Transferring Animation

Sometimes, you might need to transfer your animation from one scene to another. This page describes several ways this can be done.

Single Character

If you have only one rigged character in the scene and the .fbx or .dae file with the animation, you can simply import the animation:

1. Select Import →  Import Fbx/Dae from the File menu.

2. In the import window, set Presets to Animation:

3. Click Import and select the FBX file.

Now, the animation should be applied to the character:

Multiple Characters

If you have multiple characters in your scene, you'll need to specify the one animation will be applied to

1. Switch to the Joint Mode.

2. Select every joint of the character you want to apply animation to.

3. Select Import →  Import Fbx/Dae from the File menu.

4. In the import window, set Presets to Animation to selected objects:

5. Click Import and select the FBX file.

After this, the animation should be applied to the character you’ve selected.

Copying Animation

Note

This approach only works when the characters have the same rig structure.

Alternatively, you can simply copy and paste animation data from one scene to another.
To do this: 

1. Select all Controllers in one character.
We recommend to use Box Controllers as this way you’ll be able to copy animation for all parts of the character. Using Point Controllers would leave behind smaller parts such as fingers.

2. Select an interval on the Timeline.

3. Select Copy Interval from the Edit menu.

4. Select all controllers in the other character.

5. Select Paste Interval from the Edit menu.
This will transfer the animation to the second character:

Characters with Different Rigs

Methods described above are intended for characters that have the same - or at least mostly same - structure.
However, you might also encounter cases where you need to transfer animation between different rigs. Copying will not be enough in such scenarios, so we recommend using Retargeting instead

To retarget an animation:

1. Select any point of the character you’d like to copy animation from.

2. Select an interval on the Timeline.

3. Select Edit → Retargeting copy.
If everything’s all right, you’ll see the Retargeting: Copied message at the corner of the Viewport.

4.Then, select any point of the character you plan to apply the animation to.

5. Select Edit → Retargeting paste.

Then, you should see the Retargeting: Pasted message.
This means that the animation has been successfully applied.

Was this article useful to you?

7
22