csc.layers.Layer

class csc.layers.Layer

Layer class

The Layer is the basic element that implements intervals and sections to set interpolation properties of scene objects

Variables
  • header – Get Header

  • is_locked – Get bool

  • is_visible – Get bool

  • obj_ids – Get csc.Guid{}

  • sections – Get std::map<Pos, Section>

__init__(*args, **kwargs)

Methods

__init__(*args, **kwargs)

actual_key(self, pos)

-> Key

actual_key_pos(self, pos)

-> int

actual_section(self, pos)

-> Section

actual_section_pos(self, pos)

-> int

cell(self, pos)

-> Cell

find_section(self, pos)

pos : int | -> Section

interval(self, pos)

-> Interval

is_key(self, pos)

is_key_or_fixed(self, pos)

key(self, pos)

-> Key

key_frame_indices(self)

-> FramesIndices

last_key_pos(self)

-> int

section(self, pos)

-> Section

Attributes

header

is_locked

is_visible

obj_ids

-> csc.model.ObjectId{}

sections

-> std::map<Pos, Section>

__init__(*args, **kwargs)
__module__ = 'csc.layers'
actual_key(self: csc.layers.Layer, pos: int) domain::scene::layers::layer::Key

-> Key

actual_key_pos(self: csc.layers.Layer, pos: int) int

-> int

actual_section(self: csc.layers.Layer, pos: int) domain::scene::layers::layer::Section

-> Section

actual_section_pos(self: csc.layers.Layer, pos: int) int

-> int

cell(self: csc.layers.Layer, pos: int) domain::scene::layers::layer::Cell

-> Cell

find_section(self: csc.layers.Layer, pos: int) object

pos : int | -> Section

property header
interval(self: csc.layers.Layer, pos: int) domain::scene::layers::layer::Interval

-> Interval

is_key(self: csc.layers.Layer, pos: int) bool
is_key_or_fixed(self: csc.layers.Layer, pos: int) bool
property is_locked
property is_visible
key(self: csc.layers.Layer, pos: int) domain::scene::layers::layer::Key

-> Key

key_frame_indices(self: csc.layers.Layer) domain::scene::layers::index::FramesIndices

-> FramesIndices

last_key_pos(self: csc.layers.Layer) int

-> int

property obj_ids

-> csc.model.ObjectId{}

section(self: csc.layers.Layer, pos: int) domain::scene::layers::layer::Section

-> Section

property sections

-> std::map<Pos, Section>