Best Shots: How to Use References for Better Action Animation (Part 3)
What can we learn from flawed action scenes? In this final part of the series, Team Cascadeur's technical writer Fjodor explores how even poorly shot material can inspire solid 3D animation. From building rough sketches and using AutoPhysics to refining environment and camera work, this article shows how to extract the essence of imperfect references and turn them into clear, dynamic animation.