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Multiple animation clips (timelines) in a single Cascadeur project file
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18 April 2022, 14:03
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Such animation tracks will be added in future.
Actually it is not so easy to implement for us, but we will make it.
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19 April 2022, 00:33
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Glad to hear it.
Perhaps a temporary solution would be the ability to set custom, named time markers or even just adding a name tag to a keyframe with some simple way of exporting them (a simple text file like CSV or something). Hell - even a popup window with text field, from which we can copy exported list of frame tags would do :)
I'll leave that for your consideration.
Personally - I'm a hobbyst, so I use Basic version, but if you're planning of adding multiple timelines to Pro, I'm buying :)
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Here's a featuree that shoud not be difficult to implement but would boost usability of Cascadeur massively :)
I started using Cascadeur just a few hours ago and I'm already missing one important feature - ability to create multiple timelines and switch between them freely.
My use case is simple:
- I import one character and rig it
- I add a bunch of objects to the scene - boxes, staircases, chairs, tables, ladders, doors, levers, valves, etc.
- I create multiple timelines - each with a single animation of my character doing something else (jumping over a fence, turning valve, walking the stairs, sitting on a chair, looking out of window, pulling the curtain and so on).
In the end, all those timelines are exported to a single output FBX file as individual animation clips
I think it's obvious how powerful it would be to be able to create such playground scene and, rig your character once and then just make a bunch of animations.
Right now the workaround would be to have all animation clips as one very long timeline in Cascadeur with no interpolation between last keyframe on a clip and first keyframe of next clip and then splitting this timeline into indiviual clips in target software (like Unity or Unreal engine).
But that would be a very painful process unless we could add a name or tag to keyframes, allowing us to easily find first and last keyframe of each "animation clip" on the timeline.