csc.update.Node¶
- class csc.update.Node¶
Node class represents a generic Node and implements methods that are common for all nodes
- __init__(*args, **kwargs)¶
Methods
__init__
(*args, **kwargs)attributes
(self, d)array of all input and output attributes
equal_to
(self, arg0)full_name
(self)name with all the parent nodes
has_input
(self, name)check if there is an input with such a name
has_output
(self, name)check if there is an output with such a name
id
(self)get uniqui id
input
(self, name)shortcut if node has only one input attribute
inputs
(self)array of all the inputes attributes
is_active
(self)check whether it is active for current actualities states (see Additional functionality in csc.update.UpdateEditor)
is_fictive
(self)whether it is a fictive node (constants, inputs, outputs of a group or external properties)
name
(self)get name
output
(self, name)shortcut if node has only one output attribute
outputs
(self)array of all the outputs attributes
parent_group
(self)return parent group (where this group node is located)
parent_object
(self)return object of the node.
set_name
(self, name)rename node
- __annotations__ = {}¶
- __init__(*args, **kwargs)¶
- __module__ = 'csc.update'¶
- attributes(self: csc.update.Node, d: csc.Direction) list[csc.update.NodeAttribute] ¶
array of all input and output attributes
- equal_to(self: csc.update.Node, arg0: csc.update.Node) bool ¶
- full_name(self: csc.update.Node) str ¶
name with all the parent nodes
- has_input(self: csc.update.Node, name: str) bool ¶
check if there is an input with such a name
- has_output(self: csc.update.Node, name: str) bool ¶
check if there is an output with such a name
- id(self: csc.update.Node) csc.update.GroupId | csc.update.InterfaceId | csc.update.ExternalPropertiesId | csc.update.ConstantDatasId | csc.update.ConstantSettingsId | csc.model.ObjectId | csc.model.HyperedgeId | csc.model.DataId | csc.model.SettingFunctionId | csc.model.SettingId ¶
get uniqui id
- input(self: csc.update.Node, name: str) csc.update.NodeAttribute ¶
shortcut if node has only one input attribute
- inputs(self: csc.update.Node) list[csc.update.NodeAttribute] ¶
array of all the inputes attributes
- is_active(self: csc.update.Node) bool ¶
check whether it is active for current actualities states (see Additional functionality in csc.update.UpdateEditor)
- is_fictive(self: csc.update.Node) bool ¶
whether it is a fictive node (constants, inputs, outputs of a group or external properties)
- name(self: csc.update.Node) str ¶
get name
- output(self: csc.update.Node, name: str) csc.update.NodeAttribute ¶
shortcut if node has only one output attribute
- outputs(self: csc.update.Node) list[csc.update.NodeAttribute] ¶
array of all the outputs attributes
- parent_group(self: csc.update.Node) domain::update_editor::Group ¶
return parent group (where this group node is located)
- parent_object(self: csc.update.Node) domain::update_editor::Object ¶
return object of the node. Will return null if this is not an update group
- set_name(self: csc.update.Node, name: str) None ¶
rename node