The Quick rigging tool helps you quickly and easily create rig controllers for humanoid characters.
All you need to do is drag the names of the joints to the corresponding points on the picture, and the tool itself will generate the controllers, choose the correct axis of symmetry, set the weights for the rigid bodies, etc.
To create the Rig Controllers, you must first import your model into the program.
You can only assign controllers to one side for the arms and legs. The other side can then be mirrored.
Twists are special joints that are responsible for making the meshes look good when certain body parts are rotated. It is not necessary to control the twists in the finished rig, they will rotate automatically!
As a general case, twists can be in the arms and legs, and they look like this:
You can also assign appropriate controllers in a special tab for such twists joints.
If the character has a weapon or other item in its hand, you can assign the weapon's joint to a special slot on the hand.
When all points are assigned, you can generate rig elements.