1]], center: float) None
__module__ = 'csc.math'
center(self: csc.math.Sphere) numpy.ndarray[numpy.float32[3, 1]]
radius(self: csc.math.Sphere) float
class csc.math.Triangle

Triangle class

Structure from three points

Variables:
  • point1 – Get set Vector3f

  • point2 – Get set Vector3f

  • point3 – Get set Vector3f

__annotations__ = {}
__init__(self: csc.math.Triangle, point1: numpy.ndarray[numpy.float32[3, 1]], point2: numpy.ndarray[numpy.float32[3, 1]], point3: numpy.ndarray[numpy.float32[3, 1]]) None
__module__ = 'csc.math'
property point1
property point2
property point3
csc.math.basic_transform_from_triangle(triangle: math::Triangle) math::OrthogonalTransform

-> csc.math.OrthogonalTransform

csc.math.combine_transforms(first orthogonal transform: math::OrthogonalTransform, second orthogonal transform: math::OrthogonalTransform) math::OrthogonalTransform

-> csc.math.OrthogonalTransform

csc.math.decompose_matrix(arg0: numpy.ndarray[numpy.float32[4, 4]]) domain::scene::model::data_struct::ScaledTransform
csc.math.euler_angles_to_quaternion_x_y_z(euler_angles: numpy.ndarray[numpy.float32[3, 1]]) csc.math.Quaternion

-> Quaternionf

csc.math.euler_flip(arg0: numpy.ndarray[numpy.float32[3, 1]], arg1: numpy.ndarray[numpy.float32[3, 1]]) csc.math.Rotation
csc.math.get_m3f_diag(matrix: numpy.ndarray[numpy.float32[3, 3]]) numpy.ndarray[numpy.float32[3, 1]]

-> Vector3f

csc.math.ik_spline(arg0: numpy.ndarray[numpy.float32[3, 1]], arg1: List[numpy.ndarray[numpy.float32[3, 1]]], arg2: List[csc.math.Quaternion], arg3: List[float]) Tuple[List[numpy.ndarray[numpy.float32[3, 1]]], List[csc.math.Quaternion]]

-> Tuple<vector<Vector3f>, vector<Quaternion>>

csc.math.ik_spline_2(arg0: numpy.ndarray[numpy.float32[3, 1]], arg1: List[numpy.ndarray[numpy.float32[3, 1]]], arg2: List[csc.math.Quaternion], arg3: List[float]) Tuple[List[numpy.ndarray[numpy.float32[3, 1]]], List[csc.math.Quaternion]]

-> Tuple<vector<Vector3f>, vector<Quaternion>>

csc.math.ik_spline_3(arg0: List[numpy.ndarray[numpy.float32[3, 1]]], arg1: List[csc.math.Quaternion], arg2: List[float]) Tuple[List[numpy.ndarray[numpy.float32[3, 1]]], List[csc.math.Quaternion]]

-> Tuple<vector<Vector3f>, vector<Quaternion>>

csc.math.inverse_transform_point(transform: math::OrthogonalTransform, point: numpy.ndarray[numpy.float32[3, 1]]) numpy.ndarray[numpy.float32[3, 1]]

-> Vector3f

csc.math.line_on_intersection_planes(arg0: csc.math.Plane, arg1: csc.math.Plane) csc.math.ParametrizedLine | None
csc.math.modify_position_by_matrix(matrix: numpy.ndarray[numpy.float32[3, 3]], position: numpy.ndarray[numpy.float32[3, 1]]) numpy.ndarray[numpy.float32[3, 1]]

-> Vector3f

csc.math.point_on_intersection_planes(arg0: csc.math.Plane, arg1: csc.math.Plane) numpy.ndarray[numpy.float32[3, 1]] | None
csc.math.project_point_on_basic_line(line_direction: numpy.ndarray[numpy.float32[3, 1]], point: numpy.ndarray[numpy.float32[3, 1]]) numpy.ndarray[numpy.float32[3, 1]]

-> Vector3f

csc.math.quaternion_to_euler_angles_x_y_z(quaternion: csc.math.Quaternion) numpy.ndarray[numpy.float32[3, 1]]

-> Vector3f

csc.math.spheres_intersection(arg0: csc.math.Sphere, arg1: csc.math.Sphere) csc.math.Circle | None
csc.math.spheres_intersection_extended(arg0: csc.math.Sphere, arg1: csc.math.Sphere) csc.math.Circle | None
csc.math.step_linear_func(arg0: float, arg1: float, arg2: float) float
csc.math.transform_point(*args, **kwargs)

Overloaded function.

  1. transform_point(transform: math::OrthogonalTransform, point: numpy.ndarray[numpy.float32[3, 1]]) -> numpy.ndarray[numpy.float32[3, 1]]

    -> Vector3f

  2. transform_point(matrix: numpy.ndarray[numpy.float32[4, 4]], point: numpy.ndarray[numpy.float32[3, 1]]) -> numpy.ndarray[numpy.float32[3, 1]]

    -> Vector3f

csc.math.transforms_difference(first orthogonal transform: math::OrthogonalTransform, second orthogonal transform: math::OrthogonalTransform) math::OrthogonalTransform

-> csc.math.OrthogonalTransform

class csc.physics.PosMass

PosMass class

This structure contains the mass and the position

Variables:
  • mass – Get Set float.

  • position – Get Set Vector3f.

__annotations__ = {}
__init__(self: csc.physics.PosMass, mass: float, position: numpy.ndarray[numpy.float32[3, 1]]) None
__module__ = 'csc.physics'
property mass
property position
csc.physics.inertia_tensor(mass_and_poses: List[csc.physics.PosMass], center: numpy.ndarray[numpy.float32[3, 1]]) numpy.ndarray[numpy.float32[3, 3]]

-> Matrix3f

csc.update The Cascadeur python module that implements basic update editor methods and its infrastructure.

