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Rigify & Custom Rig

5 April 2021
Hi, I'm currently creating a rig which has been created in [B]Blender [/B]with [B]Rigify[/B]. Everything seems to work except that because Rigify doesn't use the same bone chain for "Torso to Head" and "Torso to Hands/Feet", the final Rig doesn't parent the arms/legs to the torso. Meaning that even though I can animate the whole rig, I don't benefit from the stretching propagation (moving the hand doesn't move the torso). I tried to [B]parent the prototype elements[/B] but so far I couldn't find a way to create a "link" (shoulder - spine). Any way to solve this?
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07 April 2021, 11:15

Parenting proto unions should do the trick. If not - you can send us the scene and we'll do it for you.

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08 April 2021, 18:57

Thanks, I actually decided to not use Rigify (I mean the final generated one) and make my own: problem solved ^^

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