How to attach a sword to the UE4 mannequin
Thank you! Now I'm a warrior! [ATTACH=JSON]{"data-align":"none","data-size":"medium","data-attachmentid":308}[/ATTACH]

Excellent, Thank You :) !
What a great guide! Thank you! Is there a way to set the other hand to be attached to the sword too? (Longsword) so that the character is holding the sword with both hands....
[QUOTE=Juan Gauthier;n868]What a great guide! Thank you! Is there a way to set the other hand to be attached to the sword too? (Longsword) so that the character is holding the sword with both hands....[/QUOTE] I believe my colleagues have already answered you on discord, but I will leave this info here for all the other users. You can copy arms on keys in local mode, relative to the pivot. But you still may have *** in the interpolation frames. So, after you have all your keys for arms and sword, you can use FK for the sword so it will follow the left arm. And then you can copy the right arm relative to pivot on the sword and paste on the interval [ATTACH=JSON]{"data-align":"none","data-size":"full","title":"34.gif","data-attachmentid":1049}[/ATTACH]
[QUOTE=Cascadeur;n304]To attach any kind of object to the UE4 *** in Cascadeur, you need to work at the prototypes level, before the rig is generated. [ATTACH=JSON]{"data-align":"none","data-size":"full","title":"rig_sword_to_AE.gif","data-attachmentid":305}[/ATTACH] 1. Open the [URL="https://drive.google.com/file/d/1GWnd5Ff73tsyx_G8Bagm3A7hFViUXCnw/view?usp=sharing"]***[/URL]" target="_blank" rel="nofollow">https://drive.google.com/file/d/1GWnd5Ff73tsyx_G8Bagm3A7hFViUXCnw/view?usp=sharing"]***[/URL] scene and switch to the [B]Joint mode[/B]. 2. Open [B]File / Import fbx/dae / Add model /[/B] and select your weapon (it should be an fbx scene which has joints and a weapon mesh associated with the joints) 3. A weapon has appeared in the scene. You can drag it to the desired place by moving the weapon joints 4. Select the palm joint (if the prototype of a rigid body interferes, you can hide it by pressing V, or selecting the joint in the Outliner) and also the main weapon joint, while holding [B]Shift[/B]. 5. Open the Objects menu and select [B]Transform \ Add parent[/B]. 6. Choose the joint that will be the parent (usually, it's the hand joint). 7. Done! Now you can add rig elements to the weapon and generate a weapon rig. This instruction will be useful if you want to attach your own object. If you want the scene with the sword already attached, but want to generate rig yourself, get the file no.2 If you just want a ready-made rig of UE4 *** with the sword already attached, please download the file no.3 below [B]Files:[/B] 1. [URL="https://drive.google.com/file/d/1GWnd5Ff73tsyx_G8Bagm3A7hFViUXCnw/view?usp=sharing"]***[/URL]" target="_blank" rel="nofollow">https://drive.google.com/file/d/1GWnd5Ff73tsyx_G8Bagm3A7hFViUXCnw/view?usp=sharing"]***[/URL] 2. [URL="https://drive.google.com/file/d/1Z0Ua3aMJAgEG0X44Ms1C1CSP8Os8OirN/view?usp=sharing"]*** [/URL] 3. [URL="https://drive.google.com/file/d/1AwvQ3fxi0GxzsS1-PTrmeXdVStkBV9-e/view?usp=sharing"]***[/URL][/QUOTE] Does doing this result in a modified Unreal Skeleton when you import it into the engine?

No, it doesn't. Sorry for the potentially misleading title. Doing this doesn't actually attach the sword, it only positions it. And then when you change the animation the sword won't follow.
Hi! This is amazing and loving Cascadeur.. I chose the 3rd file and then also chenged the mesh to the female UE4 skeleton mesh. But even before doing that I noticed that I don't have any point controller in the scene? I only seem to have joint mode and mesh mode. How do I fix that? Thank you!

Did you import the JSON file with the UE4 rig? Maybe you imported the wrong file?
[QUOTE=Cascadeur;n304]To attach any kind of object to the UE4 *** in Cascadeur, you need to work at the prototypes level, before the rig is generated. [ATTACH=JSON]{"data-align":"none","data-size":"full","title":"rig_sword_to_AE.gif","data-attachmentid":305}[/ATTACH] 1. Open the [URL="https://drive.google.com/file/d/1GWnd5Ff73tsyx_G8Bagm3A7hFViUXCnw/view?usp=sharing"]***[/URL]" target="_blank" rel="nofollow">https://drive.google.com/file/d/1GWnd5Ff73tsyx_G8Bagm3A7hFViUXCnw/view?usp=sharing"]***[/URL] scene and switch to the [B]Joint mode[/B]. 2. Open [B]File / Import fbx/dae / Add model /[/B] and select your weapon (it should be an fbx scene which has joints and a weapon mesh associated with the joints) 3. A weapon has appeared in the scene. You can drag it to the desired place by moving the weapon joints 4. Select the palm joint (if the prototype of a rigid body interferes, you can hide it by pressing V, or selecting the joint in the Outliner) and also the main weapon joint, while holding [B]Shift[/B]. 5. Open the Objects menu and select [B]Transform \ Add parent[/B]. 6. Choose the joint that will be the parent (usually, it's the hand joint). 7. Done! Now you can add rig elements to the weapon and generate a weapon rig. This instruction will be useful if you want to attach your own object. If you want the scene with the sword already attached, but want to generate rig yourself, get the file no.2 If you just want a ready-made rig of UE4 *** with the sword already attached, please download the file no.3 below [B]Files:[/B] 1. [URL="https://drive.google.com/file/d/1GWnd5Ff73tsyx_G8Bagm3A7hFViUXCnw/view?usp=sharing"]***[/URL]" target="_blank" rel="nofollow">https://drive.google.com/file/d/1GWnd5Ff73tsyx_G8Bagm3A7hFViUXCnw/view?usp=sharing"]***[/URL] 2. [URL="https://drive.google.com/file/d/1Z0Ua3aMJAgEG0X44Ms1C1CSP8Os8OirN/view?usp=sharing"]*** [/URL] 3. [URL="https://drive.google.com/file/d/1AwvQ3fxi0GxzsS1-PTrmeXdVStkBV9-e/view?usp=sharing"]***[/URL][/QUOTE] Opening the ***.casc file results in the following. What do I need to do to get it to stand up and put the sword into his hand, please? [ATTACH=JSON]{"data-align":"none","data-size":"full","title":"cascue4.png","data-attachmentid":1898}[/ATTACH]