Update editor provides a node-like interface to edit data and setting graphs. Naming conventions: regular means the same as data. It differs stuff from settings.

Additional functionality. Update editor can be used to check what data functions will be active if you set some datas as actual.

AttributeId = std::variant<RegularFunctionAttributeId, ActivityAttributeId,

RegularDataAttributeId, ActualityAttributeId, SettingFunctionAttributeId, SettingDataAttributeId, GroupAttributeId, ExternalPropertyAttributeId, ConstantDataAttributeId, ConstantSettingAttributeId>;

csc.update.NodeAttribute

NodeAttribute represents a generic node attribute and the standard operations you can do with such an attribute.

csc.update.RegularDataAttribute

RegularDataAttribute represents an attribute of a regular data.

csc.update.ActualityAttribute

ActualityAttribute shows whether data is actual at the start of the graphs update.

csc.update.ConstantDataAttribute

ConstantDataAttribute represents an attribute of a constant regular data.

csc.update.ConstantSettingAttribute

ConstantSettingAttribute represents an attribute of a constant setting.

csc.update.ExternalPropertyAttribute

ExternalPropertyAttribute represents an attribute of the external properties of the update.

csc.update.SettingFunctionAttribute

SettingFunctionAttribute represents an attribute of a setting function.

csc.update.InterfaceAttributeSide

InterfaceAttributeSide enumerable

csc.update.InterfaceAttribute

InterfaceAttribute represents a group attribute.

csc.update.RegularFunctionAttribute

RegularFunctionAttribute represents an attribute of a data function.

csc.update.ActivityAttribute

ActivityAttribute represents the activity of the data function.

csc.update.SettingDataAttribute

SettingDataAttribute represents an attribute of a setting.

csc.update.Node

Node class represents a generic Node and implements methods that are common for all nodes

csc.update.InterfaceNode

InterfaceNode is a node inside the group that represents its connections with the ouside nodes.

csc.update.ConstantDatas

ConstantDatas represents a node of constant datas.

csc.update.ConstantSettings

ConstantSettings represents a node of constant settings.

csc.update.ExternalProperties

ExternalProperties represents a node of external properties.

csc.update.RegularFunction

RegularFunction class represents a node that calculates same operation, done with datas.

csc.update.SettingData

SettingData class represents a node that calculates same operation, done with settings.

csc.update.SettingFunction

SettingFunction class

csc.update.Object

Object class represents an object node.

csc.update.RegularData

RegularData class represents a node of a data.

csc.update.Group

Group class

csc.update.ObjectGroup

ObjectGroup class represents object group node

csc.update.UpdateGroup

UpdateGroup class represents update group node

csc.update.HierarchyUpdate

HierarchyUpdate class provides concrete operations with connections

csc.update.Update

Update class represents the whole update editor

csc.update.RegularFunctionAttributeId

RegularFunctionAttributeId is defined by the RegularFunctionId and the name of the attribute

csc.update.RegularDataAttributeId

RegularDataAttributeId is defined by the data id.

csc.update.ActualityAttributeId

ActualityAttributeId is defined by the data id.

csc.update.SettingFunctionAttributeId

SettingFunctionAttributeId is defined by the SettingFunctionId and the index of the attribute

csc.update.GroupId

csc.update.GroupAttributeId

GroupAttributeId is defined by the GroupId and the guid-based id of the attribute.

csc.update.ExternalPropertiesId

ExternalPropertiesId is a guid based id.

csc.update.ExternalProperty

ExternalProperty enum

csc.update.ExternalPropertyAttributeId

ExternalPropertyAttributeId is defined by the ExternalPropertiesId and the value of the ExternalProperty enum

csc.update.ConstantDatasId

ConstantDatasId is a guid based id.

csc.update.ConstantDataAttributeId

ConstantDataAttributeId is defined by the ConstantDatasId and the data id of the constant

csc.update.ConstantSettingsId

ConstantSettingsId is a guid based id.

csc.update.ConstantSettingAttributeId

ConstantSettingAttributeId is defined by the ConstantSettingId and the setting id of the constant

csc.update.Connection

Connection class

csc.update.InterfaceId

InterfaceId is defined by the GroupId and the direction type of the node - input or output connection node.

class csc.update.ActivityAttribute

ActivityAttribute represents the activity of the data function. It should be bool. If true - function is active, if false - inactive. If not set - always active. It is an input-only attribute.

__annotations__ = {}
__init__(*args, **kwargs)
__module__ = 'csc.update'
class csc.update.ActualityAttribute

ActualityAttribute shows whether data is actual at the start of the graphs update. It’s always an output attribute. It can be connected with setting functions.

!Connections directly with data functions activity are not supported, use copy setting function instead)

__annotations__ = {}
__init__(*args, **kwargs)
__module__ = 'csc.update'
class csc.update.ActualityAttributeId

ActualityAttributeId is defined by the data id. It’s an output only attribute. Each data can be actual or non-actual at the start of the graphs update.

__annotations__ = {}
__init__(*args, **kwargs)

Overloaded function.

