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General
New learning materials, tutorials and streams

Animation beginner's course on YouTube

Due to the great development progress of the past two years some of our video tutorials are already outdated. Our animation training expert Elena has therefore been working on a Cascadeur course over the past few weeks. The result of her work is a 7-part introductory course in physical correct character animation with Cascadeur. Each individual course unit consists of a video of about 15 to 20 minutes in length. Animation beginners who follow all given instructions should plan around 45 minutes work time per lesson. 
Elena's Cascadeur course starts with an introduction to Cascadeur's user interface and goes on to cover topics such as posing, overlaps, working with the center of mass, ballistics and other important knowledge for character animators.
>> Watch the free lessons on our YouTube channel

 

New tutorials on Cascadeur's physics tools


We have added another chapter to the interactive tutorials on our website: Physics! In 7 interactive lessons you will learn everything you need to know about how to use Cascadeur's various physics tools, and how to make the most of them. In the approx. 2-hour course, our animator Elena will guide you from the simplest basics of physics-based animation to complex topics like motion compensation and secondary animation.
>> For beginners and pros: Cascadeur's physics tools tutorial


Node Editor stream for animation experts


Cascadeur's Node Editor was introduced with version 2022.1EA. It is a versatile tool that allows advanced animators to access the inner structure of character rigs and fully customize them. We are aware that such a complex tool requires some training even for experienced users.

For this reason, our CTO Alexander Grishanin streamed and recorded a detailed introduction to the structure and operation of the Node Editor. Both episodes of his two-part presentation can be viewed on our YouTube channel.
>> Node Editor Introduction Stream (Part 1) 
>> Node Editor Introduction Stream (Part 2) 

How to animate Daz characters with Cascadeur

Many animators use the free 3D software Daz Studio to create character models, which they then import into Cascadeur and animate them in a physically-correct way. In the past, importing Daz Studio characters into Cascadeur wasn't always easy and intuitive. But with the release of our latest version 2022.1EA we were able to eliminate these difficulties: Most of the reported compatibility issues in Cascadeur's FBX support have been fixed, and FBX import of DAZ Studio characters is now fully supported in Cascadeur. A great video tutorial recently released by the Daz 3D blog team explains how easy it is to integrate both programs into your animation workflow.
>> Watch the tutorials for Daz&Cascadeur users

Enjoy animating!

Cascadeur's New Licensing Structure: Comprehensive FAQ
To address your questions about our new licensing model and provide clarity about the recent changes, we have compiled this FAQ based on inquiries received from our Discord community.
Cascadeur 2024.1: New Features & Free Upgrade for Basic Users!
We are thrilled to announce the launch of Cascadeur 2024.1, a significant update that marks a new chapter in providing you with the most advanced character animation tools available. This update introduces groundbreaking features designed to elevate your animation projects and streamline your workflow like never before.
Preview on 2024.1: Cascadeur for Animation Editing
With release 2024.1 Cascadeur is becoming a powerful tool not only for making animation but also for editing any. The next update, planned for release mid of March, features a set of powerful tools that can help you edit and make changes to any baked animation where each frame is a keyframe, eg, any animation from asset stores or mocap.
Indie Spotlight: Knell - Cascadeur as a catalyst for indie game development
In our latest blog post, Dylan from Dawnbreak, an indie game development team, discusses the practical benefits of using Cascadeur in developing 'Knell', their first dark-fantasy action-adventure game. He provides insights into how Cascadeur facilitated the animation process, contributing to the game’s overall design and execution.
Cascadeur 2023.2 brings audio support, USD format and improved performance
With Cascadeur 2023.2 we proudly present the result of another five months of intensive code work. Today's update brings some long-awaited features and tools, but also a ton of improvements to existing functions.
Indie Spotlight: Learning American Sign Language through an RPG-Style game
Our latest blog article is dedicated to ANGOR, an unusual game project with a serious background. In the RPG-like game, the player finds himself in a world without spoken language after a virus apocalypse. In order to continue communicating with his environment, the player must learn the sign language for the hearing impaired (ASL). What does this have to do with Cascadeur? It's a perfect application for our new Finger AutoPosing tool!
App2Top Interview: Eugene Dyabin talks about the future of Cascadeur and neural networks
In this recent interview with game development magazine App2Top.com, Cascadeur creator Eugen Dyabin tells about his further plans, about challenges that the tool is currently facing, and, most importantly, about its integration with neural networks. We publish an excerpt of the original interview in our blog.
Cascadeur 2023.1 introduces Finger AutoPosing, Video MoCap, and macOS version
With Cascadeur 2023.1, Nekki today rolls out the first update of its AI-powered 3D animation software. The long wait for the update was due to many new features the developers had in the works: The list of improvements includes killer features like Finger AutoPosing and Video MoCap. In addition, the Mac community has been heard, and for the first time, Nekki releases a dedicated version for Apple computers with ARM chips (such as M1 or M2).
Indie Spotlight: ForNinja - Animating my dream game with Cascadeur
Hello everyone, my name is Daniil Lyubimov and I've always dreamed of making games. It all started with me buying courses on game development on Unreal Engine. But the training didn't go the way I had planned and I had to figure it all out on my own with tutorials from YouTube. And so, having gained some experience and knowledge, I suddenly felt that I could make something of my own.
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