New release is out now! Inbetweening, improved AutoPhysics and AutoPosing, and more.
General
Cascadeur 2022.2EA improves AutoPosing, AutoPhysics, Secondary Motion and Quick Rigging!

With Cascadeur version 2022.2EA we are releasing the last planned feature update before the official release version. The new update focuses on improvements to Cascadeur's most popular AI tools: For example AutoPosing can now include the character's hip and neck in its pose predictions. In the AutoPhysics module, the Secondary Motion tool has been reworked from the ground up, and now runs much more stable than the previous version. Among numerous other improvements, the AutoPhysics tool now also includes an option to keep global rotation of any body parts.

Further highlights in Cascadeur 2022.2EA:

  • Support for weapons and twists in the Quick Rigging tool
  • Cycles with offset added
  • New interpolation option “Global Rotation”, additional to IK and FK.
  • The Quick Rigging now offers default templates for character creator
  • Twist support for cases when twists are in the hierarchy (such as Daz3d Characters)
  • Root constraint improved, added a new script for exporting with T-pose root

...read the full release notes here!

Particularly for users of our Pro version, there is now also the possibility to customize the program layout, which has been requested by many users for a long time, in order to better adapt the user interface of Cascadeur to their own preferences. 

Speaking of the Pro-Version: Since no further Early Access version will be released after version 2022.2EA, the 25% discount promotion is also coming to an end. So if you want to get a lifetime 25% discount on all future Cascadeur versions, you should definitely get it in our store before the release of the full version.

As with every major feature update, we have produced a teaser video with all highlights of today's update:


As the Early Access period comes to an end with this update, we would like to take this opportunity to thank all Early Access users for their support over the past 3 years!
Over 100,000 participants have made Cascadeur's Early Access period an exciting and eventful time for us. With the release of the full version, a new chapter in the life cycle of Cascadeur will soon begin, and we will see how well our product holds up in the highly competitive animation software market. Don't forget: With a Pro subscription you can actively support the further development of Cascadeur. 

Cascadeur 2025.1 introduces AI Inbetweening
With Cascadeur 2025.1 we are introducing a powerful new AI tool today that automatically generates smooth, natural animation between two poses - making your animation workflow faster and more intuitive than ever. With this new Inbetweening feature, seamless transitions are now just a click away!
Indie Spotlight: Freerun AR
Our latest Indie Game Spotlight features Freerun AR, a parkour game that uses procedurally generated animations - drawing inspiration from Cascadeur’s physics engine. Developer Wray Burgess has been a longtime fan of our software and has incorporated some of its core principles into his own animation approach. While Cascadeur wasn’t directly used for Freerun AR, its influence can be seen in the game's character movement and animation systems. Learn more about Wray’s journey, his passion for action sports games, and how Cascadeur shaped his perspective on animation!
Indie Spotlight: Ninja Resurrection
From zero to the hardest fighting game: Indie developer Daniil Lyubimov, the solo creator behind Wize Studios, set out to build a fighting game from scratch - without any prior experience in animation or game development. The result? Ninja Resurrection: A Tale of Kuro - now available on Steam. In his blog article, he shares how he brought his vision to life, the challenges he faced, and how Cascadeur became an essential tool in his creative process. With over 800 animations created in Cascadeur, he was able to bring dynamic, high-quality movement to his game in record time.
Best Shots: How to Use References for Better Action Animation (Part 1)
Animation gives us full control over movement, timing, and expression - but making motion look natural and dynamic is no easy task. One of the best ways to achieve this is by using references. In this three-part series, we’ll explore how to find and use references for action animation. Part 1 focuses on live-action scenes: what makes them useful, where their limitations lie, and how we can adapt them to create better animations.
Indie Game Spotlight: Mutation
Meet Manuel, the creative force behind Mutation, a sci-fi Lovecraftian dungeon crawler that combines roguelite, survival, and RPG elements. Developed as a solo project, Mutation challenges players to escape a dangerous, procedurally generated structure while facing ever-evolving threats. Cascadeur helped Manuel cut his animation time in half, enabling him to craft lifelike creatures and intricate gameplay. Now available on Steam Early Access, Mutation has already earned praise from critics and horror gaming enthusiasts alike.
Indie Game Spotlight: Edgecut
From modding classic games to building his own, solo developer Constantine has spent 5 years refining his craft. Edgecut, his latest project, is a dark and immersive action RPG inspired by Dark Souls, Gothic, and King’s Field. Developed almost entirely on his own, the indie game features dynamic combat, active ragdolls, and an interconnected world. Thanks to Cascadeur, Constantine has been able to bring his animations to life - with speed and precision.
Indie Spotlight - Eternity's Echo
Discover how Kaan Şahin, 3D animator for Eternity’s Echo: Patient Zero, brings life to a chilling world of invisible enemies and eerie settings. In this first-person thriller, Cascadeur played a key role in crafting realistic animations, from subtle character movements to intense encounters. Dive into the challenges of animating a supernatural narrative and learn how Cascadeur’s tools help indie developers elevate their game animations.
Cascadeur 2024.3 introduces Ragdoll Physics, UE Livelink & much more!
This update introduces Ragdoll Physics and it's major! It is not just a simulation, you can adjust the poses and tweak behaviours! A Live Link with UE5 is now supported. Secondary Motion has been significantly improved and now looks more realistic and also supports collisions.
Cascadeur Mobile for iOS – Now Available on the App Store
We are grad to announce the official release of Cascadeur Mobile, now available for download on the Apple App Store! Cascadeur Mobile brings high-quality, AI-powered animation tools directly to your iOS device, allowing you to create keyframe animations with ease, anytime and anywhere
Load more