  1. __init__(self: csc.update.ActualityAttributeId, arg0: str) -> None

  2. __init__(self: csc.update.ActualityAttributeId, arg0: csc.model.DataId) -> None

  3. __init__(self: csc.update.ActualityAttributeId) -> None

__module__ = 'csc.update'
class csc.update.Connection

Connection class

Implements the Connection between two attributes

Variables:
  • source – Get output AttributeId of the source

  • destination – Get input AttributeId of the destination

AttributeId = std::variant<RegularFunctionAttributeId, ActivityAttributeId,

RegularDataAttributeId, ActualityAttributeId, SettingFunctionAttributeId, SettingDataAttributeId, GroupAttributeId, ExternalPropertyAttributeId, ConstantDataAttributeId, ConstantSettingAttributeId>

__annotations__ = {}
__init__(self: csc.update.Connection, source: csc.update.RegularFunctionAttributeId | csc.model.HyperedgeId | csc.update.RegularDataAttributeId | csc.update.ActualityAttributeId | csc.update.SettingFunctionAttributeId | csc.model.SettingId | csc.update.GroupAttributeId | csc.update.ExternalPropertyAttributeId | csc.update.ConstantDataAttributeId | csc.update.ConstantSettingAttributeId, destination: csc.update.RegularFunctionAttributeId | csc.model.HyperedgeId | csc.update.RegularDataAttributeId | csc.update.ActualityAttributeId | csc.update.SettingFunctionAttributeId | csc.model.SettingId | csc.update.GroupAttributeId | csc.update.ExternalPropertyAttributeId | csc.update.ConstantDataAttributeId | csc.update.ConstantSettingAttributeId) None
__module__ = 'csc.update'
property destination
property source
class csc.update.ConstantDataAttribute

ConstantDataAttribute represents an attribute of a constant regular data. It’s always an output attribute. It can be connected with setting functions or data functions activity.

__annotations__ = {}
__init__(*args, **kwargs)
__module__ = 'csc.update'
class csc.update.ConstantDataAttributeId

ConstantDataAttributeId is defined by the ConstantDatasId and the data id of the constant

Implements the ConstantDataAttributeId.

Variables:
  • group_id – Get ConstantDatasId

  • attribute_id – Get the data id (csc.model.DataId)

__annotations__ = {}
__init__(self: csc.update.ConstantDataAttributeId, group_id: csc.update.ConstantDatasId, attribute_id: csc.model.DataId) None
__module__ = 'csc.update'
property attribute_id
property group_id
class csc.update.ConstantDatas

ConstantDatas represents a node of constant datas. It is present in any place.

__annotations__ = {}
__init__(*args, **kwargs)
__module__ = 'csc.update'
add_data(self: csc.update.ConstantDatas, name: str, value: bool | int | float | numpy.ndarray[numpy.float32[3, 1]] | numpy.ndarray[numpy.float32[4, 1]] | csc.math.Rotation | numpy.ndarray[numpy.float32[3, 3]] | numpy.ndarray[numpy.float32[4, 4]] | csc.math.Quaternion | str | numpy.ndarray[bool[3, 1]]) None

value: Data.Value

class csc.update.ConstantDatasId

ConstantDatasId is a guid based id. It is always equal to the group id, where the constant will be used.

__annotations__ = {}
__init__(*args, **kwargs)

Overloaded function.

  1. __init__(self: csc.update.ConstantDatasId, arg0: csc.update.GroupId) -> None

  2. __init__(self: csc.update.ConstantDatasId, arg0: str) -> None

  3. __init__(self: csc.update.ConstantDatasId) -> None

__module__ = 'csc.update'
class csc.update.ConstantSettingAttribute

ConstantSettingAttribute represents an attribute of a constant setting. It’s always an output attribute. It can be connected with data functions.

__annotations__ = {}
__init__(*args, **kwargs)
__module__ = 'csc.update'
class csc.update.ConstantSettingAttributeId

ConstantSettingAttributeId is defined by the ConstantSettingId and the setting id of the constant

Implements the ConstantSettingAttributeId.

Variables:
  • group_id – Get ConstantSettingsId

  • attribute_id – Get csc.model.SettingId

__annotations__ = {}
__init__(self: csc.update.ConstantSettingAttributeId, group_id: csc.update.ConstantSettingsId, attribute_id: csc.model.SettingId) None
__module__ = 'csc.update'
property attribute_id
property group_id
class csc.update.ConstantSettings

ConstantSettings represents a node of constant settings. It is present in any place.

__annotations__ = {}
__init__(*args, **kwargs)
__module__ = 'csc.update'
add_setting(self: csc.update.ConstantSettings, name: str, value: bool | int) None

value: Setting.Value

class csc.update.ConstantSettingsId

ConstantSettingsId is a guid based id. It is always equal to the group id, where the constant will be used.

__annotations__ = {}
__init__(*args, **kwargs)

Overloaded function.

  1. __init__(self: csc.update.ConstantSettingsId, arg0: csc.update.GroupId) -> None

  2. __init__(self: csc.update.ConstantSettingsId, arg0: str) -> None

  3. __init__(self: csc.update.ConstantSettingsId) -> None

__module__ = 'csc.update'
class csc.update.ExternalProperties

ExternalProperties represents a node of external properties. (E.g. is this update called during interpolation or not) It is represent in any place.

__annotations__ = {}
__init__(*args, **kwargs)
__module__ = 'csc.update'
property_outputs(self: csc.update.ExternalProperties) List[csc.update.ExternalPropertyAttribute]
class csc.update.ExternalPropertiesId

ExternalPropertiesId is a guid based id. It is always equal to the group id, where the external property will be used.

__annotations__ = {}
__init__(*args, **kwargs)

Overloaded function.

