Controlling viewport camera
Standard model

To control Viewport’s camera you need to hold Alt.

  • Open any of the Sample scenes, for example Standard model
  • Alt + LMB - rotate the camera
  • Alt + RMB / scroll button - zoom the camera
  • Alt + hold scroll button - move the camera

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Selecting the coordinate axis
Sample scene: Standard_model

  • Click on the cones around the Viewcube to view the scene from different sides.
    Red- X-axis (side view)
    Green- Y-axis (top view)
    Blue- Z-axis (front view)

Tip: You can quickly snap the camera to the axes by holding down the Ctrl + Alt keys and doing a mouse swipe!

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Switching Perspectives and Isometrics

  • Click in the center of the cube view to toggle perspective/isometric mode.
  • In isometric mode, click on one of the cones around the cube. You will see a grid behind the model in the viewport.

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Fixing the angle of view

Sometimes it is necessary to fix the viewport camera in a certain position.

  • Click on the lock icon next to the view cube to disable camera rotation.
  • Pressing again allows you to rotate the camera.

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Using multiple viewports

You can see an object from different sides simultaneously by using several viewports. You can also quickly switch between two different viewports.

  • Press Space to see multiple viewports.
  • Change viewports’ size by dragging their edges.
  • Click in one of the viewports and press Space to make it the main one.

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Switching view modes

You can switch between modes using the buttons on the toolbar or hotkeys. 

  • Open the standard model scene.
  • Browse the modes under different buttons.
  • Use the S hotkey to quickly switch between View mode and the previous mode

Tip: You can set up any view mode yourself! To do this, right-click on the mode icon and select from the list the objects that will be visible and available for selection

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What is viewport

Viewport - the main working space of the animator. You can use it to view scene objects and control them.

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What is Viewcube

You can see the Viewcube in the top right corner. It shows from which side you are viewing the scene.

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Perspectives and Isometrics

In perspective mode, objects have perspective distortion.
For example, objects that are closer to the camera will be larger than those that are farther away. The lines of the cube converge to the horizon.

In isometric mode, there is no perspective distortion, and the image looks like a blueprint. The cube lines are parallel. Isometric mode is very useful at some stages of animation or when creating a rig.

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What are view modes

There are different scene viewing modes in Cascadeur. In each mode, certain objects are visible and editable. The main modes for working with animation are the first three:

In view mode, there are no controllers so that nothing prevents you from seeing the animation itself. 

Auto-posing mode for animating humanoid characters which work with auto-posing

Point controllers are points interconnected by lines. These are the main controllers for working with a character's pose.

Other modes and types of objects will not be needed for the animation itself, and we will analyze them later. 

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What is Outliner

All objects in the scene are also displayed as a list in the Outliner.

You can see the names and types of the different objects, as well as their hierarchy in the scene.

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