Fulcrum Points in Cascadeur are those parts of the character's body that touch the ground.
The fulcrum area is represented with a green line. This area can change during animation. Walking animation in particular makes a good example:
On intervals where both legs touch the ground the fulcrum area would be big. Then it shrinks and now only encases one foot.
To get a better understanding of how intervals with and without fulcrum points work, we can make a simple animation:
Next, we can make a bit of adjustment to the animation from the previous exercise.
Take the animation we made in the previous exercise.