  1. __init__(self: csc.update.ExternalPropertiesId, arg0: csc.update.GroupId) -> None

  2. __init__(self: csc.update.ExternalPropertiesId, arg0: str) -> None

  3. __init__(self: csc.update.ExternalPropertiesId) -> None

__module__ = 'csc.update'
class csc.update.ExternalProperty

ExternalProperty enum

This enumerates the basic types of ExternalProperty states: Fixation, IsForwardKinematics, KinematicsType, InterpolationType, IsInterpolation, AfterPhysics, IsKey

Members:

Fixation

IsForwardKinematics

KinematicsType

InterpolationType

IsInterpolation

AfterPhysics

IsKey

AfterPhysics = <ExternalProperty.AfterPhysics: 5>
Fixation = <ExternalProperty.Fixation: 0>
InterpolationType = <ExternalProperty.InterpolationType: 3>
IsForwardKinematics = <ExternalProperty.IsForwardKinematics: 1>
IsInterpolation = <ExternalProperty.IsInterpolation: 4>
IsKey = <ExternalProperty.IsKey: 6>
KinematicsType = <ExternalProperty.KinematicsType: 2>
__annotations__ = {}
__eq__(self: object, other: object) bool
__getstate__(self: object) int
__hash__(self: object) int
__index__(self: csc.update.ExternalProperty) int
__init__(self: csc.update.ExternalProperty, value: int) None
__int__(self: csc.update.ExternalProperty) int
__members__ = {'AfterPhysics': <ExternalProperty.AfterPhysics: 5>, 'Fixation': <ExternalProperty.Fixation: 0>, 'InterpolationType': <ExternalProperty.InterpolationType: 3>, 'IsForwardKinematics': <ExternalProperty.IsForwardKinematics: 1>, 'IsInterpolation': <ExternalProperty.IsInterpolation: 4>, 'IsKey': <ExternalProperty.IsKey: 6>, 'KinematicsType': <ExternalProperty.KinematicsType: 2>}
__module__ = 'csc.update'
__ne__(self: object, other: object) bool
__repr__(self: object) str
__setstate__(self: csc.update.ExternalProperty, state: int) None
__str__()

name(self: handle) -> str

property name
property value
class csc.update.ExternalPropertyAttribute

ExternalPropertyAttribute represents an attribute of the external properties of the update. It’s always an output attribute. It is settings based and thus can be connected with setting functions or data functions activity.

__annotations__ = {}
__init__(*args, **kwargs)
__module__ = 'csc.update'
class csc.update.ExternalPropertyAttributeId

ExternalPropertyAttributeId is defined by the ExternalPropertiesId and the value of the ExternalProperty enum

Implements the ExternalPropertyAttributeId.

Variables:
  • node_id – Get GroupId

  • property – Get ExternalProperty enum value

__annotations__ = {}
__init__(self: csc.update.ExternalPropertyAttributeId, node_id: csc.update.ExternalPropertiesId, property: csc.update.ExternalProperty) None
__module__ = 'csc.update'
property node_id
property property
class csc.update.Group

Group class

Variables:

node – overridden by name || node, access node by name or id

__annotations__ = {}
__init__(*args, **kwargs)
__module__ = 'csc.update'
add_input(self: csc.update.Group, name: str) csc.update.InterfaceAttribute
add_output(self: csc.update.Group, name: str) csc.update.InterfaceAttribute
constant_datas(self: csc.update.Group) csc.update.ConstantDatas

get virtual node to access constant datas

constant_settings(self: csc.update.Group) csc.update.ConstantSettings

get virtual node to access constant settings

create_group(self: csc.update.Group, name: str) csc.update.Group
delete_node(self: csc.update.Group, node: csc.update.Node) None
group(self: csc.update.Group, nodes: Set[csc.update.Node], name: str) csc.update.Group
group_id(self: csc.update.Group) csc.update.GroupId

create sub group

has_node(self: csc.update.Group, name: str) bool

check whether there is a child node with a given name

input_interface_node(self: csc.update.Group) csc.update.InterfaceNode
interface_input(self: csc.update.Group, name: str) csc.update.InterfaceAttribute
interface_inputs(self: csc.update.Group) List[csc.update.InterfaceAttribute]

get group attributes as interface attributes

interface_node(self: csc.update.Group, direction: csc.Direction) csc.update.InterfaceNode

access the interface node

interface_output(self: csc.update.Group, name: str) csc.update.InterfaceAttribute
interface_outputs(self: csc.update.Group) List[csc.update.InterfaceAttribute]
is_root(self: csc.update.Group) csc.update.GroupId
leaf_children(self: csc.update.Group) Set[csc.update.Node]

get all leaf nodes (settings, datas, functions)

node(*args, **kwargs)

Overloaded function.

  1. node(self: csc.update.Group, name: str) -> csc.update.Node

  2. node(self: csc.update.Group, node: Union[csc.update.GroupId, csc.update.InterfaceId, csc.update.ExternalPropertiesId, csc.update.ConstantDatasId, csc.update.ConstantSettingsId, csc.model.ObjectId, csc.model.HyperedgeId, csc.model.DataId, csc.model.SettingFunctionId, csc.model.SettingId]) -> csc.update.Node

node_deep(self: csc.update.Group, name: str) csc.update.Node

access node by name or id recursively

node_with_type(self: csc.update.Group, type_name: str, name: str) csc.update.Node

find node with name and type

node_with_type_deep(self: csc.update.Group, type_name: str, name: str) csc.update.Node

find node with name and type recursively

nodes(self: csc.update.Group) Set[csc.update.Node]

get all children (their children are not included)

output_interface_node(self: csc.update.Group) csc.update.InterfaceNode
class csc.update.GroupAttributeId

GroupAttributeId is defined by the GroupId and the guid-based id of the attribute. Group attribute names and indeces can change, so they are provided with their own guid

Implements the GroupAttributeId.

