csc.domain.assets.MeshRaw

class csc.domain.assets.MeshRaw

MeshRaw class

Contains mesh data.

__init__(*args, **kwargs)

Methods

__init__(*args, **kwargs)

normals(self)

-> Vector4f[]

set_normals(self, normals)

set_texture_coords(self, texture_coords)

set_triangles(self, triangles)

set_vertices(self, vertices)

texture_coords(self)

-> Vector2f[]

triangles(self)

-> Triangle[]

vertices(self)

-> Vector4f[]

__init__(*args, **kwargs)
__module__ = 'csc.domain.assets'
normals(self: csc.domain.assets.MeshRaw) List[numpy.ndarray[numpy.float32[4, 1]]]

-> Vector4f[]

set_normals(self: csc.domain.assets.MeshRaw, normals: List[numpy.ndarray[numpy.float32[4, 1]]]) None
set_texture_coords(self: csc.domain.assets.MeshRaw, texture_coords: List[numpy.ndarray[numpy.float32[2, 1]]]) None
set_triangles(self: csc.domain.assets.MeshRaw, triangles: List[csc.domain.assets.Triangle]) None
set_vertices(self: csc.domain.assets.MeshRaw, vertices: List[numpy.ndarray[numpy.float32[4, 1]]]) None
texture_coords(self: csc.domain.assets.MeshRaw) List[numpy.ndarray[numpy.float32[2, 1]]]

-> Vector2f[]

triangles(self: csc.domain.assets.MeshRaw) List[csc.domain.assets.Triangle]

-> Triangle[]

vertices(self: csc.domain.assets.MeshRaw) List[numpy.ndarray[numpy.float32[4, 1]]]

-> Vector4f[]