Cascadeur 2023.2 brings audio support, USD format and improved performance

With Cascadeur 2023.2 we proudly present the result of another five months of intensive code work. Today's update brings some long-awaited features and tools, but also a ton of improvements to existing functions. Especially the latter was our main focus for this update: After introducing many new features at once in update 2023.1, we had to put a major part of our work into performance optimization and functional enhancements.

However, today's update introduces a few brand new features to Cascadeur - such as audio support, which has been on our list of most requested features for a long time. You can now upload your audio files and add them to Cascadeur's timeline. For specific use cases, eg where a character animation needs to move in sync with the beat of music, this function can be a game changer. It is now much easier to animate dance scenes and rhythmic motion sequences in Cascadeur.

Many CG professionals among you have been waiting for the integration of the USD format into Cascadeur. Originally developed by Pixar, this progressive file format is primarily used by large studios whose production pipelines are designed for collaboration and simultaneous editing of entire 3D scenes. Our newly added ability to import and save scenes in the USD format is just a first step in this direction. The USD support is currently in alpha stage, but will open up new possibilities for the future use of Cascadeur in complex collaborative 3D projects (eg Omniverse and similar concepts).

Also primarily intended for professional use are the improved Python support (we moved to Python 3.11), the new support for quad meshes, and some far-reaching changes to the graph editor, which can now also handle integer and boolean values ​​(and visualize these parameters). 

But let's not only talk about expert features, but also about additions with more mass appeal: On the animated GIF below you can see Cascy waving “Hello!” to you. And who is Cascy? It is a new sample character that combines the cute look of our mascot Chibi with the body dimensions of an adult character. We hope you enjoy working with Cascy as much as you enjoy working with Quinn and Manny! 
Besides that, our developers managed to increase the speed of the video MoCap by up to 500%, and the quality of the MoCap results is also better than in the previous version. And last but not least, here is another huge benefit for 99% of our users: the massively revised AutoPosing tool now provides even better and more realistic results for body and finger poses!

What else has changed in Cascadeur 2023.2?

  • Updated trajectories: Trajectories can now be rendered in a new 'Relative to Pivot' mode.
  • Improved constraints: Multiple constraints can now be attached to a scene object.
  • Added option to change the total mass of the character in the rigging mode.
  • Added support for multiple twists to the Quick Rigging tool.
  • Added support for comma in numeric fields.
  • … and much more!

>> For a complete list of changes and fixes, see the release notes for version 2023.2

Cascadeur Update 2024.1.1 is Now Available
We're excited to announce the release of the 2024.1.1 update for Cascadeur, which is available for immediate download. This update focuses on enhancing your animation experience and workflow with a range of improvements and fixes.
Cascadeur's New Licensing Structure: Comprehensive FAQ
To address your questions about our new licensing model and provide clarity about the recent changes, we have compiled this FAQ based on inquiries received from our Discord community.
Cascadeur 2024.1: New Features & Free Upgrade for Basic Users!
We are thrilled to announce the launch of Cascadeur 2024.1, a significant update that marks a new chapter in providing you with the most advanced character animation tools available. This update introduces groundbreaking features designed to elevate your animation projects and streamline your workflow like never before.
Preview on 2024.1: Cascadeur for Animation Editing
With release 2024.1 Cascadeur is becoming a powerful tool not only for making animation but also for editing any. The next update, planned for release mid of March, features a set of powerful tools that can help you edit and make changes to any baked animation where each frame is a keyframe, eg, any animation from asset stores or mocap.
Indie Spotlight: Knell - Cascadeur as a catalyst for indie game development
In our latest blog post, Dylan from Dawnbreak, an indie game development team, discusses the practical benefits of using Cascadeur in developing 'Knell', their first dark-fantasy action-adventure game. He provides insights into how Cascadeur facilitated the animation process, contributing to the game’s overall design and execution.
Indie Spotlight: Learning American Sign Language through an RPG-Style game
Our latest blog article is dedicated to ANGOR, an unusual game project with a serious background. In the RPG-like game, the player finds himself in a world without spoken language after a virus apocalypse. In order to continue communicating with his environment, the player must learn the sign language for the hearing impaired (ASL). What does this have to do with Cascadeur? It's a perfect application for our new Finger AutoPosing tool!
App2Top Interview: Eugene Dyabin talks about the future of Cascadeur and neural networks
In this recent interview with game development magazine, Cascadeur creator Eugen Dyabin tells about his further plans, about challenges that the tool is currently facing, and, most importantly, about its integration with neural networks. We publish an excerpt of the original interview in our blog.
Cascadeur 2023.1 introduces Finger AutoPosing, Video MoCap, and macOS version
With Cascadeur 2023.1, Nekki today rolls out the first update of its AI-powered 3D animation software. The long wait for the update was due to many new features the developers had in the works: The list of improvements includes killer features like Finger AutoPosing and Video MoCap. In addition, the Mac community has been heard, and for the first time, Nekki releases a dedicated version for Apple computers with ARM chips (such as M1 or M2).
Indie Spotlight: ForNinja - Animating my dream game with Cascadeur
Hello everyone, my name is Daniil Lyubimov and I've always dreamed of making games. It all started with me buying courses on game development on Unreal Engine. But the training didn't go the way I had planned and I had to figure it all out on my own with tutorials from YouTube. And so, having gained some experience and knowledge, I suddenly felt that I could make something of my own.
Load more