Variables:
  • group_id – Get GroupId

  • attribute_id – Get csc.Guid - id of the attribute

__annotations__ = {}
__init__(self: csc.update.GroupAttributeId, group_id: csc.update.GroupId, attribute_id: csc.Guid) None
__module__ = 'csc.update'
property attribute_id
property group_id
class csc.update.GroupId
__annotations__ = {}
__cmp__(self: csc.update.GroupId, arg0: csc.update.GroupId) int
__eq__(self: csc.update.GroupId, arg0: csc.update.GroupId) bool
__hash__(self: csc.update.GroupId) int
__init__(*args, **kwargs)

Overloaded function.

  1. __init__(self: csc.update.GroupId, arg0: str) -> None

  2. __init__(self: csc.update.GroupId) -> None

__module__ = 'csc.update'
__ne__(self: csc.update.GroupId, arg0: csc.update.GroupId) bool
__str__(self: csc.update.GroupId) str
is_null(self: csc.update.GroupId) bool
static null() csc.update.GroupId
to_string(self: csc.update.GroupId) str
class csc.update.HierarchyUpdate

HierarchyUpdate class provides concrete operations with connections

__annotations__ = {}
__init__(*args, **kwargs)
__module__ = 'csc.update'
add_connection(self: csc.update.HierarchyUpdate, connection: csc.update.Connection) None
remove_connection(self: csc.update.HierarchyUpdate, connection: csc.update.Connection) None
class csc.update.InterfaceAttribute

InterfaceAttribute represents a group attribute. Can be potentially connected to any attribute.

Interface attribute can be: 1. An attribute of input/output node inside the group 2. An attribute of the group node itself, in the parent group layout (outside the group) We will call this attributes “paired”. For each attribute there is a paired one. They have the same attribute ids and names. Sometimes it’s easier to think of them as of one attribute that has 2 sides. But in terms of this class this are two separate objects.

__annotations__ = {}
__init__(*args, **kwargs)
__module__ = 'csc.update'
group_attribute_id(self: csc.update.InterfaceAttribute) csc.update.GroupAttributeId

get the group attribute id

other_side(self: csc.update.InterfaceAttribute) csc.update.InterfaceAttribute

Get the paired attribute (e.g. the other side of the attribute)

set_name(self: csc.update.InterfaceAttribute, name: str) None

Rename the attribute

class csc.update.InterfaceAttributeSide

InterfaceAttributeSide enumerable

InterfaceSide - inside the group, GroupSide - when the group is a node

Members:

InterfaceSide

GroupSide

GroupSide = <InterfaceAttributeSide.GroupSide: 1>
InterfaceSide = <InterfaceAttributeSide.InterfaceSide: 0>
__annotations__ = {}
__eq__(self: object, other: object) bool
__getstate__(self: object) int
__hash__(self: object) int
__index__(self: csc.update.InterfaceAttributeSide) int
__init__(self: csc.update.InterfaceAttributeSide, value: int) None
__int__(self: csc.update.InterfaceAttributeSide) int
__members__ = {'GroupSide': <InterfaceAttributeSide.GroupSide: 1>, 'InterfaceSide': <InterfaceAttributeSide.InterfaceSide: 0>}
__module__ = 'csc.update'
__ne__(self: object, other: object) bool
__repr__(self: object) str
__setstate__(self: csc.update.InterfaceAttributeSide, state: int) None
__str__()

name(self: handle) -> str

property name
property value
class csc.update.InterfaceId

InterfaceId is defined by the GroupId and the direction type of the node - input or output connection node.

Implements the InterfaceId.

Variables:
  • group_id – Get GroupId

  • direction – Get direction type (csc.Direction)

__annotations__ = {}
__init__(self: csc.update.InterfaceId, group_id: csc.update.GroupId, direction: csc.Direction) None
__module__ = 'csc.update'
property direction
property group_id
class csc.update.InterfaceNode

InterfaceNode is a node inside the group that represents its connections with the ouside nodes. Its attributes are csc.update.InterfaceAttributes

__annotations__ = {}
__init__(*args, **kwargs)
__module__ = 'csc.update'
add_attribute(self: csc.update.InterfaceNode, name: str) csc.update.InterfaceAttribute
direction(self: csc.update.InterfaceNode) csc.Direction

-> csc.DirectionValue

interface_attributes(self: csc.update.InterfaceNode) List[csc.update.InterfaceAttribute]

-> InterfaceAttribute[]

move_attribute(self: csc.update.InterfaceNode, attribute: csc.update.InterfaceAttribute, position: int) None

attribute: InterfaceAttribute | position: int

remove_attribute(self: csc.update.InterfaceNode, attribute: csc.update.InterfaceAttribute) None

attribute: InterfaceAttribute

class csc.update.Node

Node class represents a generic Node and implements methods that are common for all nodes

__annotations__ = {}
__init__(*args, **kwargs)
__module__ = 'csc.update'
attributes(self: csc.update.Node, d: csc.Direction) List[csc.update.NodeAttribute]

array of all input and output attributes

full_name(self: csc.update.Node) str

name with all the parent nodes

has_input(self: csc.update.Node, name: str) bool

check if there is an input with such a name

has_output(self: csc.update.Node, name: str) bool

check if there is an output with such a name

id(self: csc.update.Node) csc.update.GroupId | csc.update.InterfaceId | csc.update.ExternalPropertiesId | csc.update.ConstantDatasId | csc.update.ConstantSettingsId | csc.model.ObjectId | csc.model.HyperedgeId | csc.model.DataId | csc.model.SettingFunctionId | csc.model.SettingId

get uniqui id

input(self: csc.update.Node, name: str) csc.update.NodeAttribute

shortcut if node has only one input attribute

inputs(self: csc.update.Node) List[csc.update.NodeAttribute]

array of all the inputes attributes

is_active(self: csc.update.Node) bool

check whether it is active for current actualities states (see Additional functionality in csc.update.UpdateEditor)

is_fictive(self: csc.update.Node) bool

whether it is a fictive node (constants, inputs, outputs of a group or external properties)

name(self: csc.update.Node) str

get name

output(self: csc.update.Node, name: str) csc.update.NodeAttribute

shortcut if node has only one output attribute

outputs(self: csc.update.Node) List[csc.update.NodeAttribute]

array of all the outputs attributes

parent_group(self: csc.update.Node) domain::update_editor::Group

return parent group (where this group node is located)

parent_object(self: csc.update.Node) domain::update_editor::Object

return object of the node. Will return null if this is not an update group

set_name(self: csc.update.Node, name: str) None

rename node

class csc.update.NodeAttribute

NodeAttribute represents a generic node attribute and the standard operations you can do with such an attribute.

