AutoPosing is a dedicated intellectual system for controlling characters.
AutoPosing controllers look like green and blue points connected by lines.
Blue points are active controllers. Their positions are set by the animator.
Green points are non-active controllers. Their positions are calculated by the machine.
So an animator only has to move active controllers, setting positions for the main body parts, while every other part would assume an appropriate position automatically. This saves a lot of time and makes working with poses that much easier.
By default, an AutoPosing setup initially has only two active controllers, that being controllers at the feet.
Often, however, we’d like to be able to have direct control over how the character’s body rotates. For this, we’ll have to activate the direction controller.
The controller becomes active after a manipulator is applied to it! You can also activate the controller by pressing the Shift + Z hotkey!
Working with a large number of activated controllers is not always convenient. So there might be times where you’ll need to return some of them back to inactive state.
By moving controllers at the character’s neck or pelvis, you can control the entirety of the torso.
Sometimes, it might be more convenient to use the Rotate manipulator for setting up the pose. For one, it can be used to rotate the character’s arm from the shoulders.
Positions of the knees and elbows depend on how the feet and hands are rotated.
Much like with regular Point Controllers, you can fix AutoPosing controllers in the scene space.
To make working with AutoPosing more convenient, we recommend adhering to a specific working process.
A good way to start would be by setting positions for the bigger controllers. Fine-tune positions for arms and legs by rotating all the points at the feet or hands.
Activate new controllers as you need them. Use AutoPosing at the first stage of creating the animation. This way, you could easily create sketches for the poses you need.
Then you can switch to the Point Controller mode if you’d like to add some more details to these poses.
AutoPosing is intended to position some of the points automatically. And what this means is that if you try and use AutoPosing on an existing pose you’ve set with Point Controllers, it will change this pose.
If there are two characters in the scene, you will first have to turn on the Auto Posing tool for one of them (or for each of them separately).