Multiple animation clips (timelines) in a single Cascadeur project file

Such animation tracks will be added in future.
Actually it is not so easy to implement for us, but we will make it.
Glad to hear it.
Perhaps a temporary solution would be the ability to set custom, named time markers or even just adding a name tag to a keyframe with some simple way of exporting them (a simple text file like CSV or something). Hell - even a popup window with text field, from which we can copy exported list of frame tags would do :)
I'll leave that for your consideration.
Personally - I'm a hobbyst, so I use Basic version, but if you're planning of adding multiple timelines to Pro, I'm buying :)
Here's a featuree that shoud not be difficult to implement but would boost usability of Cascadeur massively :)
I started using Cascadeur just a few hours ago and I'm already missing one important feature - ability to create multiple timelines and switch between them freely.
My use case is simple:
- I import one character and rig it
- I add a bunch of objects to the scene - boxes, staircases, chairs, tables, ladders, doors, levers, valves, etc.
- I create multiple timelines - each with a single animation of my character doing something else (jumping over a fence, turning valve, walking the stairs, sitting on a chair, looking out of window, pulling the curtain and so on).
In the end, all those timelines are exported to a single output FBX file as individual animation clips
I think it's obvious how powerful it would be to be able to create such playground scene and, rig your character once and then just make a bunch of animations.
Right now the workaround would be to have all animation clips as one very long timeline in Cascadeur with no interpolation between last keyframe on a clip and first keyframe of next clip and then splitting this timeline into indiviual clips in target software (like Unity or Unreal engine).
But that would be a very painful process unless we could add a name or tag to keyframes, allowing us to easily find first and last keyframe of each "animation clip" on the timeline.