Variables:

disconnect – overridden method with parameter attribute: NodeAttribute

__annotations__ = {}
__init__(*args, **kwargs)
__module__ = 'csc.update'
connect(self: csc.update.NodeAttribute, attribute: csc.update.NodeAttribute) None

attribute: NodeAttribute

connected_attributes(self: csc.update.NodeAttribute) List[csc.update.NodeAttribute]

-> NodeAttribute[]

connected_leaves(self: csc.update.NodeAttribute, get_only_first: bool = False) List[csc.update.NodeAttribute]

-> NodeAttribute[]

connected_leaves_in_undirected_graph(self: csc.update.NodeAttribute) List[csc.update.NodeAttribute]
direction(self: csc.update.NodeAttribute) csc.Direction

-> csc.DirectionValue

disconnect(*args, **kwargs)

Overloaded function.

  1. disconnect(self: csc.update.NodeAttribute) -> None

  2. disconnect(self: csc.update.NodeAttribute, attribute: csc.update.NodeAttribute) -> None

id(self: csc.update.NodeAttribute) csc.update.RegularFunctionAttributeId | csc.model.HyperedgeId | csc.update.RegularDataAttributeId | csc.update.ActualityAttributeId | csc.update.SettingFunctionAttributeId | csc.model.SettingId | csc.update.GroupAttributeId | csc.update.ExternalPropertyAttributeId | csc.update.ConstantDataAttributeId | csc.update.ConstantSettingAttributeId

-> AttributeId

is_active(self: csc.update.NodeAttribute) bool
name(self: csc.update.NodeAttribute) str
node(self: csc.update.NodeAttribute) domain::update_editor::Node

-> Node

class csc.update.Object

Object class represents an object node. Functionality is limited - it’s better to use update group node instead.

__annotations__ = {}
__init__(*args, **kwargs)
__module__ = 'csc.update'
add_input(self: csc.update.Object, name: str) csc.update.InterfaceAttribute

-> InterfaceAttribute

add_output(self: csc.update.Object, name: str) csc.update.InterfaceAttribute

-> InterfaceAttribute

object_id(self: csc.update.Object) csc.model.ObjectId
root_group(self: csc.update.Object) domain::update_editor::UpdateGroup

-> UpdateGroup

class csc.update.ObjectGroup

ObjectGroup class represents object group node

__annotations__ = {}
__init__(*args, **kwargs)
__module__ = 'csc.update'
create_object(*args, **kwargs)

Overloaded function.

  1. create_object(self: csc.update.ObjectGroup, name: str) -> csc.update.Object

  2. create_object(self: csc.update.ObjectGroup, name: str, id: csc.model.ObjectId) -> csc.update.Object

create_sub_object_group(self: csc.update.ObjectGroup, name: str) csc.update.ObjectGroup

-> ObjectGroup

object_groups(self: csc.update.ObjectGroup) Set[csc.update.ObjectGroup]

-> ObjectGroup{}

objects(self: csc.update.ObjectGroup) Set[csc.update.Object]

-> Object{}

class csc.update.RegularData

RegularData class represents a node of a data.

Variables:
  • value – overridden method by frame, get data value (requires frame if Animation data)

  • set_value – overridden method by frame, set data value (requires frame if Animation data)

__annotations__ = {}
__init__(*args, **kwargs)
__module__ = 'csc.update'
actuality(self: csc.update.RegularData) csc.update.ActualityAttribute

output attribute, that provides actuality status

attribute(self: csc.update.RegularData, d: csc.Direction) csc.update.RegularDataAttribute

get attribute by direction

data_id(self: csc.update.RegularData) csc.model.DataId
get_apply_euler_filter(self: csc.update.RegularData) bool

get apply euler filter

get_explicit_linear(self: csc.update.RegularData) bool

get explicit linear

get_lerp_mode(self: csc.update.RegularData) csc.model.LerpMode

get lerp mode

get_view_state(self: csc.update.RegularData) csc.model.DataModifyToView

get view state

input(self: csc.update.RegularData) csc.update.RegularDataAttribute

input attribute

is_actual(self: csc.update.RegularData) bool

check if this data is set to actual (see Additional functionality in csc.update.UpdateEditor)

mode(self: csc.update.RegularData) csc.model.DataMode

Check if data is Animation or Static

output(self: csc.update.RegularData) csc.update.RegularDataAttribute

output attribute

remove_period(self: csc.update.RegularData) None

in interpolation, remove period

set_actual(self: csc.update.RegularData, act: bool) None

set this data as actual (see Additional functionality in csc.update.UpdateEditor)

set_apply_euler_filter(self: csc.update.RegularData, apply_euler_filter: bool) None

set apply euler filter

set_explicit_linear(self: csc.update.RegularData, explicit_linear: bool) None

set explicit linear

set_lerp_mode(self: csc.update.RegularData, mode: csc.model.LerpMode) None

can be slerp for Vector3 datas. Used in interpolation

set_period(self: csc.update.RegularData, period: float) None

in interpolation, if perion is provided, the data will be “fixed” to provide smoothness

set_value(*args, **kwargs)

Overloaded function.

