Skill path
Level
7 lessons
1 h 30 min 12 sec
2025
Mocap cleanup course
Instructors: Cascadeur Team
About course: In this series of videos we'll highlight every step of the process, demonstrate the complete workflow and share valuable tips and tricks. 
1
08:25
Level
Animation Import and Main Interface Elements | Mocap Cleanup Course in Cascadeur
2
08:48
Level
Setting Up the Character for Animation Import and Retargeting | Mocap Cleanup Course in Cascadeur
3
15:12
Level
Different Types of Rig Controllers and Posing | Mocap Cleanup Course in Cascadeur
4
07:32
Level
Splitting Longer Mocap Animations into Segments | Mocap Cleanup Course in Cascadeur
5
12:25
Level
Working with Keys, Tracks and Interpolation | Mocap Cleanup Course in Cascadeur
6
20:31
Level
Fixing Limb Direction Controllers and Twists | Mocap Cleanup Course in Cascadeur
7
17:19
Level
Best Tools for Mocap Cleanup | Mocap Cleanup Course in Cascadeur
1. Animation Import and Main Interface Elements | Mocap Cleanup Course in Cascadeur
Instructor: Cascadeur Team
Overview
Welcome to the mocap cleanup course in Cascadeur!
In this video I will briefly describe the course and show you the main elements of the interface. We will also import our first mocap animation into the program!
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Hotkeys shown in the video:
Alt + LMB - Rotating the camera
Alt + RMB - Zooming the camera
Alt + Mouse Wheel - Translating the camera
Alt + Ctrl - Snap the camera to the nearest axis
Timecodes
00:00 Introduction
00:22 Where to download the program
00:42 Which subscription version do you need
01:46 What is motion capture
02:21 Why do you need to cleanup your mocaps
03:12 Starting window
03:25 Color theme
03:36 Autosaves
04:24 Рow to upload the animation
05:08 Viewport
05:19 Viewcube
05:29 How to snap the camera to axis
06:06 Viewing modes
06:31 Timeline
07:11 Working with scene
07:55 Customising workspace
2. Setting Up the Character for Animation Import and Retargeting | Mocap Cleanup Course in Cascadeur
Instructor: Cascadeur Team
Overview
Timecodes
00:00 Introduction
01:10 Importing model
01:36 What are joints and meshes
02:36 What are rig controllers for
03:10 Creating rig for standard character skeletons
03:34 Creating rig for any humanoid character
05:06 How to set original pose
05:17 Saving scenes
05:40 Importing animation onto prepared character
06:49 Retargeting
3. Different Types of Rig Controllers and Posing | Mocap Cleanup Course in Cascadeur
Instructor: Cascadeur Team
Course files
lesson68.zip
Overview
In this video I will talk about different types of controllers, what are their similarities and differences.
I will show you how to use manipulators to control parts of the character's body.
And I will show you a little trick that will come in handy later on! I will also explain how to mirror and copy poses or parts of poses.

The scenes used as examples in this video will be attached at the course page.

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Hotkeys:

E - rotation manipulator
W - movement manipulator
Double-click - select all objects below in the hierarchy
Hold Shift - you can add new objects to the selection or remove them from the selection
Right click - call up the menu to select the pivot
Hold down Ctrl - reduce the force of the manipulator
Hold down Ctrl + right mouse button - change the size of the manipulator
Shift + Z - activate or deactivate autoposing points
R - fix the selected point in space
Ctrl + C - copy the position of selected objects
Ctrl + V - paste the copied position
Ctrl + Z - undo the last action
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Timecodes
00:00 Introduction
01:04 Opening a character scene
01:10 Overview of different types of controllers
01:55 AutoPosing
02:02 Selecting the type of manipulator
02:33 Active and Inactive points
03:35 Selecting several points
04:08 Changing the pivot point
04:50 How to use inactive points to fix poses
05:43 AutoPosing for fingers
06:07 Additional AutoPosing points
06:17 Point controllers
08:07 Global & Local manipulator modes
08:36 How to fix a point
09:12 Box controllers
10:25 Mirroring poses
10:55 Copying poses
13:28 Manipulator settings
4. Splitting Longer Mocap Animations into Segments | Mocap Cleanup Course in Cascadeur
Instructor: Cascadeur Team
Overview
In this video, I will show you how to cut the desired piece out of a larger animation

Hotkeys:
A | D - to move forward and backward through the frames of the timeline
Shift + A | D - to move forward and backward through the Key frames
Hold mouse wheel - to move selected key or frames interval
Shift + holding the mouse wheel - to copy selected key or interval
Timecodes
00:00 Introduction
00:45 Why we need to split animations
01:17 Preparing the scene
02:04 How to choose the Interval for the loop animation
02:58 How to check the similarity of poses at the beginning and the end
03:42 How to mark selected keys
04:04 Copying selected interval
05:14 Saving the first animation
05:27 Preparing the second animation
06:40 How to remove keys
5. Working with Keys, Tracks and Interpolation | Mocap Cleanup Course in Cascadeur
Instructor: Cascadeur Team
Course files
lesson72.zip
Overview
In this video I will explain what baked animation is, as well as how and why we need to unbake it.
Using simple examples, I will show how different types of interpolation work, as well as how the positions of objects in neighboring keyframes can affect the trajectory.
You can find all the scenes with simple demonstrations on our learning portal 

Hotkeys:
F - create or delete a key
Alt + F - create or delete a group of keys on the selected frame range
A | D - move through frames
Shift + A | D - move through keys
Shift + holding mouse wheel - copy key
Timecodes
00:00 Introduction
00:48 What are keys
01:24 How to follow the trajectory of an object
01:53 Interpolation frames
02:13 Step Interpolation
02:25 Linear interpolation
02:41 Bezier interpolation
03:34 What is baked animation
04:27 How to copy positions in keys
05:34 Invert frame indicator button
06:53 Bezier Clamped Interpolation
07:07 Bezier Viscous
07:15 Fixed Interpolation
07:45 What are tracks
07:52 How to create a new track
08:07 How to see all objects on a track
08:43 How to merge tracks
08:51 How to sort tracks
09:06 Working with actual animation
10:49 Animation Unbaking tool
6. Fixing Limb Direction Controllers and Twists | Mocap Cleanup Course in Cascadeur
Instructor: Cascadeur Team
Overview
Timecodes
00:00 Introduction
00:49 What are direction controllers
01:47 What are twists
02:35 How to create twists
04:23 How to make joint selection more convenient in rig mode
04:52 How to mirror rig elements
05:41 Twists settings
05:59 How to change the color of the controller
06:38 Scenes organization
08:24 How to export and Import rig controllers
09:40 Creating tracks for twists and direction controllers
10:38 The issue with direction controller
11:10 The issue with twist and directional controller
13:13 Fixing twist
13:26 Fixing twists in baked animation
15:11 Working with actual mocap
7. Best Tools for Mocap Cleanup | Mocap Cleanup Course in Cascadeur
Instructor: Cascadeur Team
Course files
lesson81.zip
Overview
Timecodes
00:00 Introduction
00:14 Basic steps of the pipeline
01:05 Fulcrum Motion Cleaning
05:07 Scene Linking Tool
06:15 Interval Edit Mode
11:14 Unbaking