Sometimes it is necessary to temporarily hide some objects in a scene.
This can be done in several different ways!
You can temporarily hide any objects in the scene.
You can hide parts of a character's mesh if you hide the joints associated with that mesh.
You can hide parts of a character's skeleton, but you have to keep in mind that the hidden parts will still be affected by other parts of the skeleton, and different tools will be applied to them as well!
For example, if you hide a character's arm meshes and points and then you move the rest of the controllers, it will cause the arm's joints to shift!
Exactly the same displacement will occur if the arm is not hidden!
However, you can temporarily set the points to fk behavior! In this case, the hand will follow the body without deforming!