  1. set_value(self: csc.update.RegularData, v: Union[bool, int, float, numpy.ndarray[numpy.float32[3, 1]], numpy.ndarray[numpy.float32[4, 1]], csc.math.Rotation, numpy.ndarray[numpy.float32[3, 3]], numpy.ndarray[numpy.float32[4, 4]], csc.math.Quaternion, str, numpy.ndarray[bool[3, 1]]]) -> None

  2. set_value(self: csc.update.RegularData, v: Union[bool, int, float, numpy.ndarray[numpy.float32[3, 1]], numpy.ndarray[numpy.float32[4, 1]], csc.math.Rotation, numpy.ndarray[numpy.float32[3, 3]], numpy.ndarray[numpy.float32[4, 4]], csc.math.Quaternion, str, numpy.ndarray[bool[3, 1]]], frame: int) -> None

set_view_state(self: csc.update.RegularData, view_state: csc.model.DataModifyToView) None

for float values - whether it should be displayed in degrees (as an angle)

value(*args, **kwargs)

Overloaded function.

  1. value(self: csc.update.RegularData) -> Union[bool, int, float, numpy.ndarray[numpy.float32[3, 1]], numpy.ndarray[numpy.float32[4, 1]], csc.math.Rotation, numpy.ndarray[numpy.float32[3, 3]], numpy.ndarray[numpy.float32[4, 4]], csc.math.Quaternion, str, numpy.ndarray[bool[3, 1]]]

  2. value(self: csc.update.RegularData, frame: int) -> Union[bool, int, float, numpy.ndarray[numpy.float32[3, 1]], numpy.ndarray[numpy.float32[4, 1]], csc.math.Rotation, numpy.ndarray[numpy.float32[3, 3]], numpy.ndarray[numpy.float32[4, 4]], csc.math.Quaternion, str, numpy.ndarray[bool[3, 1]]]

class csc.update.RegularDataAttribute

RegularDataAttribute represents an attribute of a regular data. It can be connected with data functions.

__annotations__ = {}
__init__(*args, **kwargs)
__module__ = 'csc.update'
class csc.update.RegularDataAttributeId

RegularDataAttributeId is defined by the data id. Data only has one input and one output attributes.

__annotations__ = {}
__init__(*args, **kwargs)

Overloaded function.

  1. __init__(self: csc.update.RegularDataAttributeId, arg0: str) -> None

  2. __init__(self: csc.update.RegularDataAttributeId, arg0: csc.model.DataId) -> None

  3. __init__(self: csc.update.RegularDataAttributeId) -> None

__module__ = 'csc.update'
class csc.update.RegularFunction

RegularFunction class represents a node that calculates same operation, done with datas.

__annotations__ = {}
__init__(*args, **kwargs)
__module__ = 'csc.update'
activity(self: csc.update.RegularFunction) csc.update.ActivityAttribute

activity attributes

arguments(self: csc.update.RegularFunction) List[csc.update.RegularFunctionAttribute]

its input arguments

decrease_vector(self: csc.update.RegularFunction, path: str, direction: csc.Direction) None

method that decreases vector attribute

func_id(self: csc.update.RegularFunction) csc.model.HyperedgeId

its id

increase_vector(self: csc.update.RegularFunction, path: str, direction: csc.Direction) csc.update.RegularFunctionAttribute

method that increases vector attribute

is_convertible(self: csc.update.RegularFunction) bool

check whether this function will make it to the resulting data graph

remove_attribute(self: csc.update.RegularFunction, attribute: csc.update.RegularFunctionAttribute) None

method that removes one in vector attribute

resize_vector_inputs(self: csc.update.RegularFunction, count: int, path: str) None

method that resizes input vector attribute

resize_vector_outputs(self: csc.update.RegularFunction, count: int, path: str) None

method that resizes output vector attribute

results(self: csc.update.RegularFunction) List[csc.update.RegularFunctionAttribute]

its output arguments

set_convertible(self: csc.update.RegularFunction, convertible: bool) None

set the state of the function, whether it will be used or not

class csc.update.RegularFunctionAttribute

RegularFunctionAttribute represents an attribute of a data function. It can be connected with data attributes.

__annotations__ = {}
__init__(*args, **kwargs)
__module__ = 'csc.update'
class csc.update.RegularFunctionAttributeId

RegularFunctionAttributeId is defined by the RegularFunctionId and the name of the attribute

Variables:
  • function_id – Get SettingFunctionId

  • attribute_id – Get name of the attribute

__annotations__ = {}
__init__(self: csc.update.RegularFunctionAttributeId, function_id: csc.model.HyperedgeId, attribute_id: str) None
__module__ = 'csc.update'
property attribute_id
property function_id
class csc.update.SettingData

SettingData class represents a node that calculates same operation, done with settings. It can comprise bool or std::int8_t (Min: -128, Max: 127) value, please be carefull when you set this.

__annotations__ = {}
__init__(*args, **kwargs)
__module__ = 'csc.update'
data_id(self: csc.update.SettingData) csc.model.SettingId

get setting unique id

output(self: csc.update.SettingData) csc.update.SettingDataAttribute

output attribute

set_value(*args, **kwargs)

Overloaded function.

  1. set_value(self: csc.update.SettingData, value: Union[bool, int]) -> None

    set setting value

  2. set_value(self: csc.update.SettingData, value: Union[bool, int], frame: int) -> None

    set setting value

value(*args, **kwargs)

Overloaded function.

