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Revolutionizing Animation: An Interview with Eugene Dyabin on Cascadeur’s AI-Driven Future
Cascadeur's development began over 15 years ago with the vision of creating a groundbreaking, physics-based animation tool that could perform any stunt with ease.
In an exclusive interview with  Website Planet , Eugene Dyabin, the creator of Cascadeur, shared how the software has evolved into a comprehensive suite of AI-assisted tools designed to simplify and speed up the animation process for creators and studios. Its core mission remains focused on empowering animators by providing advanced features, such as AutoPosing and AutoPhysics, without replacing their creative control.
Cascadeur is continually evolving, with plans for mobile functionality and AI-driven advancements that further enhance the animation experience.

What inspired the development of Cascadeur and what is its core mission?

The development of Cascadeur started over 15 years ago, and at the time the idea was to create software that would become an ultimate stuntman, hence the name, free of any limitations and boundaries, able to perform any tricks or combos while also being physics- based and easy to use. Back then I just wanted to introduce physics to the animation with a quest to simplify the whole process, which turned out to be a much tougher challenge than I ever expected.
Now physics tools are just a part of what today's Cascadeur has to offer, it is a part of a complete set of tools, including the AI-assisted ones, that dramatically speed up and simplify the animation process. Which in fact has become our core mission, to get AI to help and assist the animators and not replace them.

How does Cascadeur streamline the animation process for creators and studios?

Anyone who works with mocap or animation assets, once imported to Cascadeur, can one-click retarget the animation onto their character, use Animation Unbaking to turn baked animation into a set of keyframes, which in turn will clean it up and allow them to edit the poses, change the timing, etc. Then turn on AutoPhysics to bring everything together and make the changes physically accurate. And, by adjusting a few sliders, they can add extra physics attributes such as secondary motion, to bring life and subtle details to the animation.
There's also a unique set of AI-assisted tools that makes creating any animation from scratch easier and faster.

Can you tell us more about Cascadeur's key features and what sets it apart from other animation software?

... visit WebsitePlanet.com to read the full interview!

Indie Spotlight: Shadows of Chroma Tower
Join 2D/3D artist Wesley Sales as he takes you behind the scenes of animating Shadows of Chroma Tower, an epic dungeon crawler by Double Dash Studios. In this article, Wesley shares how Cascadeur became his secret weapon for turning rough blockout animations into fluid, lifelike combat sequences. With the help of Cascadeur's AI-powered tools like Mocap Cleaning and AutoPhysics, he tackled complex challenges, from perfecting weapon trajectories to creating natural character movement. Discover how this powerful software seamlessly integrated with Unreal Engine 5, transforming his workflow and breathing life into the game's hero.
Indie Spotlight: RAPID - Mecha Combat Action
Lev Ornstein, a game design student and indie developer living in Germany, shares the journey of creating Project RAPID. His passion for action games and the use of innovative tools like Cascadeur are central to bringing this action-mecha game to life. Cascadeur proves to be versatile, excelling not only in realistic human animations but also in achieving the distinct, robotic mecha look and feel. Follow the story of how this project is evolving into a fast-paced, customizable combat experience. Find out more about the future of this exciting project!
Indie Spotlight: The Story of Papillon Games and Astrocuco
Discover the inspiring journey of John Caicedo from Bogota, the mastermind behind Papillon Games, and their ambitious Mars exploration game, Astrocuco. Utilizing Cascadeur, Nekki's cutting-edge animation tool, John transforms his vision into a reality, overcoming numerous challenges. This heartfelt project is a tribute to his beloved daughter Daniela, whose courageous battle against leukemia continues to inspire the game's development.
Indie Spotlight: A Journey with Cascadeur and Olympic Sports
Discover how indie developer Ali turned his passion for video games into the creation of a 3D Olympic sports game for mobile platforms. Learn how the innovative animation software Cascadeur revolutionized his project and helped overcome development challenges. An inspiring insight into the world of game development, blending creativity and technology.
Cascadeur Update 2024.1.1 is Now Available
We're excited to announce the release of the 2024.1.1 update for Cascadeur, which is available for immediate download. This update focuses on enhancing your animation experience and workflow with a range of improvements and fixes.
Cascadeur's New Licensing Structure: Comprehensive FAQ
To address your questions about our new licensing model and provide clarity about the recent changes, we have compiled this FAQ based on inquiries received from our Discord community.
Cascadeur 2024.1: New Features & Free Upgrade for Basic Users!
We are thrilled to announce the launch of Cascadeur 2024.1, a significant update that marks a new chapter in providing you with the most advanced character animation tools available. This update introduces groundbreaking features designed to elevate your animation projects and streamline your workflow like never before.
Preview on 2024.1: Cascadeur for Animation Editing
With release 2024.1 Cascadeur is becoming a powerful tool not only for making animation but also for editing any. The next update, planned for release mid of March, features a set of powerful tools that can help you edit and make changes to any baked animation where each frame is a keyframe, eg, any animation from asset stores or mocap.
Indie Spotlight: Knell - Cascadeur as a catalyst for indie game development
In our latest blog post, Dylan from Dawnbreak, an indie game development team, discusses the practical benefits of using Cascadeur in developing 'Knell', their first dark-fantasy action-adventure game. He provides insights into how Cascadeur facilitated the animation process, contributing to the game’s overall design and execution.
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