To control Viewport’s camera you need to hold Alt.
Sometimes it is necessary to fix the viewport camera in a certain position.
You can see an object from different sides simultaneously by using several viewports. You can also quickly switch between two different viewports.
You can switch between modes using the buttons on the toolbar or hotkeys.
Viewport - the main working space of the animator. You can use it to view scene objects and control them.
You can see the Viewcube in the top right corner. It shows from which side you are viewing the scene.
In perspective mode, objects have perspective distortion.
For example, objects that are closer to the camera will be larger than those that are farther away. The lines of the cube converge to the horizon.
In isometric mode, there is no perspective distortion, and the image looks like a blueprint. The cube lines are parallel. Isometric mode is very useful at some stages of animation or when creating a rig.
There are different scene viewing modes in Cascadeur. In each mode, certain objects are visible and editable. The main modes for working with animation are the first three:
In view mode, there are no controllers so that nothing prevents you from seeing the animation itself.
Auto-posing mode for animating humanoid characters which work with auto-posing
Point controllers are points interconnected by lines. These are the main controllers for working with a character's pose.
Other modes and types of objects will not be needed for the animation itself, and we will analyze them later.
All objects in the scene are also displayed as a list in the Outliner.
You can see the names and types of the different objects, as well as their hierarchy in the scene.