  1. value(self: csc.update.SettingData) -> Union[bool, int]

    get setting value

  2. value(self: csc.update.SettingData, frame: int) -> Union[bool, int]

    get setting value

class csc.update.SettingDataAttribute

SettingDataAttribute represents an attribute of a setting. It can be connected with setting functions.

__annotations__ = {}
__init__(*args, **kwargs)
__module__ = 'csc.update'
class csc.update.SettingFunction

SettingFunction class

__annotations__ = {}
__init__(*args, **kwargs)
__module__ = 'csc.update'
arguments(self: csc.update.SettingFunction) List[csc.update.SettingFunctionAttribute]

input attributes

decrease_input_vector(self: csc.update.SettingFunction, index: int) None

method that decreases input vector attribute

func_id(self: csc.update.SettingFunction) csc.model.SettingFunctionId

its id

increase_input_vector(self: csc.update.SettingFunction, index: int) csc.update.SettingFunctionAttribute

method that increases input vector attribute

is_convertible(self: csc.update.SettingFunction) bool

check whether this function will make it to the resulting setting graph

remove_attribute(self: csc.update.SettingFunction, attribute: csc.update.SettingFunctionAttribute) None

method that removes one in input vector attribute

resize_vector_inputs(self: csc.update.SettingFunction, index: int, count: int) None

method that resizes input vector attribute

results(self: csc.update.SettingFunction) List[csc.update.SettingFunctionAttribute]

output attributes

set_convertible(self: csc.update.SettingFunction, convertible: bool) None

set the state of the function, whether it will be used or not

class csc.update.SettingFunctionAttribute

SettingFunctionAttribute represents an attribute of a setting function. It can be connected with setting functions or data function activeness attributes.

__annotations__ = {}
__init__(*args, **kwargs)
__module__ = 'csc.update'
is_out_true(self: csc.update.SettingFunctionAttribute) bool
output_id(self: csc.update.SettingFunctionAttribute) csc.model.SettingId
class csc.update.SettingFunctionAttributeId

SettingFunctionAttributeId is defined by the SettingFunctionId and the index of the attribute

Implements the SettingFunctionAttributeId.

Variables:
  • function_id – Get SettingFunctionId

  • attribute_index – Get index of the attribute

  • attribute_sub_index – Get index of the attribute in array

__annotations__ = {}
__init__(self: csc.update.SettingFunctionAttributeId, function_id: csc.model.SettingFunctionId, attribute_index: int, attribute_sub_index: int = 0) None
__module__ = 'csc.update'
property attribute_index
property attribute_sub_index
property function_id
class csc.update.Update

Update class represents the whole update editor

__annotations__ = {}
__init__(*args, **kwargs)
__module__ = 'csc.update'
delete_node(self: csc.update.Update, id: csc.update.GroupId | csc.update.InterfaceId | csc.update.ExternalPropertiesId | csc.update.ConstantDatasId | csc.update.ConstantSettingsId | csc.model.ObjectId | csc.model.HyperedgeId | csc.model.DataId | csc.model.SettingFunctionId | csc.model.SettingId) None
get_node_by_id(self: csc.update.Update, id: csc.update.GroupId | csc.update.InterfaceId | csc.update.ExternalPropertiesId | csc.update.ConstantDatasId | csc.update.ConstantSettingsId | csc.model.ObjectId | csc.model.HyperedgeId | csc.model.DataId | csc.model.SettingFunctionId | csc.model.SettingId) csc.update.Node
get_object_by_id(self: csc.update.Update, arg0: csc.model.ObjectId) csc.update.Object
root(self: csc.update.Update) csc.update.ObjectGroup

-> ObjectGroup

ungroup(self: csc.update.Update, group: csc.update.Group) None
class csc.update.UpdateGroup

UpdateGroup class represents update group node

__annotations__ = {}
__init__(*args, **kwargs)
__module__ = 'csc.update'
create_regular_data(self: csc.update.UpdateGroup, name: str, value: Union[bool, int, float, numpy.ndarray[numpy.float32[3, 1]], numpy.ndarray[numpy.float32[4, 1]], csc.math.Rotation, numpy.ndarray[numpy.float32[3, 3]], numpy.ndarray[numpy.float32[4, 4]], csc.math.Quaternion, str, numpy.ndarray[bool[3, 1]]], mode: csc.model.DataMode = <DataMode.Static: 0>) csc.update.RegularData
create_regular_function(self: csc.update.UpdateGroup, name: str, function: str) csc.update.RegularFunction
create_setting_data(self: csc.update.UpdateGroup, name: str, value: Union[bool, int], mode: csc.model.SettingMode = <SettingMode.Static: 0>) csc.update.SettingData
create_setting_function(self: csc.update.UpdateGroup, name: str, function_name: str) csc.update.SettingFunction
create_sub_update_group(self: csc.update.UpdateGroup, arg0: str) csc.update.UpdateGroup
create_sub_update_group2(self: csc.update.UpdateGroup, name: str, group_id: csc.update.GroupId) csc.update.UpdateGroup

-> UpdateGroup

external_properties(self: csc.update.UpdateGroup) csc.update.ExternalProperties

-> ExternalProperties

groups(self: csc.update.UpdateGroup) Set[csc.update.UpdateGroup]

-> UpdateGroup{}

regular_datas(self: csc.update.UpdateGroup) Set[csc.update.RegularData]

-> RegularData{}

regular_functions(self: csc.update.UpdateGroup) Set[csc.update.RegularFunction]

-> RegularFunction{}

setting_functions(self: csc.update.UpdateGroup) Set[csc.update.SettingFunction]

-> SettingFunction{}

settings_datas(self: csc.update.UpdateGroup) Set[csc.update.SettingData]

-> SettingsData{}