First complete test with Cascadeur - my impressions
But regarding some of those suggestions (like, tool to edit blendshapes), one thing to note: if it is to sacrifice Cascadeur's amazing viewport performance currently, I prefer the way it is now. :-)
Ah, also: - Pick walk up and down selected joint hierarchies using keyboard up and down arrows, like in maya. I looked for it on the 'Hotkeys' page of the online docs, but didn't find it. [URL]https://cascadeur.com/help/category/74[/URL] and [URL]https://cascadeur.com/help/category/66[/URL] Also: what are the hotkeys for reseting rotations and translations of a controller to its initial/T-pose?
The controller for Center of Gravity is another thing I'm liking.
Another request: Full screen/maximized viewport mode. Maybe using Tab as hotkey...
Also, an option to capture the entire UI in the 'Export video'. Example use: to know how were the keyframes and tweening modes in the tracks at a given version of animation.
A friend of mine once tried to create a game, and it worked...but not exactly what he wanted=) To make a long story short, there would be a lot of work for the tester: problems with graphics and lagging sound. In the end, he abandoned the idea, and from his experience I understood that game development is the hard work! Best of luck to you! Especially with graphics, it's always a challenge to work on. Although… if to take as an example my favorite [URL="https://minecraft.buzz/"]Minecraft Servers[/URL], the developers didn`t suffer over the graphics, but in the end a masterpiece came out, which is adored by many players of all ages.